FrighteningSpoon Posted August 28, 2021 Posted August 28, 2021 another bugreport: I've noticed that some devices also don't allow any interaction whatsoever, I don't quite have the time to do thorough testing but the "Black Ebonite Collar" is one of them, I have no modding knowledge either so I'ma leave the technical troubleshooting to you!
ihatemykite Posted August 28, 2021 Author Posted August 28, 2021 10 minutes ago, FrighteningSpoon said: another bugreport: I've noticed that some devices also don't allow any interaction whatsoever, I don't quite have the time to do thorough testing but the "Black Ebonite Collar" is one of them, I have no modding knowledge either so I'ma leave the technical troubleshooting to you! Try opening the debug tab in MCM and look if the collar is there
S.MayLeR Posted August 28, 2021 Posted August 28, 2021 20 minutes ago, FrighteningSpoon said: another bugreport: I've noticed that some devices also don't allow any interaction whatsoever, I don't quite have the time to do thorough testing but the "Black Ebonite Collar" is one of them, I have no modding knowledge either so I'ma leave the technical troubleshooting to you! I don't know, I have checked all the black ebony collars and all of them can be manipulated...
BreadDain Posted August 28, 2021 Posted August 28, 2021 8 minutes ago, S.MayLeR said: black ebony collars Can confirm it was a thing under certain circumstances on previous versions, can't tell if it still persists on recent update.
ihatemykite Posted August 28, 2021 Author Posted August 28, 2021 @FrighteningSpoon Then it may be possible that some mod ovewrittes the patch. Grap the patch in mod manager and place it at bottom of your mod order.
S.MayLeR Posted August 28, 2021 Posted August 28, 2021 (edited) 4 minutes ago, BreadDain said: Can confirm it was a thing under certain circumstances on previous versions, can't tell if it still persists on recent update. bruh... I can’t confirm or deny either, since I translate more than I test (especially the last 5-6 versions of mod)... Edited August 28, 2021 by S.MayLeR
ihatemykite Posted August 28, 2021 Author Posted August 28, 2021 4 minutes ago, BreadDain said: Can confirm it was a thing under certain circumstances on previous versions, can't tell if it still persists on recent update. Certain curcumstances? 2 minutes ago, S.MayLeR said: bruh ... I can’t confirm or deny either, since I translate more than I test (especially the last 5-6 versions of mod) Wonder whose fault it is ?
S.MayLeR Posted August 28, 2021 Posted August 28, 2021 3 minutes ago, ihatemykite said: Wonder whose fault it is ? No one's fault. It's just that the mod is still stagnating in terms of quests, so I'm tired of constantly reinstalling the mod and replaying the quest... no offense ?
monsta88 Posted August 28, 2021 Posted August 28, 2021 (edited) Hello Ihatemykite, first of all, you do an impressive amount of work on this mod, thank you for your dedication. I have an update related question. I didn't want to start a new game, because I'm several hours in my current playthrough. So I tried to make a clean save. Saved the game, quit the game. Removed UD 1.44 and the DD patch from the load order (I know I shouldn't remove mods during game). Started the game again, but the load failed, it said the save file is corrupted. I tried a few things here, but nothing worked. So I went into Resaver, and deleted all scripts and references related to UD from the save game. I then added the v1.5 version to the load order and started up the game. This tiome I could load the savegame without problem. I see the new MCM option in the UD MCM too, so I think I should be OK. My question is, do you know about something why my method should not work? Thanks, M Edited August 28, 2021 by monsta88
ihatemykite Posted August 28, 2021 Author Posted August 28, 2021 7 minutes ago, monsta88 said: Hello Ihatemykite, first of all, you do an impressive amount of work on this mod, thank you for your dedication. I have an update related question. I didn't want to start a new game, because I'm several hours in my current playthrough. So I tried to make a clean save. Saved the game, quit the game. Removed UD 1.44 and the DD patch from the load order (I know I shouldn't remove mods during game). Started the game again, but the load failed, it said the save file is corrupted. I tried a few things here, but nothing worked. So I went into Resaver, and deleted all scripts and references related to UD from the save game. I then added the v1.5 version to the load order and started up the game. This tiome I could load the savegame without problem. I see the new MCM option in the UD MCM too, so I think I should be OK. My question is, do you know about something why my method should not work? Thanks, M No idea, but i'm glad you have found a way to make it work. I may look in to it but as i said on mod page, this mod is still in development and many things (many IMPORTENT things) changes with each update, so i don't realy bother with making this safe for upgrade. But if your method works then i may add it in mod page so other knows about the way to do this.
cetuximab Posted August 29, 2021 Posted August 29, 2021 (edited) Hi, I'm seeing an issue with unlocked plugs (and no chastity belt) do not have the "struggle" option, just "Details" and "Endure Your Bonds" They show up in the Debug MCM menu. Locked plugs give the various unlock options and then can be removed. The plugs were added with Devious Strike. All other DD items added by that can be removed. This is with a brand new save, latest version (1.5). Edited August 29, 2021 by cetuximab
monsta88 Posted August 29, 2021 Posted August 29, 2021 7 hours ago, ihatemykite said: this mod is still in development and many things (many IMPORTENT things) changes with each update, so i don't realy bother with making this safe for upgrade Yes, I read it and I knew this when I started a new game with your mod in the load order. So no worries, I know that it is entirely on me if I break my savegame.
ihatemykite Posted August 29, 2021 Author Posted August 29, 2021 11 hours ago, cetuximab said: Hi, I'm seeing an issue with unlocked plugs (and no chastity belt) do not have the "struggle" option, just "Details" and "Endure Your Bonds" They show up in the Debug MCM menu. Locked plugs give the various unlock options and then can be removed. The plugs were added with Devious Strike. All other DD items added by that can be removed. This is with a brand new save, latest version (1.5). This is not relevant to Devious Strike, I just fucked up patcher again. Will upload quick fix in few hours 4
monsta88 Posted August 29, 2021 Posted August 29, 2021 3 hours ago, ihatemykite said: I just fucked up patcher again. Will upload quick fix in few hours I just wanted to report a few issues, but now I just wait for the fix
FrighteningSpoon Posted August 29, 2021 Posted August 29, 2021 Major bug: interacting with devices completely breaks interactive furniture like the blacksmith forge for example. It also locks the player in third person. Btw that fix about collars worked, thanks and sorry, I feel like that should've been an obvious solution. >.> At this point, if im gonna be doing this I might as well learn how to debug properly.
Brommer Posted August 30, 2021 Posted August 30, 2021 On 8/29/2021 at 9:49 AM, ihatemykite said: No idea, but i'm glad you have found a way to make it work. I may look in to it but as i said on mod page, this mod is still in development and many things (many IMPORTENT things) changes with each update, so i don't realy bother with making this safe for upgrade. But if your method works then i may add it in mod page so other knows about the way to do this. I had the same problem but managed to solve it by loading another save (the most recent autosave) after removing this mod. This did not return the same "corrupt save" message. No idea why one save had the problem and another didn't. One thing I remember is that the error message said something about a mismatch between the save file and the SKSE save file, not sure if this information is in any way helpful.
YouAlreadyKnowWhoItIs Posted August 30, 2021 Posted August 30, 2021 (edited) I've had my eyes on this project since it was first posted, and I'm happy to see how far its come . I figured I would help out by pointing out some bugs: 9 hours ago, FrighteningSpoon said: Major bug: interacting with devices completely breaks interactive furniture like the blacksmith forge for example. It also locks the player in third person. Can confirm I am having the same issue above. Not sure what causes it, but it happens usually as soon as the player wears any restraint. You can get out of third person by going into your inventory. The issue persists despite not wearing any restraints. The BRRF Patch isn't working correctly with the abadon gasmask, ball gag, inflatable gag (might not be possible), restrictive collar, blindfold, and I think a few others. This was tested with argonians. (The panel gag works fine tho.) You can also struggle out of Abadon Bondage Mittens despite being in a straitjacket. (not sure if this is something you can fix) Also, I have a few Ideas/Suggestions: I have no idea how to obtain the Cursed Abadon Straitjacket in normal gameplay, but its clear that its designed to be worn for a LONG time, with its buffs designed to keep the player alive. It would be cool to have a quest to obtain it, with one ending eventually removing it, and another ending accepting your fate. Quest Concept: "Rumors of a garment have spread far and wide, holding unbelievable power that cannot be taken back. You the player have stumbled upon this rumor and are determined to dig deep to find it, no matter the cost... right?" The idea above also had me thinking that it is just WAY to easy to search inventories with wrist restraints, as well as picking up objects. Bondage Mittens have the ability to prevent picking up items by immediately dropping them (in inventories as well), with the small chance to pick them up, but why don't other wrist restraints have this ability. This reminded me that having telekinesis helps with lockpicking, so, what if it helped here. This also got me thinking, what if the only way to use weapons in wrist restraints WAS to have telekinesis, and when you run out of mana, you drop your weapon. As for more custom restraint ideas, blindfolds making lockpicking ANYTHING impossible is a good idea. (maybe by temporarily removing lockpicks from player inventory) Anyhow, Great mod, I cannot wait for what's in store for the future! Edit: I was also thinking that because sentient restraints would talk to you while trying to escape, they should be able to talk anytime. What if they could make suggestions (Lewd or not), Taunt you, etc. Like you could ACTUALLY talk to them (in your head of course), ask the sentient restraint to relax, or tighten. Hell while I'm at it, make bargains with the restraint. (Example: Player: "If I can orgasm within the hour (ingame hour), you release me. If I can't, you get to edge me for 24 hours." Sentient Restraint: "Wow, you are dumber than you look. Game on.") Edited August 30, 2021 by YouAlreadyKnowWhoItIs Additional Suggestion 1
BreadDain Posted August 30, 2021 Posted August 30, 2021 (edited) 56 minutes ago, YouAlreadyKnowWhoItIs said: I was also thinking that because sentient restraints would talk to you while trying to escape, they should be able to talk anytime. What if they could make suggestions (Lewd or not), Taunt you, etc. Like you could ACTUALLY talk to them (in your head of course), ask the sentient restraint to relax, or tighten. Hell while I'm at it, make bargains with the restraint. (Example: Player: "If I can orgasm within the hour (ingame hour), you release me. If I can't, you get to edge me for 24 hours." Sentient Restraint: "Wow, you are dumber than you look. Game on.") I also can add simply persuading/intimidating devices to this suggestion, like "if you keep edging me I'll rip you to pieces eventually!" - "Sheesh, gal, calm down, alright!" or "I have this sharp knife nearby, if you don't get off from me voluntarily I'll start slicing!" - "Hah, you think you can bargain with me, mortal?" (tightens itself to make struggle harder at cost of durability/abadon strength, turns on plugs to max power. Or maybe even transforms into more punishing device like armbinder>elbowbinder) Edited August 30, 2021 by BreadDain
kurotatsu Posted August 30, 2021 Posted August 30, 2021 Played the new v1.5a and loving it! Having restraints taunt you is priceless Bugs: 1. After being in arm restraints and struggling out using blacksmith tools (anvil, table, smelter, etc) is impossible, when you approach it and press E, control freeze for 5-10 seconds and then normal gameplay resumes (maybe it was crafting dialogue open/close without me actually seeing it?) 2. Orgasming from struggling won't reset arousal, it stays at 100. 3. Abadon plug(normal, anal is untested) can reach minus HP (I managed to get it to something like -60) and won't come off. 4. Cursed Abadon straitjacket can get to minus HP, you get message that you struggled out of it, but it stays on. Similar thing happens when you destroy it, you get repeated messages about it destroyed, but it won't go off. Suggestions: 1. DD Equip patch - possible? 2. I think we need reactions from people, seeing heavily bound woman squirming and cumming her brains out For starters, it should raise arousal of spectators by random number, but not over 90. After that their reactions can be randomized, based off their arousal and disposition, friendly ones can try to help, giving keys and lockpick and maybe even reducing hp of random item. Less friendly can use properly secured playtoy to relieve some of that arousal, give some healthy squeeze to dangling bulbs or even tighten up some restraints, mending them partially. Naturally, more tempered reaction can be various comments in lines of "Just look at the slut go...", "Oh my, are you OK?", etc. 3. We need more ways to obtain punishing devices! Maybe it's time to create Abadon shrine, where you can pray for some "blessing"? It can receive offerings to increase chances to listen and follow your request more closely instead of doing whatever it feels (or doing nothing) if your offerings are too low. On other hand there could be some Abadon priestess, in exchange of going though the cursed items challenge offering some reward. And of course she would accept payment to get out of it, but with much larger sums
BreadDain Posted August 30, 2021 Posted August 30, 2021 (edited) Research report: was trying to make UD work with DD Equip and SL Aroused Modular, trying some random stuff for 50 minutes. Although DDe works fine, after certain time a major papyrus slowdown was hard to not notice, and that was a fresh game. Save files didn't imprint anything weird on DDe or UD, but there are stuck-in-execution scripts for SLAM and some suspended stacks, that are very likely related to it as well. I can't really come to any conclusion or say which mod here makes this mess, but am sure that this combination can't be safely used. Spoiler Edit: quickly switched to SE converted SLAX, issue's gone. At least for now. Can safely pin incompatibility on SL Aroused Modular. What a shame, such interesting concept. Edited August 30, 2021 by BreadDain
S.MayLeR Posted August 30, 2021 Posted August 30, 2021 I am one of those people who initially adheres to the original line of thought (so to speak). You can think of it as just an old man's grumbling and nothing more... None of the following should be taken personally... If you really need to pray, download the "Shout Like a Virgin" mod, there is a lot of this stuff. "Can I get a patch for this mod or for this?" Seriously? After all, there are a lot of DD mods (not 100 of course, but still...). I will say more that not all of them work well with each other. "More comments to the god of comments" is really a good idea. But I wanted to write that the original idea is already being lost. It seems so to me, but it may not seem to @ihatemykite at all (which will be truly true, since this is only my vision; I, like many, have been following the mod since its first appearance). I see this mod as a huge statistical base, as an alternative version of removing DD devices, as something that could be (in part) almost part of the DD itself. Is it good? Yes and no. But I'm not saying that the mod should follow this path. It's just that at the moment it is, fortunately or unfortunately. But you, the community, are trying to overclock this mod too quickly - you want everything at once, but because of this stability and performance suffer. Wouldn't it be better to deal with this first, and then only expand the boundaries of the mod? In just one month, a mod can be updated at least 8 times (and honestly, I don’t care about this as a translator, since very little is introduced, but often, with each new version. And why? And all because @ihatemykite is trying to fulfill your requirements, with which he can also agree (I don’t know if what he didn’t want to do was implemented. I doubt it). I saw there are comments from those who would like to help. So help. No one will bite off your tongue and fingers. Sometimes, a person will not ask for help from another because he does not want to later be obliged to him at least in something). Perhaps the modification really needs to be expanded, but as I said, everything should go on as usual, and not artificially.
BreadDain Posted August 30, 2021 Posted August 30, 2021 12 minutes ago, S.MayLeR said: bla bla Well, suggestions are not demands, author can pick, reject or ignore them. And if one is confident in their abilities to do more stuff than planned, ideas can be used to form a plan for some basic functions so that some other features can be implemented in future. 1
S.MayLeR Posted August 30, 2021 Posted August 30, 2021 1 hour ago, BreadDain said: and you bla bla Perhaps you will answer this comment, but I will not answer it, but I will simply write it down on the subcortex of the brain and take note (or not), since I do not want to start or continue a pointless shit that has nothing to do with the topic. Your opinion and I dare not challenge it. 1
ihatemykite Posted August 30, 2021 Author Posted August 30, 2021 15 hours ago, FrighteningSpoon said: Major bug: interacting with devices completely breaks interactive furniture like the blacksmith forge for example. It also locks the player in third person. Btw that fix about collars worked, thanks and sorry, I feel like that should've been an obvious solution. >.> At this point, if im gonna be doing this I might as well learn how to debug properly. Found out the issue. It was caused by function SetPlayerControls. Maybe i should have listened to big waring at the end ?. I have fixed it by using SetPlayerAiDriven instead, which have exact same result but doesn't broke furniture. Anyway, bad news are that the characters that have used SetPlayerControl will never be unable to use furnire. Idk why this broke it but it may be Bethesda bug. 5 hours ago, YouAlreadyKnowWhoItIs said: The BRRF Patch isn't working correctly with the abadon gasmask, ball gag, inflatable gag (might not be possible), restrictive collar, blindfold, and I think a few others. This was tested with argonians. (The panel gag works fine tho.) This this for now intended. I didn't patch my own devices yet. I will have to look up how exactly it works and then also patch them. 5 hours ago, YouAlreadyKnowWhoItIs said: You can also struggle out of Abadon Bondage Mittens despite being in a straitjacket. (not sure if this is something you can fix) This is intended, because otherwise it will be impossible to struggle out of yokes that can be only lockpicked/unlocked. So player need to first remove mittens and then to remove yoke. 5 hours ago, YouAlreadyKnowWhoItIs said: I have no idea how to obtain the Cursed Abadon Straitjacket in normal gameplay, but its clear that its designed to be worn for a LONG time, with its buffs designed to keep the player alive. It would be cool to have a quest to obtain it, with one ending eventually removing it, and another ending accepting your fate. Quest Concept: "Rumors of a garment have spread far and wide, holding unbelievable power that cannot be taken back. You the player have stumbled upon this rumor and are determined to dig deep to find it, no matter the cost... right?" The straitjacket should be equipped if you not remove the Abadon plug in time. 5 hours ago, YouAlreadyKnowWhoItIs said: The idea above also had me thinking that it is just WAY to easy to search inventories with wrist restraints, as well as picking up objects. Bondage Mittens have the ability to prevent picking up items by immediately dropping them (in inventories as well), with the small chance to pick them up, but why don't other wrist restraints have this ability. This reminded me that having telekinesis helps with lockpicking, so, what if it helped here. This also got me thinking, what if the only way to use weapons in wrist restraints WAS to have telekinesis, and when you run out of mana, you drop your weapon. Well this is realy hard to say but in general you can't realy tell if hand restrains prevents player to use hands. Well there is one small solution for this and that is to add mittens keyword to the device like straitjacket/armbinder/elbowbinder which should make device work like mittens. I can technically update the xEdit script to also add this keyword for devices but it will be too much work. I have also been thinking of making some new simple mod which will add more keyword (like that gasmask will have new keywords, devices which prevents use of hands will have also new keyword, material etc...) for existing devices to give modders more space to work with. 5 hours ago, YouAlreadyKnowWhoItIs said: Edit: I was also thinking that because sentient restraints would talk to you while trying to escape, they should be able to talk anytime. What if they could make suggestions (Lewd or not), Taunt you, etc. Like you could ACTUALLY talk to them (in your head of course), ask the sentient restraint to relax, or tighten. Hell while I'm at it, make bargains with the restraint. (Example: Player: "If I can orgasm within the hour (ingame hour), you release me. If I can't, you get to edge me for 24 hours." Sentient Restraint: "Wow, you are dumber than you look. Game on.") 5 hours ago, BreadDain said: I also can add simply persuading/intimidating devices to this suggestion, like "if you keep edging me I'll rip you to pieces eventually!" - "Sheesh, gal, calm down, alright!" or "I have this sharp knife nearby, if you don't get off from me voluntarily I'll start slicing!" - "Hah, you think you can bargain with me, mortal?" (tightens itself to make struggle harder at cost of durability/abadon strength, turns on plugs to max power. Or maybe even transforms into more punishing device like armbinder>elbowbinder) That sound like really great idea but also like very hard to implement. The only reason why i added the dialogues was because @naaitsab helped me out with it. And what you are describing sounds even harder. But i may give it a try once i will fix most of the current issues. 3 hours ago, notwavman said: Bugs: 2. Orgasming from struggling won't reset arousal, it stays at 100. 3. Abadon plug(normal, anal is untested) can reach minus HP (I managed to get it to something like -60) and won't come off. 4. Cursed Abadon straitjacket can get to minus HP, you get message that you struggled out of it, but it stays on. Similar thing happens when you destroy it, you get repeated messages about it destroyed, but it won't go off. Suggestions: 1. DD Equip patch - possible? 2. I think we need reactions from people, seeing heavily bound woman squirming and cumming her brains out For starters, it should raise arousal of spectators by random number, but not over 90. After that their reactions can be randomized, based off their arousal and disposition, friendly ones can try to help, giving keys and lockpick and maybe even reducing hp of random item. Less friendly can use properly secured playtoy to relieve some of that arousal, give some healthy squeeze to dangling bulbs or even tighten up some restraints, mending them partially. Naturally, more tempered reaction can be various comments in lines of "Just look at the slut go...", "Oh my, are you OK?", etc. 3. We need more ways to obtain punishing devices! Maybe it's time to create Abadon shrine, where you can pray for some "blessing"? It can receive offerings to increase chances to listen and follow your request more closely instead of doing whatever it feels (or doing nothing) if your offerings are too low. On other hand there could be some Abadon priestess, in exchange of going though the cursed items challenge offering some reward. And of course she would accept payment to get out of it, but with much larger sums Bugs: 2 : fixed 3,4 : Also fixed. I fucked up the removal tokens. Suggestions 1. Looked in to it and DDE use custom scripts for theyr devices. I will first have to found if it will not brake anything by patching them. 2. Sounds good, but because i have no idead how to do it and i'm bad at writting i will have to let this idea go for now 3. This sounds like very nice idea, maybe i will make that abadon quest will lead player there. But as i said i'm bad at writting so if there is someone good at writting dialogues who have too much free time, they can PM me and we can come up with something 2 hours ago, BreadDain said: Research report: was trying to make UD work with DD Equip and SL Aroused Modular, trying some random stuff for 50 minutes. Although DDe works fine, after certain time a major papyrus slowdown was hard to not notice, and that was a fresh game. Save files didn't imprint anything weird on DDe or UD, but there are stuck-in-execution scripts for SLAM and some suspended stacks, that are very likely related to it as well. I can't really come to any conclusion or say which mod here makes this mess, but am sure that this combination can't be safely used. Reveal hidden contents Edit: quickly switched to SE converted SLAX, issue's gone. At least for now. Can safely pin incompatibility on SL Aroused Modular. What a shame, such interesting concept. Well i didn't even manage the SLAM to work in LE so who knows. But its strange that it have such problems, because it should work exactly like SLAX. 2 hours ago, S.MayLeR said: I am one of those people who initially adheres to the original line of thought (so to speak). You can think of it as just an old man's grumbling and nothing more... None of the following should be taken personally... If you really need to pray, download the "Shout Like a Virgin" mod, there is a lot of this stuff. "Can I get a patch for this mod or for this?" Seriously? After all, there are a lot of DD mods (not 100 of course, but still...). I will say more that not all of them work well with each other. "More comments to the god of comments" is really a good idea. But I wanted to write that the original idea is already being lost. It seems so to me, but it may not seem to @ihatemykite at all (which will be truly true, since this is only my vision; I, like many, have been following the mod since its first appearance). I see this mod as a huge statistical base, as an alternative version of removing DD devices, as something that could be (in part) almost part of the DD itself. Is it good? Yes and no. But I'm not saying that the mod should follow this path. It's just that at the moment it is, fortunately or unfortunately. But you, the community, are trying to overclock this mod too quickly - you want everything at once, but because of this stability and performance suffer. Wouldn't it be better to deal with this first, and then only expand the boundaries of the mod? In just one month, a mod can be updated at least 8 times (and honestly, I don’t care about this as a translator, since very little is introduced, but often, with each new version. And why? And all because @ihatemykite is trying to fulfill your requirements, with which he can also agree (I don’t know if what he didn’t want to do was implemented. I doubt it). I saw there are comments from those who would like to help. So help. No one will bite off your tongue and fingers. Sometimes, a person will not ask for help from another because he does not want to later be obliged to him at least in something). Perhaps the modification really needs to be expanded, but as I said, everything should go on as usual, and not artificially. lol, don't worry, main goal of this mod is still the same. I'm just doing some things alongside to get some experience on other things than scripting in papyrus. My current knowledge of modding in skyrim is like 95% papyrus/ 5% rest. Also scripting in papyrus gets quicly on your mind, mainly because of nonstop compiling and debuging. Doing something else once in the while isn't realy that bad (like even making the xEdit script in Pascal wasn't that bad. But srsly pascal slaps ass ?). Once I make my own little framework extesion more stable, i will finish the abadon quest and add more of the custom devices (which was the main reason for making this mod). 1 hour ago, Nova4 said: Greetings, the BFFR patch does not work properly More info? Every device doesn't work or just the abadon ones? Did you place BFFR patch after BFFR ?(or even better, at bottom of you mod list?) 1
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