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Posted
18 hours ago, Connovar said:

Hi... did you check up the creature filter in yamete mcm ..??

Yamete mcm can be very tricky...!!


I checked that but no go.  I seem to be having the same problem Buggzz and KozikZ has.  I don't know about them but I'm on SkyrimVR and it could just be one of those sad VR incompatibilities.  The mod otherwise works great and I'm using it in my playthrough.

Posted
12 hours ago, bruhfrman said:

Is this made for female players only? Or can I use it with male player and get defeated by female npcs?

Please read at least the posts on the very last page:

On 1/30/2022 at 7:58 AM, Someone92 said:

The mod doesn't have sex-specific content, so it works with a male PC as well.

 

Posted

Fist of all Thanks Scrab for the mod, "almost" all features work great. But i have a big problem because seems than reapers mercy do not applies the knockdown on othes for me. I am getting the popup menu but on actors knock by others. Actors NPCs CAN knock me, other NPCs, followers and Viceversa. This works wanders, but i can't. I allready read something about sleeping a whole ingame day so the effect aplies but it dosent (and already have past 17 ingame days with reapers mercy perk on in my active efects sheet), may this have something to do with other mods who applies effecs on the PC like Ineed and FrostFall? because a had them on before reapers mercy. (but every thing was instal at the same time with a new game instalation of Skyrim SE 1.597) I dont Wanna look demanding but i am going Crazy trying new conditions and filters to make it work i just wanna now if this is a compatibility problem or if i am not configuring something right.

Posted (edited)

How can I disable knockdown for creatures? None is chosen in filters but they still get knocked down.

Edited by Nishaven
Posted
26 minutes ago, Nishaven said:

How can I disable knockdown for creatures? None is chosen in filters but they still get knocked down.

There should be an option for knockdown to be selective or restrictive.

I am not sure anymore what is what, but one allows everyone to knockdown the target, and then the mod searches for a valid aggressor, the other setting first checks for a valid aggressor, and only if found the mod inflicts a knockdown.

Posted

Hi, cool mod!!

but I have a doubt about the reaper's mercy power, I have to select reaper's mercy pointing at a target to spare them, then use it again once it's knocked down to be able to see the menu?

I'm struggling to make the menu to appear for some reason.

Posted

Is there any way to make the combat strip effect apply only to females?  Stripping women in combat is kinda fun but it's kinda off putting when a barbarian is charging at me with his dong on full display lol.

Posted
12 hours ago, fyerena said:

I'm struggling to make the menu to appear for some reason.

Have you installed all requirements?

On 1/27/2021 at 1:36 PM, Scrab said:
  • powerofthree's Papyrus Extender (SE / LE)
  • UIExtensions (SE / LE)
Posted

Hello,

 

Im having some difficulty getting the menu to appear after an enemy has been knocked down. The menu that appears when I knock an enemy down is comprised of just ellipses. I have the UIExtensions and Papyrus. Has anyone been having similar issues or know of a fix? Thanks!

Posted

I think I found a bug with the Charon, the slave merchant. For whatever reason I am able to sell my player character for huge amounts of money, which doesnt do anyting except giving me money and next time i talk to charon i can sell myself again for even more money. Kinda an infinite money glitch.

Otherwise the mod works great though, no ctds during blackout like with Defeat and I recently played through the civil war with Yamete enabled and it worked great. Sure, sexlab still takes ages to initialize, but thats not this mods fault. Thank you for making losing fun again ❤️

Posted (edited)

Im having a bug where after getting assaulted, nothing happens. Well, what I mean by nothing is that SL doesnt trigger even with 100 weight. All they do is just go near me and start clapping once I get the notification of being assaulted. I cant move and have to load an earlier save to get out of being stuck forever.

Is there something wrong on my end? I am on 4.3.2

Edited by ShinyRiolu
Posted (edited)

When I try to enter Black Market after selling my first slave I get stuck like this. Can't interact with him or can't go past him.

ScreenShot0.png

 

If I I use player.moveto to get past him and talk with him and charon now I get this problem:  

On 12/6/2021 at 3:58 AM, recreation said:

How does Claim/Enslave work? I was able to enslave one for the quest, delivered him, and since then I'm not able to to capture/enslave anyone anymore, reapers mercy is active, the menu shows up, but the only thing I can do is: assault, kill, give potion, and open inventory.

There's no skill tree either.?

 

Edited by Nishaven
Posted

If you use Rushed and not Traditional or Mixed (as there is an issue with Traditional with unknown cause) it should be more stable.

However combat rape mods are by default a bit wonky.

Posted (edited)

A while ago i installed this mod to test it, but i noticed some creatures animations didnt work out for example wolves and skeevers just stood still, ik this mod doesnt touch or have animations at all, but i want to know if someone else had the same issue, unisntalling the mod fixed the creatures.

 

Edit: by animations i mean the idles and movement, like the AI, not actual sex animations.

Edited by zergface
Posted

I'm sorry but I don't understand, I have custom skill tree mod installed and I don't see any new tree, can't capture because it's unable to click,I can only assault or open inventory or give potion. Can you help me? Description of this mod is not full in my opinion and is missong many things

Posted
On 2/7/2022 at 3:12 PM, zergface said:

A while ago i installed this mod to test it, but i noticed some creatures animations didnt work out for example wolves and skeevers just stood still, ik this mod doesnt touch or have animations at all, but i want to know if someone else had the same issue, unisntalling the mod fixed the creatures.

 

Edit: by animations i mean the idles and movement, like the AI, not actual sex animations.

Some Creatures dont have Bleedout Animations, could be thzat they were just knocked down and didnt move because of it

 

On 2/5/2022 at 7:41 AM, ShinyRiolu said:

Is there something wrong on my end? I am on 4.3.2

Would be useful to check in the console if SL printed out something. Sounds like the animation failed to start without Yamete noticing

 

On 12/6/2021 at 1:58 AM, recreation said:

There's no skill tree either.?

The SKilltree requires custom skills framework, which isnt available for LE or AE and you thus need to enable the UIExtensions Menu which should ive you a fairly plain alternative

 

On 2/8/2022 at 2:01 AM, K3nshi said:

I'm sorry but I don't understand, I have custom skill tree mod installed and I don't see any new tree, can't capture because it's unable to click,I can only assault or open inventory or give potion.

You need to learn the Prison of Flesh & Blood Perks when talking to the Agent

 

Ill look into redoing this part of the mod bttttw

Posted (edited)
2 hours ago, Scrab said:

Some Creatures dont have Bleedout Animations, could be thzat they were just knocked down and didnt move because of it

 

 

No the creatures didnt engage at all in combat they just stood still one example is: after leaving the helgen cave in the road to the first town there is a packl of wolves, well they just stood there not moving or doing anything, same with skeevers, and other creatures like the husky dogs, has anyone else reported this or has encountered this issue before?

Edited by zergface
Posted
21 minutes ago, zergface said:

has anyone else reported this or has encountered this issue before?

Not to my knowledge

 

The mod also doesnt do anything that would cause an Actors AI to get stuck somewhere, all of it is controlled by the engine with the exception of the bleedout of course, so if its not the bleedout its unlikely to be related

Posted
4 hours ago, zergface said:

 

No the creatures didnt engage at all in combat they just stood still one example is: after leaving the helgen cave in the road to the first town there is a packl of wolves, well they just stood there not moving or doing anything, same with skeevers, and other creatures like the husky dogs, has anyone else reported this or has encountered this issue before?

 

This is most likely caused by a problem with the skeleton you are using for that creature. If you are using mods like Animated Beast Cock or More Nasty Critters, see if they are being overwritten by other mods. See if they are up to date with the latest release. I never could get skeevers to work with MNC though. 

 

Also if you are using FNIS with Nemesis, make sure you are doing it correctly. There is a guide on here on LL for it.

Posted (edited)

Well, i've been playing with this for quite some time and i have to say it is ABSOLUTELY amazing and reliable !

 

However i have seen some bugs, not game breaking by any means. It might be reported, but i will write it anyway since it is present even in the latest version.

  1. Sometime when you get knocked down and animation starts, advancing animation manually (space button) makes you jump and stuck in air in jumping animation, changing stage with SL Tools or resetting in stage 1 fixes, but advancing animation manually (space button) makes it appear again. It is quite rare and i'm writing it here because i have never ever encountered it in any other scenario rather than defeat.
  2. Often when you get knocked down some enemies will still try to kill you and well they do, however default behavior does work fine, meaning animation starts and works fine, except enemies try to kill you :D. I have encountered it mostly in Forsworn areas and dungeons. (P.S i have 2x enemy spawner mod, without script, might that be a problem?)
  3. Essential player check does not work at all... You still die.

That's all i have seen, again thanks very much for this amazing mod !

Edited by Kumarj
Posted
On 2/7/2022 at 5:22 AM, Limited Edition said:

As it currently sits how stable is this mod compared to SL Defeat?

It's quite stable. I'v been looking skeptically too, been using SL Defeat quite some time and was hard to switch, but.... Well, i have made a clean save without either of mod and tested both of it, separately in 2-3 quests and caves and have to say this is WAY MORE fast and way more reliably, if you want to complete your game vanilla style, with some interesting adventures :D (- some bugs i wrote above). However it does not have 1-1 + animations, so no 3some, 4some, but considering how messy those animations are, it's quite acceptable.

Posted

I'm on AE edition and getting the issue where no assault scenes play. if I surrender to humans there are only consequence dialogue options and if I get knocked down nothing happens. If I surrender to animals it just says "imagine a scene here". I have animations loaded and recognised by sexlab and i've tried to make sure the filters are as unrestrictive as possible. Anyone else getting an issue like this?

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