CGi Posted July 7, 2013 Posted July 7, 2013 No more crashes encountered.Was serving my time in Whiterun w/o and problems. it was already mentioned many times before but still: This mod is great and essential to my game. Love it. Keep up the good work. A few suggestions: Add cloths to the prisoner when walked to and from the pillories and when locked up (ClothesPrisonerTunic [alt: ClothesPrisonerRags], ClothesPrisonerShoes) This way, when walking the long way without heat sources (bridge in front of the castle -> prison), the players char will not cool down below 0, unless the jailor stops more then 1 time [it's needed to run ahead the jailor and wait at the heatsources on the way, to be at +20 before reaching the last few meters, w/o heat sources]. Add some food to the cell, respawning or thown in by a guard, for people with real needs mods. i don't use one, but i still think about installling one. Add, the already mentioned, heat source to the prison cell. Maybe the existing torch can be used somehow, so adding another object would not be needed. Script the bed, instead of calling the sleep/wait menu, to advance time to the next cell visit. Would allow guards to take advantage of the player over night. Will not help with mods, that add the need to sleep. Or you interrupt sleep, if that's possible. Scale chars to 1.00, before adding them to the pillory, to avoid missalignment and to line up animations better. The char is bend over, so it would be hardly noticable. Not to mention, that the change to 1.00 is already barely noticable in AP, unless someone plays a really small char. For everyone who thinks, there's not enough action going on when in the pillories, set the MCM option for "Time between" to 1.0 hours and the "Punishment duration" to 20 seconds. P.s.: Where's the jailor going, after the player is released? i'm still following my jailor out of whiterun. O_O Maybe letting her walk to the guard barracks would be a good idea, because if i remember right, any town has one, except the small villages.
iggypop1 Posted July 7, 2013 Posted July 7, 2013 Hi sorry to say i still got the missing pillory when guards re-equip it pops up again when /if a new abuse package begins though Thank You
MonaBabii Posted July 7, 2013 Posted July 7, 2013 Okay so, I just tested it, and as usual, great mod =D but as I promised, here's the report on The Good, The Bad and What Could Be, maybe? ---------------------------------------------- The Good: 1) It didn't crash! well, sort of... I'll expand on this in a bit. I did however try this in Whiterun, not in Riften, where I was previously having the Save CTD. I'll give Riften a shot later. 2) I have a mod that "beautifies" Whiterun, and it happens to add benches right in front of where the Pillories are. Much to my surprise (this being something I was worried about when I decided to re-install this mod) the pillories and the benches worked well together The jailer even has a place to sit down while waiting around ---------------------------------------------- The Bad: 1) When I was put in the pillory and took my first (and only) punishment, after the punishment was over, I went back to be in the regular bound pose, but the pillory itself disappeared, the object. Everything was still working alright, just the object was invisible. 2) When I was released from the Pillory, and this is something that goes back to my first time trying this mod in version 0.17, my character raises her fists in a combat-ready stance before getting her slave gear, which makes it so the rest of the time I'm enslaved I'll be in a perpetual "combat ready" state, not only meaning that when I'm standing completely still and I turn my camera around, my character will also turn around as that's what happens when you're in combat, but also this plays very nastily when you are using a SexLab mod such as LoversComfort (I think just any mod from SexLab that'll trigger a sex scene. I'll give this a try as well later to make sure), and this ties with the first point in "The good" review, I'll expand: 2a) The mod didn't make my game crash per se, and I could save and everything after being released, but when I went back into jail after my time at the pillories, and I used the bed to sleep from around 7-8 pm to the next morning, as I wake up, a guard is just about ready to rape my character (LoversComfort), and then my game crashed giving me a Run Time library error that I couldn't even see. Now my suspicion is that this happened because my character was in a combat ready stance while I slept -and- while I was getting ready to get into the sex scene. It doesn't really make much sense that the game would crash because of it? but it happened to me before in a completely different situation using a completely different SexLab mod, and I do believe (while I have no idea why it would really be) that the game crashes if I'm in a combat ready state while a sex scene is about to happen. Either way, be it that way or not, have it crashing or not, being in a perpetual combat state after the pillory time is not really good. EDIT: Not so sure anymore that it's the combat-ready state that's causing those crashes. I just loaded an auto-save where I was in the cell, in the combat-ready state and slept. I got assaulted by the Jailer himself, sexually abused, and not only my game didn't crash, but having the jailer inside my cell when he wasn't even supposed to be there didn't even break the mod. I just waited for an hour, the jailer teleported back to where he was supposed to be, and then everything went normal. I'm not sure anymore what's going on lol. 2b) The combat ready state also prevents you from turning the camera around while you are being punished by the jailer -inside- the cell, whipped just before being released, which is not really a big issue I guess? but the issue is there nonetheless. ---------------------------------------------- What Could Be: 1) Would it be possible maybe to contact the authors of SOS - Schlongs of Skyrim or perhaps take a look at the mod to incorporate compatibility? When I'm being punished sexually at the pillories, my jailer's schlong is completely limp. The reason I'm asking/requesting this of you and not the authors of SOS is because I do believe there is a way for you to add that compatibility, and I believe that is how SOS was built and intended. I know nothing about programming but I wouldn't think that it would be much of a hassle, considering they are very aware of sexual mod and fully support them, and they see SOS as some sort of framework on its own. 2) It would be great if you incorporated in the Jailer's text lines something that would give the player a time frame, something to tell the player when the jailer will be visiting next, so if the player decides to wait or sleep, they would know how long to wait or sleep and make sure not to over-shoot that time-frame just in case that could potentially not play nice in the long run. Something like... maybe... "Alright. Get some rest, but you best be up and fresh by tomorrow around -so and so- time". Perhaps something with a bit more taste than that, just giving an example here 3) This is more of a question than a request, but, when you use the options to alter Timescale through the MCM, once the Prison Overhaul mechanics are done and you are released you mentioned the Timescale goes back to the default... when you say default, do you mean Vanilla default? or is does it play nice with Timescale mods? I do have a mod that alters the vanilla Timescale, but I'm not sure what the default number is... Does this mod take the default from the Timescale mod or from Vanilla? ---------------------------------------------- All in all, the mod is great, and seems to be working almost perfectly I'm thinking I will leave it active this time around Keep up the good work! NOTE: None of what I said in "The Bad" or "What Could Be" are really major issues. It's totally okay if you don't want/can't do/take a long time to incorporate/fix any of that. None of it is all that game-breaking, and the one thing that was a little game breaking, I can circumvent that by waiting instead of using the bed anyway, if I see there are horny guards around. So please don't take any of it the wrong way Enjoying the mod and will continue to do so until I find a bug that really breaks it and makes it unplayable, like the CTD on Save one.
sarahlost36 Posted July 7, 2013 Posted July 7, 2013 mona, if you go into mcm and then prison overhaul, try setting the punishment happens every field to like 30 mins or an hour. If you go 30, then you get the random punishments very often, and what this did for my game was much fewer invisible stocks. The only time for me that they go away is after the sex punishment. Time scale seems to be 60 while in your cell and on the stocks to make those times go faster, and back to 10 for the walks, so you don't end up taking all day just to get to your cell or the stocks... i tried 120 but that seemed way too fast... And i don't know about SoS, but have you seen this: http://skyrim.nexusmods.com/mods/2488/? There is a non flaccid, hehe, erect version that will keep your naked men ready for anything! and all that without xaz having to code a thing.
xaz Posted July 7, 2013 Author Posted July 7, 2013 I don't know if it'll help, but with the SexLab mod, the cum decals stay in place when armor is equipped. Maybe emulate what was done with that? Just checked how they do it. Seems sort of different, but I'll see if it's something I can use. Anyways, good to learn new ways to do things.
xaz Posted July 7, 2013 Author Posted July 7, 2013 hey xaz, possibly a small feature request, although maybe not... since you seem to be somewhat sexlab aware, could you register sex on the stocks as sexlab sex? that'd trigger the checks for getting pregnant and update the sex journal in some way too i'd imagine. Anyway, just a suggestion... having fun with your mod and thinking about how things work together... or could do so anyway... s Actually, there's no SexLab dependency right now, but it would make sense to integrate them especially for this case. It's on my todo list, which I'll now start working on after solving that CTD.
xaz Posted July 7, 2013 Author Posted July 7, 2013 Funny thing happened to me on the latest update. I was caught in Whiterun and marched up to the jail. There, I managed to open the loose grate and escape through the tunnel. I didn't make it halfway through the tunnel when I suddenly froze. The jailer appeared behind me out of nowhere and proceeded to march me outside. We went out of the tunnel behind the Bannered Mare, walked by the pillories, up to Dragonsreach jail, stopped at my cell.... then back out again and down to the pillories By the time we got there it was already dark, so I didn't stay more than a minute on the pillories (in fact, they didn't even materialize around me... I just stayed in the pillory pose for less than a minute before the jailer said 'move it'). She marched me back up to my cell... in front of the still open grate The first attempt as escaping was not registered as an escape (surely because the jailer intercepted me) but my second attempt worked and added to my bounty. I was, however, able to walk right in front of guards without being caught (?!) I saved before the escape and after without CTDs. The grate was still wide open the next time I was caught.... no CTD so far. Edit: After serving my sentence at the pillories the second time (nothing happened), I was marched back up to the cell and slept through the night. In the morning, the jailer came and game me a goodbye beating (the pose showed my character hanging from the wrists as I was whipped..... but there was no prop around me... just hanging from the wrists in mid air). Once the beating stopped, I got bound, gaged ... and froze in place. The jailor froze in place too. I could use the UI, change camera angle, wait (I waited a few hours) and I was still stuck in the same spot. No CTD though The first escape attempt sounds like you escaped just as another scene started. Just bad luck, but maybe I can add some kind of cell area, which if you leave, counts as an escape, and just fit it tighter to the actual cell. Right now, it's more or less if you get x feet away from the center of the cell, you've escaped. Regarding the pillories and so on, it sounds like you're having issues with the animation objects. Try to reinstall Zaz Animation Pack, and/or rerun FNIS (latest version, 3.5 or so), just in case. When you froze in place, was the door locked or something similar? Otherwise, waiting should resolve these problems...
xaz Posted July 7, 2013 Author Posted July 7, 2013 Suggestion: Link to SL Framework for SL Procreation where abuse at pillory adds lasting risk to crime. For male pc, disease mod would also add to immersion. This would be great! I hear you ... I'll see what it takes to integrate this with SexLab.
xaz Posted July 7, 2013 Author Posted July 7, 2013 Hi Tried the update 21... No CTD you fixed it ..yes! YES! Try out:Did not touch MCM Solitude minor crime The follow package works(into/out of cell) When in pillory the jailer is doing nothing, no whip equipped?1 abuse from guard (fiddling) served 24 hours(i think) Falkreath major crime Jailer little difficulty on stairs but works. When walked to pillory, the pillory comes to player.Jailer doing nothing,no whip equipped.1abuse from citizen(whip)1abuse from guard(whip) walked to jail.Wait.Farewell whipping. Works . Served 24 hours(i think) Whiterun minor crime Walked to pillory in late afternoon was there a minute no abuse jailer doing nothing, no whip equipped Works. It seems in the new version that its not counting time/crime Sugestion: How about turning the pillory 90 degrees so that player "faces" the public with the importing part .This is about accessability.. The major thing is that you solved the CTD thank you Thanx Iggy Generally, the mod will prefer civilians and guards to the jailer punishing you. If a suitable candiddate is in range, they'll do it. The jailer is a fallback only. Time counting has not been done for some time now. Not sure if it's really worth it to put in there, but I'm about to make some major changes to that department, so may as well consider it (and make it optional). Still that CTD issue was the major part of this update, so I'm very happy it works ...
xaz Posted July 7, 2013 Author Posted July 7, 2013 I'm gonna start my game over, as I so often do lol, so It's time to give the mod a new try, a proper one at that this time I'll report back with what I find, hopefully the CTDs upon being released and saving will be gone It should be, but just in case, keep a save from before you enabled this mod. In case you'd like to fall back without starting over again. Sadly you can't completely clean out mods from a Skyrim save.
xaz Posted July 7, 2013 Author Posted July 7, 2013 No more crashes encountered. Was serving my time in Whiterun w/o and problems. it was already mentioned many times before but still: This mod is great and essential to my game. Love it. Keep up the good work. A few suggestions: Add cloths to the prisoner when walked to and from the pillories and when locked up (ClothesPrisonerTunic [alt: ClothesPrisonerRags], ClothesPrisonerShoes) This way, when walking the long way without heat sources (bridge in front of the castle -> prison), the players char will not cool down below 0, unless the jailor stops more then 1 time [it's needed to run ahead the jailor and wait at the heatsources on the way, to be at +20 before reaching the last few meters, w/o heat sources]. Add some food to the cell, respawning or thown in by a guard, for people with real needs mods. i don't use one, but i still think about installling one. Add, the already mentioned, heat source to the prison cell. Maybe the existing torch can be used somehow, so adding another object would not be needed. Script the bed, instead of calling the sleep/wait menu, to advance time to the next cell visit. Would allow guards to take advantage of the player over night. Will not help with mods, that add the need to sleep. Or you interrupt sleep, if that's possible. Scale chars to 1.00, before adding them to the pillory, to avoid missalignment and to line up animations better. The char is bend over, so it would be hardly noticable. Not to mention, that the change to 1.00 is already barely noticable in AP, unless someone plays a really small char. For everyone who thinks, there's not enough action going on when in the pillories, set the MCM option for "Time between" to 1.0 hours and the "Punishment duration" to 20 seconds. P.s.: Where's the jailor going, after the player is released? i'm still following my jailor out of whiterun. O_O Maybe letting her walk to the guard barracks would be a good idea, because if i remember right, any town has one, except the small villages. I'll add optional clothing in the next update, and think about things like food and cold. Not sure how to best handle clothing, I mean, most people would probably prefer it both ways: no clothing, but you won't freeze to death. I'll see what I can do ... (practical suggestions are still welcome) Not sure how to script the bed. I've looked at controlling sleep, but they all seem to work on the principle that you interrupt sleep right away (like the db questline). In practice, I don't know how to interrupt sleep at time x. The only example I've seen modifies game time directly, and I've never been able to get that to work in practice. Scaling characters is an excellent idea. I'll look at doing that...
xaz Posted July 7, 2013 Author Posted July 7, 2013 Hi sorry to say i still got the missing pillory when guards re-equip it pops up again when /if a new abuse package begins though Thank You Not sure why this happens, but it's probably something I'll have to create a workaround for. The rest of the animation is applied correctly, so the animation object should be there.
shinji72 Posted July 7, 2013 Posted July 7, 2013 For the cold and the clothes stuff, maybe you can make the wrist chains as a heat source? It's a trick but I think few would bother.
CGi Posted July 7, 2013 Posted July 7, 2013 I'll add optional clothing in the next update, and think about things like food and cold. Not sure how to best handle clothing, I mean, most people would probably prefer it both ways: no clothing, but you won't freeze to death. I'll see what I can do ... (practical suggestions are still welcome) Not sure how to script the bed. I've looked at controlling sleep, but they all seem to work on the principle that you interrupt sleep right away (like the db questline). In practice, I don't know how to interrupt sleep at time x. The only example I've seen modifies game time directly, and I've never been able to get that to work in practice. Scaling characters is an excellent idea. I'll look at doing that... in case of cloths, just stick with another MCM option. Most non-Frostfall users (like i was before this run), prefer real punishment, by having ones toon run around naked. But as for Frostfall users, an option to enable clothing would be highly apprciated. if the cell got a heat source, the clothes will only be needed when walking the player outside. Not needed in the cell than. i don't know how to interupt sleep either. i'm sure we both checked the same sources and we both found nothing of use, that can be compared to Oblivion. My last test just run on a newly placed bed, with a script that fades 2 black, fastwords the timescale and breaks after reaching a specific number then fading back from black. That's pretty much all to it. As soon as i progressed far enough with my mod, i'll try to find a away, on how to detect what's under the cursor/what the player just activated, break the objects activation and add my own, so i can use any bed.
xaz Posted July 7, 2013 Author Posted July 7, 2013 Okay so, I just tested it, and as usual, great mod =D but as I promised, here's the report on The Good, The Bad and What Could Be, maybe? ---------------------------------------------- The Good: 1) It didn't crash! well, sort of... I'll expand on this in a bit. I did however try this in Whiterun, not in Riften, where I was previously having the Save CTD. I'll give Riften a shot later. 2) I have a mod that "beautifies" Whiterun, and it happens to add benches right in front of where the Pillories are. Much to my surprise (this being something I was worried about when I decided to re-install this mod) the pillories and the benches worked well together The jailer even has a place to sit down while waiting around ---------------------------------------------- The Bad: 1) When I was put in the pillory and took my first (and only) punishment, after the punishment was over, I went back to be in the regular bound pose, but the pillory itself disappeared, the object. Everything was still working alright, just the object was invisible. 2) When I was released from the Pillory, and this is something that goes back to my first time trying this mod in version 0.17, my character raises her fists in a combat-ready stance before getting her slave gear, which makes it so the rest of the time I'm enslaved I'll be in a perpetual "combat ready" state, not only meaning that when I'm standing completely still and I turn my camera around, my character will also turn around as that's what happens when you're in combat, but also this plays very nastily when you are using a SexLab mod such as LoversComfort (I think just any mod from SexLab that'll trigger a sex scene. I'll give this a try as well later to make sure), and this ties with the first point in "The good" review, I'll expand: 2a) The mod didn't make my game crash per se, and I could save and everything after being released, but when I went back into jail after my time at the pillories, and I used the bed to sleep from around 7-8 pm to the next morning, as I wake up, a guard is just about ready to rape my character (LoversComfort), and then my game crashed giving me a Run Time library error that I couldn't even see. Now my suspicion is that this happened because my character was in a combat ready stance while I slept -and- while I was getting ready to get into the sex scene. It doesn't really make much sense that the game would crash because of it? but it happened to me before in a completely different situation using a completely different SexLab mod, and I do believe (while I have no idea why it would really be) that the game crashes if I'm in a combat ready state while a sex scene is about to happen. Either way, be it that way or not, have it crashing or not, being in a perpetual combat state after the pillory time is not really good. EDIT: Not so sure anymore that it's the combat-ready state that's causing those crashes. I just loaded an auto-save where I was in the cell, in the combat-ready state and slept. I got assaulted by the Jailer himself, sexually abused, and not only my game didn't crash, but having the jailer inside my cell when he wasn't even supposed to be there didn't even break the mod. I just waited for an hour, the jailer teleported back to where he was supposed to be, and then everything went normal. I'm not sure anymore what's going on lol. 2b) The combat ready state also prevents you from turning the camera around while you are being punished by the jailer -inside- the cell, whipped just before being released, which is not really a big issue I guess? but the issue is there nonetheless. ---------------------------------------------- What Could Be: 1) Would it be possible maybe to contact the authors of SOS - Schlongs of Skyrim or perhaps take a look at the mod to incorporate compatibility? When I'm being punished sexually at the pillories, my jailer's schlong is completely limp. The reason I'm asking/requesting this of you and not the authors of SOS is because I do believe there is a way for you to add that compatibility, and I believe that is how SOS was built and intended. I know nothing about programming but I wouldn't think that it would be much of a hassle, considering they are very aware of sexual mod and fully support them, and they see SOS as some sort of framework on its own. 2) It would be great if you incorporated in the Jailer's text lines something that would give the player a time frame, something to tell the player when the jailer will be visiting next, so if the player decides to wait or sleep, they would know how long to wait or sleep and make sure not to over-shoot that time-frame just in case that could potentially not play nice in the long run. Something like... maybe... "Alright. Get some rest, but you best be up and fresh by tomorrow around -so and so- time". Perhaps something with a bit more taste than that, just giving an example here 3) This is more of a question than a request, but, when you use the options to alter Timescale through the MCM, once the Prison Overhaul mechanics are done and you are released you mentioned the Timescale goes back to the default... when you say default, do you mean Vanilla default? or is does it play nice with Timescale mods? I do have a mod that alters the vanilla Timescale, but I'm not sure what the default number is... Does this mod take the default from the Timescale mod or from Vanilla? ---------------------------------------------- All in all, the mod is great, and seems to be working almost perfectly I'm thinking I will leave it active this time around Keep up the good work! NOTE: None of what I said in "The Bad" or "What Could Be" are really major issues. It's totally okay if you don't want/can't do/take a long time to incorporate/fix any of that. None of it is all that game-breaking, and the one thing that was a little game breaking, I can circumvent that by waiting instead of using the bed anyway, if I see there are horny guards around. So please don't take any of it the wrong way Enjoying the mod and will continue to do so until I find a bug that really breaks it and makes it unplayable, like the CTD on Save one. Thanks for the feedback! (This goes out to all who responds to this thread, by the way, but I'd thought I'd write it here.) The good: Well, nice to hear that the CTD thing is gone. It has taken modding on and off for two weeks to fix, so sure took some time to nail down. ... to other modders out there: the bug was a "akPlayer.Say" line which caused the problems. Not sure if it was the dialogue entry itself or the command, or conflicts with something else, because the player is already speaking at the time (doing oohs and aaahs from being hit by a weapon). The bad: 1. I have yet to determine why this is, but likely I'll just make a workaround for it. If you re-play the animation on your player, the pillory reappears. 2. I have no idea why this is. An idea I've been toying with is that you press the mouse button when zooming around (happens to me at least), the game remembers this, and draws your fists as soon as it can. Working on a fix for this, which will restore your camera and so on.... 2a. I don't think this is crashing your game, but ... 2b. ... the camera lock is annoying enough. I'll fix this with a workaround in some way. The future: 1. I'm going to integrate with SexLab. This will solve issues with SoS, undressing, strap ons and so much more. You'll also get statistics, and it'll integrate with other mods according to your setup. 2. Good point. I'll see what I can do, but at least having notifications in MCM is probably nice. I've been thinking of just adding a real time mode, which determines when you're first imprisoned what'll happen, in which order, then that happens even if you sleep for a month. 3. Time scale restores to what it was when you were arrested. If you have a mod which adjusts time scale dynamically, it'll probably be off until it readjusts time again (but for dynamic time scale changes, I'd disable the option in PO). If you use a mod with a static value, that value is restored when the mod terminates (at release time, or escape). If you don't mind the console: show timescale - shows the current time compression level set timescale to xx - where xx is the time compression you want.
xaz Posted July 7, 2013 Author Posted July 7, 2013 mona, if you go into mcm and then prison overhaul, try setting the punishment happens every field to like 30 mins or an hour. If you go 30, then you get the random punishments very often, and what this did for my game was much fewer invisible stocks. The only time for me that they go away is after the sex punishment. Time scale seems to be 60 while in your cell and on the stocks to make those times go faster, and back to 10 for the walks, so you don't end up taking all day just to get to your cell or the stocks... i tried 120 but that seemed way too fast... And i don't know about SoS, but have you seen this: http://skyrim.nexusmods.com/mods/2488/? There is a non flaccid, hehe, erect version that will keep your naked men ready for anything! and all that without xaz having to code a thing. Time compression works by moving game time at the factor it's set to. Each second in real time becomes x seconds game time. 60 means that each real life minute is an hour in skyrim world. At 120 things will happen very quickly (one rl minute is 2 hours), 600 is 10 hours for each minute real life. The ai uses these values, so setting a low time scale will make the ai run slower. This means more waiting in doorways when the ai inevitably bounces into something (or greets the player, etc). If you set it super high, you'll probably bug your game, so stick to lower values and use the "wait" option if you're impatient.
xaz Posted July 7, 2013 Author Posted July 7, 2013 For the cold and the clothes stuff, maybe you can make the wrist chains as a heat source? It's a trick but I think few would bother. I checked this out, and it appears Frostfall will just check vanilla keywords. So I can make the shackles into "clothing". I guess it would break immersion, though, but I could always create an option for Frostfall users to not have the character stripped outdoors (or at all).
stobor Posted July 7, 2013 Posted July 7, 2013 No CTD with the latest version (at least not yet). I did get one freeze-up in prison, which practically amounted to the same thing, but I'm not at all convinced that this was due to XPO. Probably just Skyrim being flaky, as usual. Less problems getting stuck in doorways, for sure. Yay!
MonaBabii Posted July 7, 2013 Posted July 7, 2013 @sarahlost36: Thanks for the suggestions but yeah I would rather not tweak with those values too much. My guess is if the highest Timescale value is set to X, then X should be good enough and has likely been tested a bunch by now. As for the pillories bug, I may give that a try, more frequent punishment sounds like a better way to pass the time than just sit and wait As for the male meshes, I can't lol. Having tried SOS I can't go back @xaz: Oh, thanks! I'll give those commands a try, see what my normal value is at, and then check what it turns out to be after going through a whole XPO trip.
dubird Posted July 7, 2013 Posted July 7, 2013 Yay, the CTD is gone! But I have discovered another conflict. Just for the heck of it, I tried the SexLab Pay Crime mod, and that does something to the dialogue so I never get taken to prison. I get the "wait, i know you" dialogue, and if I submit, ends in the guard telling me whatever line about the dungon is appropriate for that area, but then dialogue ends and it seems to erase my bounty. I can uninstall Pay Crime and it's fine on a new character (not the one where it was active, that seems to permminantly break it), and it's not a big deal for me not to use it (i'd much rather have XPO), but I thought I'd bring that up in case others are having this issue.
CaCO3 Posted July 7, 2013 Posted July 7, 2013 Realy a nice mod, thanks, but is this mod compatible with open cities? I wanted this to ask, before I try something bad...
whatto51 Posted July 7, 2013 Posted July 7, 2013 For the cold and the clothes stuff, maybe you can make the wrist chains as a heat source? It's a trick but I think few would bother. I checked this out, and it appears Frostfall will just check vanilla keywords. So I can make the shackles into "clothing". I guess it would break immersion, though, but I could always create an option for Frostfall users to not have the character stripped outdoors (or at all). If you can, please make it as an option, personally I consider exposure, together with lack of food and sleep an important part of the punishment. Thanx
astor Posted July 7, 2013 Posted July 7, 2013 Got myself busted in Whiterun a couple of times, and while the mod works, the only time anything happens at the stocks is after I hit [T] and wait an hour. I stood there for 3 hours and nothing every happened. Hit [T], wait an hour and always somebody wanting to do bad things to my toon. I have the settings at 1 hour interval for 2o seconds. Not a real problem, but the "events" can go on a lot longer than 2o seconds. A minute or more, for sure.
xaz Posted July 7, 2013 Author Posted July 7, 2013 Yay, the CTD is gone! But I have discovered another conflict. Just for the heck of it, I tried the SexLab Pay Crime mod, and that does something to the dialogue so I never get taken to prison. I get the "wait, i know you" dialogue, and if I submit, ends in the guard telling me whatever line about the dungon is appropriate for that area, but then dialogue ends and it seems to erase my bounty. I can uninstall Pay Crime and it's fine on a new character (not the one where it was active, that seems to permminantly break it), and it's not a big deal for me not to use it (i'd much rather have XPO), but I thought I'd bring that up in case others are having this issue. I'm looking at PayCrime now, and it seems to be mostly ok with PO conflicts. Have you tried (in MCM) to do a "Force restart" of PO before getting arrested? You'll have some minor issues with both mods installed. For instance, Pay Crime reverses a fix where only males could get arrested for small bounties ("Wait, I know you .." dialogue). There should be nothing major, though ...
xaz Posted July 7, 2013 Author Posted July 7, 2013 Realy a nice mod, thanks, but is this mod compatible with open cities? I wanted this to ask, before I try something bad... Not sure. I haven't used Open Cities, so I can't say. I think Open cities move all the major cities onto the main world map, right? If it's a complete overhaul, where Locations and so on are correctly updated, I guess then it should work fine, but I wouldn't dare say with any certainty until I tried. In any case, I doubt the pillories would work, because they'd be sitting in unused parts of the world.
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