DudeItsRob Posted May 4, 2021 Posted May 4, 2021 Just wanted to stop by and say thanks for your hard work ?
Miller826 Posted May 5, 2021 Posted May 5, 2021 On 5/3/2021 at 6:24 PM, Ferrumus said: Run this command in the console; 'setstage SKI_ConfigManagerInstance 1' if that does not work remove your current installation of Yamete and Install the Yamete 3.1.7zip and try again. So uhm, as it turned out I didn't have 3.1.7 installed - just the latest patch which I mistook for the latest version of the mod. In any case, your comment helped me find and fix my mistake. Thnx!
semper_solus Posted May 7, 2021 Posted May 7, 2021 S'mee again. Â Love this version so far. Seems to be working in tandem with everything else nicely, for the most part. Â Only issue I have is followers losing aggro on everything and following me around, npcs joining the assaulting team and attacking my followers, and the biggest issue is that all the hostile enemies just, at one point, decide to be non-hostile, and either follow everyone around while they attack them OR pop in and out of hostility attacking and then dropping aggro. All real weird. Not overly game breaking, but definitely caps out how long things can occur. This is also causing an occasional CTD after some stress testing. Â I read you don't like people complaining about Defeat features, but honestly, for me, Defeat wasn't what I really wanted (even though I used it for years). I've been looking for just any mod that goes "npc goes down, assailant goes to town" and yours is easily on par if not better in some cases than defeat
Darkjenkins Posted May 9, 2021 Posted May 9, 2021 Hi, how work Yamete with Inpa Sekiro combat ? im using defeat, for the moment and i have some glitch with stun and  resurrection ?  Â
lacoka13 Posted May 11, 2021 Posted May 11, 2021 Thanks again for the mod, so far I found only one issue. When I end a sex animation through yamete, there are no cum textures, but if I use sexlab spell or any other mod that basically start a sex animation it works, any clues? Â
JuliusXX Posted May 16, 2021 Posted May 16, 2021 A question about compatibility. Can this be used together with Defeat by making changes in the MCM so that Defeat would handle the NPC vs player and Yamete would handle NPC vs NPC actions?
Scrab Posted May 16, 2021 Author Posted May 16, 2021 4 hours ago, JuliusXX said: A question about compatibility. Can this be used together with Defeat by making changes in the MCM so that Defeat would handle the NPC vs player and Yamete would handle NPC vs NPC actions? Technically.. maybe... Make sure to disable Player as Victim and everything concerning the Player should be instantly canceled out  Ill get back to Yamete once I finished my Vanilla Intro Rewritre & SLUTS V2 I want to fully focus on those things and thus will continue mostly ignoring this thread until then, my pardon  For bug reports remember that I need to know if you can reproduce it and if so, how you reproduce it. I wont and cant fix things I cant reproduce
Rinmanrin Posted May 17, 2021 Posted May 17, 2021 9 hours ago, Scrab said: Technically.. maybe... Make sure to disable Player as Victim and everything concerning the Player should be instantly canceled out  I have used Defeat and Yamete together for 33 hours, and for most of that time there werent any conflicts. I made it so Defeat handled the player knockdowns, and Yamete handled NPC-NPC interactions.  But recently, something was corrupted in my savefile. No matter what I do, bandits and wolves will not aggro me. I cleaned every mod and tried every possible solution I found online, and nothing helped. TBH, I cant be sure if it's caused by a conflict of these mods, but it would make sense.  That being said, new save files with both mods installed don't have the problem. Perhaps one of the mods constantly de-aggroing and turning certain factions friendly somehow made it permanent? I have no clue. Regardless, I'm loving the mod and will continue using it with Defeat.
zelurker Posted May 17, 2021 Posted May 17, 2021 I'd say the mod is promising but it lacks testing in some areas : if you disable the damage immunity to be able to interrupt an aggression of a follower for example the mod just ignores your intervention and the scene happens no matter what once you get the aggression message at the top of the screen even if one of the actors is dead. Workaround I found for that : just make the aggression less likely by lowering the knockdown conditions, but it can still be annoying at times. With the default settings 50% health on knockdown and fight resumes as soon as the aggression is over you have big chances to see some kind of loop, 2 actors mutually aggressing each other over and over and the victim is not always the same one, it can be fun for testing but I'd say 25% health and the bleedout scenario makes more sense here. Now there are advantages over defeat, it definitely feels lighter, the aggressions are resolved much faster and sometimes with groups. And defeat degrades over time, it's its main problem, maybe this one doesn't have that. Some after aggression scenarios would be welcome, but it's in the works apparently, so perfect ! Â
JuliusXX Posted May 17, 2021 Posted May 17, 2021 10 hours ago, Neseman said:  I have used Defeat and Yamete together for 33 hours, and for most of that time there werent any conflicts. I made it so Defeat handled the player knockdowns, and Yamete handled NPC-NPC interactions.  But recently, something was corrupted in my savefile. No matter what I do, bandits and wolves will not aggro me. I cleaned every mod and tried every possible solution I found online, and nothing helped. TBH, I cant be sure if it's caused by a conflict of these mods, but it would make sense.  That being said, new save files with both mods installed don't have the problem. Perhaps one of the mods constantly de-aggroing and turning certain factions friendly somehow made it permanent? I have no clue. Regardless, I'm loving the mod and will continue using it with Defeat.  I haven't used Defeat for a long time without DAYMOYL just because at some point Defeat almost always will stop working at some point for some reason. Usually uninstalling Defeat and making a clean save and then reinstalling it has helped.  I have started a new game with Defeat without DAYMOYL and I think I will test the Defeat (PC) + Yamete (NPC) setup. I just haven't decided yet which one to use when the PC is aggro.
decaluka Posted May 17, 2021 Posted May 17, 2021 The mod has been working fine on my end, great as a lighter alternative to Defeat. That said, on LE I get this warning when running FNIS Warning: \character\behaviors\FNIS_Yamete_Behavior.hkx not Skyrim compatible<<. Hopefully nothing too important? Â Â Edit: I was using the SE version in LE and this incompatible file ended up causing some t-posing. So I made sure to reinstall the 3.1 LE port instead and it works fine now.
pinkfluf Posted May 19, 2021 Posted May 19, 2021 Scrab,  I keep getting CTD's with this version including the latest patch and i can't pinpoint whats causing it.  I'm getting these in my papyrus  Spoiler [05/19/2021 - 05:58:25PM] Error: Cannot call IsDead() on a None object, aborting function call stack:    [alias Combatant3 on quest Yam_Scan (47005900)].yamactor.ValidInteraction() - "YamActor.psc" Line 76    [alias Combatant3 on quest Yam_Scan (47005900)].yamactor.OnHit() - "YamActor.psc" Line 45 [05/19/2021 - 05:58:25PM] WARNING: Assigning None to a non-object variable named "::temp12" stack:    [alias Combatant3 on quest Yam_Scan (47005900)].yamactor.ValidInteraction() - "YamActor.psc" Line 76    [alias Combatant3 on quest Yam_Scan (47005900)].yamactor.OnHit() - "YamActor.psc" Line 45 [05/19/2021 - 05:58:25PM] Error: Cannot call HasKeywordString() on a None object, aborting function call stack:    [alias Combatant3 on quest Yam_Scan (47005900)].yamactor.ValidInteraction() - "YamActor.psc" Line 76    [alias Combatant3 on quest Yam_Scan (47005900)].yamactor.OnHit() - "YamActor.psc" Line 45 [05/19/2021 - 05:58:25PM] WARNING: Assigning None to a non-object variable named "::temp12" stack:    [alias Combatant3 on quest Yam_Scan (47005900)].yamactor.ValidInteraction() - "YamActor.psc" Line 76    [alias Combatant3 on quest Yam_Scan (47005900)].yamactor.OnHit() - "YamActor.psc" Line 45   Spoiler [05/19/2021 - 02:46:34PM] Error: Cannot call IsDead() on a None object, aborting function call stack:    [alias Follower2 on quest Yam_Scan (4A005900)].yamfollower.ValidInteraction() - "YamFollower.psc" Line 71    [alias Follower2 on quest Yam_Scan (4A005900)].yamfollower.OnHit() - "YamFollower.psc" Line 40 [05/19/2021 - 02:46:34PM] WARNING: Assigning None to a non-object variable named "::temp12" stack:    [alias Follower2 on quest Yam_Scan (4A005900)].yamfollower.ValidInteraction() - "YamFollower.psc" Line 71    [alias Follower2 on quest Yam_Scan (4A005900)].yamfollower.OnHit() - "YamFollower.psc" Line 40 [05/19/2021 - 02:46:34PM] Error: Cannot call HasKeywordString() on a None object, aborting function call stack:    [alias Follower2 on quest Yam_Scan (4A005900)].yamfollower.ValidInteraction() - "YamFollower.psc" Line 71    [alias Follower2 on quest Yam_Scan (4A005900)].yamfollower.OnHit() - "YamFollower.psc" Line 40 [05/19/2021 - 02:46:34PM] WARNING: Assigning None to a non-object variable named "::temp12" stack:    [alias Follower2 on quest Yam_Scan (4A005900)].yamfollower.ValidInteraction() - "YamFollower.psc" Line 71    [alias Follower2 on quest Yam_Scan (4A005900)].yamfollower.OnHit() - "YamFollower.psc" Line 40  Spoiler [05/19/2021 - 02:30:16PM] Error: Cannot call IsDead() on a None object, aborting function call stack:    [alias Combatant2 on quest Yam_Scan (4A005900)].yamactor.ValidInteraction() - "YamActor.psc" Line 76    [alias Combatant2 on quest Yam_Scan (4A005900)].yamactor.OnHit() - "YamActor.psc" Line 45 [05/19/2021 - 02:30:16PM] WARNING: Assigning None to a non-object variable named "::temp12" stack:    [alias Combatant2 on quest Yam_Scan (4A005900)].yamactor.ValidInteraction() - "YamActor.psc" Line 76    [alias Combatant2 on quest Yam_Scan (4A005900)].yamactor.OnHit() - "YamActor.psc" Line 45 [05/19/2021 - 02:30:16PM] Error: Cannot call HasKeywordString() on a None object, aborting function call stack:    [alias Combatant2 on quest Yam_Scan (4A005900)].yamactor.ValidInteraction() - "YamActor.psc" Line 76    [alias Combatant2 on quest Yam_Scan (4A005900)].yamactor.OnHit() - "YamActor.psc" Line 45 [05/19/2021 - 02:30:16PM] WARNING: Assigning None to a non-object variable named "::temp12" stack:    [alias Combatant2 on quest Yam_Scan (4A005900)].yamactor.ValidInteraction() - "YamActor.psc" Line 76    [alias Combatant2 on quest Yam_Scan (4A005900)].yamactor.OnHit() - "YamActor.psc" Line 45 [05/19/2021 - 02:30:16PM] SEXLAB - ActorAlias[Toccata] - Equipment: [[Form < (5C003F00)>], [Form < (5C0049E8)>], [Form < (5C0054F1)>], [Form < (5C005A5B)>], [Form < (5C003F08)>], [Form < (5C003F16)>], [Form < (5C004A15)>], [Form < (23015BBC)>], [SPELL < (00012FCD)>]]   I've also included my config in case you want to see if I've set something wrong. thanks  Crash_2021_5_19_14-30-16.txt Crash_2021_5_19_14-46-34.txt Crash_2021_5_19_17-58-25.txt excluded.json MCM.json
Scrab Posted May 19, 2021 Author Posted May 19, 2021 1 hour ago, pinkfluf said: I keep getting CTD's with this version  Disable Hostility Check and see if that fixes it  There is a known bug in Papyrus that when you call this "IsHostile" Function and you pass none to it (essentially asking if an Actor is hostile towards something that doesnt exist from the games POV), the game will crash. Juding by t he log, thats most certainly it Unfortunately nothing I can do about it, one reason why I made that check optional  I already check.. 2? 3? 4? times if the Actor actually exists, but sometimes something gets through anyway and boom. Its stupid 1
pinkfluf Posted May 19, 2021 Posted May 19, 2021 ah ok thanks will do  edit: Just had 3 intense battles (one had a long pause where it seemed like it was gonna crash but it didnt) and no crash so i think that did it!!! thanks  now if only there was a mod that made me a better archer cause i suck
1v0 Posted May 20, 2021 Posted May 20, 2021 Hey thank you for this mod. I really like it. I'm playing it in VR. If this mod is not supported for VR, it works. I have some small bugs - Male PC and follower(Sofia btw) I get assaulted (Only females/F creatures taged) by a F creature my follower does not stop attacking the assauting creature and others enemys. Also when enemys attacks my female follower(Sofia), they can't knock her out to assault her (same while I'm assaulted). Note tags for followers are - female NPC, pets,futa,creature,F creatures. Strangly enough on my female PC With female follower(another follower) all worked normal. I think Sofia might be the reason I will try with another follower and edit this post. Â Will you add animations tags (like in defeat animations for f/f m/f f/m and so on + groups) also the option for F/F to use male poses(with strap-on)? Â EDIT: Yea it was only Sofia all other followers work normally. Small note male PC takes female role when assaulted by female NPC (bandit). But not a problem as I can swap them fast. The female first toggle is nice to have.
pinkfluf Posted May 20, 2021 Posted May 20, 2021 hi  Sofia is a custom follower so i'm guessing shes not in the normal faction (0005C84E : (CurrentFollowerFaction)) as yamete only checks for default follower factions so if that's the case then she'll be treated like a normal npc.  What you can do is check your female npc settings to make sure they're selected along with ghost during SL scene.  It's my nap time now good night  Scrab, any chance we can get code in a future release to check for (00084D1B : (PlayerFollowerFaction) ) it would make adding custom followers to yamete a lot easier as we'd just have to do a addfac 84d1b 0 in console once and it would be baked into save files. thanks 1
DARKGRAY Posted May 20, 2021 Posted May 20, 2021 Thank you for the mod, I use Nether's Follower Framework+Serana Dialogue Add-On SE(+NFF patch, she is imported) and disable all options about follower as Aggressor, but serana still rape NPCs. the other followers don’t seem to have this problem.   12 hours ago, pinkfluf said: hi  Sofia is a custom follower so i'm guessing shes not in the normal faction (0005C84E : (CurrentFollowerFaction)) as yamete only checks for default follower factions so if that's the case then she'll be treated like a normal npc.  What you can do is check your female npc settings to make sure they're selected along with ghost during SL scene.  It's my nap time now good night  Scrab, any chance we can get code in a future release to check for (00084D1B : (PlayerFollowerFaction) ) it would make adding custom followers to yamete a lot easier as we'd just have to do a addfac 84d1b 0 in console once and it would be baked into save files. thanks Maybe the same problem? Serana also doesn't have the normal faction.
pinkfluf Posted May 20, 2021 Posted May 20, 2021 2 hours ago, DARKGRAY said: Thank you for the mod, I use Nether's Follower Framework+Serana Dialogue Add-On SE(+NFF patch, she is imported) and disable all options about follower as Aggressor, but serana still rape NPCs. the other followers don’t seem to have this problem.   Maybe the same problem? Serana also doesn't have the normal faction. sounds like it, you can use the console to check what faction she belongs to.
Scrab Posted May 20, 2021 Author Posted May 20, 2021 17 hours ago, pinkfluf said: Scrab, any chance we can get code in a future release to check for (00084D1B : (PlayerFollowerFaction) ) it would make adding custom followers to yamete a lot easier as we'd just have to do a addfac 84d1b 0 in console once and it would be baked into save files. thanks Ill look into it   1
Mark Antony Posted May 21, 2021 Posted May 21, 2021 Even though it worked fine against wolves earlier in my save for some reason I can't be defeated by this troll I have just encountered I just keep dying despite being at the threshold or even setting it to 100% hp. Would you ever make an option so that instead of dying it would trigger a sign and lift you back up?
pinkfluf Posted May 21, 2021 Posted May 21, 2021 7 hours ago, Mark Antony said: Even though it worked fine against wolves earlier in my save for some reason I can't be defeated by this troll I have just encountered I just keep dying despite being at the threshold or even setting it to 100% hp. Would you ever make an option so that instead of dying it would trigger a sign and lift you back up? Did you forget to unpause yamete? sometimes it can happen. I also use SM essential from nexus goes quite well with yamete.
decaluka Posted May 21, 2021 Posted May 21, 2021 Just wanna report a small bug/oddity with the 3.2 LE version of Yamete (3.1 LE +3.2 patch). I use both SLSO and SL Cum Overlays, and cum textures aren't applied after the act when an actor cums. It works perfectly with every other way to start a scene that I have, only Yamete scenes don't have any cum textures afterwards. Same issue was reported by @lacoka13 earlier in this thread.
Miller826 Posted May 23, 2021 Posted May 23, 2021 Hey there. Been enjoying this mod so much! Thanks for making it However, a few days ago some of its functionality shut down for me. Specifically: my followers won't assume the role of aggressor anymore. They still knock down enemies, but then stand around idly doing nothing. Whereas before they would have "fun" with their victims just as they should per Yamete's settings. Â Nothing in my game changed, this just sort of happened out of nowhere. I've tried numerous different settings, even un- and reinstalled the mod a few times and tried different load orders. I'm baffled. I know I'm not providing anyone with a lot of detail, but I was wondering if you have any general advice for me on the obvious things I might be missing / haven't tried yet? What could be causing my followers not to assume the role of aggressor after they've knock an enemy down, even though should according to Yamete's settings? Â Edit: I did two things yesterday and I think the first is what 'fixed' the problem. I'm including the second one here just to be thorough, because who know maybe that had an effect on Yamete I'm not aware of. Â I (1) updated adcSexlife Plus to version 6.52 and (2) manually applied "SavrenX Schlong Of SAM HDT Patch" (as per instructions on vectorplexus[dot]com) which comes down to replacing the MALEBODY and TRI files in my schlong setup. Â Yamate is fully functional again. I don't quite understand what's what, but I figure some sort of mod conflict with Sexlife Plus? Anyway,I hope it stays fixed. Â Â
kuhazahn Posted May 23, 2021 Posted May 23, 2021 Probably a really stupid question here, but is this compatible with osex/ostim?
kuhazahn Posted May 24, 2021 Posted May 24, 2021 Ignore that question, I magically remembered how to use the search function.
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