Derenriche Posted September 10, 2021 Posted September 10, 2021 In UD_AbadonRandomDevice_ArmCuffs formlist, one of the entries is zadx_WTLarmbinderInventory "White Leather Armbinder". Pretty sure that is a bug. 1
hungvipbcsok Posted September 11, 2021 Posted September 11, 2021 Just talk about the DD-link glove. It is a big big mess. Once link are connected, it transform into different item. However Cursed Loot Damsel in Distress quest have an item called Slave glove. It can be linked too. And when it is linked it turn into DD-link glove (connected version). But now if you unlock the link it transform into the normal DD-link glove and completely break the quest. So conclusion is you should not bother about it because the item itself is already experimental bug in DCL. 1
kurotatsu Posted September 13, 2021 Posted September 13, 2021 (edited) I've read @BreadDain report on cursed SJ being inescapable on Hard and got perfect reason to play with this mod again Result: Set custom difficulty with all to Hard. Achieved successful cursed SJ escape, with all devices present. Tactics: concentrate on Cut, aim is to reduce restraint's durability, also it regenerates slower. After around hour or hour and half or real time it gets reduced, after which escape is trivial. Any other tactic won't work, SJ repairs itself faster than gets damaged. Conclusion: in 1.51a Cursed SJ is perfect, as it should be! Edited September 13, 2021 by notwavman
BreadDain Posted September 13, 2021 Posted September 13, 2021 2 hours ago, notwavman said: I've read @BreadDain report on cursed SJ being inescapable on Hard and got perfect reason to play with this mod again Result: Set custom difficulty with all to Hard. Achieved successful cursed SJ escape, with all devices present. Tactics: concentrate on Cut, aim is to reduce restraint's durability, also it regenerates slower. After around hour or hour and half or real time it gets reduced, after which escape is trivial. Any other tactic won't work, SJ repairs itself faster than gets damaged. Conclusion: in 1.51a Cursed SJ is perfect, as it should be! Omg why? Here is a new challenge for you - set device polling rate to 0.8, orgasm exhaustion to 120seconds with 100% reduction (like I play it) and Exposure modifier above 2, struggle this out 1
kurotatsu Posted September 14, 2021 Posted September 14, 2021 (edited) 19 hours ago, BreadDain said: Omg why? Here is a new challenge for you - set device polling rate to 0.8, orgasm exhaustion to 120seconds with 100% reduction (like I play it) and Exposure modifier above 2, struggle this out Wow, you sure know how to make this insanely hard, I approve! Exposure modifier - it it in the Sexlab Arousal option, default exposure modifier?  Gave it a try and was surprised how after around 30 orgasms full health bar was not enough to start cut, too much debuffs, I guess  Probably this mod needs some kind of global presets, not only for the Abadon Devices page.  Also noticed one bug - was wearing rare blue SJ, when plug reached 100% and attached cursed SJ, as result both cursed and blue SJs are shown as worn in inventory, display device is cursed SJ, and escape dialogue is blue SJ's. Clicking cursed SJ in inventory gets no dialogue. As result, after successful escape from blue one, cursed SJ is bugged.  My suggestion to @ihatemykite would be on final stage, before applying cursed items set, to perform all devices unlock, with text something like "Suddenly, as Abadon plug reaches it's full power, strong vibration runs through your body, and all your worn restraints fall off you. But your joy is cut short, as they are replaced with set of insanely tight devices." Edited September 14, 2021 by notwavman
ihatemykite Posted September 17, 2021 Author Posted September 17, 2021 On 9/14/2021 at 10:33 AM, notwavman said: Also noticed one bug - was wearing rare blue SJ, when plug reached 100% and attached cursed SJ, as result both cursed and blue SJs are shown as worn in inventory, display device is cursed SJ, and escape dialogue is blue SJ's. Clicking cursed SJ in inventory gets no dialogue. As result, after successful escape from blue one, cursed SJ is bugged. Â My suggestion to @ihatemykite would be on final stage, before applying cursed items set, to perform all devices unlock, with text something like "Suddenly, as Abadon plug reaches it's full power, strong vibration runs through your body, and all your worn restraints fall off you. But your joy is cut short, as they are replaced with set of insanely tight devices." Already fixed, just not published yet. I will try to upload the new version tomorrow on saturday. 2
ihatemykite Posted September 19, 2021 Author Posted September 19, 2021 I'm gonna to postpon the update, there are quite a buch of issues which i need to fix first. I'm implementing the support for followers but its quite buggy. I would say that it works from like 75%. For now here is at least some proof of concept 4
Dust+ Posted September 26, 2021 Posted September 26, 2021 I have made another walkthrough with an Abadon plug and ah, I must say it's incredible work. I love the way your mod adds some difficulty in getting rid of simple restraints but more I love the way Abadon plug adds adventures to your game. You never know what will be added, you never know how difficult for you it will be to get rid of some items and everything of it creates a wonderful experience. Especially when you play not only for getting some kinky experience but when you have a normal Skyrim playthrough. Though I still believe that there should be a way to get Abadon plug again after getting rid of it. There should be some repeatable system to find yourself with this plug again. Oh and also... I found that simple wrist shackles that tie your hands behind you are too easy to escape using lockpicks. Without your wonderful mod, these shackles are from hard ones because you need 2 keys to unlock them, and also maybe you won't even reach the keyholes, but here, you need only to struggle with lockpicking system for a short while and it's done. Just make the type of the lock for wrist shackles harder. Expert or Master.
kurotatsu Posted September 26, 2021 Posted September 26, 2021 You can craft Abadon plug after escaping it, using materials gathered while escaping it. At smelter you can craft Abadon ingots, which used at forge to create the plug. The most fun experience is using two Abadon plugs (both anal and vaginal variants)
MrModernLab Posted September 26, 2021 Posted September 26, 2021 Hello @ihatemykite,  Just stopping by to say great work on this mod. It is really shaping up to be a standard mod list requirement! I have a suggestion for your consideration: Apply an altered walking animation effect to blindfold and hood type items, similar to the one Toys uses (that also increases the likelihood of a tripping event). That mechanic made blindfolds make sense. Who knows, maybe the Toys framework creator would even let you use it if you asked. Then you wouldn't have to create one.  Regardless, you're mod is great. Keep up the good work!
Dust+ Posted September 27, 2021 Posted September 27, 2021 15 hours ago, notwavman said: You can craft Abadon plug after escaping it, using materials gathered while escaping it. At smelter you can craft Abadon ingots, which used at forge to create the plug. The most fun experience is using two Abadon plugs (both anal and vaginal variants) Well, right, but putting the plugs on your own it's not the same as getting it accidentally. It's kinda selfbondage which, I guess, barely can be interesting in the game.Â
BreadDain Posted September 27, 2021 Posted September 27, 2021 Can I ask eta for a next update please? Waiting it patiently so I can start a new run and test it on fresh save, just need to know if I should find some other major entertainment meanwhile.
epicguy33 Posted September 27, 2021 Posted September 27, 2021 Currently Getting a bug where items dont un-equip eventhough I get the struggle successful msg:  Spoiler [09/27/2021 - 10:54:24PM] [Zad]: EndThirdPersonAnimation(Hannah,[False, False]) [09/27/2021 - 10:54:24PM] [Zad]: UpdateControls() [09/27/2021 - 10:54:24PM] [UD] StruggleCrit ended [09/27/2021 - 10:54:24PM] [UD] unlockRestrain() called for [ud_custommittens_renderscript <Item 8 in container (00000014)>] [09/27/2021 - 10:54:24PM] ERROR: Method UnlockDevice not found on zadlibs. Aborting call and returning None stack:    [Item 8 in container (00000014)].ud_custommittens_renderscript.unlockRestrain() - "UD_CustomDevice_RenderScript.psc" Line 1332    [Item 8 in container (00000014)].ud_custommittens_renderscript.minigame() - "UD_CustomDevice_RenderScript.psc" Line 1177    [Item 8 in container (00000014)].ud_custommittens_renderscript.struggleMinigame() - "UD_CustomDevice_RenderScript.psc" Line 741    [Item 8 in container (00000014)].ud_custommittens_renderscript.DeviceMenu() - "UD_CustomDevice_RenderScript.psc" Line 641    [Item 5 in container (00000014)].UD_CustomDevice_EquipScript.DeviceMenu() - "UD_CustomDevice_EquipScript.psc" Line 99    [Item 5 in container (00000014)].UD_CustomDevice_EquipScript.OnUnequipped() - "zadEquipScript.psc" Line 369 [09/27/2021 - 10:54:24PM] Warning: Assigning None to a non-object variable named "::temp185" stack:    [Item 8 in container (00000014)].ud_custommittens_renderscript.unlockRestrain() - "UD_CustomDevice_RenderScript.psc" Line 1332    [Item 8 in container (00000014)].ud_custommittens_renderscript.minigame() - "UD_CustomDevice_RenderScript.psc" Line 1177    [Item 8 in container (00000014)].ud_custommittens_renderscript.struggleMinigame() - "UD_CustomDevice_RenderScript.psc" Line 741    [Item 8 in container (00000014)].ud_custommittens_renderscript.DeviceMenu() - "UD_CustomDevice_RenderScript.psc" Line 641    [Item 5 in container (00000014)].UD_CustomDevice_EquipScript.DeviceMenu() - "UD_CustomDevice_EquipScript.psc" Line 99    [Item 5 in container (00000014)].UD_CustomDevice_EquipScript.OnUnequipped() - "zadEquipScript.psc" Line 369 [09/27/2021 - 10:54:25PM] [UD]: Minigame ended for: Black Leather Paw Bondage Mittens [09/27/2021 - 10:54:27PM] DBA: GTcurrent=0.673780 ; GTlastupdate=0.673780 ; Morphupdate=0.697328 ; Transformupdate=0.654582 ; IdleStatus= False [09/27/2021 - 10:54:28PM] [Zad]: UpdateControls() Probably something i've messed up, but i would like some advice on how to fix it. TY in advance
BreadDain Posted September 27, 2021 Posted September 27, 2021 1 minute ago, epicguy33 said: Currently Getting a bug where items dont un-equip eventhough I get the struggle successful msg:   Hide contents [09/27/2021 - 10:54:24PM] [Zad]: EndThirdPersonAnimation(Hannah,[False, False]) [09/27/2021 - 10:54:24PM] [Zad]: UpdateControls() [09/27/2021 - 10:54:24PM] [UD] StruggleCrit ended [09/27/2021 - 10:54:24PM] [UD] unlockRestrain() called for [ud_custommittens_renderscript <Item 8 in container (00000014)>] [09/27/2021 - 10:54:24PM] ERROR: Method UnlockDevice not found on zadlibs. Aborting call and returning None stack:    [Item 8 in container (00000014)].ud_custommittens_renderscript.unlockRestrain() - "UD_CustomDevice_RenderScript.psc" Line 1332    [Item 8 in container (00000014)].ud_custommittens_renderscript.minigame() - "UD_CustomDevice_RenderScript.psc" Line 1177    [Item 8 in container (00000014)].ud_custommittens_renderscript.struggleMinigame() - "UD_CustomDevice_RenderScript.psc" Line 741    [Item 8 in container (00000014)].ud_custommittens_renderscript.DeviceMenu() - "UD_CustomDevice_RenderScript.psc" Line 641    [Item 5 in container (00000014)].UD_CustomDevice_EquipScript.DeviceMenu() - "UD_CustomDevice_EquipScript.psc" Line 99    [Item 5 in container (00000014)].UD_CustomDevice_EquipScript.OnUnequipped() - "zadEquipScript.psc" Line 369 [09/27/2021 - 10:54:24PM] Warning: Assigning None to a non-object variable named "::temp185" stack:    [Item 8 in container (00000014)].ud_custommittens_renderscript.unlockRestrain() - "UD_CustomDevice_RenderScript.psc" Line 1332    [Item 8 in container (00000014)].ud_custommittens_renderscript.minigame() - "UD_CustomDevice_RenderScript.psc" Line 1177    [Item 8 in container (00000014)].ud_custommittens_renderscript.struggleMinigame() - "UD_CustomDevice_RenderScript.psc" Line 741    [Item 8 in container (00000014)].ud_custommittens_renderscript.DeviceMenu() - "UD_CustomDevice_RenderScript.psc" Line 641    [Item 5 in container (00000014)].UD_CustomDevice_EquipScript.DeviceMenu() - "UD_CustomDevice_EquipScript.psc" Line 99    [Item 5 in container (00000014)].UD_CustomDevice_EquipScript.OnUnequipped() - "zadEquipScript.psc" Line 369 [09/27/2021 - 10:54:25PM] [UD]: Minigame ended for: Black Leather Paw Bondage Mittens [09/27/2021 - 10:54:27PM] DBA: GTcurrent=0.673780 ; GTlastupdate=0.673780 ; Morphupdate=0.697328 ; Transformupdate=0.654582 ; IdleStatus= False [09/27/2021 - 10:54:28PM] [Zad]: UpdateControls() Probably something i've messed up, but i would like some advice on how to fix it. TY in advance I suspect that you don't have DD 5.1 installed, having older unsupported version instead.
epicguy33 Posted September 27, 2021 Posted September 27, 2021 9 minutes ago, BreadDain said: I suspect that you don't have DD 5.1 installed, having older unsupported version instead. I Do
BreadDain Posted September 27, 2021 Posted September 27, 2021 (edited) 18 minutes ago, epicguy33 said: I Do Method UnlockDevice not found on zadlibs issue is related to original DD mod, not UD itself, either you've overwritten it somehow, or you simply have wrong version installed or corrupted save file. zadlibs is a DD library. Edited September 27, 2021 by BreadDain 1
epicguy33 Posted September 27, 2021 Posted September 27, 2021 19 minutes ago, BreadDain said: Method UnlockDevice not found on zadlibs issue is related to original DD mod, not UD itself, either you've overwritten it somehow, or you simply have wrong version installed or corrupted save file. zadlibs is a DD library. Â Okay, I dragged the file from the DD 5.1 archive and installed it manually this time and it finally worked. Thanks for the help Â
ihatemykite Posted October 1, 2021 Author Posted October 1, 2021 On 9/26/2021 at 10:25 AM, Dust+ said: I have made another walkthrough with an Abadon plug and ah, I must say it's incredible work. I love the way your mod adds some difficulty in getting rid of simple restraints but more I love the way Abadon plug adds adventures to your game. You never know what will be added, you never know how difficult for you it will be to get rid of some items and everything of it creates a wonderful experience. Especially when you play not only for getting some kinky experience but when you have a normal Skyrim playthrough. Though I still believe that there should be a way to get Abadon plug again after getting rid of it. There should be some repeatable system to find yourself with this plug again. Oh and also... I found that simple wrist shackles that tie your hands behind you are too easy to escape using lockpicks. Without your wonderful mod, these shackles are from hard ones because you need 2 keys to unlock them, and also maybe you won't even reach the keyholes, but here, you need only to struggle with lockpicking system for a short while and it's done. Just make the type of the lock for wrist shackles harder. Expert or Master. Thanks for the feedback! Will give the shackles a rework. On 9/27/2021 at 12:30 AM, MrModernLab said: Hello @ihatemykite,  Just stopping by to say great work on this mod. It is really shaping up to be a standard mod list requirement! I have a suggestion for your consideration: Apply an altered walking animation effect to blindfold and hood type items, similar to the one Toys uses (that also increases the likelihood of a tripping event). That mechanic made blindfolds make sense. Who knows, maybe the Toys framework creator would even let you use it if you asked. Then you wouldn't have to create one.  Regardless, you're mod is great. Keep up the good work! Sounds interesting but i dunno about making it. I have no experience with animations. Maybe i will ask as you said. On 9/27/2021 at 6:51 AM, Dust+ said: Well, right, but putting the plugs on your own it's not the same as getting it accidentally. It's kinda selfbondage which, I guess, barely can be interesting in the game. Understand what you mean, i have been thinking of atleast some simple event where the plug will be locked randomly when opening chests (like in DCL). On 9/27/2021 at 6:37 PM, BreadDain said: Can I ask eta for a next update please? Waiting it patiently so I can start a new run and test it on fresh save, just need to know if I should find some other major entertainment meanwhile. Hard to say. I'm still working on it. But the hardest part is done. Now I'm pretty much just debugging and fixing some functions/scripts. If things go smootly i may upload it this weekend. But most probably it will need more work, so i would say maybe 2 weeks from now. 5
jbezorg Posted October 4, 2021 Posted October 4, 2021 Seems to be conflicting with Sexlab Aroused Redux and SexLab Seperate Orgasm. The former won't load with Unforgiving Devices loaded.
Clockwinding Posted October 4, 2021 Posted October 4, 2021 (edited) 16 hours ago, jbezorg said: Seems to be conflicting with Sexlab Aroused Redux and SexLab Seperate Orgasm. The former won't load with Unforgiving Devices loaded. I have a different problem with that. For me both mods load fine, but orgasms during sex reset the timed arousal but don't touch the exposure at all, while UD orgasms (struggle)/vibe events work fine. Might still be related? Â EDIT: turns out it was a third party mod doing its biz and fucking up things. Radiant prostitution version 7+ has compatibility with SLSO, but the "slaframeworkscr.pex"Â script bundled in breaks stuff, just let the original SLAX script do its job and everything works fine. case closed for me. Edited October 4, 2021 by Clockwinding
Seph64 Posted October 4, 2021 Posted October 4, 2021 I got a question; which may already have been answered, but is the controllable plugs meant to never decrease their durability/health when trying to escape? Seems like whenever I try to struggle, the health of the device never goes down, not even a little. I'd have to use the debug menu to remove them. Everything else seems to work fine (though, I haven't tried the Abadon Plug quest yet).
Clockwinding Posted October 4, 2021 Posted October 4, 2021 5 minutes ago, Seph64 said: I got a question; which may already have been answered, but is the controllable plugs meant to never decrease their durability/health when trying to escape? Seems like whenever I try to struggle, the health of the device never goes down, not even a little. I'd have to use the debug menu to remove them. Everything else seems to work fine (though, I haven't tried the Abadon Plug quest yet). Plugs don't have durability, you have to "force them out". it's the same as cutting a device, you have to use the special action keybind (by default S, but check your mcm).
Seph64 Posted October 4, 2021 Posted October 4, 2021 Ah, I guess I still don't have the fine details of the mod down. I'll check it out next time I play. Thanks!
monsta88 Posted October 9, 2021 Posted October 9, 2021 On 10/1/2021 at 5:53 PM, ihatemykite said: Now I'm pretty much just debugging and fixing some functions/scripts. If things go smootly i may upload it this weekend. Â Great to hear, I'm glad that there will be updates.
HeckinBestBork Posted October 11, 2021 Posted October 11, 2021 In the Cursed Loot patch, the "Simple Wrist Bindings" from the "Learning the Ropes" quest are labelled as "Generic" when they should be "Hand Restraint." This results in them being inescapable since they are heavy bondage but not labelled as a hand restraint. The quest requires you to struggle out of them to progress.
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