sigiel Posted August 2, 2022 Posted August 2, 2022 HI,  for debugging purpuse,  How canI max out instantly a slave ?  I did a playthrought in "the island" and "chanterelle" with a specific load order, with mainly survival mods (as a kind of back story) (I highly recomand the former and those mods)  now I do a normal play throught in skyrim, but without those survival mods as there are way to heavy for the main loadorder So totaly new game with vastly different load order. I will then import my character with proteus,  but I can't import the few slaves I made along the way.  so how can I max out a newly capture slave to simulate those I already captured in the other playthrought ? playing with the effectivness isn't as instant as I would like, I did try messing directly with the savegame variable to very mitigated effect.  Â
EinarrTheRed Posted August 2, 2022 Posted August 2, 2022 @TrollAutokill  Got a question about installing for LE  Bit of context first.  I downloaded the most recent version 2.12.2 and I do manual installs instead of fomod, so I'm preparing the files for installation. What I do is I unpack the mod archive into its own folder. Then I open that folder and create a new subfolder '0Install' and in that another subfolder called 'Data' This is where I put all the files that will eventually be copied over into my actual game install folder ../Skyrim/Data/  Okay so next thing I do is open the fomod moduleconfig.xml in Notepad++ and take a look at the install instruction (yes... I actually read the instructions... I'm just weird like that). So first thing is to copy the Scripts, Interface and SKSE from the Default Files folder. Did that. Next on the list are the Interface (again), SEQ, Textures and Meshes from the LE Plugins folder, did that.  Here's where my questions arise...  First, why copy the Interface twice?  Second I noticed the LE Plugin's folder also has a SKSE folder with a more recent date on it but it does not appear to ever be installed by the fomod. The SKSE in the Default Files has 87 items, and the one in the LE Plugin's only has 10. Which should I use? Should I install both? (The SE install does the same thing)  If the Plugin SKSE is not needed... what is it?  Me likes understanding stuffs ?  Everything else looked like it made sense... those were the only two items about the install instructions I wasn't sure about. Not sure when I'll be able to start a new game with this installed but I'm hoping too cause from what I have seen I really like what you're doing!
bnub345 Posted August 2, 2022 Posted August 2, 2022 3 hours ago, sigiel said: How canI max out instantly a slave ?  Set the training chances to max in the MCM, and try out the potions.  xx0BE7ED Love potion to force a slave mood to "in love" xx0C0F91  Mind breaking potion to force a slave mood to "broken" xx0CFD35 Lust potion to alter a slave personality towards more sensuality and sex sensitivity. xx0D4C6B Lash potion to alter a slave personality towards more sensitivity to pain. The string to the left is the formID, where xx is the mod's load order. To get the potion, open the console and type player.additem <formID> <number>. So if you wanted 5 love potions and DoM was 6F in order, you would type player.additem 6F0BE7ED 5 in the console.   1 hour ago, EinarrTheRed said: Which should I use?  The SKSE folder contains .json files with preset personalities for various NPCs. Normally, DoM generates these semi-randomly for every NPC. These presets make it so certain unique NPCs always have the same personality. You can choose whether you want any of these or not. 1
TrollAutokill Posted August 2, 2022 Author Posted August 2, 2022 4 hours ago, sigiel said: How canI max out instantly a slave ? Should be an ultimate submission spell available through the console.
Farsh-nuke Posted August 2, 2022 Posted August 2, 2022 Oh, Tak, may I ask respectfully if a future update can make it so the slaves in the sacks don't have to be automaticcaly equipped and worn? I have a backpack mod and could easily carry the slaves in the sacks if not for it removing the backpack.
TrollAutokill Posted August 2, 2022 Author Posted August 2, 2022 3 hours ago, EinarrTheRed said: @TrollAutokill  Got a question about installing for LE  Bit of context first.  I downloaded the most recent version 2.12.2 and I do manual installs instead of fomod, so I'm preparing the files for installation. What I do is I unpack the mod archive into its own folder. Then I open that folder and create a new subfolder '0Install' and in that another subfolder called 'Data' This is where I put all the files that will eventually be copied over into my actual game install folder ../Skyrim/Data/  Okay so next thing I do is open the fomod moduleconfig.xml in Notepad++ and take a look at the install instruction (yes... I actually read the instructions... I'm just weird like that). So first thing is to copy the Scripts, Interface and SKSE from the Default Files folder. Did that. Next on the list are the Interface (again), SEQ, Textures and Meshes from the LE Plugins folder, did that.  Here's where my questions arise...  First, why copy the Interface twice?  Second I noticed the LE Plugin's folder also has a SKSE folder with a more recent date on it but it does not appear to ever be installed by the fomod. The SKSE in the Default Files has 87 items, and the one in the LE Plugin's only has 10. Which should I use? Should I install both? (The SE install does the same thing)  If the Plugin SKSE is not needed... what is it?  Me likes understanding stuffs ?  Everything else looked like it made sense... those were the only two items about the install instructions I wasn't sure about. Not sure when I'll be able to start a new game with this installed but I'm hoping too cause from what I have seen I really like what you're doing! The full LE folder is copied, including the SKSE folder.  Anything installed twice should be done in the same order and files from the second copy should overwrite the old ones if they are conflicting.  Same for the interface, it's not necessary the same files that are in the two interface directories, but if they are the second ones should overwrite the first. This is how fomod works. 1
TrollAutokill Posted August 2, 2022 Author Posted August 2, 2022 39 minutes ago, Farsh-nuke said: Oh, Tak, may I ask respectfully if a future update can make it so the slaves in the sacks don't have to be automaticcaly equipped and worn? I have a backpack mod and could easily carry the slaves in the sacks if not for it removing the backpack. What happens if you simply re-equip the backpack after? Â I can check if the solt is occupied maybe and skip the equip and wear if so.
Kalysto Posted August 2, 2022 Posted August 2, 2022 Look at this mod Precision. It seems that there is some progress with collisions for flat Skyrim. He states that he used some of PLANCK's source to get hit reactions. It may be useful for your touch slave project. 2
EinarrTheRed Posted August 2, 2022 Posted August 2, 2022 1 hour ago, TrollAutokill said: The full LE folder is copied, including the SKSE folder.  Anything installed twice should be done in the same order and files from the second copy should overwrite the old ones if they are conflicting.  Same for the interface, it's not necessary the same files that are in the two interface directories, but if they are the second ones should overwrite the first. This is how fomod works. Thanks!  Oh an just to be clear, far as I can tell the SKSE folder in the LE OR SE Plugin folders are not used. Looking at the fomod it seems only the SKSE folder in the Default Files is installed and those all have newer last modified dates on them (there's 87 files in that folder) So... the other are old and deprecated I take it?  The only difference I noticed in the two Interface files is one has a .py file in it that the other does not, so I guess maybe the python stuff was different for SE vs LE?  Anyway, I got my install folder sorted now so when I get a chance I'll see if I can get it working in a new LE game.  Meanwhile... I got a HF dungeon to rebuild. ?  Speaking of that... 20 hours ago, Antiope_Apollonia said: The biggest reason by far is that HSH just has better AI packages for slaves to actually live in your home. If you set up the markers well, they'll sandbox over a much larger area, sleep, eat, etc. With just PAHE/DoM, all you can really do is to tell slaves to "Wait around here", and they'll sandbox in a pretty small area and play random GSPoses. If you want to come home to a household full of slaves going about their lives, HSH is really the only way to do that. This reminded me of something  Part of the reason HSH has those bigger behavior packages with the multiple location markers is partly cause of my HF Dungeon. Musje and I worked together designing that thing back in the day and upon seeing the size of the prison area and then the dungeon overall, Musje enlarged the sandbox radius of HSH slaves told to go to their cell a lil bit, and then did the whole multi location thing to allow players to make full use of the dungeon, various houses, etc. So you might want to consider that. With the new dungeon I'm designing you could add markers that HSH doesn't have like designating an area for your Thug trainers to sleep vs a separate area for slaves to sleep. An area for training. An arena / fight area. The "master/mistress bedroom".  Just a thought. You'll see better once I finish getting the rough demo and you can see the space we have to work with. I do have in my notes about putting in sweep markers, storage chests, etc for the "maids" to use when cleaning up the various areas.  Back to work for me! 2
Farsh-nuke Posted August 2, 2022 Posted August 2, 2022 2 hours ago, TrollAutokill said: What happens if you simply re-equip the backpack after? Â I can check if the solt is occupied maybe and skip the equip and wear if so. Literally the first thing I tried lol It blocks it 1
McLovin3 Posted August 3, 2022 Posted August 3, 2022 (edited) I just use HSH as a storage for slaves since i tend to interact with many slaves at a time and things can get a little crazy if I just left the rest alone in PAH  As much as I really wanted to use the Restless Hunter's auctions to get to a good start on well trained slaves for trainers. I just found it too problemmatic  Idk if a recent DoM change did this or not but i get some oddities when i do them. The auction values cap at 10k and there'll be times when i can't bid despite having more than enough.  Such an example  Pardo: Can I have 10000 septims? (Currently have 17,000) You do not have enough septims to bid (console commands 10,000 more) You have made the bid Pardo: How about for 10000 septims? (Currently have 27,000) You do not have enough septims to bid (console commands 10,000 more) You have made the bid Pardo: SOLD for 10000 septims to our resident slave hunter! 10,000 septims have been removed  For Slave Trainers I just use the Sucubus mod slave system i mentioned way back. It got an update not too long ago that gives the Arena mod part, the HSH-like portion, training automation and the ability to speed up training by offering slave sacrifices. Best part is the system isn't in a 1:1 ratio. As in one Slave Trainer can train as many slaves as possible but they can train them in only one of the main PAH stats (Submission, Respect, Pose, Sex & Combat). The mod also protects the slaves to prevent casualties from Combat Training unlike HSH... Once they are done, I just transfer them over to PAH and train them in the remaining stats. DoM statistics are still lost being transferred from the 2 systems until someone makes a compatibility patch. Until then just get what you want to do with them in the Sucubus slave system early on in their slave life. Spoiler    The Farm portion of the Sucubus mods also got a neat system where you can buy slaves. It costs 50 gold to spawn 4 slaves to choose from. It seems to pull them from the bandit list though I don't normally see Orcs, beasts, and Wood elves are an extreme rarity. If I have certain bandit expansion mods like Deadly Wenches or Enemy Wench Variation, these races are a bit more common. These slave spawns are also intentionally not level locked (to make it like a gacha in regards to the Sucubus stats when buying) Buying a slave costs a measly 400 gold and they don't come with any PAH stats. I kind of understand from the Sucubus system slave point of view as early on you'll want them expendable and either work them to death at the farms or sacrifice them at the arena altar until you upgrade these things to be efficient. But from the PAH side of view, it's a little ridiculous. If/when we get some Compatilibity between this and DoM, I do hope these slave auctions get some random PAH/DoM stats at the cost of a price increase.  Last time I screwed around with 20k free gold with some slave trainers. Addiction? nah course not...  Spoiler     On the topic on my usual bug reporting. ----  Its rare but I've seen multiple slaves get the "slave squirms under you as you orgasm" at the same time during a sex scene, regardless on what the other slaves were doing. It seems to happen more to slaves that are in love with you  I saw it briefly mentioned a number of pages back, but i too occasionally get slaves stuck in a pose where they are sitting backwards in a chair acting like they are grinding an invisible dildo Spoiler I think it might have something to do with them covering themselves as I can usually punish them for it when it happens. I've seen these slaves cover themselves appropriately at one point or another so the cover animation isn't being overridden by something    I recently played through the new beta 2.0 of Buxom Wench Yuriana and it had a very alpha PAH-like slavery system. Capturing was non-functioning (it fade to black during a buxom wench capture and the slaves flat out vanish to who knows where). Many Buxom Unique NPCs in the mod can be converted to slaves bug-free. No stats or anything like that, it was like succsesful dialogues unlocked more features to make your slaves do The only thing that currently really sticks out that DoM could really use is having Slaves stay on all fours and crawl like animals. I think it had them in a special crouch animation as some crawling buxom slaves silent rolled. I also think it borrowed the animations from Skyrim Chainbeasts as I completely forgot to update FNIS and also forgetting I had Chainbeasts still in my load order. I recently read about Being a Doggy mod with its crawling system, but i think the results may be too chaotic for those just wanting to add it on for their slaves since its more of a virus/disease  I tried screwing around with various tattoo mods as a way to give slaves tats without having to figure out the tattoo MCMs. fadeTats, rapeTats and Monomans rapeTats mod tweaks to enable Raping Tats onto NPCs and Zaz/PAH Slaves. Getting regular NPCs worked by raping. PAH slaves didn't work. Not sure who's end the issue is coming from but i thought maybe I'd bring it up or maybe this can be a nice topic starter for more DoM ideas.  Anyway thanks for everything so far everyone! Its been a blast and i cant wait to see what comes next. Edited August 3, 2022 by McLovin3 3
Farsh-nuke Posted August 3, 2022 Posted August 3, 2022 2 hours ago, McLovin3 said:  The Farm portion of the Sucubus mods also got a neat system where you can buy slaves. It costs 50 gold to spawn 4 slaves to choose from. It seems to pull them from the bandit list though I don't normally see Orcs, beasts, and Wood elves are an extreme rarity. If I have certain bandit expansion mods like Deadly Wenches or Enemy Wench Variation, these races are a bit more common. These slave spawns are also intentionally not level locked (to make it like a gacha in regards to the Sucubus stats when buying) Buying a slave costs a measly 400 gold and they don't come with any PAH stats. I kind of understand from the Sucubus system slave point of view as early on you'll want them expendable and either work them to death at the farms or sacrifice them at the arena altar until you upgrade these things to be efficient. But from the PAH side of view, it's a little ridiculous. If/when we get some Compatilibity between this and DoM, I do hope these slave auctions get some random PAH/DoM stats at the cost of a price increase.  Last time I screwed around with 20k free gold with some slave trainers. Addiction? nah course not...   Hide contents  Okay that image is very cute. Regarding DOM's training features. It still bugs me that I train someone up to be the perfect slave send them to home sweet home to train up the slaves and then DOM starts training the trainers to be DOM style trainers instead of leaving them with maxxed out submissiveness. Like I understand that if I assign someone to be a DOM slave they will be subject to DOM's way of doing things but I have a different mod installed to train them differently. I'm sure there's a good reason programming wise that a simple option to keep the HSH style of training isn't possible but it annoys me. Grumble grumble. Perhaps there could be two types of slave training systems in DOM? The current DOM system where any free npc with the right stats can be as trainer and will become a better trainer over time and then a less efficient system where slaves can train other slaves but will not be trained to become better trainers. Incidentally I am now working on the new dialogue options to send to TAK (I had some real life stuff bothering me) I am currently going to provide alternatives for: Please I need some rest I understand not everything is your fault Awe and respect are two different things Let me know if there are any other overused lines that could use alternatives. I'm also providing options for slaves praising the player/master/mistress and dialogue options intended to be crude/sexually explicit and dialogue options intended to be innocent/evocative of innocence. How much if any TAK uses of the lines I send them is up to them but my thinking is that the innocence and crude options would each be hidden behind an MCM toggle and then added into the pool of possible lines depending on the circumstances but that by default both sets of dialogue options would be toggled to off. That way if you want your DOM experience to be cruder you can be or you can have your slaves be more chaste and innocent. Of course actually writing out the lines is another matter but I'm beginning to plod through it. 1
TrollAutokill Posted August 3, 2022 Author Posted August 3, 2022 3 hours ago, Farsh-nuke said: Okay that image is very cute. Regarding DOM's training features. It still bugs me that I train someone up to be the perfect slave send them to home sweet home to train up the slaves and then DOM starts training the trainers to be DOM style trainers instead of leaving them with maxxed out submissiveness. Like I understand that if I assign someone to be a DOM slave they will be subject to DOM's way of doing things but I have a different mod installed to train them differently. I'm sure there's a good reason programming wise that a simple option to keep the HSH style of training isn't possible but it annoys me. Grumble grumble. Perhaps there could be two types of slave training systems in DOM? The current DOM system where any free npc with the right stats can be as trainer and will become a better trainer over time and then a less efficient system where slaves can train other slaves but will not be trained to become better trainers. Incidentally I am now working on the new dialogue options to send to TAK (I had some real life stuff bothering me) I am currently going to provide alternatives for: Please I need some rest I understand not everything is your fault Awe and respect are two different things Let me know if there are any other overused lines that could use alternatives. I'm also providing options for slaves praising the player/master/mistress and dialogue options intended to be crude/sexually explicit and dialogue options intended to be innocent/evocative of innocence. How much if any TAK uses of the lines I send them is up to them but my thinking is that the innocence and crude options would each be hidden behind an MCM toggle and then added into the pool of possible lines depending on the circumstances but that by default both sets of dialogue options would be toggled to off. That way if you want your DOM experience to be cruder you can be or you can have your slaves be more chaste and innocent. Of course actually writing out the lines is another matter but I'm beginning to plod through it. I already started to work through your dialogue propositions. I am like half the first word file. Â Incidentally, you might want to provide "respectful" alternatives to the dialogues. As most dialogues have two trees, one for usual dialogue and one for slaves told to use the keyword "mistress/master" everytime they open their mouths.
Farsh-nuke Posted August 3, 2022 Posted August 3, 2022 17 minutes ago, TrollAutokill said: I already started to work through your dialogue propositions. I am like half the first word file. Â Incidentally, you might want to provide "respectful" alternatives to the dialogues. As most dialogues have two trees, one for usual dialogue and one for slaves told to use the keyword "mistress/master" everytime they open their mouths. There's three respectful options for everything in the file you have and the one I'm working on. Incidentally I hope you'll forgive me for not being able to guarantee against doubling up. Each time I just try to provide a version of the line that fits the prompt of respectful, submissive, argonian, anger training or whatever. I don't expect every single line of dialogue to be useable either. I've just done all the alternatives I am going to do for "I need some rest, Master/Mistress" It's not easy work and that's 7 pages of lines 1
CliftonJD Posted August 3, 2022 Posted August 3, 2022 8 hours ago, McLovin3 said: The mod also protects the slaves to prevent casualties from Combat Training unlike HSH... that was true in older versions, but current and recent versions of hsh has them protected or essential. older versions i could even watch what happened, majority of the time it would happen when 1 of the slaves just magically acquires a weapon against an unarmed slave  Â
veebars Posted August 3, 2022 Posted August 3, 2022 With DOM running, I see slaves occasionally lose all dialogue (can't be activated). When this happens to a slave under PAHE, I'm usually able to recover them or in the worst case reclone via MCM. However, when this happens to an HSH slave, it seems there's only two choices: delete the HSH cell and force the slave back to PAHE where I can recover/reset or disable/markfordelete the slave. I feel like I must be missing some, probably totally obvious, way to reset slaves/recover from this problem even when we can't rely on PAHE's MCM and cannot access the dialogue tree? Note, I've not seen this problem in PAHE or HSH in years of play, only with DOM added, hence my posting here rather than in HSH etc. Absolutely don't mind having to work around this sort of thing in exchange for a cool in-progress mod, just a bit stumped by this one. Anyway, any ideas I might try when this happens, maybe a console version of reclone?
TrollAutokill Posted August 3, 2022 Author Posted August 3, 2022 On 8/2/2022 at 9:32 PM, Kalysto said: Look at this mod Precision. It seems that there is some progress with collisions for flat Skyrim. He states that he used some of PLANCK's source to get hit reactions. It may be useful for your touch slave project. Looks very promising indeed. 1
TrollAutokill Posted August 3, 2022 Author Posted August 3, 2022 10 minutes ago, veebars said: With DOM running, I see slaves occasionally lose all dialogue (can't be activated). When this happens to a slave under PAHE, I'm usually able to recover them or in the worst case reclone via MCM. However, when this happens to an HSH slave, it seems there's only two choices: delete the HSH cell and force the slave back to PAHE where I can recover/reset or disable/markfordelete the slave. I feel like I must be missing some, probably totally obvious, way to reset slaves/recover from this problem even when we can't rely on PAHE's MCM and cannot access the dialogue tree? Note, I've not seen this problem in PAHE or HSH in years of play, only with DOM added, hence my posting here rather than in HSH etc. Absolutely don't mind having to work around this sort of thing in exchange for a cool in-progress mod, just a bit stumped by this one. Anyway, any ideas I might try when this happens, maybe a console version of reclone? That's a known problem. I am not sure if we found a clear explanation or solution. It never happens to me so I am of no help. Â I however experience the dialogue lag from time to time where you have to wait for up to 5 minutes for Skyrim to sort the dialogue lines. Usually once I wait it doesn't happen again before long.
veebars Posted August 3, 2022 Posted August 3, 2022 28 minutes ago, TrollAutokill said: That's a known problem. I am not sure if we found a clear explanation or solution. It never happens to me so I am of no help. Â I however experience the dialogue lag from time to time where you have to wait for up to 5 minutes for Skyrim to sort the dialogue lines. Usually once I wait it doesn't happen again before long. Â Thanks, I've seen the problem mentioned a few times so I was less expecting a solution and more hopeful for just a workaround to dodge it for now or a recovery process like some console commands or some trickery to force the slave out of HSH. It's frequent enough for me that that deleting whole HSH cells is less viable that just never using HSH (as I said, luckily PAHE has other means so when it happens there, not so big a deal). Â I've no idea how to reproduce it on demand, so far the only criterion seems to be that it only happens when I'm looking the other way and can't link anything causal to it!! If I were forced to guess, I say it's related to bondage effects in some way (I don't have DD, just ZAP). Anyway, maybe some fail-safe MCM tool(s) that operate on the actor under crosshairs or even a reset quest we can fire off on the console, because yeah, Skyrim has about a million and one ways to block players from getting at things in dialogue trees when all is not totally perfect in Bethesda-land.
CliftonJD Posted August 3, 2022 Posted August 3, 2022 27 minutes ago, TrollAutokill said: That's a known problem. I am not sure if we found a clear explanation or solution. It never happens to me so I am of no help. Â I however experience the dialogue lag from time to time where you have to wait for up to 5 minutes for Skyrim to sort the dialogue lines. Usually once I wait it doesn't happen again before long. Â 39 minutes ago, veebars said: With DOM running, I see slaves occasionally lose all dialogue (can't be activated). When this happens to a slave under PAHE, I'm usually able to recover them or in the worst case reclone via MCM. However, when this happens to an HSH slave, it seems there's only two choices: delete the HSH cell and force the slave back to PAHE where I can recover/reset or disable/markfordelete the slave. I feel like I must be missing some, probably totally obvious, way to reset slaves/recover from this problem even when we can't rely on PAHE's MCM and cannot access the dialogue tree? Note, I've not seen this problem in PAHE or HSH in years of play, only with DOM added, hence my posting here rather than in HSH etc. Absolutely don't mind having to work around this sort of thing in exchange for a cool in-progress mod, just a bit stumped by this one. Anyway, any ideas I might try when this happens, maybe a console version of reclone? for now since its untrackable and can't be reproduced by the author, try watching for any patterns to when it happens that maybe the pattern to it can reach a viable solution
veebars Posted August 3, 2022 Posted August 3, 2022 2 minutes ago, CliftonJD said: Â for now since its untrackable and can't be reproduced by the author, try watching for any patterns to when it happens that maybe the pattern to it can reach a viable solution Thanks, will do. Worth pointing out that the trouble with the current state is that if there is no even manual recovery or workaround for a "baked into the save" broken NPC state, then after some time I'll unconsciously shift behavior to avoid everything possibly related with such a wide berth that repro steps will likely not come from me, as much as I'd love to help.
jaglord Posted August 4, 2022 Posted August 4, 2022 my DoM seems to simply not work. the mod is installed with the correct version of dom and pahe on Skyrim AE, and I see all of the dialogue options and items from DoM, but not a single DoM dialogue option works. pahe works just fine, but any command or dialogue from DoM results in nothing happening. not sure what I did wrong.
Antiope_Apollonia Posted August 4, 2022 Posted August 4, 2022 2 hours ago, jaglord said: I see all of the dialogue options and items from DoM, but not a single DoM dialogue option works. pahe works just fine, but any command or dialogue from DoM results in nothing happening. not sure what I did wrong. Â It sounds like you installed the ESP but not the scripts.
TrollAutokill Posted August 4, 2022 Author Posted August 4, 2022 6 hours ago, jaglord said: my DoM seems to simply not work. the mod is installed with the correct version of dom and pahe on Skyrim AE, and I see all of the dialogue options and items from DoM, but not a single DoM dialogue option works. pahe works just fine, but any command or dialogue from DoM results in nothing happening. not sure what I did wrong. Or you installed DoM before PAHE thus overwriting all scripts.
Farsh-nuke Posted August 4, 2022 Posted August 4, 2022 The increasing realisation that there are only so many ways to say "I know not everything is your fault" and have the meaning still clear lol I'm going to push through it but if my brain dribbles out of my ears and most of my alternatives for that line are unusable I apologise lol Incidentally - I know I'm making more work for myself but nevermind - if you are going to make DOM compatible with VR so players can grab and move bits of slaves are there plans to have slaves react to their bits being moved. I wouldn't include the lines in the document I'm sending off now but it's worth considering. Though DOM is quite large already. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now