pinkfluf Posted July 2, 2021 Posted July 2, 2021 17 hours ago, Ed86 said: permanent bleedout, reload your last save Thanks, giving it a test run now , hmm what can I do with perma bleedout unless I'm missing something?
Ed86 Posted July 2, 2021 Posted July 2, 2021 4 hours ago, pinkfluf said: Thanks, giving it a test run now , hmm what can I do with perma bleedout unless I'm missing something? i dont understand what you mean.
pinkfluf Posted July 2, 2021 Posted July 2, 2021 3 minutes ago, Ed86 said: i dont understand what you mean. I'm confused with this bit "-permanent bleedout, reload your last save " In the MCM Player section "set to -5 to force them into bleedout until reload save" I was just puzzled at its function maybe it has a use I'm not seeing. thanks
Ed86 Posted July 2, 2021 Posted July 2, 2021 4 hours ago, pinkfluf said: I'm confused with this bit "-permanent bleedout, reload your last save " In the MCM Player section "set to -5 to force them into bleedout until reload save" I was just puzzled at its function maybe it has a use I'm not seeing. thanks its exactly what it says, PC goes into bleedout and stays there (BAD END?)... hm... it probably only work with pc, havent tested on npcs, not like there is reason to keep npcs down
semper_solus Posted July 3, 2021 Posted July 3, 2021 On 6/28/2021 at 2:21 AM, Olivia Maregard said: This mod is the cleanest defeat/SD alternative I've used. It's simple it's functional and "just works". Haven't had any issues with it. I too want to keep emphasizing this. Scrab is doing a fantastic job so far. Aside from the known issues, it works better for what I want it to do than any others. 1
pinkfluf Posted July 3, 2021 Posted July 3, 2021 On 6/28/2021 at 7:21 AM, Olivia Maregard said: This mod is the cleanest defeat/SD alternative I've used. It's simple it's functional and "just works". Haven't had any issues with it. Kind of wish there was an option for NPCs to auto-redress after combat ends, but I'd understand how that could be difficult due to NPCs being pacified during scenes. Can defeat make your follower/pet assault you or can it make xyz number of npcs assault one another consistently? Yamete is yamete it's not a defeat alternative. Npc's can autodress depends on your setting in sexlab "victims redress". Here's a pic of multiples, there were three assaults going on but I could only screen grab 2. Spoiler
Lelial Posted July 5, 2021 Posted July 5, 2021 This mod looks very interesting, especially the NPC/NPC interactions. If I may make a feature request: a toggle that makes it so that the player can only subdue NPCs using bash attacks. I'd like this because it means there aren't a whole bunch of NPCs that I'm disinterested in in bleedout, and it introduces an element of risk. I appreciate that you're in the middle of V4 so I can't imagine you'd be able to get to this soon, if the idea appeals. Thanks for all your hard work.
Scrab Posted July 5, 2021 Author Posted July 5, 2021 (edited) Is there interest in a withered Option for the Player? I probably wont do it the same way as Ed, would change the system a bit to be more than a static endless bleedout, more something like this: - You get knocked down and if you have a Follower with you theyd give you a healing Potion once they have time or if they do not, theyd leave for a while and come back with one to get you back up - The entire time there is no Follower with you (either because there is no Follower with you to begin with or theyre currently shopping for Potions) there will be a random polling that may spawn a random NPC which can either help you up or lead into this mods main consequence frame 1 hour ago, Lelial said: I appreciate that you're in the middle of V4 so I can't imagine you'd be able to get to this soon, if the idea appeals. As a matter of fact I have to rewrite Reapers Mercy anyway to refit it into the new System so thats not really an issue to implement Edited July 5, 2021 by Scrab
delgathar Posted July 5, 2021 Posted July 5, 2021 Ok, so I don't know what mod is doing this, so apologies if it is not Yamete, but it is some mod related to rape. Basically, everything will be fine before rape. Post rape, suddenly if I draw my weapon my movement drops to a bare crawl, and I can't strafe at all. Blocking makes it even worse. But if I sheath my weapon then I can move again. It happened post Yamete install so I'm thinking Yamete /might/ be related. Does Yamete apply some post rape malus? If not, any idea what mod might? I have SL Aroused, SL Survival, FHU, STA, DD5, Disparity, Devious Lore, Immersive Fashion, Devious Followers. Anyway, it happens after I install Yamete, but it might be another mod too. Any ideas? Thank you.
Scrab Posted July 6, 2021 Author Posted July 6, 2021 8 hours ago, delgathar said: Does Yamete apply some post rape malus? no In V3, the only t hing it does is putting an Actor into Bleedout if thats enabled, thats it
mcnv Posted July 6, 2021 Posted July 6, 2021 9 hours ago, delgathar said: Ok, so I don't know what mod is doing this, so apologies if it is not Yamete, but it is some mod related to rape. Basically, everything will be fine before rape. Post rape, suddenly if I draw my weapon my movement drops to a bare crawl, and I can't strafe at all. Blocking makes it even worse. But if I sheath my weapon then I can move again. It happened post Yamete install so I'm thinking Yamete /might/ be related. Does Yamete apply some post rape malus? If not, any idea what mod might? I have SL Aroused, SL Survival, FHU, STA, DD5, Disparity, Devious Lore, Immersive Fashion, Devious Followers. Anyway, it happens after I install Yamete, but it might be another mod too. Any ideas? Thank you. Disparity modifies movement speed. SL Survival probably does something also. FHU, STA, DD5 is sus. I have no clue what alphabet soup your enjoying but SL Aroused, Devious Lore, Immersive Fashion, and Devious Followers is not the culprit.
delgathar Posted July 6, 2021 Posted July 6, 2021 7 hours ago, Scrab said: no In V3, the only t hing it does is putting an Actor into Bleedout if thats enabled, thats it Thank you. One mod down
delgathar Posted July 6, 2021 Posted July 6, 2021 6 hours ago, mcnv said: Disparity modifies movement speed. SL Survival probably does something also. FHU, STA, DD5 is sus. I have no clue what alphabet soup your enjoying but SL Aroused, Devious Lore, Immersive Fashion, and Devious Followers is not the culprit. Awesome, thank you.
Venturaz Posted July 8, 2021 Posted July 8, 2021 I have a few suggestions regarding the "stripped" Feature of this mod: - Could you considder adding a List in which you can check/unceck if certain Body Slots can be stripped on hit? "Sexlab Horrible Harassment Expansion" has a feature like this build in. This is important for a number of reasons: 1. Some mods use a certain Body Slot to equip a item that enables Body Physics, which schould not be stripped. 2. If your character uses a Shield, this Shield counts as an Armor Part - If you play a sword & board character and your shield gets stripped the fight may as well be over since you cant really fight anymore, so it would be good if you could exclude the shield out of the List of stripped items. - Yould you ad a checkbox "only strip if unblocked" that prevents hits against your shield from stripping items? As of right now blocking is pretty pointless since you loose armor parts if you do so - Would it be possible to ad a brief "cover self" animation before the Sexlab Scene for a smoother transition? As of right now the transition is verry abrupt and rapid. Keep up the good work
Scrab Posted July 8, 2021 Author Posted July 8, 2021 41 minutes ago, Venturaz said: Could you considder adding a List in which you can check/unceck if certain Body Slots can be stripped on hit? Already part of V4, whichs 1st beta can be found a few pages back 42 minutes ago, Venturaz said: - Would it be possible to ad a brief "cover self" animation before the Sexlab Scene With V4, there is a temporary bleedout between knockdown and scene/consequence
Lelial Posted July 8, 2021 Posted July 8, 2021 On 7/5/2021 at 7:41 PM, Scrab said: As a matter of fact I have to rewrite Reapers Mercy anyway to refit it into the new System so thats not really an issue to implement Magnificent, thank you. Am I right in thinking that it will be possible to update from V3 to V4 without starting a new game, when V4 is finished? I don't mind restarting any stats and whatnot.
Basilius Posted July 9, 2021 Posted July 9, 2021 On 7/5/2021 at 2:41 PM, Scrab said: Is there interest in a withered Option for the Player? Yes, most of the reason I use Defeat mods are for my player rather than to be the aggressor so I would certainly enjoy the feature if it's not that much of a deal to implement.
The Wild Turkey Posted July 9, 2021 Posted July 9, 2021 Hi, Thank you for this mod. I've really enjoyed it throughout my current playthrough, however I am having a problem with the final fight with Alduin in Sovngarde. With Yamete installed, with and without the script paused, after clearing the mists with the three heroes, at the point where Alduin spawns for the final fight, he appears frozen in mid air and won't move or attack. I will get messages that several of the random stormcloak and imperial NPC's are attempting to assault him, but he doesn't respond to my attacks. I've tried various console commands to disable/enable, reset the ai and recycle actor to no effect. It's only when uninstalling Yamete does the final fight proceed as it should. Would it be safe to temporarily uninstall Yamete before the fight, clean the save file using a save file cleaner like Fallrim Tools, and then reinstall Yamete afterwards?
decaluka Posted July 9, 2021 Posted July 9, 2021 Thought I would ask again in case someone has a solution : I'm on LE and use both SLSO and SL Cum Overlays, and cum textures aren't applied after the act when an actor cums. The textures do apply with any other mod sexlab scene, though. Does anyone have the same issue or possible solutions?
Someone92 Posted July 11, 2021 Posted July 11, 2021 On 7/5/2021 at 8:41 PM, Scrab said: Is there interest in a withered Option for the Player? Would that be a special, possibly mod-specific health potion your follower has to have, or just any regular one? How about a chance your follower demands some "compensation" before giving you the potion? Not sure if Skyrim has a proper relationships system for that.
Scrab Posted July 14, 2021 Author Posted July 14, 2021 (edited) On 7/9/2021 at 10:44 AM, The Wild Turkey said: Would it be safe to temporarily uninstall Yamete before the fight, clean the save file using a save file cleaner like Fallrim Tools, and then reinstall Yamete afterwards? As safe as with any other mod, though its weird that Yamete is affecting this fight even after disabling its Scan On 7/11/2021 at 11:08 PM, Someone92 said: Would that be a special, possibly mod-specific health potion your follower has to have, or just any regular one? Id probably just take any Potion, using the Vanilla Health Potion List (no clue how crafted potions behave in that regard) And yes I could technically add some form of Compensation. I usually write Followers with JFs philosophy in mind though am also thinking about hooking into DF a bit On 7/8/2021 at 11:25 PM, Lelial said: Am I right in thinking that it will be possible to update from V3 to V4 without starting a new game, when V4 is finished? Youll need a clean save for that one way or another Edited July 14, 2021 by Scrab
Olivia Maregard Posted July 14, 2021 Posted July 14, 2021 On 7/3/2021 at 10:05 PM, pinkfluf said: Can defeat make your follower/pet assault you or can it make xyz number of npcs assault one another consistently? Yamete is yamete it's not a defeat alternative. Npc's can autodress depends on your setting in sexlab "victims redress". Here's a pic of multiples, there were three assaults going on but I could only screen grab 2. Reveal hidden contents I didn't mean to cause offense or to belittle the mod. Just that SD and defeat are the two most popular combat sex mods that serve a similar function to Yamete. All of these mods have features that are unique to them but shouldn't really be used together (without disabling features). That's why I used the language of alternative in the same way that defeat is an alternative to Yamate. It's true that victims redressing is an option in sexlab. What I meant was if an NPC loses some of their armor in combat and isn't put into a sexlab animation than they will remain naked. For me this resets when I move between areas, I believe this is vanilla behaviour but I also use NFF's outfit system. The screenshot is nice and I hope you're enjoying all the mods in your load order
Scrab Posted July 15, 2021 Author Posted July 15, 2021 (edited) On 7/9/2021 at 10:32 AM, LewdZenn said: I'm trying to get this working with OStim but the options are greyed out. I'm not using Sexlab or Flowergirls(neither are in my load order) if it matters at all - any help would be appreciated Fixed that today, alongside a few (a lot) stability improvements regarding the Animation Frame integrity as a whole Was admittedly rather lazy when doing that one the first time The Option to choose a maximum amount of Threads is also gone now. Partially out of a consequence because I had to redo majority of the intergration but Id assume no one would really be using the Option anyway so.. meh On 7/11/2021 at 11:08 PM, Someone92 said: How about a chance your follower demands some "compensation" before giving you the potion? Not sure if Skyrim has a proper relationships system for that. It doesnt but at least in LeftForDead, I tried to utilize Animation Frames & Devious Followers in some Dialogue I will probably do something similar in the Player Withered Quest too.. and maybe I expand the API in JoyFols to allow the kind of Integration DF allows so that I can directly interact with it too. JF does have a build out relationship system after all (even though it lacks some stuff around it zzz) 22 hours ago, Olivia Maregard said: It's true that victims redressing is an option in sexlab. What I meant was if an NPC loses some of their armor in combat and isn't put into a sexlab animation than they will remain naked. For me this resets when I move between areas, I believe this is vanilla behaviour but I also use NFF's outfit system. I will look into creating a system like that Edited July 15, 2021 by Scrab 1
zergface Posted July 18, 2021 Posted July 18, 2021 So what is the latest version, the files in the download tab seem old is the v4.0 the correct version?
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