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Posted (edited)
6 minutes ago, blahblahblah97 said:

I sometimes get a strange situation when I use illusion spells like fury to cause bandits to attack each other.

Who is hit by Fury? The Victim? The Aggressor? Surrounding NPC? The Floor?

 

What happens when you Fury one of the surrounding NPC?

Edited by Scrab
Posted
1 hour ago, Scrab said:

Who is hit by Fury? The Victim? The Aggressor? Surrounding NPC? The Floor?

 

What happens when you Fury one of the surrounding NPC?

 

 

Start of battle - 2 of 4 had fury on them (I was hidden firing it from a distance, but they were hard to hit).

During scene - I could easily hit all of them as they were stationary (all 4 had fury)

End of scene - the one walking away did not have fury and they reset to the camp after walking away - the other 3 did - and they attacked each other.

 

Not a big deal, I think fury should probably win over Yamete in terms of killing vs starting a scene.

Posted
2 hours ago, blahblahblah97 said:

Not a big deal, I think fury should probably win over Yamete in terms of killing vs starting a scene.

Indeed

 

Im currently letting havok reign over the mod (as in I basically rewrite the entire mod and introduce roughly 5 billion new bugs, yay!) but if I get to a point where I can add that, will do

Posted

Hey there! Question. I've always setup my games so that no follower is essential and all of them may potentially die. However, unless I'm mistaken, it seems that Yamete is preventing my followers from getting killed by enemy NPC's by sending them into bleedout whenever their health drops below a certain threshold. I thought that this would be easy enough to fix, but my noob face just doesn't get which of Yamate's settings I should fiddle with to make my followers 'mortal' again. Can you help me?

Posted
7 minutes ago, Miller826 said:

Can you help me?

(I hope Im not mistaken here) go into the Follower/NPC tab and at the very bottom of the NPC side of things there should be a "NPC as aggressor" setting, there is a %-chance which settles how likely it is for a NPC to knockdown a Follower. Set that down to w/e you want (even 0%) to make Follower getting kocked down more likely

Alternatively you can also disable "Followers can be Victims" on the same page at the very top on the follower side which will have the same effect as setting the above option to 0% (ye its a kinda pointless setting that Ill remove with V4)

 

You may also do something there with the Filter to somehow make them invalid which would also do exactly the same as the above two options, though I have no clue about the V3 Filter anymore, I  completely reworked that one for V4. kek.

 

 

Usually you can achieve certain setups through different ways in this mod, my pardon if that may be confusing :^) Im trying to clean it up a bit rn

Posted (edited)
On 6/14/2021 at 9:44 AM, Scrab said:

Animation Frame integrity

Yamete with V4 is capable of using SL, OStim and Flowergirls simultaneously. That means that Yamete will be capable of running a total of 21 Animations at once, 15 from SL, 1 from OStim and 5 from Flowergirls - assuming you have all 3 Frames installed

 

 

FINALLY

Flower Girls and OSTIM sex defeat

 

785.jpg

 

Sorry, I couldn't resist to meme it, but that means I'll download your mod since I'm a Flower Girls user, now that I got your attention, here is my question:

This will trigger the Flower Girls BDSM addon? Maybe you'll want a test lab rat for Flower Girls, and I offer myself in the name of Dragonporn... ehem...! Science.

Edited by KingstonPrince7
I'm a dumb that doesn't know how to write correctly
Posted (edited)

Those are the default NPC Consequences introduced in V4:

  1. Death Sentence
    An Actor will fall into Bleedout and periodically lose health until they are either given a Potion, are healed by a spell or die. Additionally, any Actor that is not considered their Ally (based on Yametes Faction Division), is allowed to execute this Actor, instantly killing them
  2. Terror
    An Actor that falls into Terror will be feared and periodically lose health and stamina until they are down to 5% Hp/0% Stamina. The fear Duration will last for at least 1 Minute and cannot be cured. Their damage will be significantly reduced for another 5 Minutes
  3. Withered
    An Actor will fall into Bleedout until either given a healing potion or healed by a spell. If the game doesnt hate me an Actor will never recover from  this Bleedout in any other way, including followers
    This is the default Fallback if the game doesnt find any another option

For the Player:

  1. Death Sentence
    Same as for NPC
    I should note at this point that NPC will heal you as long as they have a potion or healing spell. Healer-Followers might actually be a valid option outside of role playing with this kind of combat V4 introduces, huh
  2. Left for Dead
    You will blackout and respawn somewhere near in a safe location. If you have a Follower with you they may rescue you and get you to the nearest inn/player house. This should support modded locations. This does however require the Follower to not suffer from a consequence of their own
    This is the default Fallback if the game doesnt find any another option

 

In case you havent noticed yet: Bleedout got reworked to be more interactive

You will also be able to save your fellow comrades from a Knockdown by healing them between Knockdown Group entrance & Adult Scene/Consequence

 

 

And the Consequence starting is build in a way that allows you to make use of Yametes consequences without referencing the mod whatsoever

(I want to note that I was planing on doing it like this since the beginning zzz)

Edited by Scrab
Posted (edited)
24 minutes ago, KingstonPrince7 said:

This will trigger the Flower Girls BDSM addon?

No clue I use the default Flowergirls Formlists but use barely any of its scripts. I have to admit Im heavily dissapointed by Flowergirls. Not only did I have to basically recreate the entire Scene Starting Function because Flowergirls doesnt return me if a Scene actually starts - which is absolutely mandatory for Yamete to handle Scenarios (or groups with V4+) but it also fails to properly respond when a Scene ends, so I had to fallback to powerOf3's papyrus extender to add a pseudo event - and I dont even know if that one works reliably

 

Oh yea, Power of 3's Papyrus Extender is a new dependency with V4+. I didnt add it for Flowergirls specifically, we also need it for some detailing for the new group system and I will add some other lil features which would be much, much too heavy & clunky to include without it

Edited by Scrab
Posted
Just now, Scrab said:

No clue I use the default Flowergirls Formlists but use barely any of its scripts. I have to admit Im heavily dissapointed by Flowergirls. Not only did I have to basically recreate the entire Scene Starting Function because Flowergirls doesnt return me if a Scene actually starts - which is absolutely mandatory for Yamete to handle Scenarios (or groups with V4+) but it also fails to properly respond when a Scene ends, so I had to fallback to powerOf3's papyrus extender to add a pseudo event - and I dont even know if that one works reliably

 

Oh yea, Power of 3's Papyrus Extender is a new dependency with V4+. I didnt add it for Flowergirls specifically, we also need it for some detailing for the new group system and I will add some other lil features which would be much, much too heavy & clunky to include without it

So... SexLab is still a better option for Yamete?

 

Damn... And I use FG for the mechanics, but I guess I'll have to try SL Eager NPCs instead (looks like it has more options and config).

 

What about OSTIM? I never used OSEX, but if it works as is, I'll give it a try.

Posted (edited)
21 minutes ago, KingstonPrince7 said:

So... SexLab is still a better option for Yamete?

 

Damn... And I use FG for the mechanics, but I guess I'll have to try SL Eager NPCs instead (looks like it has more options and config).

 

What about OSTIM? I never used OSEX, but if it works as is, I'll give it a try.

 

All should technically be fully supported so it doesnt matter what you use

Im just saying that Flowergirls is - without a doubt - the weakest Framework of the 3. By far

 

OStim has a major limitation as in it only supports 1 Animation at a time and Id argue currently the API is still a bit messy and its a bit rough to really understand how much you can do - and how. The tagging system in particular still confuses me with the weird string coding *shrugz

But as mentioned, due to this limitation OStim will be player only. I think that OStim compared to SL adds a lot more detail and quality into its single animation, this does however not change the fact that "only 1 Animation at a time" does cripple Yametes adult integration in a way so my general recommendation would be: Get OStim and use it together with one of the other Frames to ensure that there are more Scenes and not only the ones the player is involved in

 

Lastly SexLab. I think I said it before, Ill say it again: With my current experience, SL is still much stronger than either of the other two. It has issues and again: in some instances OStim is definetly stronger than SexLab but SexLabs API is a lot cleaner and easier to read, easier to interact with. It has Creature Support and a total of 15 Slots, compared to 1 in OStim or 5 in FG

Edited by Scrab
Posted
13 hours ago, Scrab said:

 

Lastly SexLab. I think I said it before, Ill say it again: With my current experience, SL is still much stronger than either of the other two. It has issues and again: in some instances OStim is definetly stronger than SexLab but SexLabs API is a lot cleaner and easier to read, easier to interact with. It has Creature Support and a total of 15 Slots, compared to 1 in OStim or 5 in FG

What do you mean with 15 slots?

Posted
4 hours ago, KingstonPrince7 said:

What do you mean with 15 slots?

15 Animation Slots, the amount of Animations the Frame can play at once

Posted
2 hours ago, Scrab said:

15 Animation Slots, the amount of Animations the Frame can play at once

So, if I have multiple followers, this means that your mod will play up to 15 at the same time in a orgy or something?

Posted (edited)
5 minutes ago, KingstonPrince7 said:

So, if I have multiple followers, this means that your mod will play up to 15 at the same time in a orgy or something?

 

Basically, yes

See the 4th screen on the mainpage. Looks a bit ugly cause I aint no screen archer but it should show you that Yamete is capable of starting Animations up to the maximum number of Animation Slots it has available. With SL this is 15, FG 5 and OStim 1. If you use multiple Frames they will add up to a maximum of 21 Animations at once. You can set how many Animation Slots the mod is allowed to use though, 21 is just the upper cap, can set it to 0 too if you want

(In praxis, playing 21 Animations at once is pretty much impossible due to how the Frame operates. Might as well go and gamble a billion bucks)

Edited by Scrab
Posted
1 hour ago, Scrab said:

 

Basically, yes

See the 4th screen on the mainpage. Looks a bit ugly cause I aint no screen archer but it should show you that Yamete is capable of starting Animations up to the maximum number of Animation Slots it has available. With SL this is 15, FG 5 and OStim 1. If you use multiple Frames they will add up to a maximum of 21 Animations at once. You can set how many Animation Slots the mod is allowed to use though, 21 is just the upper cap, can set it to 0 too if you want

(In praxis, playing 21 Animations at once is pretty much impossible due to how the Frame operates. Might as well go and gamble a billion bucks)

Well, my potato laptop can't handle 3 animation framework at the same time, but I'll try your mod.

 

I'm tired of SexLab Defeat, even Baka's edit still having issues (and it has many bug fixes), and I want something more simple so it can work with Inpa Sekiro Combat (and obviously, Defeat bleedout and stagger doesn't work with Inpa).

Posted (edited)

About the issue with Furry:

Thats actually an issue in design, not really a bug or so and there isnt a whole lot I can do against it. Me explain:

 

 

Aggression in Skyrim is divided in 4 Levels. The higher this Level, the more likely an Actor is to initiate Combat with Lv1 being never and Lv4 being always with anything

Frenzy Spells set this Aggression Level to 4 as long as they are active

 

Now, what Yamete does to prevent an Actor from Attacking someone that is currently affected by a calm Cloak is adding that Actor to a "Friend Faction" which makes them (as the name suggest) a Friend to that Faction, additionally, the Calm Cloak is.. well.. a Cloak, that attaches itself to anything still hostile to our Calm Cloak wearing Actor, slaps them once and gets off

Thats why you sometimes see Actors sheathing weapons 24/7, they are still considered hostile to the Cloaked Actor and the Cloak just comes by once every second, slaps them in da face tellin em to shut up but if the Friend Faction fails for some reason, they become Hostile again and the Cloak comes by the next second and slaps em again and that juts repeats itself as long as the Cloak is active

 

Reasons for this to happen may be

  • Script lag. Papyrus just fails to properly do something somewhere, idk. I hope that my improvements in V4 will make this issue non existant
  • Unique Factions; A mod adds an Actor with a Unique Faction that causes hostility towards another. Yamete doesnt know about this faction so the Friend Faction just doesnt work and boom. I can technically fix that but I need the FormID of the Faction and the mod its from
  • Frenzy Spells, setting the Actors Aggression to Lv4 makes them ignore Faction Relations, meaning the Friend Faction is just straight up ignored by them

 

So meaning that Frenzy is something that is just not working well with the regular Scenario by the Vanilla Games design. What would be necessary to make Frenzied Actors behave properly is some sort of special Flag that makes Actors be ignored even by Frenzied Actors but the Vanilla Devs never intended something like that as farf as Im aware. Meaning I had to look into hacking into the Vanilla Aggression system which would not only be a ton of work but might also cause a bunch of conflicts and would kill of LE compatibility so Im just not going to do that and instead let you know that Frenzy doesnt work with the basic group by design. Yay

Yes Im lazy

 

Im roughly halfway done with V4

Edited by Scrab
Posted
3 hours ago, Scrab said:

***snip***

So meaning that Frenzy is something that is just not working well with the regular Scenario by the Vanilla Games design. What would be necessary to make Frenzied Actors behave properly is some sort of special Flag that makes Actors be ignored even by Frenzied Actors but the Vanilla Devs never intended something like that as farf as Im aware. Meaning I had to look into hacking into the Vanilla Aggression system which would not only be a ton of work but might also cause a bunch of conflicts and would kill of LE compatibility so Im just not going to do that and instead let you know that Frenzy doesnt work with the basic group by design. Yay

Yes Im lazy

 

Im roughly halfway done with V4

  1. You're not lazy. tsk tsk
  2. I've been following Yamete! (though don't have it installed at the moment, another playthrough). I appreciate the work you've put into it and think it's an interesting approach to defeat scenarios. I think you're right to avoid hacking into the Vanilla game as much as possible. Compatibility can be difficult enough to achieve.

Just thought I'd let you know.

Posted (edited)
2 hours ago, KingstonPrince7 said:

what SexLab mods are compatible with Yamete?

All.. I think. Except some defeat mods that use the essential flag as trigger though you can probably avoid issues there by disabling those specific Actors from the mod, I also added a few quick checks with V4 which may make that work anyway

(also those mods will then of course also prevent execution Consequences to play out)

 

Yamete doesnt really interact with SL other than calling a Scene.

Edited by Scrab
Posted

Me again. Still trying to figure out why I have everyone just flat out stop combat, and flash hostile for a brief second and then everyone goes calm again.

 

Everything else, working great...

 

Except for followers like Serana. I have both Serana and Sofia, and here is my issue:

 

For followers, I'm using the Scorpion set, and NPCs, I'm using Spider. However, while Serana and Sofia are with me, they get triggered only on the Spider set. Obviously this is some faction issue, but I wanted to make you aware of it.

Posted
25 minutes ago, semper_solus said:

Still trying to figure out why

 

V4 rewrote at least 90% of the mods content and while the foundation is significantly more stable, there will be a lot of bugs with that one

 

I will ignore any bug reports for V3 or earlier and collect anew once I release V4 just to be sure that the bugs I have are actually about V4 and relevant. The way V3 bugs are reproduced holds very little meaning with V4, sorry

Posted (edited)
7 hours ago, berri said:

so, does this work with Undeath?

No clue what u mean "with Undeath"?

Edited by Scrab
Posted

Any chance you could make this compatible with BaboDialogue? Here's the relevant information:


 

Quote

 

For Modders

 

The mod contains various combat scenes that may interrupt combat mods such as Sexlab Defeat.

If you want to make it compatible with your mod please exclude the faction below in your trigger conditions.

 

Faction BaboDialogueFaction = (GetFormFromFile(0xD58522, "BaboInteractiveDia.esp") As Faction)

 

 

I haven't tried Yamete yet, but definitely will once 3p+ is implemented.

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