Illana Posted April 17, 2021 Posted April 17, 2021 On 4/13/2021 at 11:36 PM, Scrab said: If someone would be kind enough to make a List with every single creature type in the entirety of Skyrim it would be a very easy thing to implement.. I think Try this: YamCore.pex 16.17 kB · 4 downloads Yup that's fixed it. Bleedout after every assault 1
Scrab Posted April 17, 2021 Author Posted April 17, 2021 (edited) Yamete V3.2 *This is a Patch, override 3.1 with this Fixed an issue with Bleedout not working correctly Hotkey for Reapers Mercy can be disabled & is disabled on default Hotkey to Pause/Unpause the Mod can be disabled & is disabled on default Edited October 27, 2021 by Scrab V3.2 is no longer a Patch post V4 release 6
Brotherwhyarthou Posted April 18, 2021 Posted April 18, 2021 Hey, for some reason Yamete doesnt even show up in MCM...What's up with that?
spoonsinger Posted April 18, 2021 Posted April 18, 2021 2 hours ago, Revanjones said: Hey, for some reason Yamete doesnt even show up in MCM...What's up with that? Hey, did you install 3.1 and 3.2 in your mod organizer installation in that order?
Guest Posted April 18, 2021 Posted April 18, 2021 On 4/13/2021 at 11:36 PM, Scrab said: If someone would be kind enough to make a List with every single creature type in the entirety of Skyrim it would be a very easy thing to implement.. I think Try this: YamCore.pex 16.17 kB · 11 downloads Thank you! Here's a list I found. Spoiler Wolves Trolls Seekers SabreCats IceWraiths Falmers Draugrs DragonPriests Dogs ChaurusHunters Chaurus Canines BoarsMounted BoarsAny Boars Bears Werewolves FrostAtronach Wisps VampireLords Giants Spiders StormAtronach Rieklings LargeSpiders Lurkers Netches Skeevers GiantSpiders ChaurusReapers Gargoyles Ashhoppers Slaughterfishes Rabbits Mudcrabs Mammoths DwarvenSpheres DwarvenCenturions Dragons Chickens WispMothers Hagravens Foxes Horkers Spriggans Goats Horses Deers DwarvenSpiders DwarvenBallistas Cows
notfriendsftw Posted April 19, 2021 Posted April 19, 2021 21 hours ago, spoonsinger said: Hey, did you install 3.1 and 3.2 in your mod organizer installation in that order? im having the same problem and im not using MO
Scrab Posted April 19, 2021 Author Posted April 19, 2021 You need to install V3.1 and then merge it with V3.2 To allow LE users to use it directly without waiting for a LE upload/moving files around themselves V3.2 only contains the scripts 1
Seeker999 Posted April 20, 2021 Posted April 20, 2021 Quick question: I use AS-LAL. I know you say don't enable Yamete! until the Helgen intro is complete. When would you say it's safe for me (or anybody using an alternate start mod) to enable this mod in-game? Perhaps when the quest "Before the Storm" (warning Riverwood) is initiated? AS-LAL or vanilla intro, eventually you're going to get to this point. BTW, if I haven't enabled Yamete! in the MCM yet, shouldn't the Reaper's Mercy toggle also be disabled? It should definitely be disabled when I'm in the console typing commands, renaming an enchanted item, or performing a search in the inventory menu.
Scrab Posted April 20, 2021 Author Posted April 20, 2021 1 hour ago, Seeker999 said: BTW, if I haven't enabled Yamete! in the MCM yet, shouldn't the Reaper's Mercy toggle also be disabled? It should definitely be disabled when I'm in the console typing commands, renaming an enchanted item, or performing a search in the inventory menu. Ye it shouldnt. Didnt I disable the toggle on a new game? I thought I did. I will also add a check to the Toggle that you can only enable/disable it while not in a menu with the next version and remove the spell on Default The disclaimer is for people playing the Vanilla Intro. Yamete bugs out the execution scene quite dramatically apparently. If youre using LAL (and dont start with the default intro) you could just enable it whenever I guess 1
MonVert Posted April 20, 2021 Posted April 20, 2021 7 hours ago, Seeker999 said: I use AS-LAL. I know you say don't enable Yamete! until the Helgen intro is complete. When would you say it's safe for me (or anybody using an alternate start mod) to enable this mod in-game? Perhaps when the quest "Before the Storm" (warning Riverwood) is initiated? AS-LAL or vanilla intro, eventually you're going to get to this point. After you get out the cell, or after the Helgen intro, whichever happens last.
Ferrumus Posted April 22, 2021 Posted April 22, 2021 Will you ever consider implementing a surrender feature or is it not your vision for this mod? Surrendering 'works' in other mods similiar to this but it was always a bit boring, I would like to know your opinion on it Scrab (And anyone else who wants to share their own thoughts).
Scrab Posted April 23, 2021 Author Posted April 23, 2021 9 hours ago, Ferrumus said: I would like to know your opinion on it Scrab I dont have issues with that but right now, I focus more on new Scenarios and a proper Aftermath Frame After that, I could technically introduce it quite easily though I am not entirely sure how to make it "less boring" compared to other mods 1
Guest Posted April 25, 2021 Posted April 25, 2021 Billyy: For custom Bleedout Animations and i cant find it . Skyrim: Special Edition
tuxagent7 Posted April 25, 2021 Posted April 25, 2021 1 hour ago, RG80100 said: Billyy: For custom Bleedout Animations and i cant find it . Skyrim: Special Edition They are already included in the mod. you have to activate it in the mcm
Guest Posted April 25, 2021 Posted April 25, 2021 1 hour ago, tuxagent7 said: They are already included in the mod. you have to activate it in the mcm ok
Yegleftuk Posted April 25, 2021 Posted April 25, 2021 Found a bug in the last version : After a scenario, the aggressor should continue combat, but they keep equip and unequip weapon indefinitely, to try to fight me.
Scrab Posted April 26, 2021 Author Posted April 26, 2021 12 hours ago, Yegleftuk said: Found a bug in the last version : After a scenario, the aggressor should continue combat, but they keep equip and unequip weapon indefinitely, to try to fight me. What aggressor, what Victim, what Scenario, when and can you reproduce it with 100% certainty and if so, how. I cant fix what I cant reproduce
Scrab Posted April 26, 2021 Author Posted April 26, 2021 49 minutes ago, Skyrim4DERS said: Would you mind explaining how the "follower can knockdown player" works? I set it to 100% and tried multiple methods of my follower trying to knock me down to no avail (follower is meeko) From a Code perspective? Like NPC against Player. When the Game registers a hit on the Player it will go down the same path and split very far down the code into Follower or NPC. Something to considser for Followers though is that as long as they are Player Teammates (which they are as long as they are considered Followers) they arent hostile towards the Player, so if you uh.. if a Follower hits the Player but you dont allow Hostiles to engage you, that will never work. Also the Filter needs to be setup correctly.. its kind of weird and the setup required to make it happen is so specific that it prolly wont ever happen in your game. Writing that all down, Im not sure why those Settings are even there to begin with I was actually thinking about removing the Chance Settings and move them into the Thresshold Condition. As you can probably tell if you understood the above: Those Options are overlapping each other a whole lot 49 minutes ago, Skyrim4DERS said: Be able to disable certain races/creatures from being able to knockdown (even better would be a percentage changer, like if I want a khajiit to have a higher chance at knocking down vs other races) Thats something I was planing to do with the next version. Kira already posted a List of Creatures that can be found in Skyrim for that purpose Next Update will take a while though, S.L.U.T.S. HQ is a pretty ambitious project kek 49 minutes ago, Skyrim4DERS said: Like you said though, your mod, your rules. Idm suggestions or cirtisism (I actually like seeing people posting stuff in my threads, they always feel so ded). Just got slightly annoyed by all the people comming in here complaining about this mod being terrible because it lacks [insert random SLDefeat Feature here]
knots1353 Posted April 26, 2021 Posted April 26, 2021 On 4/17/2021 at 4:12 PM, Scrab said: Yamete V3.2 *This is a Patch, override 3.1 with this Fixed an issue with Bleedout not working correctly Hotkey for Reapers Mercy can be disabled & is disabled on default Hotkey to Pause/Unpause the Mod can be disabled & is disabled on default You might want to stick a note in the install instructions on the main page to the effect that you need both the 3.1 and 3.2 downloads for new people so we don't get all confused as to why it isn't working. Or title the 3.2 download something like "Yamate 3.2 Patch to 3.1". New people to the mod (like me) will be frustrated and confused why it's not loading the MCM...
normal24yearoldstudent Posted April 26, 2021 Posted April 26, 2021 ive always heard how Defeat is unstable, outdated and buggy, but since ive never tried any alternative yet, i dont quite know what could be improved on. from what i can tell, Defeat could be slow to start in a heavily modded setup, not starting the bleedout before the player gets killed, and sometimes fails to temporarily remove the aggresion from the enemies after sex, or having enemies keep attacking and killing those who are in a SL scene, or not having a post-assult senario at all..... I just dont know if it is my pc at fault for being slow, or is it Defeat's problem, or even the game's own limitation. those were my main issue with Defeat and why am i considering changing it to something else. i plan on trying this mod out in my next playthrough, and by the looks of it, this seems very promising
Scrab Posted April 27, 2021 Author Posted April 27, 2021 Nothing new, just a Disclaimer that V3.2 requires V3.1, my pardon 9 hours ago, Skyrim4DERS said: Is there a setting or planned feature for disengaging follower combat while being assaulted? This should already be the case. Does this always happen? Meeko is the dog in the Vanilla game, right?
decaluka Posted April 27, 2021 Posted April 27, 2021 Thanks for the LE version, I really like the idea of the stripping mechanics. I'll be giving this mod a try!
Yurinator26 Posted April 27, 2021 Posted April 27, 2021 I have a suggestion. After assault there can be captivity scenario similar to the one give by Dragonborn in Distress for the player. 1
vannister Posted April 27, 2021 Posted April 27, 2021 so, if i followed the instruction text correctly, i dl 3.1, load that in to the game, then drag drop 3.2 files on to the 3.1 folder. start game, go to helgen, see dragon fly and good to go? or have to clear entire tutorial (get out of cell / finish live another life and second chance quest for alternate) if enemy is bleeding out and when i interact, i get 3 options (assault, kill, free) then its working right? wondering if sex not occuring isnt the mod's issue. so far no followers or enemies attempt, and only feature working is strip I think. (which ill take the mod just for strip feature.) because abduction mod's sex options aren't working either and i was under impression that the mods came with the feature. (did get flower girls for abduction mod, and it unlocked sex for a different wench mod I think.)
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