Farsh-nuke Posted June 21, 2022 Posted June 21, 2022 1 hour ago, Antiope_Apollonia said: Not sure where your mind is going here, but one of my very first PAHE/DoM ideas was along these lines: This would need to be optional. Like I love the pet play potential of having slaves eat on the floor or eat out of the hands but given how many of us park our slaves someplace go off adventuring then come back ingame weeks or months later this could be bad. that said if that is an idea you want to pursue I'll happily contribute lines so yuou can focus on making the feature work for people who want it. 1
DonQuiWho Posted June 21, 2022 Posted June 21, 2022 15 minutes ago, Farsh-nuke said: This would need to be optional. Like I love the pet play potential of having slaves eat on the floor or eat out of the hands but given how many of us park our slaves someplace go off adventuring then come back ingame weeks or months later this could be bad. that said if that is an idea you want to pursue I'll happily contribute lines so yuou can focus on making the feature work for people who want it. 'My dearest, I have scraped the jar. I have wiped from it, with my fingers, into your bowl, every single morsel, the last in the whole of Tamriel. Kneeling there on the floor, enjoy those final few drops of Dundee Marmalade with the utmost, terminal, relish, as nearly all the Khajiit traders are now incarcerated in jail pending their execution for border transgressions, or enslaved, as are you, in this virtual Paradise, and there may be no more. And the rest, of course, are just plain dead' Is that what you mean? ? 1
Farsh-nuke Posted June 21, 2022 Posted June 21, 2022 28 minutes ago, DonQuiWho said: 'My dearest, I have scraped the jar. I have wiped from it, with my fingers, into your bowl, every single morsel, the last in the whole of Tamriel. Kneeling there on the floor, enjoy those final few drops of Dundee Marmalade with the utmost, terminal, relish, as nearly all the Khajiit traders are now incarcerated in jail pending their execution for border transgressions, or enslaved, as are you, in this virtual Paradise, and there may be no more. And the rest, of course, are just plain dead' Is that what you mean? ? I should really link to where my own fiction can be found in my bio lol. More generally, to be quite serious for a moment. @Antiope_Apollonia tends to have the most wonderful and adorable ideas for this mod. We don't always see the same in terms of play style but I would pay good money to modellers and animators if it meant her wishes for this mod came true (with the odd toggleable mcm switch where she goes a little too immersive for me) 2
Antiope_Apollonia Posted June 21, 2022 Posted June 21, 2022 2 minutes ago, Farsh-nuke said: @Antiope_Apollonia tends to have the most wonderful and adorable ideas for this mod. Aw, shucks. ? 3
Kalysto Posted June 21, 2022 Posted June 21, 2022 On 6/17/2022 at 1:18 PM, Farsh-nuke said: Second @Kalysto I like you. The way you use this mod is like the Yin to Antiope's Yang but given the dark AF stuff I write I still like it and the fact you are working on making this mod work with VR is an unexpected but awesome thing Hahaha, thank you. I enjoyed how you compared us. On 6/17/2022 at 6:35 PM, CliftonJD said: i was getting it frequently when i answered Kalysto last week. my own response was enough to inspire me to try "SSE NIF Optimizer". i had been dealing with it long enough i even tried only keeping a few slaves with me until i saw it still could happen if i gave the slave too much armor. now its been a week since then, even keeping more slaves with me than i had hasn't reproduced the problem yet, "SSE NIF Optimizer" has cured me of this bug!! Nice! I have high hopes that will help me as well. 2
Farsh-nuke Posted June 22, 2022 Posted June 22, 2022 1 minute ago, Kalysto said: Hahaha, thank you. I enjoyed how you compared us. Nice! I have high hopes that will help me as well. It was so funny reading through the support thread because there was one comment where this guy was like "I beat my slave and then he cried so I gave him a hug and a beer and told him to go stand in the corner." then a few comments later you were like "It would be cool if your slaves were fucked up when you killed their frioends and if you could tell the friends in advance what you were planning to do." Meanwhile Antiope's over here like "Yes, I praised her 400 times, she's a good girl." I love the utter spectrum of users for this mod. I mean I will admit that I see this as basically pokemon with hotchicks. It's honestly a shame how few lesbian animations there are and how bad the tagging is generally since I feel like I need male slaves just to sdatisfy the ladies. 1
Kalysto Posted June 22, 2022 Posted June 22, 2022 13 hours ago, noodles1234 said: hey guys, I enslaved salonia carvain for calling me trash, got her nekkid and wearing a collar and cuffs. Now she just keeps calling me trash and I can't open a proper DoM dialogue with her. Anyone found a way around this? Something similar happened to me when I wanted to enslave Uaile. To fix that I had to go to the offending NPC dialogue and add conditions to skip it when it becomes a slave: Check if the attached .esp helps you. If it does, maybe CliftonJD can incorporate it into PAHE. Otherwise I can add it to the one that makes Uaile enslavable and share it. Salonia.esp 1
Antiope_Apollonia Posted June 22, 2022 Posted June 22, 2022 4 minutes ago, Farsh-nuke said: Meanwhile Antiope's over here like "Yes, I praised her 400 times, she's a good girl." Lol. Sounds about right. I'll resort to the whip when it's truly necessary, especially for slaves I'm not intending to keep, but really, I just want them to be good girls so everyone can be happy in the household! 7 minutes ago, Farsh-nuke said: It's honestly a shame how few lesbian animations there are Unless there's some secret animation pack out there I haven't found, the tierlist of lesbian animations is basically: S: Billyy A: Leito C–D: Everything else 8 minutes ago, Farsh-nuke said: and how bad the tagging is generally It's really easy to fix once you know how. Each SLAL pack has a JSON file at: \Skyrim Special Edition\Data\SLAnims\json You can change the tags to whatever you want in this file. It's way easier than fucking with SLATE. 3
Antiope_Apollonia Posted June 22, 2022 Posted June 22, 2022 (edited) 26 minutes ago, Antiope_Apollonia said: 41 minutes ago, Farsh-nuke said: It's honestly a shame how few lesbian animations there are Unless there's some secret animation pack out there I haven't found, the tierlist of lesbian animations is basically: S: Billyy By the way, for bound/aggressive lesbian animations, virtually nothing exists. I know Billyy is working on some—because I've been helping with it—but it seems to be pretty low priority in his animation pipeline. If those of you who want to see such a thing politely make your interest known in his support thread, though, that could move them up in priority—Billyy seems to be a man of the people. ? Edited June 22, 2022 by Antiope_Apollonia 1
noodles1234 Posted June 22, 2022 Posted June 22, 2022 Thanks guys, I will see if this works On an unrelated note, I have this issue where I love my pretty slave girls and don't want to hurt them. If one gives me too much trouble, I threaten to sell her to Nazeem. Worst punishment ever >:D 1
Farsh-nuke Posted June 22, 2022 Posted June 22, 2022 I confess there is something ironic about the fact I stopped playing as an argonian male and started playing as a breton woman for greater compatibility with animations and then once I did the animations are still fucked up. Still at least I never have my tail stick out of someone's back during a sex scene now.
CliftonJD Posted June 22, 2022 Posted June 22, 2022 (edited) 17 hours ago, noodles1234 said: hey guys, I enslaved salonia carvain for calling me trash, got her nekkid and wearing a collar and cuffs. Now she just keeps calling me trash and I can't open a proper DoM dialogue with her. Anyone found a way around this? i can look into fixing her dialogue edit: hopefully its the extra faction cuz i'm not seeing anything linking her to dialogues try this: 14 hours ago, sickboy791 said: maybe it works if you clean faction and clone it, i don´t know... couldn't find her dialogue at first cuz she's not assigned directly but instead as an alias of the marriage quest she's walking to. adjust your dom settings to clone then use pahe's menus to reclone her should fix it....lmk if that still don't fix her 14 hours ago, sickboy791 said: think there are a couple of npc´s with uniqe dialouge, that we can not enslave, salma is also one of them, i tried to enslave salma without dom and had the same problem fixed some, still working on others. i'll add both of these to the list of quested dialogue fixes Edited June 22, 2022 by CliftonJD
CliftonJD Posted June 22, 2022 Posted June 22, 2022 2 hours ago, Kalysto said: Something similar happened to me when I wanted to enslave Uaile. To fix that I had to go to the offending NPC dialogue and add conditions to skip it when it becomes a slave: Check if the attached .esp helps you. If it does, maybe CliftonJD can incorporate it into PAHE. Otherwise I can add it to the one that makes Uaile enslavable and share it. Salonia.esp 767 B · 1 download she seems familiar, might have already worked on her 2
深淵の神 Posted June 23, 2022 Posted June 23, 2022 (edited) On 6/20/2022 at 4:33 PM, Skata20 said: can I stop them repeating “awe and respect are different things master” over and over? this On 6/19/2022 at 7:43 PM, wulfy1 said: my slaves take a LOT longer to fall in love when all requirements have been met. Several I have needed to short-cut using the love charm just so I could move on Maybe an MCM Option for this? Like "toggle" if you want the hard way or the easy way, I dunno. On 6/21/2022 at 10:02 AM, TrollAutokill said: I switched to the dark side. Will backporting still be possible? On 6/21/2022 at 4:05 PM, TrollAutokill said: The alcohol selection now relies on ref ID, but the computation of the alcohol content is still done from the name of the object. Sad day for us using Skyrim foreign versions I guess. LE Backport 2.12.2 Install SE version and replace with this. PAH DiaryOfMine 2.12.2 LE.7z Edited June 23, 2022 by サマエル 1
CliftonJD Posted June 23, 2022 Posted June 23, 2022 1 hour ago, サマエル said: On 6/21/2022 at 4:05 PM, TrollAutokill said: The alcohol selection now relies on ref ID, but the computation of the alcohol content is still done from the name of the object. Sad day for us using Skyrim foreign versions I guess. can use a $ next to the object name in the script to show a translated value to the user based on the translation files, example $ale or $altowine or $mead 1
Kalysto Posted June 23, 2022 Posted June 23, 2022 On 6/20/2022 at 6:33 PM, Skata20 said: Hello guys have a question. I get some lines like “Please master you are gonna kill her” when I’m doing absolutely nothing, or one that says “I need some rest”. Can I do anything about them? Also can I stop them repeating “awe and respect are different things master” over and over? Thank you! Oh I love them so much... specially "Please master you are gonna kill her", my blood warms up as they like to overreact a little. The "I need some rest" gets repeated because there's only one topic line when a respectful slave is humilliated with that slave stats. (between 35 and 65 humulliation) <_< Maybe you keep the slave naked and it counts periodically as humilliation so the slave repeats that line to make you know just in case you want to do something about it.... 1
Farsh-nuke Posted June 23, 2022 Posted June 23, 2022 19 minutes ago, Kalysto said: Oh I love them so much... specially "Please master you are gonna kill her", my blood warms up as they like to overreact a little. The "I need some rest" gets repeated because there's only one topic line when a respectful slave is humilliated with that slave stats. (between 35 and 65 humulliation) <_< Maybe you keep the slave naked and it counts periodically as humilliation so the slave repeats that line to make you know just in case you want to do something about it.... If there are any other lines you think are over stated let me know I'm going to work on another batch to send to tak. I can include some pleading for your Kalysto to satisfy your bloodlust lol 1
Antiope_Apollonia Posted June 24, 2022 Posted June 24, 2022 Aww! My favourite slave just told me, "[I am] the best Mistress [she] could ever hope for!" and my li'l heart melted! ❤️❤️❤️ 7
TrollAutokill Posted June 24, 2022 Author Posted June 24, 2022 (edited) 23 hours ago, サマエル said: Will backporting still be possible? My current understanding is the difference between SE and AE only affects dll plugins (SKSE, CBPC, HDT-SMP, ...). I guess this is due to the different Visual C++ framework used. Scripts and esp/esm plugins are compatible. ? Edited June 24, 2022 by TrollAutokill 2
CliftonJD Posted June 24, 2022 Posted June 24, 2022 2 hours ago, TrollAutokill said: My current understanding is the difference between SE and AE only affects dll plugins (SKSE, CBPC, HDT-SMP, ...). I guess this is due to the different Visual C++ framework used. Scripts and esp/esm plugins are compatible. ? prolly nothing that effects dom so much as pahe, an ae user in the pahe thread reported some quest dialogue changes in ae to be incompatible with some dialogues made for Se. for the most part that's also ok, but any fixes i made to quest dialogues for slaves sometimes won't work without also adding unnofficial patches Se
sidfu1 Posted June 24, 2022 Posted June 24, 2022 3 hours ago, TrollAutokill said: My current understanding is the difference between SE and AE only affects dll plugins (SKSE, CBPC, HDT-SMP, ...). I guess this is due to the different Visual C++ framework used. Scripts and esp/esm plugins are compatible. there nothing that effects DOM. BUT do not make the unoffical patch a requirement. they have it version locked now so you need to make a seprate patch if you plan to do that. 40 minutes ago, CliftonJD said: prolly nothing that effects dom so much as pahe, an ae user in the pahe thread reported some quest dialogue changes in ae to be incompatible with some dialogues made for Se. for the most part that's also ok, but any fixes i made to quest dialogues for slaves sometimes won't work without also adding unnofficial patches Se for unoffical patches best to keep them separate as patches for PAHE. the unoffical patches are version dependent now and they are extremly hostile to anyone who wants a older version. this is why you notice mods have droped direct support of unofficial patch and have ita s separate patch 2
Antiope_Apollonia Posted June 25, 2022 Posted June 25, 2022 On 6/24/2022 at 2:10 AM, Antiope_Apollonia said: Aww! My favourite slave just told me, "[I am] the best Mistress [she] could ever hope for!" and my li'l heart melted! ❤️❤️❤️ Well, now she told me that "[my] dirty whore is getting ready to get fucked." ???? You're not my dirty whore, you're my sweet pet! That's the sort of thing I was talking about earlier... Spoiler On 6/15/2022 at 8:49 PM, Antiope_Apollonia said: On 6/15/2022 at 7:03 AM, sickboy791 said: More Vulgar and dirty , that´s what i wanted to say ? just didn´t trust myself Meh, no thanks! I don't want to yuck anyone else's yum, but the whole dirty talk kink has never made a lick of sense to me. Definite turn-off! As a general principle, when it comes to writing dialogue, I'd argue it's better to err on the side of less specificity in a mod like this, because it's generally a lot easier to let the imagination embellish the content with extra flavour according to your tastes than it is to have to try to force yourself to unhear something that cuts strongly against your taste. Once you've been turned off, it's not so easy to get the engine going again, so to speak. So I'd strongly caution against delving too much into adding kinky dialogue—unless you're ready to undertake the substantial project of making it highly configurable. There's inevitably going to be a huge amount of diversity amongst various users' turn-ons and turn-offs, so the further you go down the path of kinky dialogue, the more you're going to risk pigeonholing the mod into serving a niche subset of its current audience. Every kinky dialogue line that riles one user's loins at the expense of turning off another is likely to have a net negative impact on the audience as a whole. 5
Farsh-nuke Posted June 25, 2022 Posted June 25, 2022 25 minutes ago, Antiope_Apollonia said: Well, now she told me that "[my] dirty whore is getting ready to get fucked." ???? You're not my dirty whore, you're my sweet pet! That's the sort of thing I was talking about earlier... Hide contents Honestly this is where an mcm filter is needed but Antiope, it's a sex slavery mod. I don't think "dirty whore" is that vulgar in that context. It's just that you're a sweet wholesome angel. That said maybe I'm just biased because I know sweet progressive women who would gleefully describe themselves in such a manner.
Antiope_Apollonia Posted June 25, 2022 Posted June 25, 2022 (edited) I've got enough notes for a new Wall-o'-Text™, mostly connected with the current state of training balance. Since it seems like Troll took a bit of a holiday and is now back, though, first, a couple of things that were unaddressed during Troll's break. Need some clarification on the current use of jewellery keywords. It seems likely that this could use some tweaking. Spoiler On 6/16/2022 at 2:54 AM, Antiope_Apollonia said: On 3/25/2021 at 7:24 PM, TrollAutokill said: ClothingJewelry, ArmorJewelry, JewelryExpensive and ClothingRing: these keywords are used when deciding which items to strip, when stripping jewelry is on. Those keywords are also used to evaluate gifts value. Can you clarify exactly what keywords are needed for slaves to recognise items as jewellery gifts? The "eyes light up" notification seems to be somewhat inconsistent, and there doesn't appear to be a dialogue acknowledgement (maybe something like "Thank you, Mistress! I will treasure this forever and ever!" would be a nice addition?), so it's hard to be sure I have things tagged correctly. "ClothingJewelry" doesn't seem to be a keyword that exists, but in addition to ClothingRing, there's also ClothingNecklace and ClothingCirclet that should probably be checked. It looks like maybe you're relying on ArmorJewelry, but I would caution against depending on this, as it's function is to determine the item's crafting category at the forge, and many modded jewellery items intentionally don't use it since that category tends to get so cluttered. I have all my favourite my modded jewellery tagged ArmorMaterialElven, for example, so I can easily find the recipes when I want them. You could also check VendorItemJewelry, but that obviously makes the items saleable to general goods vendors, court wizards, Madesi, etc., which some items may intentionally avoid. ClothingRing, ClothingNecklace, and ClothingCirclet are probably the best keywords to be relying on here, because they don't have any second-order consequences. I'd also secondarily check JewelryExpensive—to allow accounting for jewellery in non-vanilla slots, like bracelets, anklets, earrings, etc.—and your bases should be well-covered. For example, I have garlands/circlets from Ophelia that are tagged: ClothingCirclet VendorItemJewelry JewelryExpensive ArmorMaterialElven And I have amulets from KS that are tagged: ClothingNecklace VendorItemJewelry JewelryExpensive ArmorMaterialElven I'm not sure if Troll saw my previous notes, so they're reproduced here: Spoiler On 6/12/2022 at 2:32 AM, Antiope_Apollonia said: Small Wall-o'-Text™: "eyes light up" notification for new jewellery is playing the wrong gender. "I am trying hard to be the perfect slave." → What are the conditions for this? I had a freshly captured slave utter this as her first words as a slave—that doesn't seem right. "By the Divines, I'm getting aroused!" → "aroused" sounds too clinical. I'd suggest going with "this is making me wet," but you could also go with, "I'm getting wet," or, "I'm getting turned on," or, "this is turning me on." It looks like you've added a GSPose as a possible cover self animation, but it isn't really working. They get stuck in the animation and then ice skate around until you make them use another animation. Reveal hidden contents Can slaves break off friendships if they spend time separately from one another similarly to how they form friendships by spending time together? I'm finding my travelling companions often quickly befriend new captures, who then get shipped off as maids or installed as decorations in one of my properties or just moved into the Lakeview dormitory. And then those slaves, whom they spend no time with thereafter, stay locked into one of their friendship slots, preventing my travelling companions from ever finally all befriending one another. I'm getting slaves calling for help without trying to run away. Which is cool—that's doubtless what some people would do in that situation. But it really needs to generate a punishment reason—maybe half-strength effect of "running_away" reason. Removing straitjackets is counting as "humiliation by stripping", which doesn't seem correct. This awkward bondage animation definitely shouldn't be a "dance". Reveal hidden contents I've had to completely give up using SlaveTats for now. Constantly swapping DoM versions back and forth is just too big of a pain to be sustainable, especially since downgrading all the way back to 2.10.6 breaks all my keybinds every time I re-upgrade. Spoiler On 6/17/2022 at 4:09 AM, Antiope_Apollonia said: So did anything come of this? Based on my ongoing experimentation, it seems like the difference may lie in the SlaveTats patch—2.10.6 itself is only working with the patch enabled. Maybe a 2.12 version packed with the patch script from 2.10.6 should be tried? All of the following notes are from 2.12.2: Not sure if this is PAHE or DoM, but weapons are frequently getting duplicated during the enslavement process. For NPCs who get their weapons from a levelled list, it seems like the list is being rolled separately for the duplication, so the extra weapon may or may not be identical to the first. Slaves' "eyes are lighting up" at jewellery that was in their inventory at the time of enslavement immediately upon becoming slaves, before you even open the gift window. I think this is happening when PAHE moves the items from their outfit to their inventory. Slaves are also "looking upset at" me taking non-equippable items they were holding for me. It's not everything, and I haven't figured out the pattern yet, but I've seen it more than once. The maid package needs some work. The current sweeping animation doesn't work with moving, but the slaves move around while playing it, which makes them look like figurines being slid around on ice. They need to be locked in place while animating sweeping, then stop playing that animation when they move. I don't have any good ideas for how to implement it, but if someone else does, an option to make a promise to all slaves who are present at once would be a nice convenience. No refusal dialogue is playing when slaves refuse to "Try harder!" while masturbating. Typo: "... kept your promise of to be gentle." I'm not sure about the other promises, but probably this is a structural thing. Typo: "So, what do we do know? We are all wet and soon ^we'll be as smelly as a mammoth." (Verbose Feelings info pane) Typo: "I am friend^s with [slave(s)]." → "I am friends with [slave(s)]." Editor's notes for body inspection: "[Slave's] pointy nipples stiffen" → "[Slave's] nipples perk up" "[Slave] unconsciously opens her mouth" → "[Slave] unconsciously parts her lips" "[Slave] seems a bit wary of as you move" & "[Slave] seems a bit wary of ^you as you approach" → "[Slave] seems a bit wary of you as you approach" Seems like there are two versions of this one, both of which have issues. Recommend combining them into one corrected notification. "[Slave] for sure feels like a virgin" → "[Slave] feels like a virgin for sure" / "[Slave] certainly feels like a virgin" The current state of Anger training is very frustrating. Several factors in how the mechanic is currently constructed interact to create a potentially endless loop of anger: Even at 100 Anger Training, slaves can still get Angry when you punish their friends, including scolding. When slaves get Angry, they lose Anger Training. Because they lose training, you can't ignore it when they get Angry. You're basically forced to always punish Anger, or they'll just degrade over time. Because they never stop getting Angry, if you've got a large group of slaves you're training, you can end up in an endless loop of Anger punishments. It does get better as training improves, fortunately, but it never completely goes away. With lower training, it's all-consuming. I don't understand why Anger training degrades when other stats don't. Speaking strictly for myself, I don't find this mechanic to be fun. Changing that would allow you to ignore it when slaves get Angry, which would break the loop. Alternatively, changing the chance to get Angry at friends' punishments to zero at 100 Anger Training would leave the Anger loop for a while, but eventually, you'd be able to train your way out of it, and it would cease to be a concern. Additionally, the being angry reason seems to have a higher priority than it should. i.e., It overrides/blocks other reasons that I wouldn't think it should. I haven't been able to work out exactly what the order of operations is, because it seems somewhat inconsistent. Are there two different mechanics that are both being called "being angry"? That would explain some of what I'm seeing. If that's correct, maybe the more serious one should be renamed to something like "lashing out"? The most frustrating thing in the current build, however, is the state of didnt_listen: Just as a general point about design philosophy, whatever stats are involved in the check for performing a behaviour need to be affected by punishment for failure to execute that behaviour. The current DoM build conforms to this philosophy for most things, but not for didnt_listen. I'm not certain what the formula for the check is, but it seems to either be straight Submission or a combination of Submission and Respect. But punishing for didnt_listen seems to only provide Respect Training. So when you want to comfort or compliment your slaves, you'll frequently elicit didnt_listen responses, and punishing that defiance doesn't do anything to decrease the chance of them continuing to be defiant in the future. Punishing for didnt_listen really needs to give Submission Training. Edited June 28, 2022 by Antiope_Apollonia Found another typo 1
Gräfin Zeppelin Posted June 25, 2022 Posted June 25, 2022 5 hours ago, Farsh-nuke said: Honestly this is where an mcm filter is needed but Antiope, it's a sex slavery mod. I don't think "dirty whore" is that vulgar in that context. It's just that you're a sweet wholesome angel. That said maybe I'm just biased because I know sweet progressive women who would gleefully describe themselves in such a manner. Even if Appolonia is on one side of a spectrum this means we have a spectrum and this makes it difficult to please everyone. In the end the mod goes the direction TrollAutokill wants it but honetly I dont want diry whores either. In most of my playthroughs she would get a whipping after saying this and going to the slavemarket. 5
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