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Posted (edited)
On 6/29/2022 at 2:45 PM, TrollAutokill said:

There will probably not be any new version of DoM this summer.

So if DoM development is on hold for now, I guess I'll just keep updating everything in one big Wall-o'-Text™ for ease of future reference.

  1. Need some clarification on the current use of jewellery keywords.  It seems likely that this could use some tweaking.
    Spoiler
    On 6/16/2022 at 2:54 AM, Antiope_Apollonia said:
    On 3/25/2021 at 7:24 PM, TrollAutokill said:

    ClothingJewelry, ArmorJewelry, JewelryExpensive and ClothingRing: these keywords are used when deciding which items to strip, when stripping jewelry is on. Those keywords are also used to evaluate gifts value.

    Can you clarify exactly what keywords are needed for slaves to recognise items as jewellery gifts?  The "eyes light up" notification seems to be somewhat inconsistent, and there doesn't appear to be a dialogue acknowledgement (maybe something like "Thank you, Mistress!  I will treasure this forever and ever!" would be a nice addition?), so it's hard to be sure I have things tagged correctly.  

     

    "ClothingJewelry" doesn't seem to be a keyword that exists, but in addition to ClothingRing, there's also ClothingNecklace and ClothingCirclet that should probably be checked. 

     

    It looks like maybe you're relying on ArmorJewelry, but I would caution against depending on this, as it's function is to determine the item's crafting category at the forge, and many modded jewellery items intentionally don't use it since that category tends to get so cluttered.  I have all my favourite my modded jewellery tagged ArmorMaterialElven, for example, so I can easily find the recipes when I want them.  You could also check VendorItemJewelry, but that obviously makes the items saleable to general goods vendors, court wizards, Madesi, etc., which some items may intentionally avoid.  

     

    ClothingRing, ClothingNecklace, and ClothingCirclet are probably the best keywords to be relying on here, because they don't have any second-order consequences.  I'd also secondarily check JewelryExpensive—to allow accounting for jewellery in non-vanilla slots, like bracelets, anklets, earrings, etc.—and your bases should be well-covered.

     

    For example, I have garlands/circlets from Ophelia that are tagged:

    ClothingCirclet

    VendorItemJewelry

    JewelryExpensive

    ArmorMaterialElven

     

    And I have amulets from KS that are tagged:

    ClothingNecklace

    VendorItemJewelry

    JewelryExpensive

    ArmorMaterialElven

  2. I'm not sure if Troll saw my previous notes, since he seemed to be taking a break when I posted them, so they're reproduced here:

    Spoiler
    On 6/12/2022 at 2:32 AM, Antiope_Apollonia said:

    Small Wall-o'-Text™:

    • "eyes light up" notification for new jewellery is playing the wrong gender.
    • "I am trying hard to be the perfect slave." → What are the conditions for this?  I had a freshly captured slave utter this as her first words as a slave—that doesn't seem right.
    • "By the Divines, I'm getting aroused!" → "aroused" sounds too clinical.  I'd suggest going with "this is making me wet," but you could also go with, "I'm getting wet," or, "I'm getting turned on," or, "this is turning me on."
    • It looks like you've added a GSPose as a possible cover self animation, but it isn't really working.  They get stuck in the animation and then ice skate around until you make them use another animation.  
      Reveal hidden contents

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    • Can slaves break off friendships if they spend time separately from one another similarly to how they form friendships by spending time together?  I'm finding my travelling companions often quickly befriend new captures, who then get shipped off as maids or installed as decorations in one of my properties or just moved into the Lakeview dormitory.  And then those slaves, whom they spend no time with thereafter, stay locked into one of their friendship slots, preventing my travelling companions from ever finally all befriending one another.  
    • I'm getting slaves calling for help without trying to run away.  Which is cool—that's doubtless what some people would do in that situation.  But it really needs to generate a punishment reason—maybe half-strength effect of "running_away" reason.
    • Removing straitjackets is counting as "humiliation by stripping", which doesn't seem correct.
    • This awkward bondage animation definitely shouldn't be a "dance".
      Reveal hidden contents

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  3. I've had to completely give up using SlaveTats for now.  Constantly swapping DoM versions back and forth is just too big of a pain to be sustainable, especially since downgrading all the way back to 2.10.6 breaks all my keybinds every time I re-upgrade. 

    Spoiler
    On 6/17/2022 at 4:09 AM, Antiope_Apollonia said:

    So did anything come of this?

     

    Based on my ongoing experimentation, it seems like the difference may lie in the SlaveTats patch—2.10.6 itself is only working with the patch enabled.  Maybe a 2.12 version packed with the patch script from 2.10.6 should be tried?

All of the following notes are from 2.12.2:

  • Not sure if this is DoM or if it's something @CliftonJD needs to address in PAHE core, but weapons are frequently (always?) getting duplicated during the enslavement process.  For NPCs who get their weapons from a levelled list, it seems like the list is being rolled separately for the duplication, so the extra weapon may or may not be identical to the first.
  • Similarly, I'm occasionally seeing slaves having a Greybeard's Hood (00036A45) showing up in their inventories during the cloning process.
  • Slaves' "eyes are lighting up" at jewellery that was in their inventory at the time of enslavement immediately upon becoming slaves, before you even open the gift window.  I think this is happening when PAHE moves the items from their outfit to their inventory.
  • Slaves are also "looking upset at" me taking non-equippable items they were holding for me.  It's not everything, and I haven't figured out the pattern yet, but I've seen it more than once.
    • As far as I can tell, I think it might just be a matter of value.  I most frequently encounter it with crafting materials.  If I take a few Iron Ore from my pack slave, she doesn't mind, but if I take a stack of Dragon Bones, she gets upset.  
    • You can also get into some serious script lag with this.  At one point, I wanted to change who was serving as my pack slave, so I had to move all my crafting components between slaves.  She didn't react at all immediately, but a few moments later, I got spammed with "looking upset" notifications, and her Anger Training went from 100 to 0 in an instant.
      • Not sure if it's relevant, but I was using the "Open Inventory" hotkey, and I only took a few items at a time because I was trying to avoid this problem with total value.  So I'd open inventory, take a few items, close inventory, repeat.  Again, no reaction until well after I'd finished.
  • The maid package needs some work.  The current sweeping animation doesn't work with moving, but the slaves move around while playing it, which makes them look like figurines being slid around on ice.  They need to be locked in place while animating sweeping, then stop playing that animation when they move.
  • I don't have any good ideas for how to implement it, but if someone else does, an option to make a promise to all slaves who are present at once would be a nice convenience.
  • No refusal dialogue is playing when slaves refuse to "Try harder!" while masturbating.  
  • Something is wrong with sexual consent for slaves in Shocked mood.  They play the refusal notification but the consent dialogue.
    • I would assume the dialogue is correct, but it depends on how "consent" is being defined.  I would suggest a more expansive conception of consent than would pass in a modern legal system.  In which case, given that slaves in shock should be sort of semi-catatonic, it'd be natural for them to be highly compliant.
    • I have since observed the same thing with In Love mood.  They get a "refused sex" punishment reason, but behave consensually.
  • Posing/tied/masturbating slaves probably shouldn't play "collision" dialogues.  (e.g., "Sorry, I was in your way, Mistress.")
  • Typo: "... kept your promise of to be gentle."  I'm not sure about the other promises, but probably this is a structural thing.
  • Typo:
    • "So, what do we do know?  We are all wet and soon ^we'll be as smelly as a mammoth."  OR:
    • "So, what do we do know?  We are all wet and soon ^we'll be as smelly as a mammoth."
  • "Please^, Mistress^!  This snow is not never going to stop ever!  I need something warm!" → "Please, Mistress!  This snow is never going to stop!  I need something warm!"
  • "Please^, Mistress!  I think I saw a lightning!" → "Please, Mistress!  I think I saw lightning!" / "... I think I saw some lightning." (Uncountable noun.)
  • (Verbose Feelings info pane) Typo: "I am friend^s with [slave(s)]." → "I am friends with [slave(s)]."
  • Editor's notes for body inspection:
    • "[Slave's] pointy nipples stiffen" → "[Slave's] nipples perk up"
    • "[Slave] unconsciously opens her mouth" → "[Slave] unconsciously parts her lips"
    • "[Slave] seems a bit wary of as you move" & "[Slave] seems a bit wary of ^you as you approach" → "[Slave] seems a bit wary of you as you approach"
      • Seems like there are two versions of this one, both of which have issues.  Recommend combining them into one corrected notification.
    • "[Slave] for sure feels like a virgin" → "[Slave] feels like a virgin for sure" / "[Slave] certainly feels like a virgin"
  • I think the formula for Submissive personality in slaves trying to flee and/or resignation training from punishing running_away might be backwards.  Either that, or Submissive personality just doesn't have the expected effect.
  • Angry slaves are less cooperative for most things, but they appear to be more cooperative when it comes to posing.  Is there a mistake in this formula?  I frequently see angry slaves hold a pose for an extended period of time, and then as soon as their mood shifts, they can't hold a pose for more than a few seconds.
  • The current state of Anger training is very frustrating.
    • Several factors in how the mechanic is currently constructed interact to create a potentially endless loop of anger:
      • Even at 100 Anger Training, slaves can still get Angry when you punish their friends, including scolding.
      • When slaves get Angry, they lose Anger Training.
    • Because they lose training, you can't ignore it when they get Angry.  You're basically forced to always punish Anger, or they'll just degrade over time.  
    • Because they never stop getting Angry, if you've got a large group of slaves you're training, you can end up in an endless loop of Anger punishments.  It does get better as training improves, fortunately, but it never completely goes away.  With lower training, it's all-consuming.
    • I don't understand why Anger training degrades when other stats don't.  Speaking strictly for myself, I don't find this mechanic to be fun.  Changing that would allow you to ignore it when slaves get Angry, which would break the loop.  Alternatively, changing the chance to get Angry at friends' punishments to zero at 100 Anger Training would leave the Anger loop for a while, but eventually, you'd be able to train your way out of it, and it would cease to be a concern.  
    • Additionally, the being angry reason seems to have a higher priority than it should.  i.e., It overrides/blocks other reasons that I wouldn't think it should.  I haven't been able to work out exactly what the order of operations is, because it seems somewhat inconsistent.  
      • Are there two different mechanics that are both being called "being angry"?  That would explain some of what I'm seeing.  If that's correct, maybe the more serious one should be renamed to something like "lashing out"?
  • The most frustrating thing in the current build, however, is the state of didnt_listen:
    • Just as a general point about design philosophy, whatever stats are involved in the check for performing a behaviour need to be affected by punishment for failure to execute that behaviour. 
      • The current DoM build conforms to this philosophy for most things, but not for didnt_listen.  I'm not certain what the formula for the check is, but it seems to either be straight Submission or a combination of Submission and Respect.  But punishing for didnt_listen seems to only provide Respect Training.  So when you want to comfort or compliment your slaves, you'll frequently elicit didnt_listen responses, and punishing that defiance doesn't do anything to decrease the chance of them continuing to be defiant in the future.  Punishing for didnt_listen really needs to give Submission Training.
  • NPC budgets for AYGAS need some work:
    • Ainethach—Owner of Karthwastern—has a budget of 82.  He's probably the richest man in the Reach.
    • Jouane Manette—the second most powerful man in Rorikstead—also has a beggar's budget.  
    • I don't have a list, but it seems like many farmers have beggar's budgets despite owning productive farms.
    • It seems like most mill owners have beggar's budgets.
      • Gerdur is probably the richest person in Riverwood, but she has 83 gold to spend on slaves.
    • The NPC budget restrictions also affect their asking price if you want to buy a slave from them, so if a "poor" NPC gets a slave from AYGAS, they'll sell it to you for almost nothing.
  • Not cleaning factions seems to be causing some issues.  I think some factions may need to always be cleaned, but I'm not sure exactly which.  Some data:
    • Vigilant Tyranus in Markarth often starts fights with my slaves.  As far as I can tell, he attacks first, not my girls.  The first time I saw this behaviour, it was a vampire slave, and I figured that was the cause, but I've since seen him attacking living slaves, too, so I don't know what the pattern is.
    • The Unbound Dremora for the Conjuration Ritual Spell quest goes ham on my girls, and bizarrely, the rest of the College then takes his side in the ensuing fight, which causes all manner of mayhem.  I had to park my retinue outside the college for that quest.
    • Reavers (kidnapped from Miraak's thralldom working on his temple if that matters) sold to AYGAS without being cleaned first become hostile to the PC.  Not sure what's going on with this one; maybe something to do with their spellbound thrall status prior to completing Cleansing the Stones; I didn't have problems with aggressive Reavers who weren't under Miraak's spell.  At any rate, cleaning factions before selling them reliably prevents the bug from my testing.
    • It seems like maybe Civil War factions should always be cleaned.
      • My Stormcloak Soldier slaves turn hostile and become unable to enter dialogue if I attack a Stormcloak camp if I don't clean their factions first (and not just crime factions).  I have Civil War Aftermath installed if that could have any effect, but I wouldn't think it should.  Cleaning factions before attacking seems to reliably prevent this bug.
      • I've also had some rare glitches where my Stormcloak Soldier slaves turn hostile just randomly; I think it might have something to do with trying to escape.  Cleaning their factions seems to prevent issues.
        • EDIT: Okay, so I got this behaviour again in a more controlled setting where I could do some testing.  Cleaning their factions does not seem to reliably prevent this bug, so I'm not sure what's going on, but I guess this one isn't related to (not) cleaning factions.
          • I've only had it happen with Stormcloak Soldiers, but I can't say for sure whether it has anything to do with that.  
          • It seems to happen pretty consistently by loading a save with slaves bound.  The bound slaves have a high chance to bug out.
          • Saying they turn "aggressive" is only half right.  They show up as an enemy on the compass, combat music plays, and all my other slaves go into "ready for combat" mode.  It is impossible to open dialogue with the bugged slave, and when interacting with her, she just plays generic "attack" dialogues, e.g., "You'll never take me alive!"  But she doesn't actually attack, and other slaves/followers don't attack her.
          • Once they get into this state, I haven't found any way to fix them short of a full reclone.
          • It doesn't seem to happen to trained slaves, so right now, my best guess as to what's going on is some bug between trying to escape and being bound.  And anecdotally, it seems to have something to do with loading saves; I haven't had it happen without loading a save yet.
        • EDIT 2: I give up trying to figure out what's responsible for this for now.  Disabling "Alarm for runaway slaves" didn't have an effect in preventing it.  And in further testing, I managed to get the bug with another Stormcloak Soldier that I've had for quite a while and who's sufficiently trained to not be trying to escape.  So that rules out another hypothesis.  This save is a few hundred hours in at this point, and things are starting to get a little hinky; recloning a slave is spawning a bunch of duplicates and ghost slaves, too.  The only thing I can say for sure is that I've only observed this bug with Stormcloak Soldier slaves, but I have no idea why that would be at this point.  I'm going to start a new save, and I think I'll try doing the Civil War early this time, so we'll see if I get the same bug earlier in a save.
  • Feature idea: A dialogue to let Vampire slaves feed on you.  (e.g., "Are you hungry, pet?" / "Is my pet hungry?")  Would call SexLab animations tagged "Feeding".  (See here for some suitable animations courtesy of @Herowynne.)  Would pull slaves toward "In Love" mood.
    • Not something I'd use, but it could also go both ways, I reckon, for vampire players.  Vampire PC could demand feeding from non-vampire slaves.  (e.g., "Your Mistress is hungry, slave.")
  • Feature idea: Designate one special slave as your "personal companion".
    • Companion might have closer follower range than other slaves?
    • Companion shares your bed.  Maybe a lightweight built-in system along the lines of Double Beds for Spooning?
    • Companion will come and kneel next to crafting stations and watch while you work.
    • Companion will massage your feet or shoulders when you sit.
      • This would replace the buggy system that currently exists HSH.  I love the idea of that system, but it has always felt half-finished.
    • Probably would require "In Love" mood to be available.
    • Potentially could designate personal companions to other NPCs, such as followers, as well.  The AYGAS "She can keep me company!" feature, where slaves sold as companions have a different package than slaves sold as workers, was part of my inspiration here.
Edited by Antiope_Apollonia
Posted
4 hours ago, heychadwick said:

Is this the mod that allows for Devious Binding ropes?   To allow capturing slaves?   I installed a bunch of mods at once and it's hard to tell where things came from.   I found sneaking up behind someone and using the Devious Binding ropes were great for capturing people.   I had some, but now I can't seem to make any more at the forge.  Not sure what's happened or where to get more.   Need more slaves!

head to the tanning rack and bring linen wraps

Posted
2 hours ago, Antiope_Apollonia said:

"So, what do we do know?  We are all wet and soon ^we'll be as smelly as a mammoth."

 

I don't understand that sentence. Are you sure is "know" and not "now"?

 

And I like the vampire and personal companion idea.

 

Posted (edited)
12 hours ago, Skata20 said:

Man, i've tried everything, I still cant take the virginity of a slave when girl-on-girl... I tried messing with the MCM options but nothing helped.

By the way these are the default settings, although they dont have any descriptions.

 

 

The Elder Scrolls V  Skyrim Special Edition Screenshot 2022.07.11 - 10.11.35.17.png

To debug you can use the restore virginity spell on a slave (add it through console, then cast it on a slave) then make sure the slave is a true virgin by asking slave's status. Then trigger a sex event with them. 

 

Also are you using SLSO (separate orgasms) ?

 

Edited by TrollAutokill
Posted
7 hours ago, TrollAutokill said:

To debug you can use the restore virginity spell on a slave (add it through console, then cast it on a slave) then make sure the slave is a true virgin by asking slave's status. Then trigger a sex event with them. 

 

Also are you using SLSO (separate orgasms) ?

 


I am not using SLSO.

 

I just want to now for sure what needs to be activated that will work for sure so I can see if there is a problem.

Posted
2 hours ago, Skata20 said:


I am not using SLSO.

 

I just want to now for sure what needs to be activated that will work for sure so I can see if there is a problem.

Your options are fine. You should get sexual messages from both genders and virginity notifications are all activated.

Posted
57 minutes ago, TrollAutokill said:

Your options are fine. You should get sexual messages from both genders and virginity notifications are all activated.

 

I do get the message that says "it was too tight, she surely was a virgin" during sex, but it doesnt change anything, I will get the message the next time it happens. Also I did the "inspection thing" after that message and it still says she is a virgin.

Posted (edited)
27 minutes ago, Skata20 said:

 

I do get the message that says "it was too tight, she surely was a virgin" during sex, but it doesnt change anything, I will get the message the next time it happens. Also I did the "inspection thing" after that message and it still says she is a virgin.

The message says she is a virgin, not a true virgin, so she has experienced something new. There might be some messages not displaying though. What's your player getsex() value, 1 or 0? You can see it in racemenu.

Edited by TrollAutokill
Posted
1 hour ago, TrollAutokill said:

The message says she is a virgin, not a true virgin, so she has experienced something new. There might be some messages not displaying though. What's your player getsex() value, 1 or 0? You can see it in racemenu.


Yes but I don’t get the “you took my virginity” talk I got last game I played as a man.

 

I don’t know what getsex is in race menu, the only thing I found is just sex and it is 1.

Posted (edited)
1 hour ago, Skata20 said:


Yes but I don’t get the “you took my virginity” talk I got last game I played as a man.

 

I don’t know what getsex is in race menu, the only thing I found is just sex and it is 1.

You should get a message about initiating to lesbian sex. Took my virgity only happens for MF or FM right now.

 

Maybe that could be changed in the future for FF.

Edited by TrollAutokill
Posted (edited)
8 hours ago, TrollAutokill said:

Maybe that could be changed in the future for FF.

I think the way it is now is mostly pretty good.  I stand by my earlier suggestions regarding changing the wording, but structurally, I think it's well-designed in its current incarnation.  I would just encourage moving away from the "lesbian initiation" language to something more natural along the lines of, "I'm so glad that you were my first time with another woman/girl, Mistress," or "Thank you for showing me the pleasure of a woman's touch, Mistress."  (I posted a whole list of ideas a few months ago, but I don't know where it's buried in this thread now.)  That whole "lesbian initiation" thing is evidently a tropey porn kink thing, but it's really not natural at all—after all this time, it's still jarring every time I hear it.

Edited by Antiope_Apollonia
Posted
On 7/11/2022 at 1:43 PM, heychadwick said:

Is this the mod that allows for Devious Binding ropes?   To allow capturing slaves?   I installed a bunch of mods at once and it's hard to tell where things came from.   I found sneaking up behind someone and using the Devious Binding ropes were great for capturing people.   I had some, but now I can't seem to make any more at the forge.  Not sure what's happened or where to get more.   Need more slaves!

 

Have a look at the PAHE SSE thread.  Think I might have the answer to your problem now posted there

Posted

Sometimes I cannot cast restore virginity on a slave, it just gets resisted.  I wanted to say it might be from bandits being spawned in, but then some bandits don't resist.  Is it based on some hidden stat, or is it just not 100% functional?

Posted

IMHO virginity gets too much attention, I feel it should be toned down because it wastes trolls time with something that might not be that important.

Posted
1 minute ago, Kalysto said:

IMHO virginity gets too much attention, I feel it should be toned down because it wastes trolls time with something that might not be that important.


Yeah. like I get that innocence is cute but this feels like a lot of energy from a lot of people is being expended on what is when it works perfectly one pop up message that actually means and effects nothing.

Posted
14 minutes ago, Farsh-nuke said:

Yeah. like I get that innocence is cute but this feels like a lot of energy from a lot of people is being expended on what is when it works perfectly one pop up message that actually means and effects nothing.

That's not quite true, because slaves will continue to refer to it in the future.  So I'd say getting those ongoing dialogues right is pretty important.  But the actual deflowering thing doesn't merit a big investment of development effort.

Posted (edited)
22 minutes ago, Antiope_Apollonia said:

That's not quite true, because slaves will continue to refer to it in the future.  So I'd say getting those ongoing dialogues right is pretty important.  But the actual deflowering thing doesn't merit a big investment of development effort.

Ltterature is there to show us, innocence is actually a big factor, just think Dangerous Liaisons. Be happy you can turn it on/off in the MCM.

 

Plus all new experiences, even if not reported in the text, do affect the mood of the slaves. First negatively for lower level moods and then positively once the slaves turn to the abductor side. It is quite a huge factor, which make actors with more experience easier to accept their fate but harder to subjugate.

Edited by TrollAutokill
Posted
37 minutes ago, Farsh-nuke said:


Yeah. like I get that innocence is cute but this feels like a lot of energy from a lot of people is being expended on what is when it works perfectly one pop up message that actually means and effects nothing.

You're far from right. See my answer above.

Posted
2 hours ago, TrollAutokill said:

You're far from right. See my answer above.


I mean you're the modder if you're happy to do it that's cool. I did notice a few instances of chacters seeming to have their virginity taken more than once but I haven't tested it with the latest update yet.

Posted (edited)
44 minutes ago, Farsh-nuke said:

I did notice a few instances of chacters seeming to have their virginity taken more than once but I haven't tested it with the latest update yet.

They can have multiple different "virginities".  First time with the same sex, first time vaginal, first time oral, and first time anal.  So generally you'll get 2–3 virginity notifications per slave.  You can think of it more generically as just sexual experience as much as it is a virginity system.  Loving slaves will comment on sex acts they've never performed to the effect that they'd like to, and if you were their first partner, they'll comment on that, too.  Non-loving/loyal slaves will also comment about what they've never done, but to the effect that they're afraid or unwilling to do so.

Edited by Antiope_Apollonia
Posted
1 hour ago, Antiope_Apollonia said:

They can have multiple different "virginities".  First time with the same sex, first time vaginal, first time oral, and first time anal.  So generally you'll get 2–3 virginity notifications per slave.  You can think of it more generically as just sexual experience as much as it is a virginity system.  Loving slaves will comment on sex acts they've never performed to the effect that they'd like to, and if you were their first partner, they'll comment on that, too.  Non-loving/loyal slaves will also comment about what they've never done, but to the effect that they're afraid or unwilling to do so.


Oh to be clear I meant my female player has had sex with a female slasve multiple times and I'll still get "Looks like that was [slave's] first lesbian experience" Things where it's undeniably repeating something that already happened 

Posted
12 minutes ago, Farsh-nuke said:

Things where it's undeniably repeating something that already happened 

Oh, well that shouldn't be happening.  I haven't experienced that.  You're not messing with the debugging spells, are you?

Posted

Hmm one of my slaves is asking for help every 30 seconds. I have warned her about that but when i try to talk to her it doesnt seem like she did something wrong. For instance, I see the "Slave is trying to call for help" and when i punish her i get the "punishing slave for no reason". I hope you understand what I meant.

 

One question. Is there a way to force a slave have sex with another slave?

Posted
7 hours ago, Antiope_Apollonia said:

Oh, well that shouldn't be happening.  I haven't experienced that.  You're not messing with the debugging spells, are you?

 Nope. I don't use the debugging spells. Heck I haven't even messed with the DOM potions yet.

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