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Posted (edited)

Yamete V3.2

*This is a Patch, override 3.1 with this

  • Fixed an issue with Bleedout not working correctly
  • Hotkey for Reapers Mercy can be disabled & is disabled on default
  • Hotkey to Pause/Unpause the Mod can be disabled & is disabled on default

 

Edited by Scrab
V3.2 is no longer a Patch post V4 release
Posted
2 hours ago, Revanjones said:

Hey, for some reason Yamete doesnt even show up in MCM...What's up with that?

 

 

Hey, did you install 3.1 and 3.2 in your mod organizer installation in that order?

Posted
On 4/13/2021 at 11:36 PM, Scrab said:

If someone would be kind enough to make a List with every single creature type in the entirety of Skyrim it would be a very easy thing to implement.. I think

 

Try this:

YamCore.pex 16.17 kB · 11 downloads

 

Thank you! Here's a list I found.

 

Spoiler

Wolves

Trolls

Seekers

SabreCats

IceWraiths

Falmers

Draugrs

DragonPriests

Dogs

ChaurusHunters

Chaurus

Canines

BoarsMounted

BoarsAny

Boars

Bears

Werewolves

FrostAtronach

Wisps

VampireLords

Giants

Spiders

StormAtronach

Rieklings

LargeSpiders

Lurkers

Netches

Skeevers

GiantSpiders

ChaurusReapers

Gargoyles

Ashhoppers

Slaughterfishes

Rabbits

Mudcrabs

Mammoths

DwarvenSpheres

DwarvenCenturions

Dragons

Chickens

WispMothers

Hagravens

Foxes

Horkers

Spriggans

Goats

Horses

Deers

DwarvenSpiders

DwarvenBallistas

Cows

 

 

Posted

You need to install V3.1 and then merge it with V3.2

 

To allow LE users to use it directly without waiting for a LE upload/moving files around themselves V3.2 only contains the scripts

Posted

Quick question:

I use AS-LAL. I know you say don't enable Yamete! until the Helgen intro is complete. When would you say it's safe for me (or anybody using an alternate start mod) to enable this mod in-game? Perhaps when the quest "Before the Storm" (warning Riverwood) is initiated? AS-LAL or vanilla intro, eventually you're going to get to this point.

 

BTW, if I haven't enabled Yamete! in the MCM yet, shouldn't the Reaper's Mercy toggle also be disabled? It should definitely be disabled when I'm in the console typing commands, renaming an enchanted item, or performing a search in the inventory menu.

Posted
1 hour ago, Seeker999 said:

BTW, if I haven't enabled Yamete! in the MCM yet, shouldn't the Reaper's Mercy toggle also be disabled? It should definitely be disabled when I'm in the console typing commands, renaming an enchanted item, or performing a search in the inventory menu.

Ye it shouldnt. Didnt I disable the toggle on a new game? I thought I did. I will also add a check to the Toggle that you can only enable/disable it while not in a menu with the next version and remove the spell on Default

 

The disclaimer is for people playing the Vanilla Intro. Yamete bugs out the execution scene quite dramatically apparently. If youre using LAL (and dont start with the default intro) you could just enable it whenever I guess

Posted
7 hours ago, Seeker999 said:

I use AS-LAL. I know you say don't enable Yamete! until the Helgen intro is complete. When would you say it's safe for me (or anybody using an alternate start mod) to enable this mod in-game? Perhaps when the quest "Before the Storm" (warning Riverwood) is initiated? AS-LAL or vanilla intro, eventually you're going to get to this point.

 

After you get out the cell, or after the Helgen intro, whichever happens last.

Posted

Will you ever consider implementing a surrender feature or is it not your vision for this mod? Surrendering 'works' in other mods similiar to this but it was always a bit boring, I would like to know your opinion on it Scrab (And anyone else who wants to share their own thoughts).

Posted
9 hours ago, Ferrumus said:

I would like to know your opinion on it Scrab

I dont have issues with that but right now, I focus more on new Scenarios and a proper Aftermath Frame

After that, I could technically introduce it quite easily though I am not entirely sure how to make it "less boring" compared to other mods

 

 

Posted

Billyy: For custom Bleedout Animations  and i cant find it . Skyrim: Special Edition 

Posted
1 hour ago, RG80100 said:

Billyy: For custom Bleedout Animations  and i cant find it . Skyrim: Special Edition 

 

They are already included in the mod. you have to activate it in the mcm

Posted
1 hour ago, tuxagent7 said:

 

They are already included in the mod. you have to activate it in the mcm

ok

Posted

Found a bug in the last version : After a scenario, the aggressor should continue combat, but they keep equip and unequip weapon indefinitely, to try to fight me.

Posted
12 hours ago, Yegleftuk said:

Found a bug in the last version : After a scenario, the aggressor should continue combat, but they keep equip and unequip weapon indefinitely, to try to fight me.

What aggressor, what Victim, what Scenario, when and can you reproduce it with 100% certainty and if so, how. I cant fix what I cant reproduce

Posted
49 minutes ago, Skyrim4DERS said:

Would you mind explaining how the "follower can knockdown player" works?

I set it to 100% and tried multiple methods of my follower trying to knock me down to no avail (follower is meeko)

From a Code perspective? 

Like NPC against Player. When the Game registers a hit on the Player it will go down the same path and split very far down the code into Follower or NPC. Something to considser for Followers though is that as long as they are Player Teammates (which they are as long as they are considered Followers) they arent hostile towards the Player, so if you uh.. if a Follower hits the Player but you dont allow Hostiles to engage you, that will never work. Also the Filter needs to be setup correctly.. its kind of weird and the setup required to make it happen is so specific that it prolly wont ever happen in your game. Writing that all down, Im not sure why those Settings are even there to begin with

 

I was actually thinking about removing the Chance Settings and move them into the Thresshold Condition. As you can probably tell if you understood the above: Those Options are overlapping each other a whole lot

 

 

49 minutes ago, Skyrim4DERS said:

Be able to disable certain races/creatures from being able to knockdown (even better would be a percentage changer, like if I want a khajiit to have a higher chance at knocking down vs other races)

Thats something I was planing to do with the next version. Kira already posted a List of Creatures that can be found in Skyrim for that purpose :) 

Next Update will take a while though, S.L.U.T.S. HQ is a pretty ambitious project kek

 

 

49 minutes ago, Skyrim4DERS said:

Like you said though, your mod, your rules.

Idm suggestions or cirtisism (I actually like seeing people posting stuff in my threads, they always feel so ded). Just got slightly annoyed by all the people comming in here complaining about this mod being terrible because it lacks [insert random SLDefeat Feature here]

 

 

Posted
On 4/17/2021 at 4:12 PM, Scrab said:

Yamete V3.2

*This is a Patch, override 3.1 with this

  • Fixed an issue with Bleedout not working correctly
  • Hotkey for Reapers Mercy can be disabled & is disabled on default
  • Hotkey to Pause/Unpause the Mod can be disabled & is disabled on default

 

 

You might want to stick a note in the install instructions on the main page to the effect that you need both the 3.1 and 3.2 downloads for new people so we don't get all confused as to why it isn't working.  Or title the 3.2 download something like "Yamate 3.2 Patch to 3.1".   New people to the mod (like me) will be frustrated and confused why it's not loading the MCM...


 

Posted

ive always heard how Defeat is unstable, outdated and buggy, but since ive never tried any alternative yet, i dont quite know what could be improved on.

 

from what i can tell, Defeat could be slow to start in a heavily modded setup, not starting the bleedout before the player gets killed, and sometimes fails to temporarily remove the aggresion from the enemies after sex, or having enemies keep attacking and killing those who are in a SL scene, or not having a post-assult senario at all..... I just dont know if it is my pc at fault for being slow, or is it Defeat's problem, or even the game's own limitation. those were my main issue with Defeat and why am i considering changing it to something else.

 

i plan on trying this mod out in my next playthrough, and by the looks of it, this seems very promising

Posted

Nothing new, just a Disclaimer that V3.2 requires V3.1, my pardon

 

 

9 hours ago, Skyrim4DERS said:

Is there a setting or planned feature for disengaging follower combat while being assaulted?

This should already be the case. Does this always happen?

Meeko is the dog in the Vanilla game, right?

 

 

 

Posted

so, if i followed the instruction text correctly, i dl 3.1, load that in to the game, then drag drop 3.2 files on to the 3.1 folder.

start game, go to helgen, see dragon fly and good to go? or have to clear entire tutorial (get out of cell / finish live another life and second chance quest for alternate) 

if enemy is bleeding out and when i interact, i get 3 options (assault, kill, free) then its working right?

wondering if sex not occuring isnt the mod's issue. so far no followers or enemies attempt, and only feature working is strip I think. (which ill take the mod just for strip feature.) because abduction mod's sex options aren't working either and i was under impression that the mods came with the feature. (did get flower girls for abduction mod, and it unlocked sex for a different wench mod I think.) 

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