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Posted
2 hours ago, Malyo said:

After some test i find that HDT-SMP is the probleme (at least for me) if you disable it the doll suit work, there is just the foot in the floor.

if someone can try to confirm that i'm not the only one.

 

 

EDIT:Fix the foot problem by adding a racemenu high heel value.

Same here - removed HDT-SMP and the Doll suit works fine. Curious to know how you added the Race Menu HH value?

 


 

Spoiler

 

ScreenShot1.png

ScreenShot0.png

 

 

Posted

One thing about the stairs ... wout it be possible to turn them about 10  to 20 degrees? That should walking up the stairs somewhat easier if you are allowed to leave the facility? that and the dollsuit are the last things in the demo that are somewhat ... buggy

 

Posted

(Skyrim LE)

 

Here is how it looks with my BS file:

 

 

Spoiler

RD.jpg.1dcb3c47d0d94912175cc3a61bc9131c.jpg

 

 

For those experiencing issues:

  • Are you on SSE? If so, I can't help you, sorry;
  • I'm converting all "outfits" ? from this mod to both CBBE and UUNP BS: if you want to check if I managed to fix the issues for you too, I'll attach here the Dollsuit BS files and a temporary esp;
  • I still need to fix a couple of things, such as the hair and the gag in first person, and to create a new shinycontrast_e.dds, which was causing the outfit to crash in BS and OS (I replaced it with another one, for now).

?

 

Dollsuit bodyslide.7z

Posted
3 hours ago, Malyo said:

After some test I find that HDT-SMP is the problem, if you disable it the doll suit works.

Oh my various gods, I just tested it and it’s this. This is the problem, HDT-SMP is the problem.

Posted

I have discoverd that the entrace quest is buggy. The Second Warden(Tez?)  dont open the first gate. She is standing in cell and does nothing. When i use the Consol to open the door, went in and then talk to her she will first say "Sure" and the second time she says stepp in. Then the automatical parts starts but then again nothing happens rarel she says her dialoge but in the end it dosent matter becauce the quest talk to to warden starts only when you go in the facility  then go back and talk too her again. The warden sometimes isnt on her place she is standing by the nurse but not before the security Gate. Also noted that she got stuck during the tour. There is no dialoge anymore then. I disable and enable her again then she carrys on with her tour. But on the last point of her tour she stuck again. This time i have to to spawn via Consol again because the orignial is stuck in "She is busy". 

 

Not sure why this happen to me i tried it more then once. 

The Dollsuits works fine for me. I cant wait to see how it will carrys on :)

 

 

Greetings :) 

 

Posted
1 hour ago, Tr_veller said:

Same here - removed HDT-SMP and the Doll suit works fine. Curious to know how you added the Race Menu HH value?

 


 

  Reveal hidden contents

 

ScreenShot1.png

ScreenShot0.png

 

 

Happy to see that it seem i find the conflict.

For the HH value

  • Open up the NIF file of the DollSuit in Outfit Studio.
  • Double-click any of the shapes in the list to the right of the Outfit Studio window.
  • Go to the "Extra Data" tab and add a new "NiFloatExtraData" entry.
  • Give it the following name in the name text field: HH_OFFSET
  • Give it the correct height offset in the value field, Between 10 and 11 for me
  • Export the edited NIF file out of Outfit Studio.
Posted
7 hours ago, Prime66 said:

I was going to write a message in the old thread but had to leave in a hurry, so instead of saying nothing, I just quickly posted the link. 
Damn, I thought I removed those. Vortex is such a pain. I think im going to switch back to the old NMM.  
You have to ask two times to get back to the question because the Dialog View was starting to look like a spaghetti monster. This cleans it up a bit. 

Yes, that was by design. The Vanilla Navmesh kept breaking even though I only added new Navmesh, so I just removed it entirely and only added the needed Navmesh for the Guard to walk on. 
Yep, that annoys me too. I might tweak them a little. Like i said next version is going to be mostly polish but also a few small Quests.

Switch to MO2, it is the best for both LE and SE.

 

Also just wanted to report that everything worked properly as far as I saw on LE.

Posted
2 hours ago, Racoonity said:

(Skyrim LE)

 

Here is how it looks with my BS file:

 

 

  Reveal hidden contents

RD.jpg.1dcb3c47d0d94912175cc3a61bc9131c.jpg

 

 

For those experiencing issues:

  • Are you on SSE? If so, I can't help you, sorry;
  • I'm converting all "outfits" ? from this mod to both CBBE and UUNP BS: if you want to check if I managed to fix the issues for you too, I'll attach here the Dollsuit BS files and a temporary esp;
  • I still need to fix a couple of things, such as the hair and the gag in first person, and to create a new shinycontrast_e.dds, which was causing the outfit to crash in BS and OS (I replaced it with another one, for now).

?

 

Dollsuit bodyslide.7z 42.38 MB · 3 downloads

Oh and I'm going to improve the armbinder bone weights, of course,

?

Posted

Hi @prime66.

Can can you give me a short description of the available quests and in which direction you want to develop the mod storywise please?

I've always wondered what farmhat wanted to make with this mod given the fact that aside from the title there was barely any info on the genres he wanted to include (afaik).

But now that you're the creator i'd like to hear it from you what objectives you're trying to archieve.

And how is the state of the mod? does it have enough stuff to work with?

i'll be keeping an eye on this mod, godspeed!

Posted
13 hours ago, Malyo said:

After some test i find that HDT-SMP is the probleme (at least for me) if you disable it the doll suit work, there is just the foot in the floor.

if someone can try to confirm that i'm not the only one.

 

 

EDIT:Fix the foot problem by adding a racemenu high heel value.

Thanks for testing this. I hope it's not too much of a dealbreaker for you, but I won't fix the Dollsuit in V0.6 since I already started work on the next version. 

Posted
11 hours ago, slvsaris said:

I see a crime system tie in here where there would be a chance that the player gets sent to the facility instead of POP or DCL Prison. 

Yes, it might sound like it, but im not sure if it's something im going to add since, as you said, DCL and POP already offer those options. Let me quote something I said in the old thread. 

 

Quote

While at first, this was true. I thought some more about how to write this mod. Here is my current idea:
So Prisoner, Patient, and Worker will be repeatable Quests. Since I don't want to mess with the Vanilla Prison System, SS will be strongly recommended. Prisoner and Patient will be similar but different since the player can decide what kind of training they will receive as a Patient and how long. The Prisoner won't have that choice, and maybe just maybe they just keep the prisoner Player as a Test subject. The Test subject is the Main path. It will not be repeatable but will have a whole story to it.

 

11 hours ago, slvsaris said:

The dialog that mentions not trusting the place makes me want some trickery to be going on.  Maybe using a fake name triggers that trickery? Or maybe add a dialog tree that gets the player committed due to silly answers to the warden's questions. 

Not commenting on that :D 

 

11 hours ago, slvsaris said:

Would like to see those rehabilitation devices interactive (the furniture thingy)  Maybe t.ara or someone can help with that.  I am also hoping that the player gets to spend some time in those beds.  I am sure there is some way to accomplish that.  Struggle animations for those beds would also be really cool, just not sure how hard that would be.

The Pedestal is already usable after you completed the quest. Go back down to the canteen and through the previously locked door, turn right and press the first button. This animation stops after 60 seconds. 
The bed is probably not going to get any animations. BUT I already have a very good idea of making the player feel like they are inside one without animations, sadly. 

Posted
9 hours ago, LinksSword said:

i kinda just want that dollsuit outfit without the additional stuff honestly.

Sure, as I said on the DL page, anyone can use the assets. Just make sure you give @Farmthat propper credit. He made them, after all.

Posted

I can't tell you the exact themes since I want some of them to be a surprise. But I can tell everyone three significant points of what this mod will include. 

  • No Beastiality (Just not my cup of tea) 
  • Sex scenes (I will use them obviously, but not on the same level as in Slaverun)
  • Devious Devices (Not surprising, but there you go)

Those three points could be dealbreakers for some. 

 

@icecreamgod To be honest, Farmthat and I haven't talked about themes; they are up to me. They did give me the idea for the Quest "The Accident" but that's about it. 

Posted
13 hours ago, Prime66 said:

Thanks for testing this. I hope it's not too much of a dealbreaker for you, but I won't fix the Dollsuit in V0.6 since I already started work on the next version. 

It's not realy a problem when i play  this mod, it should just be put in the incompatible mod for the SSE.

that meaby prevent more post about the dollsuit broken

Posted
15 hours ago, Prime66 said:

To be honest, Farmthat and I haven't talked about themes; they are up to me. They did give me the idea for the Quest "The Accident" but that's about it. 

 

wait that was farmthat's idea?

from the design of the building, i always thought the original story was supposed to be something along the line of:

pull lever -> sent on belt -> fall into pool -> found door locked -> water start rising -> use rubber masks on the wall to not drawn -> smell something weird through the hose -> pass out -> wake up as a test subject/wake up as a doll/wake up as a patient

more of "the trap" than "the accident"

 

also small thing about the conveyer belt, can you script a small movement for player to turn and face the wall of vacbeds during the scene?

both times i ran through the scene, my char is either facing the opposite side or facing the thing that pushed me on to the conveyer belt, never facing the vacbeds

Posted

Tried it on SE, the only issue I had was every npc had blackface bug. Other than that, it all seemed to work fine.  I did like the idea of the whole "fix the gear" setup, making it more interesting than just a simple "volunteer" setup. Have a few ideas for suggestions, but I'll wait until you do an update to see where you plan to go with it first.

Posted
2 hours ago, kdoggg1971 said:

Tried it on SE, the only issue I had was every npc had blackface bug.

Yeah, I was wondering about that saw it in some other pictures people sent. I will take a look at that.

 

2 hours ago, kdoggg1971 said:

I did like the idea of the whole "fix the gear" setup, making it more interesting than just a simple "volunteer" setup. Have a few ideas for suggestions, but I'll wait until you do an update to see where you plan to go with it first.

7 hours ago, ahboojiga123 said:

wait that was farmthat's idea?

from the design of the building, i always thought the original story was supposed to be something along the line of:

pull lever -> sent on belt -> fall into pool -> found door locked -> water start rising -> use rubber masks on the wall to not drawn -> smell something weird through the hose -> pass out -> wake up as a test subject/wake up as a doll/wake up as a patient

more of "the trap" than "the accident"

Well what i can say is that i plan to change the quest a little bit in the next update. It will stay the same at its core, but something is going to change to make it more "interesting" (I hope)

 

7 hours ago, ahboojiga123 said:

also small thing about the conveyer belt, can you script a small movement for player to turn and face the wall of vacbeds during the scene?

both times i ran through the scene, my char is either facing the opposite side or facing the thing that pushed me on to the conveyer belt, never facing the vacbeds

I can add that, sure. 

Posted
On 1/1/2021 at 11:58 PM, slvsaris said:

I know the original author put a lot of effort in that conveyor belt made out of water wheels, but maybe a sliding slab could do the same job?

I forgot to ask last time
What sliding slabs? ?
I have plans to change the conveyor in the next update.

Posted
3 hours ago, kdoggg1971 said:

Tried it on SE, the only issue I had was every npc had blackface bug. Other than that, it all seemed to work fine.  I did like the idea of the whole "fix the gear" setup, making it more interesting than just a simple "volunteer" setup. Have a few ideas for suggestions, but I'll wait until you do an update to see where you plan to go with it first.

Here's a mod on nexus that finally fixes the black face bug for SE: https://www.nexusmods.com/skyrimspecialedition/mods/42441?tab=description
 

1 hour ago, Prime66 said:

Yeah, I was wondering about that saw it in some other pictures people sent. I will take a look at that.

Played on SE with the mod above and had no black faces, wonder if it may help to find the cause.

 

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