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1 hour ago, Scrab said:

Tbh, I made this mod as part of a request that wanted a "more stable version of defeat" complaining about its constant ctds and general instability, I accepted and made Yamete ..and now were here

 

Wether or not those complains were justified, I dont care. I just saw a challenge worth my time, even more so because apparently a lot of people before me accepted and didnt get far after months of trying

 

It seems that someone has problems with the performance of Defeat..
In general, the problem should be solved not by jumping it, but by solving it=)  (After all, now, there is a question about the compatibility of Yamete! with other mods that previously worked in conjunction with Defeat.)
But I don't care if someone has problems with the words that work for me - I just inst defeat and I'm happy with it)
There is only one question-does this mod work stably ?

And in general, in the SL section there are much more important shortcomings of mods ,we still have no mod can do pregnancy and childbirth in women from creatures.
I hope to someday find the same craftsman,and he will make the modification Untamed for SE or a new mod with animal growth,reproduction,baffle from bestiality etc. For such coins is not a pity,now ,there is no alternative, even in the paid version.

In any case, of course, thank you for your efforts, without you skyrim is not skyrim )

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35 minutes ago, zer02 said:

There is only one question-does this mod work stably ?

 

As far as I can tell. The one giving me the request tested the mod in obnoxiously great detail until there were no bugs left beyond a few inconsistencies which Im talking about in the "Disclaimer" part of the mod description I then did a minor rerun myself, made a few final adjustments. So beyond a few issues with aggressions, the mod works, at least I dont know of any bugs. No reported ctds or lags or anything else too - even with significantly more actors in combat than you would normally come across in Skyrim

 

 

 

35 minutes ago, zer02 said:

And in general, in the SL section there are much more important shortcomings of mods ,we still have no mod can do pregnancy and childbirth in women from creatures.

I am always interested in trying out new things. Even now I have 3 more mods planned, 2 of them being completely unique Id argue the last one being a budget version of an existing one whichs dependencies annoy me

In general, its hard to get proper ideas out of posts you skip over here. I read through posts and see a "we need a mod with creature pregnancy" but usually just skip over it because it lacks something to grab on, I have no clear ideas where exactly I should start and where I want to go

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1 hour ago, Scrab said:

 

I am always interested in trying out new things. Even now I have 3 more mods planned, 2 of them being completely unique Id argue the last one being a budget version of an existing one whichs dependencies annoy me

In general, its hard to get proper ideas out of posts you skip over here. I read through posts and see a "we need a mod with creature pregnancy" but usually just skip over it because it lacks something to grab on, I have no clear ideas where exactly I should start and where I want to go

You,as a modmaker who refused the idea of creating a mod about "pregnancy and creatures" that I proposed, is normal,I, as an electronics engineer, do not understand people who tell me about the problem, for example, "hey, my computer does not work", there is no general picture, no details of the problem, no description of the last actions, too, where to start me in solving the problem - this is a very important question ))

As for the mod I'm looking for..Well, I'll wait, maybe Untamed 2 will still see the light or Being Female 2 or a good port for SE ...Dreams, dreams..

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1 hour ago, Senick said:

If you want specific mod(s) created, maybe you should commission it or try creating it yourself rather than whining at someone who does this in their spare time and provides it to the community for free.

Are you always so brave \ bold in dealing with strangers  ?
 

"I wasn't whining,I was having a conversation
- I suggested and asked,moreover,I have supported the refusal of the author of this topic,explaining that I'd have not been able to take for something like that ,if the request of bailarinas only a couple of words,you need the complete picture,concept, etc.
- each contributes a part of their creations in the society of mods to the detriment of his time and life in General and for free,all I have done, face presets  and bodies
(https://www.nexusmods.com/skyrimspecialedition/users/951093?tab=user+files) ,and what made you ? Just provocations and rude communication ?

P S do not judge others and you will not be judged.

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2 minutes ago, zer02 said:

Are you always so brave \ bold in dealing with strangers \ strangers ?
 

"I wasn't whining,I was having a conversation
- I begged, and offered \ asked,moreover,I have supported the refusal of the author of this topic,explaining that I'd have not been able to take for something like that ,if the request of bailarinas only a couple of words,you need the complete picture,concept, etc.
- each contributes a part of their creations in the society of mods to the detriment of his time and life in General and for free,all I have done, thanks presets Lee and bodies
(https://www.nexusmods.com/skyrimspecialedition/users/951093?tab=user+files) ,and what made you ? Just provocations and rude communication ?
 

P S do not judge others and you will not be judged.

Not going to argue with you, just know that you come across (at least to me) as very rude. There is a topic in the Sexlab general forum for requesting mod ideas, doing it in the manner you did here seems inappropriate to me. Take it as you will.

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1 hour ago, Senick said:

Not going to argue with you, just know that you come across (at least to me) as very rude. There is a topic in the Sexlab general forum for requesting mod ideas, doing it in the manner you did here seems inappropriate to me. Take it as you will.

Mutually.
 

you have a biased attitude towards my messages.

""requesting mad ideas"
A conversation about two already held mods, what idea is it about ?!

 

1 hour ago, Gukahn said:

Asking why this Mod exists is.. Rude.

 

Spoiler

 

You confuse the warm with the soft .
If I wanted to put a question with a bias towards criticism, then my question would be "This mod is not needed, there is a defeat, the idea is stupid", etc.

And I only asked the question what is wrong with defeat-implies a question about the differences between the two mods.
tXPYB4gQZUM.jpg.b1335171a37e3cf59b37f607e4d8fe79.jpg

Ферштейн ?
 

 

 

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1 hour ago, Rod Broward said:

works on my machine. maybe ill try this one day tho.

defeat problems take place, but only individually-it depends on the build of mods on a particular PC.
If Yamete! it is characterized by a simplified code while maintaining interesting functions and is simply reliable, then without talking "must have!" -
(for 5 years of searching for mods and creating builds with mods, I have already seen many alternatives to defeat...)

this will show the time and perseverance of the author.mqdefault.jpg.c2acf8efbf20ee9ee28c0a5bd75a9412.jpg
The second issue is compatibility with mods that previously worked in conjunction with defeat.

 

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43 minutes ago, SexyTop69 said:

will you possibly add in Simple Slavery's auction as an scenario in the future for Yamete?

 

Before I do anything else, I need to find an easy & reliable way to sort Actors by their "Faction" (disposition mid battle, who is siding with whom). Thats an important last puzzle piece that I need to start building more complex things

 

Once I got this Puzzle Piece, I can and will...

- create more traditional post Combat Scenarios (Bleedout until fight ends and have SL Scenes happening afterwards, thats currently impossible)

- introduce 3~5p animations

- different aftermath Events: Robbed, Jailed, Escorted to Inn, enslaved to SS, etcpp 

 

but I need this last building block first and I need to know how stable the mod currently is

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On 1/27/2021 at 10:19 PM, Illana said:

My question is, does this break if u get paralysed/killed while animation is starting/in progress?

 

That was the biggest issue in defeat.

 

There is a fallback when a SL Animation cancels so you dont get stuck in the System if that should happen

The System is also reset every time Combat ends & restarts

 

If for some reason Combat never ends (e.g. because bandits try to fight a bleeding out Actor with ghost flag) and your Scenario only ends with Combat end (so youre stuck, waiting for an neverending combat to end) you can still use Debug options to forcefully shut down the Quest which will reset every actor to their defaults (defaults as in everything yamete did will be removed from that actor)

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7 minutes ago, Illana said:

My question is, does this break if u get paralysed/killed while animation is starting/in progress?

 

That was the biggest issue in defeat.

The mod applies a ghost flag for the actors as soon as the scene starts, so they can't be attacked, even with shouts. Anyways npcs/followers aren't hostile agains't actors in scenes.

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10 minutes ago, NOOBIV said:

The mod applies a ghost flag for the actors as soon as the scene starts, so they can't be attacked, even with shouts. Anyways npcs/followers aren't hostile agains't actors in scenes.

 

Idk, sometimes you have temp followers that will aggress you if they are hit by your splash damage. I've been assaulted with defeat by one before

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1 hour ago, Scrab said:

 

Before I do anything else, I need to find an easy & reliable way to sort Actors by their "Faction" (disposition mid battle, who is siding with whom). Thats an important last puzzle piece that I need to start building more complex things

 

Once I got this Puzzle Piece, I can and will...

- create more traditional post Combat Scenarios (Bleedout until fight ends and have SL Scenes happening afterwards, thats currently impossible)

- introduce 3~5p animations

- different aftermath Events: Robbed, Jailed, Escorted to Inn, enslaved to SS, etcpp 

 

but I need this last building block first and I need to know how stable the mod currently is

 

I'd suggest taking a look at this blog post from Lupine. If nothing else it might give you an idea on how to implement what you want. :)

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8 hours ago, Scrab said:

 

Before I do anything else, I need to find an easy & reliable way to sort Actors by their "Faction" (disposition mid battle, who is siding with whom). Thats an important last puzzle piece that I need to start building more complex things

 

Once I got this Puzzle Piece, I can and will...

- create more traditional post Combat Scenarios (Bleedout until fight ends and have SL Scenes happening afterwards, thats currently impossible)

- introduce 3~5p animations

- different aftermath Events: Robbed, Jailed, Escorted to Inn, enslaved to SS, etcpp 

 

but I need this last building block first and I need to know how stable the mod currently is

For the sorting by faction, you could take a look at PowerOfThree's papyrus extender it implements FindAllReferencesWithKeyword from Fallout4 which might help you collect and sort actors better.

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