therick84 Posted May 27, 2021 Posted May 27, 2021 Anyone verify this as working in VR? If so, I am dumping defeat for it. If not, I would be happy to take up the task and test it out in VR. My biggest problem with defeat is I always had trouble having ONLY my follower/followers get assaulted. I play a male PC, and prefer to just get knocked out but not assaulted and have only my female followers get assaulted. Is this possible in Yamete! (follower only assaulted)? I know it is supposed to be possible in defeat (sort of), but it never works right. Thanks to the author for the hardcwork here!
Scrab Posted May 27, 2021 Author Posted May 27, 2021 9 minutes ago, therick84 said: Anyone verify this as working in VR? Going by Post #380, it works in VR
therick84 Posted May 27, 2021 Posted May 27, 2021 28 minutes ago, Scrab said: Going by Post #380, it works in VR Oh sure, like the one post I didn't read lol. Thanks, and thanks for the speedy reply. Can this mod be used to allow only follower assault while PC is just left in bleedout, or knocked down, or whatnot?
Scrab Posted June 1, 2021 Author Posted June 1, 2021 8 minutes ago, R3ACT3M said: Is it normal when using this mod to get locked in place but still be able to attack before an animation starts? Yes Is that bothering? Could prbly remove it wit the next update (which I will start on once I uploaded the update on SLUTS)
KuteKatty Posted June 2, 2021 Posted June 2, 2021 Man thanks so much for this, its legitimaly a better Defeat you will instantly get to the animation when your health gets below or at the % set so it kinda makes it impossible for you to fully die, its great easier to understand/setup wish there was a option for when your mana/stamina is low to get knocked down too
chenchao7534 Posted June 5, 2021 Posted June 5, 2021 Amazing mod! Many thanks. Just wanted to report, custom follower like Sofia is recognised as NPC by Yamete whereas Defeat can recognise as follower.
Illana Posted June 5, 2021 Posted June 5, 2021 Hello, I've been playing with the armour stripping component and have to say it's pretty fun. I have however run into one large issue: creatures do not have any armour and thus will be Yamate'd after a single hit. Is there some way we can differentiate between human and creature races for this feature? Either by keyword or by possibly asking the script to only look at human races.
Scrab Posted June 6, 2021 Author Posted June 6, 2021 (edited) 8 hours ago, Illana said: Is there some way we can differentiate between human and creature races for this feature? Either by keyword or by possibly asking the script to only look at human races. Ill add that with the next version 8 hours ago, chenchao7534 said: Just wanted to report, custom follower like Sofia is recognised as NPC by Yamete whereas Defeat can recognise as follower. Already been reported, I look into custom followers when I get back to Yamete Edited June 6, 2021 by Scrab 1
Scrab Posted June 7, 2021 Author Posted June 7, 2021 (edited) With the next update Im planning on finishing the Frame this mod uses (primarily meaning that Im focusing on a post combat Scenario, FG & OStim integration) and after that whats left for the mod would be 2 big blocks of content that are currently pretty much untouched: 1) The first block would be focusing on Player Victim The content here would be things like miniquests like the ones in daymol, a robbed Scenario like in Defeat, Simple Slavery Integration obvsly but Ive also had a really .. interesting mod concept that I scrapped because I lacked a proper trigger which would most certainly be a fitting highlight for Yametes Player-Victim Feature: This scrapped mod went under the name "Captured". The idea behind captured was that you would be send to a nearby bandit hideout which may or may not be custom & edited by me. Youd always start out in a prison with a few lockpicks and otherwise nude (or with prisoner rags, yay). From there you have to try to escape. Now, how exactly escaping would work is a bit rough and thats why I said "custom & edited hideout" The way you escape will be different depending on the prison and thus will most likely be custom prisons with specific escape routes: I could make you playing through the prison in assassins creed style, where I place bushes around and give you a ridiculous stealth boost while inside them and you have to find a dagger to kill the boss (which will be 1shot when hit by this dagger), get the key for the front door and get out Other plans would be to make you fight in an arena for your freedom (plain & straightforward, yosh) Of course theres also the possibility of a hidden wall somewhere that leads into a large underwater section you have to escape from I think there are a few interesting escape mechanics you can do. Gotta try to be creative Of course you can also be captured and knocked out which will lead into certain punishments n consequences n stuff, yay! 2) Player Aggressor Reapers Mercy would get a little cute slavery feature. This is essentially a "turn everyone into a follower!" kinda thing, where you could knock someone down and then choose "enslave" upon which they would stand up with hands tied and forced to follow you around. They cant fight but will wear whatever you give them and can carry whatever you want - and of course do other dirty things with them. Killing them in bright daylight also shouldnt give you a bounty (if I can make that work) And .. to make this thing real fun, I might do a few custom "Adventurer" NPC that will run around with one or two slaves themselves. I think there is a mod called hydragons Slave girls or so? If I remember correctly, that one puts roughly 3.5 billion slaves & slave-girls around Skyrim. Think of something like that but much, much smaller, think of someone just randomly walking by when you are out on the road or when inside a town. Maybe they randomly decide to kill their slave too. Stuff like that. I think that could be fun - Also for those playing slavery mods, I think it would be very enjoyable if there are more slaves than just the player(s). I wont promise getting overly perverted there and you will be able to disable this but I hope itll still add up to some more immersive "enslaved Skyrim" experiences without going full overkill like the slave-girls mod I mentioned above And the Highlight of this part would of course be The Black Market. And I want to emphasize here that when I say "Black Market" and not "Slave Market". A "Black Market" offers more than just Slaves. Its not Simple Slavery2, its a Black Market, got that? Got that. So whats the Black Market? The Black Market is an unjoinable Faction in Skyrim that sells and buys a variety of not-so-legal and rare goods. To join you will have to complete a little quest line for it first, to show yourself "trust worthy" (I have no idea what this questline will be about rn but there will be one!) once in, you can meet up with the Black Markets Agents which will be all around in Skyrim and will have a smaller sortiment to buy smoll stuff from, including information on where to find the ports The ports themselves are similar to the Agents, with a few exceptions: They can buy slaves They can sell you slaves They have a larger amount of goods to sell They have Radiant Quests Radiant Quests will usually revolve around kidnapping some non-unique NPC or killing someone who broke a contract.. ye.. .. I think thats it =============== Apart from that, theres also the NPC v NPC Victim Stuff and uh.. Im not entirely sure what to do there. I think NPC are pretty plain and whacky to work with, Im not too sure what I can do for them. Working on SLUTS I realized how rough it is to properly make more complex schedules for NPC, Im not sure how much I actually want to do with them here. Im open for suggestions but dont expect any features for them of the same scale as the Black Market. Small Scenes yes, anything beyond that.. is more likely to break than anything else Id assume Edited June 7, 2021 by Scrab
Eggybread Posted June 7, 2021 Posted June 7, 2021 (edited) Hello, I'm using the LE version but I hope someone here is willing to help me out. So basically I have the bleedout custom animation enabled and for some reason it's not going through, including the vanilla animation. Does anyone else have this issue with LE? If I'm getting raped by a female npc as a male player, how do I get her to use the queen or femdom animations without assaulting me with a dildo? I even became the female aggressor using the baboqueen animation and using the tags don't seem to help. Thank you Edited June 8, 2021 by Eggybread
Zaiketsu Posted June 8, 2021 Posted June 8, 2021 So, does this have a feature like SL Defeat does, where you can pick exactly what animation is playing? I can't use the "Fixed" Sexlab Tools SE port because I absolutely need UIExtensions and can't disable it's ESP otherwise everything will break, and SL Defeat itself is old and I'm worried it'll mess up my save.
Scrab Posted June 8, 2021 Author Posted June 8, 2021 (edited) 4 hours ago, Eggybread said: and using the tags don't seem to help. are you using DD5? Do you have animations that use all of those tags you are stating in the MCM? (I will add an option to that filter to tell the System to only look for some instead of all but currently the System will look for Animations that have all of those tags) 4 hours ago, Zaiketsu said: So, does this have a feature like SL Defeat does, where you can pick exactly what animation is playing? You can ask the system to look for animations with specific tags yes, though you have to manually type in all tags to look for, so you need to know yourself what tags the animations you want have and how to write them (though granted some seem to have issues for reasons which I currently dont comprehend) Edited June 8, 2021 by Scrab
mcnv Posted June 8, 2021 Posted June 8, 2021 5 hours ago, Zaiketsu said: So, does this have a feature like SL Defeat does, where you can pick exactly what animation is playing? I can't use the "Fixed" Sexlab Tools SE port because I absolutely need UIExtensions and can't disable it's ESP otherwise everything will break, and SL Defeat itself is old and I'm worried it'll mess up my save. Defeat has an interesting button. if you press the 0 button in a sex scene you can manually change what animation is playing. I uninstalled defeat once, there is no other way to get such a menu up. its not in base sexlab.
Scrab Posted June 8, 2021 Author Posted June 8, 2021 29 minutes ago, mcnv said: Defeat has an interesting button. if you press the 0 button in a sex scene you can manually change what animation is playing. I uninstalled defeat once, there is no other way to get such a menu up. its not in base sexlab. Ah, no. I dont have that Might be able to implement it though if people are interested in that
Illana Posted June 8, 2021 Posted June 8, 2021 3 hours ago, mcnv said: Defeat has an interesting button. if you press the 0 button in a sex scene you can manually change what animation is playing. I uninstalled defeat once, there is no other way to get such a menu up. its not in base sexlab. 3 hours ago, Scrab said: Ah, no. I dont have that Might be able to implement it though if people are interested in that Most people use Sexlab Tools for this but it has a pretty big limitation: only 200 animations can be displayed in it's UI
pinkfluf Posted June 8, 2021 Posted June 8, 2021 (edited) On 6/7/2021 at 9:31 AM, Scrab said: With the next update Im planning on finishing the Frame this mod uses (primarily meaning that Im focusing on a post combat Scenario, FG & OStim integration) and after that whats left for the mod would be 2 big blocks of content that are currently pretty much untouched: 1) The first block would be focusing on Player Victim The content here would be things like miniquests like the ones in daymol, a robbed Scenario like in Defeat, Simple Slavery Integration obvsly but Ive also had a really .. interesting mod concept that I scrapped because I lacked a proper trigger which would most certainly be a fitting highlight for Yametes Player-Victim Feature: This scrapped mod went under the name "Captured". The idea behind captured was that you would be send to a nearby bandit hideout which may or may not be custom & edited by me. Youd always start out in a prison with a few lockpicks and otherwise nude (or with prisoner rags, yay). From there you have to try to escape. Now, how exactly escaping would work is a bit rough and thats why I said "custom & edited hideout" The way you escape will be different depending on the prison and thus will most likely be custom prisons with specific escape routes: I could make you playing through the prison in assassins creed style, where I place bushes around and give you a ridiculous stealth boost while inside them and you have to find a dagger to kill the boss (which will be 1shot when hit by this dagger), get the key for the front door and get out Other plans would be to make you fight in an arena for your freedom (plain & straightforward, yosh) Of course theres also the possibility of a hidden wall somewhere that leads into a large underwater section you have to escape from I think there are a few interesting escape mechanics you can do. Gotta try to be creative Of course you can also be captured and knocked out which will lead into certain punishments n consequences n stuff, yay! 2) Player Aggressor Reapers Mercy would get a little cute slavery feature. This is essentially a "turn everyone into a follower!" kinda thing, where you could knock someone down and then choose "enslave" upon which they would stand up with hands tied and forced to follow you around. They cant fight but will wear whatever you give them and can carry whatever you want - and of course do other dirty things with them. Killing them in bright daylight also shouldnt give you a bounty (if I can make that work) And .. to make this thing real fun, I might do a few custom "Adventurer" NPC that will run around with one or two slaves themselves. I think there is a mod called hydragons Slave girls or so? If I remember correctly, that one puts roughly 3.5 billion slaves & slave-girls around Skyrim. Think of something like that but much, much smaller, think of someone just randomly walking by when you are out on the road or when inside a town. Maybe they randomly decide to kill their slave too. Stuff like that. I think that could be fun - Also for those playing slavery mods, I think it would be very enjoyable if there are more slaves than just the player(s). I wont promise getting overly perverted there and you will be able to disable this but I hope itll still add up to some more immersive "enslaved Skyrim" experiences without going full overkill like the slave-girls mod I mentioned above And the Highlight of this part would of course be The Black Market. And I want to emphasize here that when I say "Black Market" and not "Slave Market". A "Black Market" offers more than just Slaves. Its not Simple Slavery2, its a Black Market, got that? Got that. So whats the Black Market? The Black Market is an unjoinable Faction in Skyrim that sells and buys a variety of not-so-legal and rare goods. To join you will have to complete a little quest line for it first, to show yourself "trust worthy" (I have no idea what this questline will be about rn but there will be one!) once in, you can meet up with the Black Markets Agents which will be all around in Skyrim and will have a smaller sortiment to buy smoll stuff from, including information on where to find the ports The ports themselves are similar to the Agents, with a few exceptions: They can buy slaves They can sell you slaves They have a larger amount of goods to sell They have Radiant Quests Radiant Quests will usually revolve around kidnapping some non-unique NPC or killing someone who broke a contract.. ye.. .. I think thats it =============== Apart from that, theres also the NPC v NPC Victim Stuff and uh.. Im not entirely sure what to do there. I think NPC are pretty plain and whacky to work with, Im not too sure what I can do for them. Working on SLUTS I realized how rough it is to properly make more complex schedules for NPC, Im not sure how much I actually want to do with them here. Im open for suggestions but dont expect any features for them of the same scale as the Black Market. Small Scenes yes, anything beyond that.. is more likely to break than anything else Id assume Wow both sound amazing but will the captured scenarios be set as an option to be disabled as I end up getting defeated a lot (i know i'm a lousy archer). also wondering if simply slavery will be a future requirement or a soft dependency? Asking because I removed Devious Devices on a new playthrough and Simple Slavery Plus failed to show in MCM. You mentioned post combat scenario would that also include a chance for the player/npc to get banged by aroused spectator(s)? thanks Edited June 8, 2021 by pinkfluf Edit: Forgot to ask if its also possible to get some basic text dialog during events? Also can we get the notifications edited with maybe a space before and after as I see text like "lydiagot knocked out by xyz" thanks
Scrab Posted June 8, 2021 Author Posted June 8, 2021 (edited) 1 hour ago, pinkfluf said: will the captured scenarios be set as an option to be disabled The way this stuff will work is that there will be a Scenario like it currently is with a few differences: For Scenarios where you can stand up again mid combat, there will always be a short buffer to allow the mod to check if combat is still ongoing. Other Scenarios that will have you knocked down till combat end will stay as is Once Combat ends - and the player is knocked down with enemies still alive - there will be 2 checks: A RNG check which is basically just a chance if something should happen in first place and a weighted check to evaluate a certain aftermath. This aftermath will be set (as you may suggest) by weight sliders, reaching from 0 to 100. If you dont want a Scenario you set the slider to 0, if you want it to happen rarely you set it to 1 or so and the others high - Unless of course youre playing primarily an Archer and have a high stealth skill in which case I ignore your settings and always choose the most annoying aftermath x3 This goes for any scenario, not just the captured one. Bandits stealing your stuff, dogs eating your inventory, dragons biting of a limb or two, Thalmor investigating why - oh you Molag Bal worshipping vampire - are in fact praying to Talos every night All that stuff, weight sliders & RNG check 1 hour ago, pinkfluf said: simply slavery will be a future requirement or a soft dependency Is there but a single mod putting a hard dependency on SS? No, it will be a soft dependency. There wont be any gameplay mods Yamete depends on, ever. The only hard dependencies that Im not promising to never add are script extenders (like PapyrusUtil), in case I need some fancy function to do some fancy stuff or see some fancy function that could significantly improve the performance of this mod 1 hour ago, pinkfluf said: include a chance for the player/npc to get banged by aroused spectator(s)? thanks Fun fact: For Yamete, that which you consider a post combat scenario, will merely be a regular Bleedout Scenario that skips the opening Adult Scene and enforces a gangrape aftermath first before calling for an actual one. Yay! 1 hour ago, pinkfluf said: Forgot to ask if its also possible to get some basic text dialog during events? You mean Dialogue in Post Combat Scenarios? Im pretty sure I focus on quest writing in my mods.. so yea, there will be writing? and ye, I can fix that typo Edited June 8, 2021 by Scrab 3
pinkfluf Posted June 8, 2021 Posted June 8, 2021 2 hours ago, Scrab said: You mean Dialogue in Post Combat Scenarios? Im pretty sure I focus on quest writing in my mods.. so yea, there will be writing? Would during the event be possible along with post ? An example of during would be Aggressor: "Your mine now bitch!" or if its an animal "Grunt Grunt" or whatever noises animals make Victim: "Please stop" or if its an animal Victim: "It's too big please stop, your tearing me apart" There was something else but I forgot
Zaiketsu Posted June 8, 2021 Posted June 8, 2021 (edited) 14 hours ago, Scrab said: Ah, no. I dont have that Might be able to implement it though if people are interested in that I'd really like such a feature to be added! 11 hours ago, Illana said: Most people use Sexlab Tools for this but it has a pretty big limitation: only 200 animations can be displayed in it's UI Sexlab Tools worked for me just fine, with nothing to worry about, but then the creator deleted it for some reason. I don't have that version saved anywhere. The port of the old version to SE that someone else did requires me to disable UIExtensions which...it's just not possible for me to do. At all. I need it working. Edited June 8, 2021 by Zaiketsu
Scrab Posted June 9, 2021 Author Posted June 9, 2021 10 hours ago, pinkfluf said: Aggressor: "Your mine now bitch!" or if its an animal "Grunt Grunt" or whatever noises animals make Victim: "Please stop" or if its an animal Victim: "It's too big please stop, your tearing me apart" Would people actually like that? I mean for one, I dont put words into the players mouth, ever. But that apart, that might be kinda distracting non? I also need to check if SL/FG/OStim allows it (why exactly did I agree on making this mod work with all 3?) 1
Eggybread Posted June 9, 2021 Posted June 9, 2021 (edited) On 6/8/2021 at 12:41 AM, Scrab said: are you using DD5? Do you have animations that use all of those tags you are stating in the MCM? (I will add an option to that filter to tell the System to only look for some instead of all but currently the System will look for Animations that have all of those tags) So basically I want to get raped by a female as a male, not with a strap-on but like, forced sex. There are a few animations I like from babo but when the animation plays my male pc (victim) started using a female aggressive animation toward the female npc with a strap-on (aggressor). Is there a way to play around this in the settings to reverse the roles? Edited June 9, 2021 by Eggybread
Scrab Posted June 9, 2021 Author Posted June 9, 2021 28 minutes ago, Eggybread said: So basically I want to get raped by a female as a male, not with a strap-on but like, forced sex. There are a few animations I like from babo but when the animation plays my male pc (victim) started using a female aggressive animation toward the female npc with a strap-on (aggressor). Is there a way to play around this in the settings to reverse the roles? Are you using DD5? Do you properly set up the MCM? E.g. if your Animation is only tagged "Cowgirl, Femdom" and you put "Femdom, Queen, Aggressive" into the MCM Menu, the game will fail finding that animation because it lacks both the "Aggressive" and the "Queen" tag
pinkfluf Posted June 9, 2021 Posted June 9, 2021 (edited) 7 hours ago, Scrab said: Would people actually like that? I mean for one, I dont put words into the players mouth, ever. But that apart, that might be kinda distracting non? I also need to check if SL/FG/OStim allows it (why exactly did I agree on making this mod work with all 3?) Now I'm confused, I was thinking about immersive chat like sl defeat and peril, but thinking about it now i guess it starts before the animation. Although it would be nice to hear some speech on other NPC's having sex. I have Skyrim at War installed and Yamate is amazing in battles with losing sides taking punishment. OH by the way did you see the video I made involving Yamete and Nethers new functions? Edited June 9, 2021 by pinkfluf Sorry if I'm being cheeky but any idea on an ETA for the updates? thanks
CaptainJ03 Posted June 9, 2021 Posted June 9, 2021 Someone posted a link to this mod from Naked Defeat, so I thought I give it a trial. Two questions popped up: Vortex tells me that some scripts conflict with NFF, Nether's Follower Framework. Any recommendations? the MCM warned me about enabling this mod before playing The Helgen Intro. Uhmm, I've avoided Helgen for months now, starting with LAL. Is that just worded misleading, or do I really have to bloody start the bloody mainquest? (playing on LE if that matters)
CaptainJ03 Posted June 9, 2021 Posted June 9, 2021 9 hours ago, Scrab said: Would people actually like that? I mean for one, I dont put words into the players mouth, ever. But that apart, that might be kinda distracting non? Spank That Ass does that, even voiced if you're using the "butchered" version.
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