Jump to content

Recommended Posts

Posted
6 hours ago, Treble123 said:

Funnily enough jumping does seem to break out of the knockdown state.

Yep, because I dont disable your controls :)

 

 

6 hours ago, Treble123 said:

I did have knockdown to 100% chance and it did not seem to want to return me so maybe something to note for future updates.

What you mean? I had no issues with player knockdown (seems to be a running theme here currently)

 

7 hours ago, Treble123 said:

They somewhat get locked into place and cannot move but then de-calm themselves and attack again

You got SL enabled? or whatever Frame youre using. That can happen if the Animation Frame cant start a Scene, so it just returns false after originally validating to true in which case Yamete will kill off its own stuff too

Posted (edited)
1 hour ago, Scrab said:

 

Try this

 

YamMCM.pex 58 kB · 0 downloads

 

Together with the Main script I posted above. Going by the assumption now that my MCM works correctly but has a too heavy a startup, so I delayed the Startup to until you enable it the first time

Considering Treble above apparently doesnt have this issue and neither do I, it might be just that. Cant know for sure though until someone that has issues tries ? 

 

Nope, still hit and miss for me. I had one new game where it did appear but then I enabled the MCM and saved.

 

It appears to CTD when loading the save with the MCM enabled when on the Unbound Reborn start where you're looking over Helgen. If I save while in the room after pressing enter it's fine even with the MCM enabled, so that's not a huge issue I can just load the saved profile after getting out of the start screen.

 

But yeah it's still having trouble registering the MCM sometimes, what are the requirements for v4, just Papyrus Extender?

Papyrus.0.log

Edited by Illana
Posted (edited)
27 minutes ago, Illana said:

Nope, still hit and miss for me

 

What happens if you use a different alternate start mod (Live Another Live; Alternate Perspective)? 

 

What happens if you install Yamete AFTER you already created a new game?

 

27 minutes ago, Illana said:

just Papyrus Extender?

poweroftrhees Papyrus Extender and PapyrusUtil, thats all ye

 

 

YamMCM.pex

Trial n Error my way through the code. Yay!

Edited by Scrab
Posted
36 minutes ago, Illana said:

 

Nope, still hit and miss for me. I had one new game where it did appear but then I enabled the MCM and saved.

 

It appears to CTD when loading the save with the MCM enabled when on the Unbound Reborn start where you're looking over Helgen. If I save while in the room after pressing enter it's fine even with the MCM enabled, so that's not a huge issue I can just load the saved profile after getting out of the start screen.

 

But yeah it's still having trouble registering the MCM sometimes, what are the requirements for v4, just Papyrus Extender?

Papyrus.0.log 295.4 kB · 1 download

 

I was randomly reading threads and wanted to say that I experience this same crash at the start of a new game using Unbound.  If I uninstall ConsoleUtilsSSE, the crash goes away (found the CTD associated with that mod's DLL via NetScriptFramework logging).  Once thru the game and mod initialization of everything and start playing, I can reinstall ConsoleUtilSSE and the game appears stable from then on.

Posted
18 minutes ago, 4nk8r said:

 

I was randomly reading threads and wanted to say that I experience this same crash at the start of a new game using Unbound.  If I uninstall ConsoleUtilsSSE, the crash goes away (found the CTD associated with that mod's DLL via NetScriptFramework logging).  Once thru the game and mod initialization of everything and start playing, I can reinstall ConsoleUtilSSE and the game appears stable from then on.

is that with Yamete or just in general?

Posted
41 minutes ago, Scrab said:

 

What happens if you use a different alternate start mod (Live Another Live; Alternate Perspective)? 

 

What happens if you install Yamete AFTER you already created a new game?

 

poweroftrhees Papyrus Extender and PapyrusUtil, thats all ye

 

 

YamMCM.pex 58.04 kB · 0 downloads

Trial n Error my way through the code. Yay!

Used Alternate Perspective and the new script but still hit and miss.

Papyrus.0.log

Posted (edited)
47 minutes ago, Illana said:

is that with Yamete or just in general?

In general.  I am not using Yamete, but I am using Unbound Reborn.  Install NetScriptFramework and look at the crash logs it creates on your next CTD.  Papyrus logs aren't useful for debugging crashes.  They are really to help mod developers in script debugging.  When you CTD, the crash happens before the game can trap and write the event to the papyrus log.

Edited by 4nk8r
Posted
4 hours ago, Scrab said:

What you mean? I had no issues with player knockdown (seems to be a running theme here currently)

Player knockdown works fine. I have the knockdown percentage chance set to 100% so pretty much any hit would knock me down while I test out v4. I do get knocked to the ground, However that seems to be the end of the interaction stack. However understanding that Consequences is still WIP for the player that makes sense. Currently the stack as I understand it from the Readme in the MCM is Knockdown > (Possible Adult Scene) > Consequences. Knockdown does occur, and as you had mentioned since I still have control so the knockdown step can be escaped, but since that is working as intended then I understand that. However I do not seem to be able to trigger an adult scene after being knocked down.

 

 

4 hours ago, Scrab said:

You got SL enabled? or whatever Frame youre using. That can happen if the Animation Frame cant start a Scene, so it just returns false after originally validating to true in which case Yamete will kill off its own stuff too

I seem to be having an issue moving from the knockdown state to the adult scene. I do have all 3 frameworks installed, and I could try to fully uninstall or disable some of them to test, however in the MCM I did disable the OStim thread, as well as set the SexLab weight to 100, but still did not seem to be able to trigger any scenes for the player after being knocked down, though followers do get scenes triggered for them. So currently all I am seeing is the first step in the stack, where the player gets knocked down. Then I see what appears to be one of the frameworks to try to start but gets to the fail condition, so no scenes start then combat resumes and repeats.

Posted

This mod is the cleanest defeat/SD alternative I've used. It's simple it's functional and "just works". Haven't had any issues with it.

 

Kind of wish there was an option for NPCs to auto-redress after combat ends, but I'd understand how that could be difficult due to NPCs being pacified during scenes.

Posted
On 6/26/2021 at 11:27 PM, Illana said:

Used Alternate Perspective and the new script but still hit and miss.

Lets see if its the Frameworks that I check on startup that are causing the issue.. zz

 

Based on your log youre only using SL, right? This is a fairly radical change as it essentially kills the entire Framework Integration but if it works I at least have something to go by

 

YamMCM.pexYamMain.pexYamAnimationFrame.pex

Posted (edited)
3 hours ago, Olivia Maregard said:

Kind of wish there was an option for NPCs to auto-redress after combat ends, but I'd understand how that could be difficult due to NPCs being pacified during scenes.

That was already suggested once, V4 would technically allow me to introduce it too now that I properly defined a knockdown, huh..

(but as you can see, V4 has some other problems to take care of first :< )

Edited by Scrab
Posted

HIi..!! Sorry my english... First thank you for the good job... Second....I used yamete 3 for a while everything worked very well but for the player I died everytime no matter what I tried..so for the player I use Naked defeat and togethe worked very good...

Now i swiched to yamete 4 I have got the mcm all page everything.....but nothing happen ...everybody die...i tried to change something...but nada...not from npc-npc not fro Reapers Mercy....just for let you know...

Posted
50 minutes ago, Scrab said:

Lets see if its the Frameworks that I check on startup that are causing the issue.. zz

 

Based on your log youre only using SL, right? This is a fairly radical change as it essentially kills the entire Framework Integration but if it works I at least have something to go by

 

YamMCM.pex 57.6 kB · 1 download YamMain.pex 19.53 kB · 1 download YamAnimationFrame.pex 1.7 kB · 1 download

Whatever you did, it worked. 5/5 new game launches, MCM appeared every time. Also stopped crashing after loading a save with it enabled on the Unbound start screen

 

And yes this is a sexlab setup

Posted (edited)
41 minutes ago, Illana said:

Whatever you did, it worked.

purrrfect 

 

What I did there is basically just deleting all 3 Animation Frames from the mod, a suboptimal approach to say the least. If you dont, I would give you a larger set of scripts to test to see where exactly the issue is. Im kind of expecting FG to be the issue here as the guys working on OStim seem toknow what theyre doing and complains like that wouldve been there in V3 already if its SL but meh..

and thanks for your patience here :)

 

Im going to start by giving you a script that only checks if the Frames are there in first place, the mod cant interact with them

Then Ill give you a script that can utilize only SL, then SL and OStim, then all 3 again (in theory, if you get past the 1st 3 tests, the latest shouldnt work and cause issues again, in which case I know exactly whats the issue..  I think)

 

First, this here just checks if the Frames are there in first place, the following scripts will be based on those

YamAnimationFrame.pexYamMCM.pexYamMain.pex

 

This here only contains SL Logic

YamAnimationFrame.pex

 

SL + OStim Logic

YamAnimationFrame.pex

 

and this is everything:

YamAnimationFrame.pex

 

 

Edited by Scrab
Posted (edited)
52 minutes ago, Connovar said:

Now i swiched to yamete 4 I have got the mcm all page everything.....but nothing happen ...everybody die...i tried to change something...but nada...not from npc-npc not fro Reapers Mercy....just for let you know...

Make sure the Filter is set up correctly and the Chance Setting in the Actor Tab too. You cant use your .json from V3 in V4 and that the Combat Scan is running for NPC, that can take a short while

 

Reapers Mercy is currently disabled in V4, that one will get a few improvements with V4 too :) 

Edited by Scrab
Posted
1 hour ago, Scrab said:

Make sure the Filter is set up correctly and the Chance Setting in the Actor Tab too. You cant use your .json from V3 in V4 and that the Combat Scan is running for NPC, that can take a short while

No it is a new start..!!!

 

1 hour ago, Scrab said:

Reapers Mercy is currently disabled in V4, that one will get a few improvements with V4 too :) 

Edited 17 minutes ago by Scrab

Ahahaaa... I didn't know...? ok

Posted
1 hour ago, Scrab said:

purrrfect 

 

What I did there is basically just deleting all 3 Animation Frames from the mod, a suboptimal approach to say the least. If you dont, I would give you a larger set of scripts to test to see where exactly the issue is. Im kind of expecting FG to be the issue here as the guys working on OStim seem toknow what theyre doing and complains like that wouldve been there in V3 already if its SL but meh..

and thanks for your patience here :)

 

Im going to start by giving you a script that only checks if the Frames are there in first place, the mod cant interact with them

Then Ill give you a script that can utilize only SL, then SL and OStim, then all 3 again (in theory, if you get past the 1st 3 tests, the latest shouldnt work and cause issues again, in which case I know exactly whats the issue..  I think)

 

First, this here just checks if the Frames are there in first place, the following scripts will be based on those

YamAnimationFrame.pex 2.25 kB · 0 downloads YamMCM.pex 57.66 kB · 0 downloads YamMain.pex 19.55 kB · 0 downloads

 

This here only contains SL Logic

YamAnimationFrame.pex 5.66 kB · 0 downloads

 

SL + OStim Logic

YamAnimationFrame.pex 7.14 kB · 0 downloads

 

and this is everything:

YamAnimationFrame.pex 12.07 kB · 1 download

 

 

Actually appears to be the SL logic thats breaking it. At least i got a failed registration as soon as I installed it

Posted
8 hours ago, Illana said:

Actually appears to be the SL logic thats breaking it. At least i got a failed registration as soon as I installed it

Thats.. unexpected. Just to be sure its actually SL though:

 

YamAnimationFrame.pex

 

Everything enabled except SL

Posted (edited)
3 hours ago, Scrab said:

Thats.. unexpected. Just to be sure its actually SL though:

 

YamAnimationFrame.pex 9.05 kB · 0 downloads

 

Everything enabled except SL

Got a fail on the third new game I tried. Going to retry the ones with all the frames disabled and see if i just got lucky or something

Papyrus.0.log

 

 

Edit: Yup on 7th new game launch I got a failed registration with the no frame version. So it seems it just reduces the likelihood?

Papyrus.0.log

Edited by Illana
Posted

idk if it was reported but YamFollower.HealActor() is bugged, it uses 

MCM.iHealNPC

instead of 

MCM.iHealFollower

Posted (edited)
9 hours ago, Ed86 said:

idk if it was reported but YamFollower.HealActor() is bugged, it uses 

no wasnt reported but those options arent used anymore with V4+ thanks anyway :)

 

48 minutes ago, Illana said:

Ok so 10/10 loaded so I hope I didn't just get exceptionally lucky this time lol

Would be cool if thats really it huh? Getting back to updating V4 instead of hunting weird bugs would certainly be more interesting :< 

Edited by Scrab
Posted (edited)

if any one cares, slightly modified scripts, you can probably copy scripts folder to SE and it might run:

-fixed healing for followers

 

added mcm options for:

-ntr, player will not be raped, but still will be downed and can enjoy sight of your followers/waifus being raped

-negative healing, YOU DIED!

-permanent bleedout, reload your last save

Yamate! V3.2 LE NTR.7z

Edited by Ed86
spank me dommy mommy!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...