Popular Post Scrab Posted January 27, 2021 Popular Post Posted January 27, 2021 (edited) Yamete! (Abandoned) View File ABANDONED An SKSE-based reboot can be found here Yamete Kudasai For the Papyrus-based continuation see Yamete REDUX ------------------------------------------------------------------------------------ Yamete! Yamete is a Combat Defeat & Death Alternative Mod which is able to handle any and every Combination of Player, Follower & NPC Defeat Combat During Combat, Yamete will take care of the Player, up to 10 Followers and another 16 random NPC/Creatures in the Area Each time any of them is hit, Yamete will check whether or not they should be considered Defeated - or suffer some other form of Consequence. All of this is decided by Knockdown Conditions which can be fully customized in the MCM. Player, Followers and NPC have their own, individual Settings. What exactly happens with a Defeated Victim is decided by the Scenario in use Scenario Scenarios are used to define what exactly happens when a Victim is defeated and how Combat plays out due to this. They play a big part in the mods overall Behavior! Yamete offers you a total of 3 different Scenarios. You can only use one of them at a time: Rushed Rushed is Yametes "Classic" Mode basically. The mid Combat Defeat, the 2D Hentai Game Simulation, the "Please Stop hitting me with an Arrow while being Banged"-Mode or however you wanna call it. Rushed allows Targets to be Defeated & Taken Advantage off Mid Combat - without stopping it for anyone else With a bit of luck, that would only be a minor setback and Victims can to stand up afterwards and continue fighting, though you always have to wonder how long this Luck will last.. Traditional This is properly how most would expect a Defeat Mod to work. When Defeated, a Victim will simply fall into Bleedout and stay there until the Combat is over. Whoever ends up still standing is considered the Winning Team and will do fancy stuff to the Victim, like robbing it of all their possessions! or so. The strength in this Algorithm is its expanded Post Combat Resolution! Mixed "Scrab, what happens when you combine Rushed with Traditional?" - Good Quest. The answer is Mixed. Mixed uses the mid combat Algorithm from "Rushed" and combines it with the Combat End algorithm from "Traditional", giving you that extra fancy Mid Combat experience from Rushed and a lot of Spice with the Resolution Quest from "Traditional"! Such fancy, much spice, cant handle. Or something like that, idk, Im not funny Resolution Resolution is the Action taken against a defeated Victim. Its exact timing is defined by the Scenario in use: Rushed: Whenever a Victim is defeated Traditional: Once Combat fully ended There can only ever be one Action taken per Resolution, current available Actions are: Robbed A defeated Victim may be robbed, having all their Items taken from them and moved into the Aggressors Inventory. What exactly is being robbed depends on your Setting. You can choose between 3 different Robbing Algorithms & further specify if also Equipped & Quest Items should be stolen. Assaults Probably the reason why Robbed is barely used. In Rushed, Scenes are limited to 2p. In Traditional, this has 3~5p Support & allows surrounding Actors to join in. Comes with 3 different Algorithms, all allowing for more than 1 Scene no matter the Scenario: Default Assaults will be chained together at [Next Round] Chance until [Max Rounds] have passed Reversed Assaults will be chained together until [Max Rounds] have passed or no Aggressor is interested anymore which is defined by the [Next Round] Setting Endless This can only be called for NPC/Follower Interactions and only supports 2p Animation. Scenes will be repeated forever, should survive cell Changes if nothing is interfering with it. To cancel, you have to hit one of the participators. Knockdown Conditions Those are Effects which are applied when a Victim is being hit by an Aggressor. The Game will run through a multitude of customizable Settings to determine of a certain Effect should be applied. Most of those have the Goal to force you into Bleedout (knock you down) but they can also have different Effects (such as Stripping off Armor) Yamete offers the Following Knockdown Conditions: Default Conditions Shared Settings Default Conditions share multiple Conditions to simplify customization Hit Chance The probability for a Hit to be evaluated. This is a great way to thin out and randomize the Knockdown Unblocked only Only allow unblocked Attacks to knockdown Melee only Only allow melee Attacks to knockdown Weakened A Target is considered Weakened when they are missing too much Hp Exhausted A Target is considered Exhausted when their Stamina or Magicka is too low Vulnerable A Target is considered Vulnerable when they are wearing too little Armor Misc Conditions Lethality "Essential" Conditions. Yes, theres a reason why this isnt called Essential Essential Player Turn the Player essential (During Combat only) Treat Essential NPC If Yamete should ignore essential Victims (other than the Player if the above Option is ticked) Stripping A supportive Feature to be used in Combination with Vulnerable to strip an Actor mid combat! Drop Item You can choose if Stripped Items should be dropped or destroyed Destroy Item Probability for a Stripped Item to be destroyed instead of dropped/unequipped! Protect Unique Items You can use this Setting to Protect Items you don't want to be destroyed from the "Destroy Item" Feature Reapers Mercy Just like any other NPC in the Game, you as the Player are also able to knockdown others. To avoid this causing unnecessary annoyances while clearing a Dungeon or so you will have to enable this first however. In the MCM under "Reapers Mercy" you will need to either add yourself the "Reapers Mercy" ability or bind the Toggle to a Key While this Ability is active, you will be able to knockdown other NPC & Creatures, just like anyone else does! While a Victim is bleeding out, you can Active it to gain access to a unique Menu which allows you to interact with those Victims in multiple ways. This even works for Vanilla Bleedouts, though you will have to enable Reapers Mercy first. The options are: Claim Permanently restrain a Victim in Bleedout Open Inventory Gain access to the Victims Inventory and help yourself to anything you want! Give Potion Rescue a Victim by giving it a Potion Gnade Rescue a Victim (12h Cooldown) Capture/Enslave Enforce a Victims obedience Assault Sexually assault a Victim Kill Execute a Victim Colored Options need to be unlocked first by advancing in the Black Markets Story The Black Market The Black Market is a new Organisation introduced by Yamete. It is located near the Border of Morrorwind, just north of Refugees Rest Once you reach Level 15 or Completed Dragon Rising and are at least Lv7 (For Record: Dragon Rising is the Quest in which you kill your first Dragon) a Courier will approach you, handing you a Letter which will start the Black Market Intro Quest. Completing this Quests makes you a recognized part of this Organisation which allows you to sell Victims you captured for some Money The Black Market will also grant you access to meet up with mysterious "Agents" which allow you to further strengthen Reapers Mercy. Known Issues Leaving Cells while an Actor is in Bleedout may glitch that Actor out, causing them to be stuck in Bleedout until forced to play a different Animation (e.g. Stagger). This Bug is caused by Havok being unable to reset an Actors Animations while their 3D isn't properly loaded in. I consider this Bug to be impossible to fix in any reasonable fashion If you happen to know a simple & reliable Solution to this, feel free to contact me Requirements PapyrusUtil (SE / LE) powerofthree's Papyrus Extender (SE / LE) UIExtensions (SE / LE) Optional SL Framework (SE / LE) OStim (SE) Flowergirls (SE) Custom Skills Framework (SE) Simple Slavery (SE / LE) Credits Custom Bleedout Animations: Billyy Skilltree Background & Agent Design: audhol Additional Screenshots by: Vinamael, riorao Previous Changelogs Spoiler V4.3.1 V4.3 V4.2.1 Removed Debug Messages triggered by Shadows Captive (Reapers Mercy Perk) V4.2 V4.1 V4.0 V 3.2 V 3.1 V 3.0 V 2.1 V 2.0.1 Fixed an issue with SL not being detected properly V 2.0 V 1.0.2 Fixed a serious issue causing Scenarios to be closed too early, glitching them out Fixed an issue which prevented the Player from exiting delayed Scenarios (Bleedout with a Duration > 0) V 1.0.1 Fixed an issue that forced Bleeding out or Fleeing Actors/Followers to keep bleeding out or fleeing until Combat ends, ignoring their respective timer Fixed an issue that caused the Combat Quest to never stop if an Actor died or unloaded OR a Follower died while they were inside a Scenario Submitter Scrab Submitted 01/27/2021 Category Combat Sex Requires PapyrusUtil, Po3 Papyrus Extender, UIExtensions Regular Edition Compatible Yes Edited October 27, 2021 by Scrab 25
Scarlettears Posted January 27, 2021 Posted January 27, 2021 should this be used in place of SL Defeat?
Scrab Posted January 27, 2021 Author Posted January 27, 2021 39 minutes ago, Scarlettears said: should this be used in place of SL Defeat? Yes, I cannot tell how this mod will behave in Combination with defeat but I would assume that the similarities will make them conflict
Popular Post Scrab Posted January 27, 2021 Author Popular Post Posted January 27, 2021 9 minutes ago, zer02 said: what's wrong with Defeat ? Tbh, I made this mod as part of a request that wanted a "more stable version of defeat" complaining about its constant ctds and general instability, I accepted and made Yamete ..and now were here Wether or not those complains were justified, I dont care. I just saw a challenge worth my time, even more so because apparently a lot of people before me accepted and didnt get far after months of trying 28
zer02 Posted January 27, 2021 Posted January 27, 2021 1 hour ago, Scrab said: Tbh, I made this mod as part of a request that wanted a "more stable version of defeat" complaining about its constant ctds and general instability, I accepted and made Yamete ..and now were here Wether or not those complains were justified, I dont care. I just saw a challenge worth my time, even more so because apparently a lot of people before me accepted and didnt get far after months of trying It seems that someone has problems with the performance of Defeat.. In general, the problem should be solved not by jumping it, but by solving it=) (After all, now, there is a question about the compatibility of Yamete! with other mods that previously worked in conjunction with Defeat.) But I don't care if someone has problems with the words that work for me - I just inst defeat and I'm happy with it) There is only one question-does this mod work stably ? And in general, in the SL section there are much more important shortcomings of mods ,we still have no mod can do pregnancy and childbirth in women from creatures. I hope to someday find the same craftsman,and he will make the modification Untamed for SE or a new mod with animal growth,reproduction,baffle from bestiality etc. For such coins is not a pity,now ,there is no alternative, even in the paid version. In any case, of course, thank you for your efforts, without you skyrim is not skyrim ) 2
Popular Post Gukahn Posted January 27, 2021 Popular Post Posted January 27, 2021 For the record: Defeat is OLD and it was time to get new Wind in that direction. Not gonna lye about that its a really good mod and i'm still using it but here we have a new One which might be better, more stable and with fewer issues. Asking why this Mod exists is.. Rude. Think about it, what if you make a new framework for followers and the very first replays where: Whats wrong with the ones we already have? Author would get discourage for something he/she worked in there freetime. Be happy there is another one of this mods out there and look it up, might be better then the old one you have. Whatever its worth, thank you for this Mod, gonna try it out someday ? 21
Scrab Posted January 27, 2021 Author Posted January 27, 2021 35 minutes ago, zer02 said: There is only one question-does this mod work stably ? As far as I can tell. The one giving me the request tested the mod in obnoxiously great detail until there were no bugs left beyond a few inconsistencies which Im talking about in the "Disclaimer" part of the mod description I then did a minor rerun myself, made a few final adjustments. So beyond a few issues with aggressions, the mod works, at least I dont know of any bugs. No reported ctds or lags or anything else too - even with significantly more actors in combat than you would normally come across in Skyrim 35 minutes ago, zer02 said: And in general, in the SL section there are much more important shortcomings of mods ,we still have no mod can do pregnancy and childbirth in women from creatures. I am always interested in trying out new things. Even now I have 3 more mods planned, 2 of them being completely unique Id argue the last one being a budget version of an existing one whichs dependencies annoy me In general, its hard to get proper ideas out of posts you skip over here. I read through posts and see a "we need a mod with creature pregnancy" but usually just skip over it because it lacks something to grab on, I have no clear ideas where exactly I should start and where I want to go 4
zer02 Posted January 27, 2021 Posted January 27, 2021 1 hour ago, Scrab said: I am always interested in trying out new things. Even now I have 3 more mods planned, 2 of them being completely unique Id argue the last one being a budget version of an existing one whichs dependencies annoy me In general, its hard to get proper ideas out of posts you skip over here. I read through posts and see a "we need a mod with creature pregnancy" but usually just skip over it because it lacks something to grab on, I have no clear ideas where exactly I should start and where I want to go You,as a modmaker who refused the idea of creating a mod about "pregnancy and creatures" that I proposed, is normal,I, as an electronics engineer, do not understand people who tell me about the problem, for example, "hey, my computer does not work", there is no general picture, no details of the problem, no description of the last actions, too, where to start me in solving the problem - this is a very important question )) As for the mod I'm looking for..Well, I'll wait, maybe Untamed 2 will still see the light or Being Female 2 or a good port for SE ...Dreams, dreams..
Popular Post Senick Posted January 27, 2021 Popular Post Posted January 27, 2021 8 minutes ago, zer02 said: You,as a modmaker who refused the idea of creating a mod about "pregnancy and creatures" that I proposed, is normal,I, as an electronics engineer, do not understand people who tell me about the problem, for example, "hey, my computer does not work", there is no general picture, no details of the problem, no description of the last actions, too, where to start me in solving the problem - this is a very important question )) As for the mod I'm looking for..Well, I'll wait, maybe Untamed 2 will still see the light or Being Female 2 or a good port for SE ...Dreams, dreams.. If you want specific mod(s) created, maybe you should commission it or try creating it yourself rather than whining at someone who does this in their spare time and provides it to the community for free. 21
zer02 Posted January 27, 2021 Posted January 27, 2021 1 hour ago, Senick said: If you want specific mod(s) created, maybe you should commission it or try creating it yourself rather than whining at someone who does this in their spare time and provides it to the community for free. Are you always so brave \ bold in dealing with strangers ? "I wasn't whining,I was having a conversation - I suggested and asked,moreover,I have supported the refusal of the author of this topic,explaining that I'd have not been able to take for something like that ,if the request of bailarinas only a couple of words,you need the complete picture,concept, etc. - each contributes a part of their creations in the society of mods to the detriment of his time and life in General and for free,all I have done, face presets and bodies (https://www.nexusmods.com/skyrimspecialedition/users/951093?tab=user+files) ,and what made you ? Just provocations and rude communication ? P S do not judge others and you will not be judged. 1
Senick Posted January 27, 2021 Posted January 27, 2021 2 minutes ago, zer02 said: Are you always so brave \ bold in dealing with strangers \ strangers ? "I wasn't whining,I was having a conversation - I begged, and offered \ asked,moreover,I have supported the refusal of the author of this topic,explaining that I'd have not been able to take for something like that ,if the request of bailarinas only a couple of words,you need the complete picture,concept, etc. - each contributes a part of their creations in the society of mods to the detriment of his time and life in General and for free,all I have done, thanks presets Lee and bodies (https://www.nexusmods.com/skyrimspecialedition/users/951093?tab=user+files) ,and what made you ? Just provocations and rude communication ? P S do not judge others and you will not be judged. Not going to argue with you, just know that you come across (at least to me) as very rude. There is a topic in the Sexlab general forum for requesting mod ideas, doing it in the manner you did here seems inappropriate to me. Take it as you will. 10
zer02 Posted January 27, 2021 Posted January 27, 2021 1 hour ago, Senick said: Not going to argue with you, just know that you come across (at least to me) as very rude. There is a topic in the Sexlab general forum for requesting mod ideas, doing it in the manner you did here seems inappropriate to me. Take it as you will. Mutually. you have a biased attitude towards my messages. ""requesting mad ideas" A conversation about two already held mods, what idea is it about ?! 1 hour ago, Gukahn said: Asking why this Mod exists is.. Rude. Spoiler You confuse the warm with the soft . If I wanted to put a question with a bias towards criticism, then my question would be "This mod is not needed, there is a defeat, the idea is stupid", etc. And I only asked the question what is wrong with defeat-implies a question about the differences between the two mods. Ферштейн ?
Rod Broward Posted January 27, 2021 Posted January 27, 2021 1 hour ago, zer02 said: what's wrong with Defeat ? works on my machine. maybe ill try this one day tho. 1
nun56unn5ufg Posted January 27, 2021 Posted January 27, 2021 Neat. Sound like a lightweight alternative. More mods is always a good thing. 4
zer02 Posted January 27, 2021 Posted January 27, 2021 1 hour ago, Rod Broward said: works on my machine. maybe ill try this one day tho. defeat problems take place, but only individually-it depends on the build of mods on a particular PC. If Yamete! it is characterized by a simplified code while maintaining interesting functions and is simply reliable, then without talking "must have!" - (for 5 years of searching for mods and creating builds with mods, I have already seen many alternatives to defeat...) this will show the time and perseverance of the author. The second issue is compatibility with mods that previously worked in conjunction with defeat.
SexyTop69 Posted January 27, 2021 Posted January 27, 2021 I have to try this mod sometime. Thank you for sharing your mod Scrab, will you possibly add in Simple Slavery's auction as an scenario in the future for Yamete? 1
Scrab Posted January 27, 2021 Author Posted January 27, 2021 43 minutes ago, SexyTop69 said: will you possibly add in Simple Slavery's auction as an scenario in the future for Yamete? Before I do anything else, I need to find an easy & reliable way to sort Actors by their "Faction" (disposition mid battle, who is siding with whom). Thats an important last puzzle piece that I need to start building more complex things Once I got this Puzzle Piece, I can and will... - create more traditional post Combat Scenarios (Bleedout until fight ends and have SL Scenes happening afterwards, thats currently impossible) - introduce 3~5p animations - different aftermath Events: Robbed, Jailed, Escorted to Inn, enslaved to SS, etcpp but I need this last building block first and I need to know how stable the mod currently is 3
Illana Posted January 27, 2021 Posted January 27, 2021 My question is, does this break if u get paralysed/killed while animation is starting/in progress? That was the biggest issue in defeat.
Scrab Posted January 27, 2021 Author Posted January 27, 2021 On 1/27/2021 at 10:19 PM, Illana said: My question is, does this break if u get paralysed/killed while animation is starting/in progress? That was the biggest issue in defeat. There is a fallback when a SL Animation cancels so you dont get stuck in the System if that should happen The System is also reset every time Combat ends & restarts If for some reason Combat never ends (e.g. because bandits try to fight a bleeding out Actor with ghost flag) and your Scenario only ends with Combat end (so youre stuck, waiting for an neverending combat to end) you can still use Debug options to forcefully shut down the Quest which will reset every actor to their defaults (defaults as in everything yamete did will be removed from that actor) 4
NOOBIV Posted January 27, 2021 Posted January 27, 2021 7 minutes ago, Illana said: My question is, does this break if u get paralysed/killed while animation is starting/in progress? That was the biggest issue in defeat. The mod applies a ghost flag for the actors as soon as the scene starts, so they can't be attacked, even with shouts. Anyways npcs/followers aren't hostile agains't actors in scenes.
BAB PEEG Posted January 27, 2021 Posted January 27, 2021 Good on you, I've been looking for a defeat replacement. 1
Illana Posted January 27, 2021 Posted January 27, 2021 10 minutes ago, NOOBIV said: The mod applies a ghost flag for the actors as soon as the scene starts, so they can't be attacked, even with shouts. Anyways npcs/followers aren't hostile agains't actors in scenes. Idk, sometimes you have temp followers that will aggress you if they are hit by your splash damage. I've been assaulted with defeat by one before
Tiress Posted January 27, 2021 Posted January 27, 2021 1 hour ago, Scrab said: Before I do anything else, I need to find an easy & reliable way to sort Actors by their "Faction" (disposition mid battle, who is siding with whom). Thats an important last puzzle piece that I need to start building more complex things Once I got this Puzzle Piece, I can and will... - create more traditional post Combat Scenarios (Bleedout until fight ends and have SL Scenes happening afterwards, thats currently impossible) - introduce 3~5p animations - different aftermath Events: Robbed, Jailed, Escorted to Inn, enslaved to SS, etcpp but I need this last building block first and I need to know how stable the mod currently is I'd suggest taking a look at this blog post from Lupine. If nothing else it might give you an idea on how to implement what you want. 4
Guest Posted January 28, 2021 Posted January 28, 2021 8 hours ago, Scrab said: Before I do anything else, I need to find an easy & reliable way to sort Actors by their "Faction" (disposition mid battle, who is siding with whom). Thats an important last puzzle piece that I need to start building more complex things Once I got this Puzzle Piece, I can and will... - create more traditional post Combat Scenarios (Bleedout until fight ends and have SL Scenes happening afterwards, thats currently impossible) - introduce 3~5p animations - different aftermath Events: Robbed, Jailed, Escorted to Inn, enslaved to SS, etcpp but I need this last building block first and I need to know how stable the mod currently is For the sorting by faction, you could take a look at PowerOfThree's papyrus extender it implements FindAllReferencesWithKeyword from Fallout4 which might help you collect and sort actors better.
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