Scrab Posted June 26, 2021 Author Posted June 26, 2021 6 hours ago, Treble123 said: Funnily enough jumping does seem to break out of the knockdown state. Yep, because I dont disable your controls 6 hours ago, Treble123 said: I did have knockdown to 100% chance and it did not seem to want to return me so maybe something to note for future updates. What you mean? I had no issues with player knockdown (seems to be a running theme here currently) 7 hours ago, Treble123 said: They somewhat get locked into place and cannot move but then de-calm themselves and attack again You got SL enabled? or whatever Frame youre using. That can happen if the Animation Frame cant start a Scene, so it just returns false after originally validating to true in which case Yamete will kill off its own stuff too
Illana Posted June 26, 2021 Posted June 26, 2021 (edited) 1 hour ago, Scrab said: Try this YamMCM.pex 58 kB · 0 downloads Together with the Main script I posted above. Going by the assumption now that my MCM works correctly but has a too heavy a startup, so I delayed the Startup to until you enable it the first time Considering Treble above apparently doesnt have this issue and neither do I, it might be just that. Cant know for sure though until someone that has issues tries ? Nope, still hit and miss for me. I had one new game where it did appear but then I enabled the MCM and saved. It appears to CTD when loading the save with the MCM enabled when on the Unbound Reborn start where you're looking over Helgen. If I save while in the room after pressing enter it's fine even with the MCM enabled, so that's not a huge issue I can just load the saved profile after getting out of the start screen. But yeah it's still having trouble registering the MCM sometimes, what are the requirements for v4, just Papyrus Extender? Papyrus.0.log Edited June 26, 2021 by Illana
Scrab Posted June 26, 2021 Author Posted June 26, 2021 (edited) 27 minutes ago, Illana said: Nope, still hit and miss for me What happens if you use a different alternate start mod (Live Another Live; Alternate Perspective)? What happens if you install Yamete AFTER you already created a new game? 27 minutes ago, Illana said: just Papyrus Extender? poweroftrhees Papyrus Extender and PapyrusUtil, thats all ye YamMCM.pex Trial n Error my way through the code. Yay! Edited June 26, 2021 by Scrab
4nk8r Posted June 26, 2021 Posted June 26, 2021 36 minutes ago, Illana said: Nope, still hit and miss for me. I had one new game where it did appear but then I enabled the MCM and saved. It appears to CTD when loading the save with the MCM enabled when on the Unbound Reborn start where you're looking over Helgen. If I save while in the room after pressing enter it's fine even with the MCM enabled, so that's not a huge issue I can just load the saved profile after getting out of the start screen. But yeah it's still having trouble registering the MCM sometimes, what are the requirements for v4, just Papyrus Extender? Papyrus.0.log 295.4 kB · 1 download I was randomly reading threads and wanted to say that I experience this same crash at the start of a new game using Unbound. If I uninstall ConsoleUtilsSSE, the crash goes away (found the CTD associated with that mod's DLL via NetScriptFramework logging). Once thru the game and mod initialization of everything and start playing, I can reinstall ConsoleUtilSSE and the game appears stable from then on.
Illana Posted June 26, 2021 Posted June 26, 2021 18 minutes ago, 4nk8r said: I was randomly reading threads and wanted to say that I experience this same crash at the start of a new game using Unbound. If I uninstall ConsoleUtilsSSE, the crash goes away (found the CTD associated with that mod's DLL via NetScriptFramework logging). Once thru the game and mod initialization of everything and start playing, I can reinstall ConsoleUtilSSE and the game appears stable from then on. is that with Yamete or just in general?
Illana Posted June 26, 2021 Posted June 26, 2021 41 minutes ago, Scrab said: What happens if you use a different alternate start mod (Live Another Live; Alternate Perspective)? What happens if you install Yamete AFTER you already created a new game? poweroftrhees Papyrus Extender and PapyrusUtil, thats all ye YamMCM.pex 58.04 kB · 0 downloads Trial n Error my way through the code. Yay! Used Alternate Perspective and the new script but still hit and miss. Papyrus.0.log
4nk8r Posted June 26, 2021 Posted June 26, 2021 (edited) 47 minutes ago, Illana said: is that with Yamete or just in general? In general. I am not using Yamete, but I am using Unbound Reborn. Install NetScriptFramework and look at the crash logs it creates on your next CTD. Papyrus logs aren't useful for debugging crashes. They are really to help mod developers in script debugging. When you CTD, the crash happens before the game can trap and write the event to the papyrus log. Edited June 26, 2021 by 4nk8r
Treble123 Posted June 26, 2021 Posted June 26, 2021 4 hours ago, Scrab said: What you mean? I had no issues with player knockdown (seems to be a running theme here currently) Player knockdown works fine. I have the knockdown percentage chance set to 100% so pretty much any hit would knock me down while I test out v4. I do get knocked to the ground, However that seems to be the end of the interaction stack. However understanding that Consequences is still WIP for the player that makes sense. Currently the stack as I understand it from the Readme in the MCM is Knockdown > (Possible Adult Scene) > Consequences. Knockdown does occur, and as you had mentioned since I still have control so the knockdown step can be escaped, but since that is working as intended then I understand that. However I do not seem to be able to trigger an adult scene after being knocked down. 4 hours ago, Scrab said: You got SL enabled? or whatever Frame youre using. That can happen if the Animation Frame cant start a Scene, so it just returns false after originally validating to true in which case Yamete will kill off its own stuff too I seem to be having an issue moving from the knockdown state to the adult scene. I do have all 3 frameworks installed, and I could try to fully uninstall or disable some of them to test, however in the MCM I did disable the OStim thread, as well as set the SexLab weight to 100, but still did not seem to be able to trigger any scenes for the player after being knocked down, though followers do get scenes triggered for them. So currently all I am seeing is the first step in the stack, where the player gets knocked down. Then I see what appears to be one of the frameworks to try to start but gets to the fail condition, so no scenes start then combat resumes and repeats.
Olivia Maregard Posted June 28, 2021 Posted June 28, 2021 This mod is the cleanest defeat/SD alternative I've used. It's simple it's functional and "just works". Haven't had any issues with it. Kind of wish there was an option for NPCs to auto-redress after combat ends, but I'd understand how that could be difficult due to NPCs being pacified during scenes.
Scrab Posted June 28, 2021 Author Posted June 28, 2021 On 6/26/2021 at 11:27 PM, Illana said: Used Alternate Perspective and the new script but still hit and miss. Lets see if its the Frameworks that I check on startup that are causing the issue.. zz Based on your log youre only using SL, right? This is a fairly radical change as it essentially kills the entire Framework Integration but if it works I at least have something to go by YamMCM.pexYamMain.pexYamAnimationFrame.pex 1
Scrab Posted June 28, 2021 Author Posted June 28, 2021 (edited) 3 hours ago, Olivia Maregard said: Kind of wish there was an option for NPCs to auto-redress after combat ends, but I'd understand how that could be difficult due to NPCs being pacified during scenes. That was already suggested once, V4 would technically allow me to introduce it too now that I properly defined a knockdown, huh.. (but as you can see, V4 has some other problems to take care of first :< ) Edited June 28, 2021 by Scrab 1
Connovar Posted June 28, 2021 Posted June 28, 2021 HIi..!! Sorry my english... First thank you for the good job... Second....I used yamete 3 for a while everything worked very well but for the player I died everytime no matter what I tried..so for the player I use Naked defeat and togethe worked very good... Now i swiched to yamete 4 I have got the mcm all page everything.....but nothing happen ...everybody die...i tried to change something...but nada...not from npc-npc not fro Reapers Mercy....just for let you know...
Illana Posted June 28, 2021 Posted June 28, 2021 50 minutes ago, Scrab said: Lets see if its the Frameworks that I check on startup that are causing the issue.. zz Based on your log youre only using SL, right? This is a fairly radical change as it essentially kills the entire Framework Integration but if it works I at least have something to go by YamMCM.pex 57.6 kB · 1 download YamMain.pex 19.53 kB · 1 download YamAnimationFrame.pex 1.7 kB · 1 download Whatever you did, it worked. 5/5 new game launches, MCM appeared every time. Also stopped crashing after loading a save with it enabled on the Unbound start screen And yes this is a sexlab setup 2
Scrab Posted June 28, 2021 Author Posted June 28, 2021 (edited) 41 minutes ago, Illana said: Whatever you did, it worked. purrrfect What I did there is basically just deleting all 3 Animation Frames from the mod, a suboptimal approach to say the least. If you dont, I would give you a larger set of scripts to test to see where exactly the issue is. Im kind of expecting FG to be the issue here as the guys working on OStim seem toknow what theyre doing and complains like that wouldve been there in V3 already if its SL but meh.. and thanks for your patience here Im going to start by giving you a script that only checks if the Frames are there in first place, the mod cant interact with them Then Ill give you a script that can utilize only SL, then SL and OStim, then all 3 again (in theory, if you get past the 1st 3 tests, the latest shouldnt work and cause issues again, in which case I know exactly whats the issue.. I think) First, this here just checks if the Frames are there in first place, the following scripts will be based on those YamAnimationFrame.pexYamMCM.pexYamMain.pex This here only contains SL Logic YamAnimationFrame.pex SL + OStim Logic YamAnimationFrame.pex and this is everything: YamAnimationFrame.pex Edited June 28, 2021 by Scrab
Scrab Posted June 28, 2021 Author Posted June 28, 2021 (edited) 52 minutes ago, Connovar said: Now i swiched to yamete 4 I have got the mcm all page everything.....but nothing happen ...everybody die...i tried to change something...but nada...not from npc-npc not fro Reapers Mercy....just for let you know... Make sure the Filter is set up correctly and the Chance Setting in the Actor Tab too. You cant use your .json from V3 in V4 and that the Combat Scan is running for NPC, that can take a short while Reapers Mercy is currently disabled in V4, that one will get a few improvements with V4 too Edited June 28, 2021 by Scrab
Connovar Posted June 28, 2021 Posted June 28, 2021 1 hour ago, Scrab said: Make sure the Filter is set up correctly and the Chance Setting in the Actor Tab too. You cant use your .json from V3 in V4 and that the Combat Scan is running for NPC, that can take a short while No it is a new start..!!! 1 hour ago, Scrab said: Reapers Mercy is currently disabled in V4, that one will get a few improvements with V4 too Edited 17 minutes ago by Scrab Ahahaaa... I didn't know...? ok
Illana Posted June 28, 2021 Posted June 28, 2021 1 hour ago, Scrab said: purrrfect What I did there is basically just deleting all 3 Animation Frames from the mod, a suboptimal approach to say the least. If you dont, I would give you a larger set of scripts to test to see where exactly the issue is. Im kind of expecting FG to be the issue here as the guys working on OStim seem toknow what theyre doing and complains like that wouldve been there in V3 already if its SL but meh.. and thanks for your patience here Im going to start by giving you a script that only checks if the Frames are there in first place, the mod cant interact with them Then Ill give you a script that can utilize only SL, then SL and OStim, then all 3 again (in theory, if you get past the 1st 3 tests, the latest shouldnt work and cause issues again, in which case I know exactly whats the issue.. I think) First, this here just checks if the Frames are there in first place, the following scripts will be based on those YamAnimationFrame.pex 2.25 kB · 0 downloads YamMCM.pex 57.66 kB · 0 downloads YamMain.pex 19.55 kB · 0 downloads This here only contains SL Logic YamAnimationFrame.pex 5.66 kB · 0 downloads SL + OStim Logic YamAnimationFrame.pex 7.14 kB · 0 downloads and this is everything: YamAnimationFrame.pex 12.07 kB · 1 download Actually appears to be the SL logic thats breaking it. At least i got a failed registration as soon as I installed it
Connovar Posted June 28, 2021 Posted June 28, 2021 4 hours ago, Scrab said: YamAnimationFrame.pex 12.07 kB · 1 download Good I put this and npc-npc is working,,,,?
Scrab Posted June 28, 2021 Author Posted June 28, 2021 8 hours ago, Illana said: Actually appears to be the SL logic thats breaking it. At least i got a failed registration as soon as I installed it Thats.. unexpected. Just to be sure its actually SL though: YamAnimationFrame.pex Everything enabled except SL
Illana Posted June 29, 2021 Posted June 29, 2021 (edited) 3 hours ago, Scrab said: Thats.. unexpected. Just to be sure its actually SL though: YamAnimationFrame.pex 9.05 kB · 0 downloads Everything enabled except SL Got a fail on the third new game I tried. Going to retry the ones with all the frames disabled and see if i just got lucky or something Papyrus.0.log Edit: Yup on 7th new game launch I got a failed registration with the no frame version. So it seems it just reduces the likelihood? Papyrus.0.log Edited June 29, 2021 by Illana
Scrab Posted June 29, 2021 Author Posted June 29, 2021 (edited) 8 hours ago, Illana said: So it seems it just reduces the likelihood? YamMCM.pexYamMain.pexYamAnimationFrame.pex Maybe its just the referencing Adult Frames outside of the Animation Frame thats causing issues? Edited June 29, 2021 by Scrab
Ed86 Posted June 29, 2021 Posted June 29, 2021 idk if it was reported but YamFollower.HealActor() is bugged, it uses MCM.iHealNPC instead of MCM.iHealFollower
Illana Posted June 29, 2021 Posted June 29, 2021 9 hours ago, Scrab said: YamMCM.pex 57.5 kB · 1 download YamMain.pex 19.48 kB · 1 download YamAnimationFrame.pex 12.32 kB · 1 download Maybe its just the referencing Adult Frames outside of the Animation Frame thats causing issues? Ok so 10/10 loaded so I hope I didn't just get exceptionally lucky this time lol
Scrab Posted June 29, 2021 Author Posted June 29, 2021 (edited) 9 hours ago, Ed86 said: idk if it was reported but YamFollower.HealActor() is bugged, it uses no wasnt reported but those options arent used anymore with V4+ thanks anyway 48 minutes ago, Illana said: Ok so 10/10 loaded so I hope I didn't just get exceptionally lucky this time lol Would be cool if thats really it huh? Getting back to updating V4 instead of hunting weird bugs would certainly be more interesting :< Edited June 29, 2021 by Scrab
Ed86 Posted July 1, 2021 Posted July 1, 2021 (edited) if any one cares, slightly modified scripts, you can probably copy scripts folder to SE and it might run: -fixed healing for followers added mcm options for: -ntr, player will not be raped, but still will be downed and can enjoy sight of your followers/waifus being raped -negative healing, YOU DIED! -permanent bleedout, reload your last save Yamate! V3.2 LE NTR.7z Edited July 1, 2021 by Ed86 spank me dommy mommy! 2
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