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Posted

@Scrab

 

Hi, everytime i have sex after being stripped, i find myself being friends with enemy.

 

Fight with Bandit, Bandit strip me and then proceed to have sex and after that he wont attack me anymore and i can talk to them.

 

Same thing with Vampire so it's not only bandits.

 

Thanks for checking that out.

 

Using only the player can be a victim and using the Basic Bleedout, they will attack my followers but not me

 

Oh ! When i shutdown the combat quest in the mcm everything goes back to normal.

Posted
1 hour ago, tuxagent7 said:

Oh ! When i shutdown the combat quest in the mcm everything goes back to normal.

 

That sounds like the Scenario doesnt shutdown properly . You sure its not the recovery time either?  (thats all cause of this freecam Bug ?)

You properly exit Bleedout?

Posted
31 minutes ago, Scrab said:

You properly exit Bleedout?

 

Yeah i don't think i go to bleedout after.... i think you may be right what could be the fix ?

 

Posted
1 hour ago, tuxagent7 said:

 

Yeah i don't think i go to bleedout after.... i think you may be right what could be the fix ?

 

I.. dont understand

 

So you get into Bleedout?

 

Do you stand up again?

 

And then enemies just stay non hostile until Combat ends/You forceclose the Combat Quest?

 

And youre using the Bleedout Scenario for the Player?

Posted
40 minutes ago, Scrab said:

I.. dont understand

 

So you get into Bleedout?

 

Do you stand up again?

 

And then enemies just stay non hostile until Combat ends/You forceclose the Combat Quest?

 

And youre using the Bleedout Scenario for the Player?

 

This is the behaviour i see as well and that's only with 360 movement enabled. You exit scene but no bleedout animation and walk around with enemies being friendly until bleedout timer is done

Posted
1 hour ago, Scrab said:

And then enemies just stay non hostile until Combat ends/You forceclose the Combat Quest?

 

Sorry for my english

 

I get stripped until i have no more armor  (i love that mechanic)

 

Then there is a assault with sexlab

 

Then i just stand up and move freely ( i use the Basic Scenario) i am not in bleedout

 

And then ennemies just stay non hostile and i can hit them

 

My follower fight until they are down but i am not hostile to them

 

Until i force close the combat quest, now everything is back to normal until i get stripped again and it goes on.

 

The combat quest stay active even after a fight if i don't force it to close with MCM

 

Posted
1 hour ago, Illana said:

until bleedout timer is done

 

What setting are you 2 using for Bleedout?

What Duration Setting? Or does it happen no matter the setting?

 

I didnt change anything on how Bleedout is handled, which is somewhat confusing

Posted
2 hours ago, Scrab said:

 

What setting are you 2 using for Bleedout?

What Duration Setting? Or does it happen no matter the setting?

 

I didnt change anything on how Bleedout is handled, which is somewhat confusing

i am using BleedoutInstant with a duration of 0.

Posted
8 hours ago, tuxagent7 said:

 

May it be because the combat active doesn't terminate ? That is why i force close it everything goes back to normal

 

 

There was indeed in issue with the Basic Scenario allowing the Combat Quest to close

Though the Basic Scenario doesnt force you into Bleedout, so beyond that I am now slightly confused about your issue? If you want to get into Bleedout, you need to use BleedoutInstant and the reason why no1 is becomming hostile then it probably because of your 10 second Recovery time?

 

 

9 hours ago, Illana said:

i am using BleedoutInstant with a duration of 0.

TheScript you posted does nothing before you actually press F, but your bug happens before that

Have you checked if the same thing happens with the vanilla bleedout/custom anims?

Posted

Can mods Yamete! V3 be implemented via Mod  Organizer 2? I recently downloaded ? 
 

(the last one for testing), put them in the the same folder, and enabled them there, but they don't seem to be working.  :( ?


did not work, although they were still in the  folder.  (  What should I do )

Posted
3 hours ago, Scrab said:

I am now slightly confused about your issue?

 

My issue is that after a assault every ennemy stays friendly, i must force close the quest in mcm to make them hostile again.  (maybe do a hotkey to force close the quest :P haha)

 

Everything works awesome except for this :)

 

 

 

3 hours ago, Scrab said:

no1 is becomming hostile then it probably because of your 10 second Recovery time?

 

 

Ok i shall try with default setting to see what happens, i will give news :) thanks for helping me

 

 

Posted

This seems to have a deleterious effect on the Helgen execution scene. Dragon turns up as you are about to get your head lopped off, then you get up and are running on the spot with no control. Tried with fresh game with this where it didn't work and same setup, (basically my normal load out), without this with fresh game where it works as intended. Alternate start, (erm), start, so all MCM's were fresh and setup in both circumstances before start sequence, Might be related to the camera issue which seems to have been mentioned before in the thread.

Posted
4 hours ago, Scrab said:

Basic Scenario (No bleedout)

 

Ok did more testing with the default settings and i included images to clarify

 

Spoiler

I am fighting, everything is going great then i get assaulted

 

20210405080032_1.jpg.c8c667c30e901ee1ebe1bdd0b1d6a4f5.jpg

 

The scene doesn't get disturbed as the enemy continue to attack me (this is great !)

 

20210405080118_1.jpg.74b219802b4359cabec5530f331c7b63.jpg

 

Fantastic !

 

Part 2 : After the assault

 

Spoiler

Everyone is No Hostile, i can talk to them all.  Everyone

 

20210405080649_1.jpg.c2a5b2b3967c103d1c333d4754529d16.jpg

 

 

20210405080804_1.jpg.e8967eb734056c13ea870fc70bac9ab5.jpg

 

It stays like that even after waiting five minutes, the combat quest seem stuck.

 

Also when i try candlelight or conjuring it doesnt work (the light doesnt appear or the creature)

 

20210405081404_1.jpg.edca84d8bb4f9c54888c939c5fc77937.jpg

 

 

Part Three :  Using the MCM to force close the combat quest

 

Spoiler

Everything is now ok ! Everybody wants to attack me

 

20210405080937_1.jpg.9af3373adabc205e62e393420c1a15da.jpg

 

 

But after i get assaulted again, the quest get stuck again and the all become friendly again until i force close the quest again.

 

Hope it clarifies :)

Posted
1 hour ago, spoonsinger said:

and are running on the spot with no control.

 

This very issue has been reported shortly before V3 and I disabled Yamete on game start for that very reason

If you enabled it, that might be the issue (Ill add a comment for that to the MCM) 

 

Other than that, For the Default Vanilla Intro, I just ran through it and except the few quirks here n there everything works. Everything triggers in time, stages are set when they should be set, no Scenes get stuck. Everythings fine (and I know every single Detail that happens in the Vanilla Intro) 

As for LAL no clue. Not using it. Too slow, unstable, weak. I also cant really do anything about that cause closed source mods are fun

 

59 minutes ago, tuxagent7 said:

Hope it clarifies

 

Also tested that tried it a few times in multiple locations but everything works fine. No clue if something I did magically fixed it (Im pretty sure it was working for me before too). Ill quickly enable the MCM load/save options & upload V3.1

Posted

Yamete V3.1

MCM

  • Added Save/Load Feature
  • Added a Disclaimer to not start Yamete before you completed Helgen

Combat Quest

  • Removed "Arena: SetStage(999)" and "Scan: Setsttage(999)" notifications
  • Fixed an issue with Combat Quest not being able to close properly
  • Slightly improved Bleedout enter & exit Functions
Posted

Would it be possible to have a scenario where the aggressor choose to kill the victim, then use necro animation on the victim (we can finally found a use for necro animation) ? And then after that, launch the usual on death event, like vanilla or with On Death Alternative support.

 

Anyway, thanks for this awesome mod, cant wait to see the next features !

Posted
1 hour ago, Yegleftuk said:

Would it be possible to have a scenario where the aggressor choose to kill the victim,

yes

 

1 hour ago, Yegleftuk said:

then use necro animation on the victim

no but maybe yes. Needs some testing

 

1 hour ago, Yegleftuk said:

And then after that, launch the usual on death event, like vanilla or with On Death Alternative support.

how? They ded

 

I was planning on properly getting into Aftermath Scenarios with V5, V4 I want to focus more on new Scenarios. BleedoutDelayed in particular

I think what you want & what would be more interesting is to use this BleedoutDelayed together with an "Execution" Aftermath

Posted

Just want to endorse this mod and thank the author for their work. As of version 3.1 this feels like a worthy replacement for SL Defeat. Runs great and I can ditch the add-on mods like SL Stop Combat and armor break. Thank you!

 

I'm looking forward to your work on the Aftermath scenarios. I would love a lightweight, optional ZAP tie-in that leaves the player and follower stripped and chained up somewhere. 

Posted
4 hours ago, Scrab said:

I think what you want & what would be more interesting is to use this BleedoutDelayed together with an "Execution" Aftermath

 

Perhaps something that hooks in to killlmoves, and then starts a necro tagged scene afterwards? ? Is that possible?

Posted

Hi

 

I've been using Yamete since it was released and always tried the latest versions but unfortunately without success :(

There was one version I always went back to pre v3 (idk what version it was) but it worked 99% of the time. But this latest version ticks all the boxes and works great!!!

The one thing I'd like to see is after an aggressive act the perpetrator kills the victim with a kill move perhaps?

 

I liked scrab's random matchmaking too but had to remove it :( for some reason my horny orc male followers weren't ravishing me when they got aroused but each other :(

I guess yametes gender filter assignments can be used for matchmaking too?

 

anyway great work as always from your fan!!

Posted
5 hours ago, Wayward1 said:

I would love a lightweight, optional ZAP tie-in that leaves the player and follower stripped and chained up somewhere. 

Hey now, don't leave the hostiles out of the fun too. Could even have a tie in to Paradise Halls enslavement similar to Defeat (or just a simple tie in to trigger Defeat's Tied up options, I'm perfectly fine with using Yamete and having Defeat's Player Assault enabled. That's what i was trying out when Yamete first came out and had no problems then).

I've always wanted a real partner when it comes to enslaving Skyrim. Chainbeasts Paradise Halls addon only really works if the MCM capturing mechanics are instant and you have Multiple Summon Perks and that's just way too OP

 

I'm also looking forward to the Steal Aftermath. Makes a sort of "Rape or be raped" survival style. It'll be fun watching female followers get and lose different clothes without constant micromanagement from the player (Defeat just wasn't relyable in regard to this)

 

I've yet to try the more recent versions of Yamete, but I got to ask. Is there an option in the Stripping MCM to enable/disable it for the player, followers, gender, hostiles etc.? Is it even possible?

I suppose for disabling it for the player isn't a big deal if you just use a unique or endgame armor and set it to protected in the MCM

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