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11 minutes ago, Pornucopia said:

This just keeps looking better and better. This was for LE, right?

 

We're working on the LE version, but there will be an SE version too. ?

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On 3/22/2021 at 6:47 PM, Racoonity, Serah said:

 

We're working on the LE version, but there will be an SE version too. ?

Will the LE and the SE version be released at the same time or are we going to get the LE version first and the SE version at a later date?

If its LE first, SE later I have to reduce my hype level for this mod a bit. I'm not installing regular Skyrim again after I just sunk another 20 hours into a new Character on the Special Edition so I have a character ready for this "ordeal". :)

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47 minutes ago, Pristbeast said:

Will the LE and the SE version be released at the same time or are we going to get the LE version first and the SE version at a later date?

If its LE first, SE later I have to reduce my hype level for this mod a bit. I'm not installing regular Skyrim again after I just sunk another 20 hours into a new Character on the Special Edition so I have a character ready for this "ordeal". :)

 

Well, since I want to fix the saving issue for SSE, I will convert the esp myself since I only need to load it in the Kit and make a small change. The assets, however, will need to be converted by someone else. If I had to guess, the SSE version should be out a day later at most. 

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3 hours ago, Prime66 said:

 

Well, since I want to fix the saving issue for SSE, I will convert the esp myself since I only need to load it in the Kit and make a small change. The assets, however, will need to be converted by someone else. If I had to guess, the SSE version should be out a day later at most. 

The biggest issue are BodySlide files, as CBBE is different in LE and SE afaik (I don't use UNP or variation, so I don't really know about that).

The rest is super easy to convert, just need to run Cathedral Asset optimizer and it's done basically. I offered to make the conversion, if I have time and "it just works" I can upload the conversion the same day I notice the update :)

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1 hour ago, abcdefghilmn said:

The biggest issue are BodySlide files, as CBBE is different in LE and SE afaik (I don't use UNP or variation, so I don't really know about that).

The rest is super easy to convert, just need to run Cathedral Asset optimizer and it's done basically. I offered to make the conversion, if I have time and "it just works" I can upload the conversion the same day I notice the update :)

 

If any SE CBBE converter would like to do it, no need to ask. ?

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On 3/22/2021 at 6:09 PM, Racoonity, Serah said:

 

Thank you for the time you spent on writing this suggestion. ?

Yes, we were thinking about adding an enemy faction for the Facility, which could be involved with slavery somehow.
For this new "guild" we thought of two possible paths.

 

  • Player Sub
    There could be a chance, based on skill checks and Dragonborn powers, for the player to be enslaved and sent to SS+.
     
  • Player Dom
    (I'm really trying hard not to say too much ?)  Depending on player choices, they could join the slavery faction and continue the story from there.

 

Anyway, this is going to happen probably in one of the last plot-related updates, so we're talking about a faaaaar time in the future.
I'd suggest buying a time machine. ?

Hey ahh thanks for consider my little idea, though I have another questions now :

 

How will the quest work after the player have chose their position in the prison? Say I play as a test subject, do I just sit in my cell all day just to wait for a scientist to came up to my cell and drag my character for a experiment or it would be like a couple of small events (each lasted for about 5-10 real life minutes? duration can be adjust in MCM) per day and the screen fade to black and player got teleport to next activities location after each activities ended, once the last activities had ended the pc would be transported back (actual walk, no black screen) to her cell and given some time to play with herself before the screen fade to black again, rinse and repeat for the rest of the contract period?

 

Also may I suggest that you guys add a option for the contract like when the character were near the end of her contract, the warden would came to the player and ask if they wishes to extend the contract instead of having to end the current one and talk to the warden everytime (extension only applied to current postition the player's in, and depend on the player's performance, a raise of wages for being good or wage cut for being bad and of course demotion to prisoner and more extreme experiment for test subject if perform below minimum expectation.

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1 minute ago, cripplingdepression99 said:

Hey ahh thanks for consider my little idea, though I have another questions now :

 

How will the quest work after the player have chose their position in the prison? Say I play as a test subject, do I just sit in my cell all day just to wait for a scientist to came up to my cell and drag my character for a experiment or it would be like a couple of small events (each lasted for about 5-10 real life minutes? duration can be adjust in MCM) per day and the screen fade to black and player got teleport to next activities location after each activities ended, once the last activities had ended the pc would be transported back (actual walk, no black screen) to her cell and given some time to play with herself before the screen fade to black again, rinse and repeat for the rest of the contract period?

 

Next version will only reach the signing point. ?

We kind of thought how we'll handle it already, but it's too early to say anything about it, as we may change things.
Anyway, we are 100% sure that you won't have to sit in a cell all day: we'll try to make things as much interesting as possible, but we can't remove jail time completely, for obvious reasons. ?

 

9 minutes ago, cripplingdepression99 said:

Also may I suggest that you guys add a option for the contract like when the character were near the end of her contract, the warden would came to the player and ask if they wishes to extend the contract instead of having to end the current one and talk to the warden everytime (extension only applied to current postition the player's in, and depend on the player's performance, a raise of wages for being good or wage cut for being bad and of course demotion to prisoner and more extreme experiment for test subject if perform below minimum expectation.

 

Yes, that's an option we are already sure of too. ?

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Figured the next version wouldn't finish the entire storyline. Though given the massive overhaul you're doing, I'm sure "only reach the signing point" will already include a lot to see. Looking forward to see the "new" facility.

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12 minutes ago, Prime66 said:

Alright, LE Version is done :) 
Now I'll get to work converting the esp for SSE. After that, I have to rewrite the Mod page and especially the Credits. 

In the meantime, here are the Assets for the next version. I would appreciate it if anyone who converts them would send them back to me so I can include them in the Download for SSE. You will, of course, be in the Credits :)

Note: Only use these for Porting to SSE. The Download will include all files.

Also, note that Animations are included in this file. They will need special conversion, as far as I know.  Same for CBBE BodySlides files, as we've been told.

The_Facility_Assets_Only.7z 711.46 MB · 1 download

 

And also, if anyone wants to convert BSs to BHUNP or any other body type besides UUNP and CBBE, feel free to. ?

(Of course, only for this mod's usage, as many outfits would need permissions from original authors. 
Send them to us, if you do, please.)

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? : We're almost there with the release! Here's a little introduction to the mod, enjoy. ?

 

⚠️THIS CONTENT HAS BEEN REMOVED FOR COPYRIGHT VIOLATION⚠️

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3 minutes ago, Marie.R said:

The Image doesn't work ?

 

Dang, that was the only reason I made the comment! ?

Oh, well... It's censor time. ✂️

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4 hours ago, Prime66 said:

Alright, LE Version is done :) 
Now I'll get to work converting the esp for SSE. After that, I have to rewrite the Mod page and especially the Credits. 

In the meantime, here are the Assets for the next version. I would appreciate it if anyone who converts them would send them back to me so I can include them in the Download for SSE. You will, of course, be in the Credits :)

Note: Only use these for Porting to SSE. The Download will include all files.

Also, note that Animations are included in this file. They will need special conversion, as far as I know.  Same for CBBE BodySlides files, as we've been told.

The_Facility_Assets_Only.7z 711.46 MB · 19 downloads

I saw you bundled my modified hood. Please keep in mind the hair also requires the attached XML file for the hair physics ;)

You need to change the path in the NIF as well otherwise it will spasm.

 

Capture.JPG.30d5ba375636584779cc4769d086590b.JPG

 

PonyTailHood.xml

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1 minute ago, naaitsab said:

I saw you bundled my modified hood. Please keep in mind the hair also requires the attached XML file for the hair physics ;)

You need to change the path in the NIF as well otherwise it will spasm.

 

Capture.JPG.30d5ba375636584779cc4769d086590b.JPG

 

PonyTailHood.xml 675.8 kB · 0 downloads

 

Oh, sorry, that file wasn't supposed to be there. ?

I made another one, using a KS hairstyle and a DD hood. Hope you don't mind. ?

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1 hour ago, Racoonity, Serah said:

 

Oh, sorry, that file wasn't supposed to be there. ?

I made another one, using a KS hairstyle and a DD hood. Hope you don't mind. ?

Of course not ;) just make sure if you are using HDT thingys include the HDT. Especially hair goes mental otherwise :P 

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