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Posted

I haven't used NMM since my first playthrough, I quickly switched to Mod Organizer, so I can't speak to how you installed the mods.  But it sure sounds like at least some of the textures didn't get installed correctly, and that some of the animations didn't get installed or registered correctly.  The zaz texture pack is a separate file now (it used to be packaged in with the animations) and a lot of people have similar missing textures because they've forgotten to install it.  You say you did install it, so I can only suspect that NMM didn't get it installed correctly.  As for the animations, did you run the FNIS for users tool after installing all your mods, and did you use the zaz MCM page (Sexlab tab) to register the animations?

um lets see i have the latest virshion of FNIS and i ran it. it says it reads sex lab framework v. 1.59c and zaz V. 6.0.3 i have the latest Vershion of skiUI and SKSE. 

FNIS has no consistence errors so i would assume the animations installed right they seem to work when i force them with the concel commands as far as registering the animations how exactly do i do that? i dont see a place in the sexlab tab that says regester animations or anything. ill mess around more with it and see if i can find somthing as far as the stockades go. missing the textures can you posibly tell me the file name for those textures and ill see if its there or missing. also they are missing colishion so you are able to walk right threw them. is that somthing ill have to fix in the CS? i have no idea how to do that. or is there a file that needs to be added somewhere that i may be missing? if so any idea what its called so i can look for it.

and last but not least when i start prison overhaul it gives me a msg saying prison overhaul detects sexlab framework v1.59c and has only been tested to work with V1.58b (i think its 1.58b) it then says prison overhaul may not work properly with this vershion of sexlab. is it posible that this could be the cause of my errors? thanks look forword to your reply.

 

edit:

so i have gone threw and played a ton of the idle animations from zaz and they seem to all be working fine i realized the textures im missing are acualy from the stockades added in from prison overhaul not zaz. all the zaz textures are present and fine. for a secound i thought maybe sexlab was refusing to play the animations due to the hight of my pc somthing do do with weather it thinks my pc is a child or not. when i use the animations im concel it says player is a child 0.00 and i assume that means no she is not it then plays them fine its just geting prison overhaul to use them. i tryed a fresh save still dident work next ill remove prison overhaul do a manule install and see if maybe that works.

 

edit2: so i did some more diging and i have my papyrus log and i seem to have a few errors from sex lab im not shure exactly where the errors end and i cant spoiler tag the entire thing as its pretty long so ill just attach it as a txt file so you can look at it and see maybe it will help explain why the animations dont work right with prison overhaul. it says log 1 but only cus i used dps twice so it made 2 logs right next to each other.

 

 

Papyrus.1.log

Posted

well im just gonna un install this one. it has some good features and alot of promise but its so fricken buggy. so much so that i just cant work around it. really hope its worked out in the future

Posted

Got a little issue after using the V0.33.

I was imprisoned in Riften and everything worked fine as should be during imprisionement.

 

After the message "You're free to go" showed up, my PC got stuck (no movement or attacks working). I even tried "enableplayercontrols" command but no success at all, still stuck in the same place.

 

First person view is also weird. Could see parts of the body that shouldn't be visible (like hands without a weapon or spell draw) and i don't have any First Person View mod.

 

Anybody have something similar?

I'll test in another city to see if the problem is related to Riften.

Posted

This has quickly become one of my favorite mods. Thank you xaz for putting the time and effort to make this possible! 

 

I have one question: do you know of any follower mod that works with XPO? I am currently using the Ultimate Followers Overhaul mod. I would imagine the scripting for support of up to 15 followers in prison would be...heavy.

 

It's nice to have one follower with me and the events are most excellent. Would you ever consider doing work on XPO to have groups of up to 5 in the slammer at once?  ^_^ I'm not quite sure what is involved. I may just start here because I can imagine some very cool possibilities with a large party. 

 

 

Posted

I use Amazing Follower Tweaks, and I have seen my follower not placed in the pillories, but standing bound beside it with what looked like a burlap sack over her head.  So she doesn't get punished, but does sort of go along for the ride.

Posted

Got a little issue after using the V0.33.

I was imprisoned in Riften and everything worked fine as should be during imprisionement.

 

After the message "You're free to go" showed up, my PC got stuck (no movement or attacks working). I even tried "enableplayercontrols" command but no success at all, still stuck in the same place.

 

First person view is also weird. Could see parts of the body that shouldn't be visible (like hands without a weapon or spell draw) and i don't have any First Person View mod.

 

Anybody have something similar?

I'll test in another city to see if the problem is related to Riften.

I believe the MCM for Prison Overhaul or Zaz Anim Pack, on of the two but I can't remember which, has an option to reset controls. It probably won't work if you tried the console but it's worth a try.

Posted

 

 

 

Got a little issue after using the V0.33.

I was imprisoned in Riften and everything worked fine as should be during imprisionement.

 

After the message "You're free to go" showed up, my PC got stuck (no movement or attacks working). I even tried "enableplayercontrols" command but no success at all, still stuck in the same place.

 

First person view is also weird. Could see parts of the body that shouldn't be visible (like hands without a weapon or spell draw) and i don't have any First Person View mod.

 

Anybody have something similar?

I'll test in another city to see if the problem is related to Riften.

 

 

I believe the MCM for Prison Overhaul or Zaz Anim Pack, on of the two but I can't remember which, has an option to reset controls. It probably won't work if you tried the console but it's worth a try.

 

 

humm... i couldn't find any reset player movement/controls in Prison Overhaul MCM (even tried the ones available but no success). But you're right, Zaz has a lot of reset commands and i'll give it a try when i get home. Thanks for the tip.

Posted

Whipping just goes on forever for me. I kept healing too fast. No idea why.  Had to damage myself with console.

Damaging yourself works. The mod is by default set to stop whipping at 30hp, but there is a (hidden) setting to alter this. I'm semi busy with RL stuff and no real time to do modding, or I'd release a fix for this as it seems to be a major issue.

 

Ironically, previously I got reports of everyone dying from the whipping. :)

Posted

 

Whipping just goes on forever for me. I kept healing too fast. No idea why.  Had to damage myself with console.

Damaging yourself works. The mod is by default set to stop whipping at 30hp, but there is a (hidden) setting to alter this. I'm semi busy with RL stuff and no real time to do modding, or I'd release a fix for this as it seems to be a major issue.

 

Ironically, previously I got reports of everyone dying from the whipping. :)

 

not if you set novice difficulty during that time.

 

another questiion:

i want to change the outfit of the guards in prisons that whip and fuck the pc 

are those guards marked specially in the ck ?  where can i find them in the ck ?

 

one more thing :

i would like to switch pillory to x cross. is that possible by simply switching the furnitures in ck  ?

Posted

So I've enjoyed XPO since I joined LL. Every version has worked, at least somewhat, until v33. I was looking forward to the new content, but when I got my girl arrested, it turned out to be a vanilla arrest (not that a 5000g bounty should affect that). I try to keep XPO near the bottom of my load order to avoid having other mods mess with it. I've tried it with different combinations of mods in different MO profiles, all with the same result; nothing happens that involves XPO. I keep searching the MCM for something I may have missed, but nothing. Yes, I have all of the requirements, and all of them are updated.

 

Help?

 

BTW thanks for XPO; it's been one of my favorites all along.

Posted

So I've enjoyed XPO since I joined LL. Every version has worked, at least somewhat, until v33. I was looking forward to the new content, but when I got my girl arrested, it turned out to be a vanilla arrest (not that a 5000g bounty should affect that). I try to keep XPO near the bottom of my load order to avoid having other mods mess with it. I've tried it with different combinations of mods in different MO profiles, all with the same result; nothing happens that involves XPO. I keep searching the MCM for something I may have missed, but nothing. Yes, I have all of the requirements, and all of them are updated.

 

Help?

 

BTW thanks for XPO; it's been one of my favorites all along.

Have you tried downgrading?
Posted

This issue also happens with me using the latest version when getting caught in open cities (like Morthal, Falkreath...)

But getting arrested in an interior cell (or closed cities like Riften, Whiterun...) works fine.

 

Older versions from this mod also works fine.

Posted

Have this strange bug where i'll always get caught for major crimes, no matter the bounty. Got thrown in prison for 5g lol. Changing sliders for bounty didn't help and using the debug to 'minor crime' ended up the same way. I'm using v033.

Posted (edited)

Hello

 

1. Why xpobounty, xpodynjailvars are disabled in debug config menu?

2. Aslo I have issue with bounty hunters - Bounty hunter appears after 24h but he doing nothing.

3. Why did you recommend Death Alternative mod? Does it affect Prison Overhaul?

 

v33. SexLab, Zaz etc. have last version.

Edited by enmerk
Posted

Hello

 

1. Why xpobounty, xpodynjailvars are disabled in debug config menu?

2. Aslo I have issue with bounty hunters - Bounty hunter appears after 24h but he doing nothing.

3. Why did you recommend Death Alternative mod? Does it affect Prison Overhaul?

 

v33. SexLab, Zaz etc. have last version.

1. I don't really know.

2. Bounty hunters are known to be glitchy at best, and broken at worst. Just assume it won't work and take it as a bonus if it does work.

3. Death Alternative is compatible with PO, there is a chance that when defeated by crime faction members, PO will start.

Posted

Yesterday I decided to try this mod and something weird happened while testing it.

 

With a very high bounty upon my back I teleported to whiterun so the guards could take me to jail. Everything started nice: they took me to the prison HQ, confiscated my gear and then locked me down in jail. 2 or 3 hours later a guard came to my cell to have some fun and he decided to do so near the cell door. When the scene ended, the guard locked the cell again with me outside of it. The first step i made forward started a "Prisioner has escaped" event, so the guards ran to catch me again and one of them started a dialogue asking me to submit. Ok, I submitted again but this time that answer seemed to have an empty meaning for them, because they started to attack me. Then my game just CTD'ed. Any clue about what could cause this behaviour?

 

I leave the log here in case it could be useful.

 

Edit: BTW I use SexLab 1.59c, ZaZ Animation Pack V0604, XPO v033 and Death Alternative too

 

 

 

[03/01/2015 - 06:10:52AM] xpoMain: -----> InitPunishment
[03/01/2015 - 06:10:52AM] xpoMain: PunishScene: [xpoMain_SF_AbuseInCell < (6B03B92F)>]
[03/01/2015 - 06:10:52AM] xpoMain: PunishReturnState: imprisoned
[03/01/2015 - 06:10:52AM] xpoMain: PunishAnimName: xpoBoundDoggyStyle
[03/01/2015 - 06:10:52AM] xpoMain: PunishActorDom: Whiterun Guard
[03/01/2015 - 06:10:52AM] xpoMain: PunishActorSub: Dahlia
[03/01/2015 - 06:10:52AM] xpoMain: PunishUndress: TRUE
[03/01/2015 - 06:10:52AM] xpoMain: PunishUndressHead: False
[03/01/2015 - 06:10:52AM] xpoMain_Pillory SexLabAnim
[03/01/2015 - 06:10:52AM] xpoMain Punishment
[03/01/2015 - 06:10:52AM] xpoScenario (Cell): punishment
[03/01/2015 - 06:10:52AM] xpoMain CellPunish start
[03/01/2015 - 06:10:52AM] [Zad]: Config Interval:1.500000. Total number of events: 0. Next staggered update in 1.500000
[03/01/2015 - 06:11:05AM] xpoMain OpenCellDoor
[03/01/2015 - 06:11:06AM] xpoMain BindActor, abGag = TRUE, abHood = False, abHands = TRUE
[03/01/2015 - 06:11:07AM] xpoMain BindActor, abGag = TRUE, abHood = False, abHands = TRUE
[03/01/2015 - 06:11:07AM] xpoMain PauseSubsProcessing
[03/01/2015 - 06:11:07AM] xpoPillory RunSexLab
[03/01/2015 - 06:11:07AM] xpoAnimation SetupBoundDoggyStyle
[03/01/2015 - 06:11:07AM] xpoAnimation SetDefaults
[03/01/2015 - 06:11:07AM] SEXLAB - Animations[-1]: $ZazAP_SexLabDoggyStyle
[03/01/2015 - 06:11:07AM] xpoAnimation GetSexLabAnimation returned [sslbaseanimation <alias PlayerRef on quest xpoAnimation (6B02BB0B)>]
[03/01/2015 - 06:11:07AM] SEXLAB - Thread[0] Thread[0]: Entering Making State
[03/01/2015 - 06:11:07AM] SEXLAB - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (0B061EEF)>]: Slotted 'Dahlia'
[03/01/2015 - 06:11:07AM] SEXLAB - NOTICE: ValidateActor(Whiterun Guard) -- TRUE -- Cache MISS
[03/01/2015 - 06:11:07AM] SEXLAB - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (0B061EEF)>]: Slotted 'Whiterun Guard'
[03/01/2015 - 06:11:08AM] SEXLAB - Thread[0] Adjustment Profile: xpo$ZazAP_SexLabDoggyStyle.NordRaceVampireF.NordRaceM
[03/01/2015 - 06:11:09AM] SEXLAB - Thread[0] AliasEventDone: prepare Timer: -29.011963
[03/01/2015 - 06:11:09AM] SEXLAB - Thread[0] Event Hook: AnimationStart
[03/01/2015 - 06:11:09AM] [Zad]: OnAnimationStart()
[03/01/2015 - 06:11:09AM] [Zad]: Animation should not be replaced. Done.
[03/01/2015 - 06:11:09AM] [sLD] isPCVictim: TRUE isPCRapist: False isAnimCorruption: TRUE isAnimSeduction: False
[03/01/2015 - 06:11:09AM] [sLD] sexCount: 0 rapePCDom: 0 rapePCSub: 0
[03/01/2015 - 06:11:09AM] [sLD] _SD_iDisposition: 0 _SD_iTrust: 0 _SD_iSeduction: 0 _SD_iCorruption: 0 _SD_iRelationshipType: 0
[03/01/2015 - 06:11:09AM] SEXLAB - Thread[0] AliasEventDone: Sync Timer: -9.666992
[03/01/2015 - 06:11:09AM] SEXLAB - Thread[0] animating: Stage: 1
[03/01/2015 - 06:11:09AM] SEXLAB - Thread[0] Event Hook: StageStart
[03/01/2015 - 06:11:14AM] SEXLAB - Thread[0] Event Hook: StageEnd
[03/01/2015 - 06:11:14AM] SEXLAB - Thread[0] AliasEventDone: Sync Timer: -9.731934
[03/01/2015 - 06:11:14AM] SEXLAB - Thread[0] animating: Stage: 2
[03/01/2015 - 06:11:14AM] SEXLAB - Thread[0] Event Hook: StageStart
[03/01/2015 - 06:11:17AM] SEXLAB - Thread[0] Event Hook: StageEnd
[03/01/2015 - 06:11:17AM] SEXLAB - Thread[0] AliasEventDone: Sync Timer: -9.699951
[03/01/2015 - 06:11:17AM] SEXLAB - Thread[0] animating: Stage: 3
[03/01/2015 - 06:11:18AM] SEXLAB - Thread[0] Event Hook: StageStart
[03/01/2015 - 06:11:20AM] SEXLAB - Thread[0] Event Hook: StageEnd
[03/01/2015 - 06:11:20AM] SEXLAB - Thread[0] AliasEventDone: Sync Timer: -9.699951
[03/01/2015 - 06:11:20AM] SEXLAB - Thread[0] animating: Stage: 4
[03/01/2015 - 06:11:20AM] SEXLAB - Thread[0] Event Hook: StageStart
[03/01/2015 - 06:11:22AM] SEXLAB - Thread[0] Event Hook: StageEnd
[03/01/2015 - 06:11:22AM] SEXLAB - Thread[0] AliasEventDone: Sync Timer: -9.650024
[03/01/2015 - 06:11:22AM] SEXLAB - Thread[0] animating: Stage: 5
[03/01/2015 - 06:11:22AM] SEXLAB - Thread[0] Event Hook: OrgasmStart
[03/01/2015 - 06:11:23AM] SEXLAB - Thread[0] AliasEventDone: Orgasm Timer: -4.693970
[03/01/2015 - 06:11:24AM] SEXLAB - Thread[0] Event Hook: OrgasmEnd
[03/01/2015 - 06:11:24AM] SEXLAB - Thread[0] Event Hook: AnimationEnding
[03/01/2015 - 06:11:24AM] [slainternalscr <sla_Internal (0C083137)>]: Dahlia got -20 exposure for being rape victim
[03/01/2015 - 06:11:24AM] [slainternalscr <sla_Internal (0C083137)>]: Dahlia had orgasm date updated
[03/01/2015 - 06:11:24AM] SEXLAB - Whiterun Guard: -- Resetting! -- 
[03/01/2015 - 06:11:24AM] [slainternalscr <sla_Internal (0C083137)>]: Dahlia got -10 exposure for having orgasm
[03/01/2015 - 06:11:24AM] SEXLAB - Dahlia: -- Resetting! -- 
[03/01/2015 - 06:11:25AM] [slainternalscr <sla_Internal (0C083137)>]: Whiterun Guard had orgasm date updated
[03/01/2015 - 06:11:25AM] [slainternalscr <sla_Internal (0C083137)>]: Whiterun Guard got -10 exposure for having orgasm
[03/01/2015 - 06:11:26AM] SEXLAB - Thread[0] AliasEventDone: Reset Timer: -43.532959
[03/01/2015 - 06:11:26AM] SEXLAB - Thread[0] AliasEvent: Reset
[03/01/2015 - 06:11:27AM] SEXLAB - Thread[0] Event Hook: AnimationEnd
[03/01/2015 - 06:11:27AM] [Zad]: OnAnimationEnd()
[03/01/2015 - 06:11:27AM] xpoMain AnimationsEnded (default)
[03/01/2015 - 06:11:27AM] xpoScenario (Cage): xpoScenarioCage AnimationsEnded ?!?!??!
[03/01/2015 - 06:11:28AM] xpoMain UnbindActor
[03/01/2015 - 06:11:28AM] xpoMain UnbindActor
[03/01/2015 - 06:11:28AM] xpoMain ResumeSubsProcessing
[03/01/2015 - 06:11:30AM] xpoMain CloseCellDoor
[03/01/2015 - 06:11:30AM] xpoMain CellPunish end
[03/01/2015 - 06:11:30AM] xpoMain OnSceneDone (Punishment)
[03/01/2015 - 06:11:30AM] xpoMain_Pillory Idle
[03/01/2015 - 06:11:30AM] xpoMain Imprisoned
[03/01/2015 - 06:11:30AM] xpoMain: JailerWanderAtChest
[03/01/2015 - 06:11:30AM] xpoMain: JailerWanderAt ()
[03/01/2015 - 06:11:30AM] xpoMain OnSceneDone
[03/01/2015 - 06:11:30AM] xpoScenario (Cell): Punishment scene done.
[03/01/2015 - 06:11:30AM] xpoScenario (Cell): InCell
[03/01/2015 - 06:11:30AM] xpoMain SpawnFood (2)
[03/01/2015 - 06:11:30AM] xpoMain Imprisoned
[03/01/2015 - 06:11:30AM] xpoMain: JailerWanderAtChest
[03/01/2015 - 06:11:30AM] xpoMain: JailerWanderAt ()
[03/01/2015 - 06:11:43AM] xpoMain Free
[03/01/2015 - 06:11:43AM] Info: *Achievement 35 awarded - a winnar is you!*
[03/01/2015 - 06:11:43AM] xpoJailVars: RelockRiften
[03/01/2015 - 06:11:43AM] xpoScenario (Cell): DisableScenario
[03/01/2015 - 06:11:43AM] xpoScenario (Cell): OnUnPrepare
[03/01/2015 - 06:11:43AM] xpoScenario (Pillory): DisableScenario
[03/01/2015 - 06:11:43AM] xpoScenario (Pillory): UnPrepare
[03/01/2015 - 06:11:43AM] xpoScenario (Dummy): DisableScenario
[03/01/2015 - 06:11:43AM] xpoScenario (Dummy): UnPrepare
[03/01/2015 - 06:11:43AM] xpoScenario (parade): DisableScenario
[03/01/2015 - 06:11:43AM] xpoScenario (parade): UnPrepare
[03/01/2015 - 06:11:43AM] xpoScenario (Cage): DisableScenario
[03/01/2015 - 06:11:43AM] xpoScenario (Cage): UnPrepare
[03/01/2015 - 06:11:43AM] ERROR: Cannot call Disable() on a None object, aborting function call
stack:
[xpoScenarioCage (6B05489D)].xpoScenarioCage.OnUnPrepare() - "xpoScenarioCage.psc" Line 79
[xpoScenarioCage (6B05489D)].xpoScenarioCage.DisableScenario() - "xpoScenarioBase.psc" Line 161
[xpoMain (6B0012C7)].xazpescorttoprison.onBeginState() - "xazpEscortToPrison.psc" Line 1116
[xpoMain (6B0012C7)].xazpescorttoprison.GotoState() - "Form.psc" Line ?
[xpoMain (6B0012C7)].xazpescorttoprison.SetPlayerEscaped() - "xazpEscortToPrison.psc" Line 740
[xpoScenarioCell (6B04DC8E)].xpoScenarioCell.OnUpdate() - "xpoScenarioCell.psc" Line ?
[03/01/2015 - 06:11:43AM] xpoMain Free: Idling
[03/01/2015 - 06:11:45AM] xpoMain Free
[03/01/2015 - 06:11:45AM] ERROR: Cannot call Release() on a None object, aborting function call
stack:
[xpoBondage (6B048B7D)].xpobondage.Release() - "xpoBondage.psc" Line 47
[xpoMain (6B0012C7)].xazpescorttoprison.onBeginState() - "xazpEscortToPrison.psc" Line 1097
[xpoMain (6B0012C7)].xazpescorttoprison.GotoState() - "Form.psc" Line ?
[xpoMain (6B0012C7)].xazpescorttoprison.SetPlayerEscaped() - "xazpEscortToPrison.psc" Line 740
[xpoScenarioCell (6B04DC8E)].xpoScenarioCell.OnUpdate() - "xpoScenarioCell.psc" Line ?
[03/01/2015 - 06:11:45AM] xpoJailVars: RelockRiften
[03/01/2015 - 06:11:45AM] xpoScenario (Cell): DisableScenario
[03/01/2015 - 06:11:45AM] xpoScenario (Cell): OnUnPrepare
[03/01/2015 - 06:11:45AM] xpoScenario (Pillory): DisableScenario
[03/01/2015 - 06:11:45AM] xpoScenario (Pillory): UnPrepare
[03/01/2015 - 06:11:45AM] xpoScenario (Dummy): DisableScenario
[03/01/2015 - 06:11:45AM] xpoScenario (Dummy): UnPrepare
[03/01/2015 - 06:11:45AM] xpoScenario (parade): DisableScenario
[03/01/2015 - 06:11:45AM] xpoScenario (parade): UnPrepare
[03/01/2015 - 06:11:45AM] xpoScenario (Cage): DisableScenario
[03/01/2015 - 06:11:45AM] xpoScenario (Cage): UnPrepare
[03/01/2015 - 06:11:45AM] ERROR: Cannot call Disable() on a None object, aborting function call
stack:
[xpoScenarioCage (6B05489D)].xpoScenarioCage.OnUnPrepare() - "xpoScenarioCage.psc" Line 79
[xpoScenarioCage (6B05489D)].xpoScenarioCage.DisableScenario() - "xpoScenarioBase.psc" Line 161
[xpoMain (6B0012C7)].xazpescorttoprison.onBeginState() - "xazpEscortToPrison.psc" Line 1116
[xpoMain (6B0012C7)].xazpescorttoprison.GotoState() - "Form.psc" Line ?
[xpoMain (6B0012C7)].xazpescorttoprison.SetPlayerEscaped() - "xazpEscortToPrison.psc" Line 740
[xpoScenarioCell (6B04DC8E)].xpoScenarioCell.OnUpdate() - "xpoScenarioCell.psc" Line ?
[03/01/2015 - 06:11:45AM] xpoMain Free: Idling
[03/01/2015 - 06:11:46AM] [slainternalscr <sla_Internal (0C083137)>]: Whiterun Guard got 4 exposure for  seeing naked Dahlia
[03/01/2015 - 06:11:46AM] xpoMain Free
[03/01/2015 - 06:11:46AM] ERROR: Cannot call Release() on a None object, aborting function call
stack:
[xpoBondage (6B048B7D)].xpobondage.Release() - "xpoBondage.psc" Line 47
[xpoMain (6B0012C7)].xazpescorttoprison.onBeginState() - "xazpEscortToPrison.psc" Line 1097
[xpoMain (6B0012C7)].xazpescorttoprison.GotoState() - "Form.psc" Line ?
[xpoMain (6B0012C7)].xazpescorttoprison.SetPlayerEscaped() - "xazpEscortToPrison.psc" Line 740
[xpoScenarioCell (6B04DC8E)].xpoScenarioCell.OnUpdate() - "xpoScenarioCell.psc" Line ?
[03/01/2015 - 06:11:46AM] xpoJailVars: RelockRiften
[03/01/2015 - 06:11:46AM] xpoScenario (Cell): DisableScenario
[03/01/2015 - 06:11:46AM] xpoScenario (Cell): OnUnPrepare
[03/01/2015 - 06:11:46AM] xpoScenario (Pillory): DisableScenario
[03/01/2015 - 06:11:46AM] xpoScenario (Pillory): UnPrepare
[03/01/2015 - 06:11:46AM] xpoScenario (Dummy): DisableScenario
[03/01/2015 - 06:11:46AM] xpoScenario (Dummy): UnPrepare
[03/01/2015 - 06:11:46AM] xpoScenario (parade): DisableScenario
[03/01/2015 - 06:11:46AM] xpoScenario (parade): UnPrepare
[03/01/2015 - 06:11:46AM] xpoScenario (Cage): DisableScenario
[03/01/2015 - 06:11:46AM] xpoScenario (Cage): UnPrepare
[03/01/2015 - 06:11:46AM] ERROR: Cannot call Disable() on a None object, aborting function call
stack:
[xpoScenarioCage (6B05489D)].xpoScenarioCage.OnUnPrepare() - "xpoScenarioCage.psc" Line 79
[xpoScenarioCage (6B05489D)].xpoScenarioCage.DisableScenario() - "xpoScenarioBase.psc" Line 161
[xpoMain (6B0012C7)].xazpescorttoprison.onBeginState() - "xazpEscortToPrison.psc" Line 1116
[xpoMain (6B0012C7)].xazpescorttoprison.GotoState() - "Form.psc" Line ?
[xpoMain (6B0012C7)].xazpescorttoprison.SetPlayerEscaped() - "xazpEscortToPrison.psc" Line 740
[xpoScenarioCell (6B04DC8E)].xpoScenarioCell.OnUpdate() - "xpoScenarioCell.psc" Line ?
[03/01/2015 - 06:11:46AM] xpoMain Free: Idling
[03/01/2015 - 06:11:48AM] xpoMain Free
[03/01/2015 - 06:11:48AM] ERROR: Cannot call Release() on a None object, aborting function call
stack:
[xpoBondage (6B048B7D)].xpobondage.Release() - "xpoBondage.psc" Line 47
[xpoMain (6B0012C7)].xazpescorttoprison.onBeginState() - "xazpEscortToPrison.psc" Line 1097
[xpoMain (6B0012C7)].xazpescorttoprison.GotoState() - "Form.psc" Line ?
[xpoMain (6B0012C7)].xazpescorttoprison.SetPlayerEscaped() - "xazpEscortToPrison.psc" Line 740
[xpoScenarioCell (6B04DC8E)].xpoScenarioCell.OnUpdate() - "xpoScenarioCell.psc" Line ?
[03/01/2015 - 06:11:48AM] xpoJailVars: RelockRiften
[03/01/2015 - 06:11:48AM] xpoScenario (Cell): DisableScenario
[03/01/2015 - 06:11:48AM] xpoScenario (Cell): OnUnPrepare
[03/01/2015 - 06:11:48AM] xpoScenario (Pillory): DisableScenario
[03/01/2015 - 06:11:48AM] xpoScenario (Pillory): UnPrepare
[03/01/2015 - 06:11:48AM] xpoScenario (Dummy): DisableScenario
[03/01/2015 - 06:11:48AM] xpoScenario (Dummy): UnPrepare
[03/01/2015 - 06:11:48AM] xpoScenario (parade): DisableScenario
[03/01/2015 - 06:11:48AM] xpoScenario (parade): UnPrepare
[03/01/2015 - 06:11:48AM] xpoScenario (Cage): DisableScenario
[03/01/2015 - 06:11:48AM] xpoScenario (Cage): UnPrepare
[03/01/2015 - 06:11:48AM] ERROR: Cannot call Disable() on a None object, aborting function call
stack:
[xpoScenarioCage (6B05489D)].xpoScenarioCage.OnUnPrepare() - "xpoScenarioCage.psc" Line 79
[xpoScenarioCage (6B05489D)].xpoScenarioCage.DisableScenario() - "xpoScenarioBase.psc" Line 161
[xpoMain (6B0012C7)].xazpescorttoprison.onBeginState() - "xazpEscortToPrison.psc" Line 1116
[xpoMain (6B0012C7)].xazpescorttoprison.GotoState() - "Form.psc" Line ?
[xpoMain (6B0012C7)].xazpescorttoprison.SetPlayerEscaped() - "xazpEscortToPrison.psc" Line 740
[xpoScenarioCell (6B04DC8E)].xpoScenarioCell.OnUpdate() - "xpoScenarioCell.psc" Line ?
[03/01/2015 - 06:11:48AM] xpoMain Free: Idling
[03/01/2015 - 06:11:49AM] xpoMain Free
[03/01/2015 - 06:11:49AM] ERROR: Cannot call Release() on a None object, aborting function call
stack:
[xpoBondage (6B048B7D)].xpobondage.Release() - "xpoBondage.psc" Line 47
[xpoMain (6B0012C7)].xazpescorttoprison.onBeginState() - "xazpEscortToPrison.psc" Line 1097
[xpoMain (6B0012C7)].xazpescorttoprison.GotoState() - "Form.psc" Line ?
[xpoMain (6B0012C7)].xazpescorttoprison.SetPlayerEscaped() - "xazpEscortToPrison.psc" Line 740
[xpoScenarioCell (6B04DC8E)].xpoScenarioCell.OnUpdate() - "xpoScenarioCell.psc" Line ?
[03/01/2015 - 06:11:49AM] xpoJailVars: RelockRiften
[03/01/2015 - 06:11:49AM] xpoScenario (Cell): DisableScenario
[03/01/2015 - 06:11:49AM] xpoScenario (Cell): OnUnPrepare
[03/01/2015 - 06:11:49AM] xpoScenario (Pillory): DisableScenario
[03/01/2015 - 06:11:49AM] xpoScenario (Pillory): UnPrepare
[03/01/2015 - 06:11:49AM] xpoScenario (Dummy): DisableScenario
[03/01/2015 - 06:11:49AM] xpoScenario (Dummy): UnPrepare
[03/01/2015 - 06:11:49AM] xpoScenario (parade): DisableScenario
[03/01/2015 - 06:11:49AM] xpoScenario (parade): UnPrepare
[03/01/2015 - 06:11:49AM] xpoScenario (Cage): DisableScenario
[03/01/2015 - 06:11:49AM] xpoScenario (Cage): UnPrepare
[03/01/2015 - 06:11:49AM] ERROR: Cannot call Disable() on a None object, aborting function call
stack:
[xpoScenarioCage (6B05489D)].xpoScenarioCage.OnUnPrepare() - "xpoScenarioCage.psc" Line 79
[xpoScenarioCage (6B05489D)].xpoScenarioCage.DisableScenario() - "xpoScenarioBase.psc" Line 161
[xpoMain (6B0012C7)].xazpescorttoprison.onBeginState() - "xazpEscortToPrison.psc" Line 1116
[xpoMain (6B0012C7)].xazpescorttoprison.GotoState() - "Form.psc" Line ?
[xpoMain (6B0012C7)].xazpescorttoprison.SetPlayerEscaped() - "xazpEscortToPrison.psc" Line 740
[xpoScenarioCell (6B04DC8E)].xpoScenarioCell.OnUpdate() - "xpoScenarioCell.psc" Line ?
[03/01/2015 - 06:11:49AM] xpoMain Free: Idling
[03/01/2015 - 06:11:51AM] xpoMain Free
[03/01/2015 - 06:11:51AM] ERROR: Cannot call Release() on a None object, aborting function call
stack:
[xpoBondage (6B048B7D)].xpobondage.Release() - "xpoBondage.psc" Line 47
[xpoMain (6B0012C7)].xazpescorttoprison.onBeginState() - "xazpEscortToPrison.psc" Line 1097
[xpoMain (6B0012C7)].xazpescorttoprison.GotoState() - "Form.psc" Line ?
[xpoMain (6B0012C7)].xazpescorttoprison.SetPlayerEscaped() - "xazpEscortToPrison.psc" Line 740
[xpoScenarioCell (6B04DC8E)].xpoScenarioCell.OnUpdate() - "xpoScenarioCell.psc" Line ?
[03/01/2015 - 06:11:51AM] xpoJailVars: RelockRiften
[03/01/2015 - 06:11:51AM] xpoScenario (Cell): DisableScenario
[03/01/2015 - 06:11:51AM] xpoScenario (Cell): OnUnPrepare
[03/01/2015 - 06:11:51AM] xpoScenario (Pillory): DisableScenario
[03/01/2015 - 06:11:51AM] xpoScenario (Pillory): UnPrepare
[03/01/2015 - 06:11:51AM] xpoScenario (Dummy): DisableScenario
[03/01/2015 - 06:11:51AM] xpoScenario (Dummy): UnPrepare
[03/01/2015 - 06:11:51AM] xpoScenario (parade): DisableScenario
[03/01/2015 - 06:11:51AM] xpoScenario (parade): UnPrepare
[03/01/2015 - 06:11:51AM] xpoScenario (Cage): DisableScenario
[03/01/2015 - 06:11:51AM] xpoScenario (Cage): UnPrepare
[03/01/2015 - 06:11:51AM] ERROR: Cannot call Disable() on a None object, aborting function call
stack:
[xpoScenarioCage (6B05489D)].xpoScenarioCage.OnUnPrepare() - "xpoScenarioCage.psc" Line 79
[xpoScenarioCage (6B05489D)].xpoScenarioCage.DisableScenario() - "xpoScenarioBase.psc" Line 161
[xpoMain (6B0012C7)].xazpescorttoprison.onBeginState() - "xazpEscortToPrison.psc" Line 1116
[xpoMain (6B0012C7)].xazpescorttoprison.GotoState() - "Form.psc" Line ?
[xpoMain (6B0012C7)].xazpescorttoprison.SetPlayerEscaped() - "xazpEscortToPrison.psc" Line 740
[xpoScenarioCell (6B04DC8E)].xpoScenarioCell.OnUpdate() - "xpoScenarioCell.psc" Line ?
[03/01/2015 - 06:11:51AM] xpoMain Free: Idling
[03/01/2015 - 06:11:52AM] xpoMain Free
[03/01/2015 - 06:11:52AM] ERROR: Cannot call Release() on a None object, aborting function call
stack:
[xpoBondage (6B048B7D)].xpobondage.Release() - "xpoBondage.psc" Line 47
[xpoMain (6B0012C7)].xazpescorttoprison.onBeginState() - "xazpEscortToPrison.psc" Line 1097
[xpoMain (6B0012C7)].xazpescorttoprison.GotoState() - "Form.psc" Line ?
[xpoMain (6B0012C7)].xazpescorttoprison.SetPlayerEscaped() - "xazpEscortToPrison.psc" Line 740
[xpoScenarioCell (6B04DC8E)].xpoScenarioCell.OnUpdate() - "xpoScenarioCell.psc" Line ?
[03/01/2015 - 06:11:52AM] xpoJailVars: RelockRiften
[03/01/2015 - 06:11:52AM] xpoScenario (Cell): DisableScenario
[03/01/2015 - 06:11:52AM] xpoScenario (Cell): OnUnPrepare
[03/01/2015 - 06:11:52AM] xpoScenario (Pillory): DisableScenario
[03/01/2015 - 06:11:52AM] xpoScenario (Pillory): UnPrepare
[03/01/2015 - 06:11:52AM] xpoScenario (Dummy): DisableScenario
[03/01/2015 - 06:11:52AM] xpoScenario (Dummy): UnPrepare
[03/01/2015 - 06:11:52AM] xpoScenario (parade): DisableScenario
[03/01/2015 - 06:11:52AM] xpoScenario (parade): UnPrepare
[03/01/2015 - 06:11:52AM] xpoScenario (Cage): DisableScenario
[03/01/2015 - 06:11:52AM] xpoScenario (Cage): UnPrepare
[03/01/2015 - 06:11:52AM] ERROR: Cannot call Disable() on a None object, aborting function call
stack:
[xpoScenarioCage (6B05489D)].xpoScenarioCage.OnUnPrepare() - "xpoScenarioCage.psc" Line 79
[xpoScenarioCage (6B05489D)].xpoScenarioCage.DisableScenario() - "xpoScenarioBase.psc" Line 161
[xpoMain (6B0012C7)].xazpescorttoprison.onBeginState() - "xazpEscortToPrison.psc" Line 1116
[xpoMain (6B0012C7)].xazpescorttoprison.GotoState() - "Form.psc" Line ?
[xpoMain (6B0012C7)].xazpescorttoprison.SetPlayerEscaped() - "xazpEscortToPrison.psc" Line 740
[xpoScenarioCell (6B04DC8E)].xpoScenarioCell.OnUpdate() - "xpoScenarioCell.psc" Line ?
[03/01/2015 - 06:11:52AM] xpoMain Free: Idling
[03/01/2015 - 06:11:54AM] xpoMain Free
[03/01/2015 - 06:11:54AM] ERROR: Cannot call Release() on a None object, aborting function call
stack:
[xpoBondage (6B048B7D)].xpobondage.Release() - "xpoBondage.psc" Line 47
[xpoMain (6B0012C7)].xazpescorttoprison.onBeginState() - "xazpEscortToPrison.psc" Line 1097
[xpoMain (6B0012C7)].xazpescorttoprison.GotoState() - "Form.psc" Line ?
[xpoMain (6B0012C7)].xazpescorttoprison.SetPlayerEscaped() - "xazpEscortToPrison.psc" Line 740
[xpoScenarioCell (6B04DC8E)].xpoScenarioCell.OnUpdate() - "xpoScenarioCell.psc" Line ?
[03/01/2015 - 06:11:54AM] xpoJailVars: RelockRiften
[03/01/2015 - 06:11:54AM] xpoScenario (Cell): DisableScenario
[03/01/2015 - 06:11:54AM] xpoScenario (Cell): OnUnPrepare
[03/01/2015 - 06:11:54AM] xpoScenario (Pillory): DisableScenario
[03/01/2015 - 06:11:54AM] xpoScenario (Pillory): UnPrepare
[03/01/2015 - 06:11:54AM] xpoScenario (Dummy): DisableScenario
[03/01/2015 - 06:11:54AM] xpoScenario (Dummy): UnPrepare
[03/01/2015 - 06:11:54AM] xpoScenario (parade): DisableScenario
[03/01/2015 - 06:11:54AM] xpoScenario (parade): UnPrepare
[03/01/2015 - 06:11:54AM] xpoScenario (Cage): DisableScenario
[03/01/2015 - 06:11:54AM] xpoScenario (Cage): UnPrepare
[03/01/2015 - 06:11:54AM] ERROR: Cannot call Disable() on a None object, aborting function call
stack:
[xpoScenarioCage (6B05489D)].xpoScenarioCage.OnUnPrepare() - "xpoScenarioCage.psc" Line 79
[xpoScenarioCage (6B05489D)].xpoScenarioCage.DisableScenario() - "xpoScenarioBase.psc" Line 161
[xpoMain (6B0012C7)].xazpescorttoprison.onBeginState() - "xazpEscortToPrison.psc" Line 1116
[xpoMain (6B0012C7)].xazpescorttoprison.GotoState() - "Form.psc" Line ?
[xpoMain (6B0012C7)].xazpescorttoprison.SetPlayerEscaped() - "xazpEscortToPrison.psc" Line 740
[xpoScenarioCell (6B04DC8E)].xpoScenarioCell.OnUpdate() - "xpoScenarioCell.psc" Line ?
[03/01/2015 - 06:11:54AM] xpoMain Free: Idling
[03/01/2015 - 06:11:54AM] xpoMain: SimpleArrestEx
[03/01/2015 - 06:11:55AM] xpoMain: TriggerArrest by [Actor < (000590DF)>] with 3241 non-violent and 0 violent crime gold.
[03/01/2015 - 06:11:55AM] xpoMain: TriggerArrest faction was set to [Faction < (000267EA)>].
[03/01/2015 - 06:11:55AM] xpoJailVars GetLocFromFaction
[03/01/2015 - 06:11:55AM] xpoJail: GetLocFromFaction() returned index 5 corresponding to Whiterun
[03/01/2015 - 06:11:55AM] xpoMain: Location identified as Whiterun
[03/01/2015 - 06:11:55AM] xpoMain: Start scanning location.
[03/01/2015 - 06:11:55AM] xpoDynJailVars: ScanLocation [Location < (00018A56)>]
[03/01/2015 - 06:11:55AM] xpoMain Free
[03/01/2015 - 06:11:55AM] Info: *Achievement 35 awarded - a winnar is you!*
[03/01/2015 - 06:11:55AM] ERROR: Cannot call Release() on a None object, aborting function call
stack:
[xpoBondage (6B048B7D)].xpobondage.Release() - "xpoBondage.psc" Line 47
[xpoMain (6B0012C7)].xazpescorttoprison.onBeginState() - "xazpEscortToPrison.psc" Line 1097
[xpoMain (6B0012C7)].xazpescorttoprison.GotoState() - "Form.psc" Line ?
[xpoMain (6B0012C7)].xazpescorttoprison.SetPlayerEscaped() - "xazpEscortToPrison.psc" Line 740
[xpoScenarioCell (6B04DC8E)].xpoScenarioCell.OnUpdate() - "xpoScenarioCell.psc" Line ?
[03/01/2015 - 06:11:55AM] xpoJailVars: RelockRiften
[03/01/2015 - 06:11:55AM] xpoScenario (Cell): DisableScenario
[03/01/2015 - 06:11:55AM] xpoScenario (Cell): OnUnPrepare
[03/01/2015 - 06:11:55AM] xpoScenario (Pillory): DisableScenario
[03/01/2015 - 06:11:55AM] xpoScenario (Pillory): UnPrepare
[03/01/2015 - 06:11:55AM] xpoScenario (Dummy): DisableScenario
[03/01/2015 - 06:11:55AM] xpoScenario (Dummy): UnPrepare
[03/01/2015 - 06:11:55AM] xpoScenario (parade): DisableScenario
[03/01/2015 - 06:11:55AM] xpoScenario (parade): UnPrepare
[03/01/2015 - 06:11:55AM] xpoScenario (Cage): DisableScenario
[03/01/2015 - 06:11:55AM] xpoScenario (Cage): UnPrepare
[03/01/2015 - 06:11:55AM] ERROR: Cannot call Disable() on a None object, aborting function call
stack:
[xpoScenarioCage (6B05489D)].xpoScenarioCage.OnUnPrepare() - "xpoScenarioCage.psc" Line 79
[xpoScenarioCage (6B05489D)].xpoScenarioCage.DisableScenario() - "xpoScenarioBase.psc" Line 161
[xpoMain (6B0012C7)].xazpescorttoprison.onBeginState() - "xazpEscortToPrison.psc" Line 1116
[xpoMain (6B0012C7)].xazpescorttoprison.GotoState() - "Form.psc" Line ?
[xpoMain (6B0012C7)].xazpescorttoprison.SetPlayerEscaped() - "xazpEscortToPrison.psc" Line 740
[xpoScenarioCell (6B04DC8E)].xpoScenarioCell.OnUpdate() - "xpoScenarioCell.psc" Line ?
[03/01/2015 - 06:11:55AM] xpoMain Free: Idling
[03/01/2015 - 06:11:56AM] xpoDynJailVars: City centre - [ObjectReference < (00029AAF)>]
[03/01/2015 - 06:11:56AM] xpoDynJailVars: Cell door - [JailDoorScript < (000A7618)>]
[03/01/2015 - 06:11:56AM] xpoDynJailVars: Belongings chest - [ObjectReference < (000267E8)>]
[03/01/2015 - 06:11:56AM] xpoDynJailVars: Follower - <none>
[03/01/2015 - 06:11:56AM] xpoJailVars: Scanned [Location < (00018A56)>](Whiterun).
[03/01/2015 - 06:11:56AM] xpoJailVars: ---------------------------------------------
[03/01/2015 - 06:11:56AM] xpoJailVars: Dynamic scanning results
[03/01/2015 - 06:11:56AM] xpoJailVars: CellDoor - [JailDoorScript < (000A7618)>]
[03/01/2015 - 06:11:56AM] xpoJailVars: EvidenceChest - [ObjectReference < (000267E8)>]
[03/01/2015 - 06:11:56AM] xpoJailVars: OutsidePrison - [ObjectReference < (00029AAF)>]
[03/01/2015 - 06:11:56AM] xpoJailVars: FollowerRef - None
[03/01/2015 - 06:11:56AM] xpoJailVars: Pillories - [[ObjectReference < (6B03A901)>], [ObjectReference < (6B03A902)>], None, None, None]
[03/01/2015 - 06:11:56AM] xpoJailVars: Cages - [[ObjectReference < (6B057EF2)>], None, None]
[03/01/2015 - 06:11:56AM] xpoJailVars: Parade Markers - [[ObjectReference < (6B058462)>], [ObjectReference < (6B05845F)>], [ObjectReference < (6B058460)>], [ObjectReference < (6B058461)>], None]
[03/01/2015 - 06:11:56AM] xpoJailVars: ---------------------------------------------
[03/01/2015 - 06:11:56AM] xpoJailVars: Static override complete
[03/01/2015 - 06:11:56AM] xpoJailVars: CellDoor - [JailDoorScript < (000A7618)>]
[03/01/2015 - 06:11:56AM] xpoJailVars: EvidenceChest - [ObjectReference < (000267E8)>]
[03/01/2015 - 06:11:56AM] xpoJailVars: ---------------------------------------------
[03/01/2015 - 06:11:56AM] xpoJailVars: Jail successfully initialized: TRUE
[03/01/2015 - 06:11:56AM] xpoMain: Done scanning location.
[03/01/2015 - 06:11:56AM] xpoJail: GetCollar() returned [ObjectReference < (6B027FB1)>]
[03/01/2015 - 06:11:56AM] xpoJail: GetJailer() returned [Actor < (6B0259D6)>]
[03/01/2015 - 06:11:56AM] xpoMain: Arrested level 30
[03/01/2015 - 06:11:56AM] ERROR: Cannot call SetAV() on a None object, aborting function call
stack:
[DialogueFollower (000750BA)].dialoguefollowerscript.AnimalWait() - "DialogueFollowerScript.psc" Line 200
[xpoMain (6B0012C7)].xazpescorttoprison.TriggerArrest() - "xazpEscortToPrison.psc" Line 404
[xpoMain (6B0012C7)].xazpescorttoprison.SimpleArrestEx() - "xazpEscortToPrison.psc" Line 272
[xpoMain (6B0012C7)].xazpescorttoprison.SimpleArrest() - "xazpEscortToPrison.psc" Line 294

 

 

Posted

I think it's just Skyrim being Skyrim, and that there's nothing that can be done about it, but it's really annoying when an NPC wants to whip the prisoner in the pillories and the jailor stands in between the NPC and the PC.  The NPC just stands there forever with the whip raised, but won't start whipping until the jailor moves out of the way.  In my latest restart yesterday, it happened that both the jailor and another NPC who had previously whipped the prisoner both stood in the way, and the scene never ended ...

 

By the way, my game yesterday was the first time I'd seen the parade scene.  It seemed to work perfectly, although my PC was constantly tripping (probably Skyrim's RNG, since I think the default chance in the MCM was 50% chance to trip).  The whip the jailor used seemed to me to be doing more damage than the whips used by the NPCs in the pillories.

 

I think I'll try it again with another new start and use the MCM option to limit the punishment to the jailor and see what happens.

Posted

I've tried a few more times with varying degrees of success.  Using the patch to set the whipping damage limit to 80% and limiting the punishments to the jailor makes the whipping scenes work more smoothly, while allowing the parade to work as well (although with less whipping than the default 50% setting).

 

However, I've run into a couple more problems - every once in a while when my PC gets back to the jail I have no player movement control.  T works to wait, and E works to sleep if the bed can be targeted, but the WASD keys don't work.  This persists even after my PC is released.  The epc console command doesn't help.

 

Second, sometimes after placing my PC in the pillories and doing one whipping, the jailor will then not perform any further punishments.  He wanders around but does not do and whipping or sexual punishments, and doesn't take my PC back to the jail cell either.  I'll attach a log for this latter situation. Papyrus.0.log.7z

Posted

First, and foremost, thank you for this mod and your continued work expanding it. This is by far my favorite mod and your labors are greatly appreciate.

 

Second, I ran the mod several times in Whiterun and everything seems to work except for two minor bugs:

1) When taken from the town center to the cage in the Jarl's hall my character stays in the the stocks.

2) While in the Jarl's hall cage NPCs teleport into the cage instead of staying outside to watch.

Posted

First, and foremost, thank you for this mod and your continued work expanding it. This is by far my favorite mod and your labors are greatly appreciate.

 

Second, I ran the mod several times in Whiterun and everything seems to work except for two minor bugs:

1) When taken from the town center to the cage in the Jarl's hall my character stays in the the stocks.

2) While in the Jarl's hall cage NPCs teleport into the cage instead of staying outside to watch.

The NPC teleport is a Skyrim navmesh and pathing issue, there's not much anyone can do about it other than rip out the backbone of the game and replace it with a whole new engine, aka make a new game.

 

When you say your character stays in the stocks, do you mean the sticks slide around with your PC in them? If so then maybe it's a zaz issue or script lag failing to remove your character from the stocks, although that would cause other issues, so maybe not.

 

If you use teleporting from the MCM to skip long manoeuvres, try disabling that.

Posted

Looks like xaz is very busy rl or has lost interest in skyrim. well, he forgott the matchmaker he promised me to do some month ago. and no answer on my question how to Switch the Outfit of the punishing guards in prisons.

Posted

 

 

Whipping just goes on forever for me. I kept healing too fast. No idea why.  Had to damage myself with console.

Damaging yourself works. The mod is by default set to stop whipping at 30hp, but there is a (hidden) setting to alter this. I'm semi busy with RL stuff and no real time to do modding, or I'd release a fix for this as it seems to be a major issue.

 

Ironically, previously I got reports of everyone dying from the whipping. :)

 

not if you set novice difficulty during that time.

 

another questiion:

i want to change the outfit of the guards in prisons that whip and fuck the pc 

are those guards marked specially in the ck ?  where can i find them in the ck ?

 

one more thing :

i would like to switch pillory to x cross. is that possible by simply switching the furnitures in ck  ?

 

The npc that whips the player is randomly selected from the people in town, so you can't set the outfit as such. You could theoretically go into the scripts and force the npc to change outfit, but that work is outside the scope of a forum post to explain. :)

 

In theory you should be able to just switch to an x-cross and it should work. I haven't tried it though, and maybe there's something i'm overlooking. Try it and see if it works.... :)

 

Oh, you will need to apply the pillory marker to the x-cross, so that the radiant quest system will pick up the x-cross correctly. There is an x-cross in Riften, see if you can copy that one.....

Posted

So I've enjoyed XPO since I joined LL. Every version has worked, at least somewhat, until v33. I was looking forward to the new content, but when I got my girl arrested, it turned out to be a vanilla arrest (not that a 5000g bounty should affect that). I try to keep XPO near the bottom of my load order to avoid having other mods mess with it. I've tried it with different combinations of mods in different MO profiles, all with the same result; nothing happens that involves XPO. I keep searching the MCM for something I may have missed, but nothing. Yes, I have all of the requirements, and all of them are updated.

 

Help?

 

BTW thanks for XPO; it's been one of my favorites all along.

Well, fear not. XPO still works, and will still work with your saves. The question is just how "much" work you'll have to put in to get there again.

 

I would start with a reset of the mod.

If that fails, then try a clean install. (Save, uninstall, save, reinstall, save, try again.)

If that still doesn't work, then append a log to this forum or pm me the log. I'll ahve a look at it.

 

I generally recommend (for many reasons, not just xpo) that you clean your saves with a save cleaner at some point. Just to see if that makes things work better.

 

Saves usually accumulate a lot of cruft, which makes the log report loads of errors. While they may not stop you from running Skyrim, it makes it harder to debug. :)

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