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Posted

Thanks for making this mod. I have tried it for last night and what you have achieved is marvelous!

Here is a few question I wanna ask.

 

1) I use female dragonborn and female followers as well. While yamete works well when male assaults on us, it seems the mod not working as intended in the opposite case. The female dragonborn and followers always use 2nd position when they assault, is this intended?

 

2) The tag function seems broken on my mod build. The only other sl mod I used is succubus heart, but even I removed this mod, start a new save with sexlab and yamete in its default state, the sl scene still plays random animations on male/female and female/female encounter. Do you have any idea on this?  

 

3) I really love the stripping feature in this mod. But is it possible for character/follow to auto re-equip stripped items after a combat? Or do I need to use an npc outfit changer mod in case my follower are stripped?

 

 

Posted
57 minutes ago, vannister said:

i dl 3.1, load that in to the game, then drag drop 3.2 files on to the 3.1 folder.

Exactly

 

57 minutes ago, vannister said:

start game, go to helgen, see dragon fly and good to go

Ill clarify that this only applies to the execution Scene. Yes, after the Dragon spawns in youre good to go

 

59 minutes ago, vannister said:

flower girls

FG is currently unspoorted, I only removed the SL dependency thus far. OSex & FG will follow in a later update

 

19 minutes ago, astaroth1118 said:

The female dragonborn and followers always use 2nd position when they assault, is this intended?

Not entirely sure what you mean by that. The calls are correct and treat everyone equal (there is no differenciation between regular NPC/Player/Follower)

 

21 minutes ago, astaroth1118 said:

Do you have any idea on this?  

Do you have Animations that fit all the required Tags? If you are asking for Aggressive Animations and add some other Animations to this pool and dont have Animations available that are tagged with "Aggressive" + your MCM List // or your MCM list is invalid, make sure the syntax & spelling is correct ("Tag1, Tag2, Tag3"), SL will return an empty array and instead play regular animations instead

If you dont know the correct tags for your Animations, you should take a look into your SLAnimLoader MCM PAge, the Tags of each Animation is listed there

 

24 minutes ago, astaroth1118 said:

Or do I need to use an npc outfit changer mod in case my follower are stripped?

I am expecting the engine to redress your Follower once they leave combat. Tracking all the Items that are stripped is kinda rough as I dont know what exactly they are wearing when I strip them - or if that Item is still there when they leave Combat. Ill see if I can add something I guess

 

1 hour ago, Yurinator26 said:

I have a suggestion. After assault there can be captivity scenario similar to the one give by Dragonborn in Distress for the player.

Aftermath is scheduled for V5, V4 primarily focus on post combat Scenarios & setting up the Frame for Aftermath

Posted
6 minutes ago, Scrab said:

Not entirely sure what you mean by that. The calls are correct and treat everyone equal (there is no differenciation between regular NPC/Player/Follower)

 

If they treat everyone equal then I guess my male/female, female/female animations are messed up. I checked the SL animation page and it always shows 2 - male position even my gender is female on sexlab setting.

  

6 minutes ago, Scrab said:

Do you have Animations that fit all the required Tags? If you are asking for Aggressive Animations and add some other Animations to this pool and dont have Animations available that are tagged with "Aggressive" + your MCM List // or your MCM list is invalid, make sure the syntax & spelling is correct ("Tag1, Tag2, Tag3"), SL will return an empty array and instead play regular animations instead

If you dont know the correct tags for your Animations, you should take a look into your SLAnimLoader MCM PAge, the Tags of each Animation is listed there

 

 

  I have checked the anim editor and the tags i used are there (I have no femdom animations so I changed to cowgirl instead, and keep the rest in default). 

 

6 minutes ago, Scrab said:

I am expecting the engine to redress your Follower once they leave combat. Tracking all the Items that are stripped is kinda rough as I dont know what exactly they are wearing when I strip them - or if that Item is still there when they leave Combat. Ill see if I can add something I guess

 

Would be nice if you add this function but no big deal if this is too hard to do. Thanks for your reply anyways.

Posted

for immersive suggestion, i wouldnt expect this done for a long time since it sounds hard for me to do, but

 

- post war spoil scenario

all parties do not act on this action until combat is over, or has not taken damage for a x amount of time. after sex is performed, victim becomes slave.

keeps fights fighting instead of turning in to sudden orgy party, and hopefully fight ends fast enough that people don't bleed out. but thats part of immersion that makes game annoying :D 

being user of abduction mod, could see just pinning down people during battle and moving on, and coming back for spoils afterwards. Id assume assaulter and victim is decided on first come basis for this, so might conflict based on how it is coded? 

Posted
19 hours ago, astaroth1118 said:

I have checked the anim editor and the tags i used are there (I have no femdom animations so I changed to cowgirl instead, and keep the rest in default). 

Are you using aggressive animations too? If so you need Aggressive + cowgirl Animations

I might have to look there too, maybe I mixed up a variable somewhere

 

14 hours ago, vannister said:

- post war spoil scenario

all parties do not act on this action until combat is over, or has not taken damage for a x amount of time. after sex is performed, victim becomes slave.

keeps fights fighting instead of turning in to sudden orgy party, and hopefully fight ends fast enough that people don't bleed out. but thats part of immersion that makes game annoying :D 

I dont fully understand what you mean by that.. I actually dont understand it at all

I get that its something about changing alliances (which is gonna be pretty annoying to figure out) and fighting for the other faction in some way but other than that..?

 

Also I have no clue what this Abduction mod is. Ive seen it on Nexus, the Witch Girls kinda cute just a shame that Childs are boring (maybe I write some mod for them at one point. Having your child travel with you could be kinda fun, non?).. anyway. I dont know what this mod is or does 

 

Posted

Glad to see this getting better and better. I have a general question on npc/npc animation events.

So this mod will monitor fights you aren't involved in, bandits fighting guards, or animals or Stormloacks and Imperials, whatever combination, and possibly lead to sex situations starting animations on its own, great.  Defeat does similar, but not on a grand scale, just any combat defeat by one npc over another. And there are the  creature on creature mods that make everything fuck every thing while you are out and about also start lots of animations on their own.

My problem is anytime I see (or more accurately read) that something is assaulting something else in the wild, out of view, I always have to wait and make sure I don't get too far away or go through a load door, since if I do my Sexlab gets borked, and I end up with animations involving the PC starting outside the world if started in interior locations, or the infamous giant camp teleport when animations start outside. Dragons generally seem to fuck it up as well, I don't remember them being as big a problem in LE, and there were a lot of animations for them, not so much for SE.

So how does everyone deal with this? Animations in progress when you go through a load door or fast travel seem to totally screw the system, but with all these mods that start random sex in the wild, why isn't this more of an issue for more people? My game runs great, Sexlab works perfect until I miss one of the messages that something is assaulting something, and fast travel or go through a load door, then the next sex scene that starts ends up all fucked up, and I have to find the save before that random event kicked off.

 

Posted

I've been having a couple of problems with this mod. The first one is that, when my character gets knocked down in combat, I get a message that they are being assaulted but nothing happens and my character gets up after a few seconds. Yes I have SL and ZAP and if there were listed requirements I definitely made sure to check that I had them or get them as I always do. The second problem I'm having is that I am still getting the assault message from females and creatures even though I don't have them enabled (or I assume I don't as I unchecked all of the female/creature boxes in the assault settings). There are two things I can imagine might cause the first problem. 1 is Nether's Follower Framework somehow interfering with yamete follower controls and perhaps forcing surrendered follower's back into combat causing the player to re-enter combat and interrupting the scenes before they can start. The Second is that I uninstalled defeat and installed yamete mid game because I was having the first issue with defeat even after deleting all of my saves, restarting the game, and making a new game so that everything could load back in for the first time. I did not do a fresh install of the game because I really didn't want to reinstall and reorganize over 100 mods. I want to see if anyone knows anything about this issue before I start jumping to conclusions and messing around with my mods.

Posted
9 hours ago, Scrab said:

Are you using aggressive animations too? If so you need Aggressive + cowgirl Animations

I might have to look there too, maybe I mixed up a variable somewhere

 

I dont fully understand what you mean by that.. I actually dont understand it at all

I get that its something about changing alliances (which is gonna be pretty annoying to figure out) and fighting for the other faction in some way but other than that..?

 

Also I have no clue what this Abduction mod is. Ive seen it on Nexus, the Witch Girls kinda cute just a shame that Childs are boring (maybe I write some mod for them at one point. Having your child travel with you could be kinda fun, non?).. anyway. I dont know what this mod is or does 

 

no worries, was why I said I don't expect this to happen for a long time if at all. even that abduction mod can't get the changing alliance correctly. will just enjoy sex occuring mid combat. 

Posted
52 minutes ago, Yurinator26 said:

Will there be a key bind option to surrender in the future?

Theres currently no point in a surrender feature as the mod holds no content after youre knocked out

Once there is something that can happen, I will add a surrender feature

Posted
8 minutes ago, Scrab said:

Theres currently no point in a surrender feature as the mod holds no content after youre knocked out

Once there is something that can happen, I will add a surrender feature

Alright. Thank You

 

Posted

I noticed that I have a conflicting UILIB_1.pex (Nether's Follower Framework is the winner atm). So if I use another version will it break Yamete?

Posted
1 hour ago, JuliusXX said:

I noticed that I have a conflicting UILIB_1.pex (Nether's Follower Framework is the winner atm). So if I use another version will it break Yamete?

Thats normal, just ignore it. Its 1:1 the same Script

Posted
On 4/28/2021 at 3:50 PM, Scrab said:

Are you using aggressive animations too? If so you need Aggressive + cowgirl Animations

I might have to look there too, maybe I mixed up a variable somewhere

 

Nope I am not using aggressive animation. Been testing a lot - with or w/o aggressive, use other filters like acrobat etc, never tried using more than one tag. But I just cannot make the tag function work. Coupled with the first bug it is so sad that I cannot reverse rape those bandits as a revenge lol

 

On 4/28/2021 at 9:13 PM, Mreggaroll said:

The second problem I'm having is that I am still getting the assault message from females and creatures even though I don't have them enabled (or I assume I don't as I unchecked all of the female/creature boxes in the assault settings). There are two things I can imagine might cause the first problem. 1 is Nether's Follower Framework somehow interfering with yamete follower controls...

 

I can confirm that I had the same bug (creature assault female) even I have no NFF installed and I am playing yamete in a new save. 

Posted

This mod works great so far :) the only issues i currently have is 

 

1. Sometimes the system tries to couple pairs that doesnt have animations, a check for that would help a lot with weird combos, (if no suitable animation found, knock out or kill instead)

 

2. a percentage chance of things happening, rather than a convoluted system based on sexuality, moral etc, a simple chance would be enough to let it happen now and then, but not every fight.

 

But yes, I love this, it just works.

Posted

I read you are planning to make this compatible with fg/osex, im curious if sexlab is not a hard requirement which is great, knowing SL has the fame of being script heavy and prone to bugs and crashes (like almost all the mods that use it), how do animations play or how do scenes actually play since it doesnt require a framework as a master? Also have you considered making this Ostim compatible, since Ostim has been getting massive updates and great support lately, FG is a dead abandoned mod with nothing special as it is.

Posted
2 hours ago, zergface said:

how do scenes actually play since it doesnt require a framework as a master?

 

No Frame, no Animation. Is that simple

 

When knocked down, the Actor that got knocked down (the "Caller") will request an Animation from the Core. This Core stores Info on which Animation Frames youre having installed and is able to request Animations from those Frames. If there is no Frame, the Core will return to the Caller instantaneously, skipping the Animation and proceeding with the Scenario, if there is an Animation Frame installed, the Core will call this Animation Frame to play an Animation and will tell the Caller to wait for this Animation Frame to return instead

Thats why Im able to support any Animation Frame - the Question is usually more about if that Frame can support Yamete. I know that FG can support it, though it is more restricted than SL. No clue about the O's (arent both of them the same?)

In any way, SL Framework will always come first in terms of Animation Frame integrity. If another mod isnt capable of being integrated into Yamete without killing off the by SLF dictated structure, it wont be added, no matter how much it is being supported by its author

 

Im designing Yamete as a SFW mod going forward, simply putting an Animation in between its logic. Another reason why comparing this mod to defeat is.. somewhat silly. Of course its currently not exactly suited to be used as a SFW mod but the logic is already build with this in mind

Posted
13 hours ago, Scrab said:

In any way, SL Framework will always come first in terms of Animation Frame integrity. If another mod isnt capable of being integrated into Yamete without killing off the by SLF dictated structure, it wont be added, no matter how much it is being supported by its author

Thats quite dissapointing, anyways ty for the reply.

Posted

Hello.

These files conflicts with sexlab tools, can I let your mod win ?

 

interface/uilib/UILIB_1_TextInputMenu.swf
interface/uilib/UILIB_1_ListMenu.swf
interface/uilib/buttonArt.swf
interface/exported/uilib/UILIB_1_notificationarea.swf

Posted
3 hours ago, Artful Dodger said:

Hello.

These files conflicts with sexlab tools, can I let your mod win ?

 

interface/uilib/UILIB_1_TextInputMenu.swf
interface/uilib/UILIB_1_ListMenu.swf
interface/uilib/buttonArt.swf
interface/exported/uilib/UILIB_1_notificationarea.swf

 Yes, they are library files that haven't changed in long time, if ever, they are designed to be included with mods. I usually let the newest mod win conflicts just to be safe.

Posted

Looks awesome! Installed it per your instructions yet cannot get the MCM to show up. Any ideas? Is it called "Yamate" or "Sexlab Yamate" or something else? Wonder if I'm looking in the wrong place.

Posted
5 hours ago, Miller826 said:

Looks awesome! Installed it per your instructions yet cannot get the MCM to show up. Any ideas? Is it called "Yamate" or "Sexlab Yamate" or something else? Wonder if I'm looking in the wrong place.

Run this command in the console; 'setstage SKI_ConfigManagerInstance 1' if that does not work remove your current installation of Yamete and Install the Yamete 3.1.7zip and try again.

Posted

OMFG Finally a SL Defeat alternartve.......Been using defeat for like what?10 years? and let me tell you I never had such a glitchy mod and I know what I'm doing...Usually its the user's fault for not installing properly, but not with defeat, defeat is ALWAY having some sort of problem at some point, if you don't, then you haven't tried it enough...not like I did....keep in mind defeat is is a port of an very VERY old mod, so don't blame the guy who created it.

 

I just tried your mod for 5min and it seem to work flawlessly....animation started right after the condition where met, no more nonsense waiting for a scene to start.

Thank you, not sure how to endorse 

 

Posted

Hi!  First of all: Great mod. As far as im concerned, Yamete is sooo much more stable and fluid than defeat, its not even funny.

 

But it seems reapers mercy is not making targets essential for me. (have 3.2 installed and its taking priority). I only noticed when i outscaled enemies and started one-hitting everything. It dawned on me that all Knockdowns before that where due to the x% health and < nr. of items conditions. So i started a fresh save, turned off the other knockdown conditions, and fought everything that moved - with only starting skills and an iron sword. Made sure reapers mercy was on. (some tries turned it on, changed cell, started killing, or turned it on before fight, or turned it on 1-2 seconds before last blow.)

Everybody who was not essential by default just died.

 

Maybe someone else could try this? Just turn off the stripping and %health knockdown functions an got to town. 

 

Mods i have installed are mostly visual. Nothing that i know if that would interfere with NPC Essential state. (But i honestly dont know nearly enough about skyrim modding to be 100% sure about that.) So next step for me would be a complete clean install, yamete only, see what happens, But im still hoping to avoid that. 

 

Any help would be greatly appreciated. 

Posted

I forgot. When bringing the health of targets that are essential by default to zero with reapers mercy active, they go into knockdown for only a second max, then heal to full and flee. Not sure if that information is in any way helpfull to the situation. 

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