Hex Bolt Posted June 25 Author Posted June 25 1 hour ago, Jack005 said: Lola is it working with ostim+sexlab patch?? I can't say for certain, but my guess is that it will not work correctly. This mod uses fairly complex logic to accomplish what it does with SexLab. I doubt that an ostim-SexLab patch will be good enough. Most often, compatibility patches only support the features and functions that the author of the patch thinks are important; the rest gets ignored, so it's far from 100% compatible. Again, just my guess.
Jack005 Posted June 25 Posted June 25 (edited) 43 minutes ago, Hex Bolt said: I can't say for certain, but my guess is that it will not work correctly. This mod uses fairly complex logic to accomplish what it does with SexLab. I doubt that an ostim-SexLab patch will be good enough. Most often, compatibility patches only support the features and functions that the author of the patch thinks are important; the rest gets ignored, so it's far from 100% compatible. Again, just my guess. I know this kinda sound tiresome and some whatoutrageous but, can you make a port or some adjustments to make it work with ostim I know a lot of people would love to use this mod, but they are new on modding and im pretty sure they are just used to use ostim because a lot of collections and list uses ostim, in my case I used to sexlab but for a change Im using ostim to test it, as what Im seeing I would say that I prefer sexlab for a lot of mods I use and cant be use with ostim, and also if I plain on using those mods I would have to start again from scratch and change that collection to use sexlab instead, but that is another topic, what im saying it would be good to have this mod working on both setups I would volunter to test if were the case Edited June 25 by Jack005
Hex Bolt Posted June 25 Author Posted June 25 (edited) 2 hours ago, Jack005 said: I know this kinda sound tiresome and some whatoutrageous but, can you make a port or some adjustments to make it work with ostim I know a lot of people would love to use this mod, but they are new on modding and im pretty sure they are just used to use ostim because a lot of collections.... Do yourself a huge favor and don't use mod collections. Don't let someone else decide which mods you can use and, even worse, be limited to old versions of those mods because the creator of the collection hasn't gotten around to updating it. Don't use something that breaks whenever an old version of a mod that it uses disappears because the collection hasn't been kept up to date. Considering the large number of guides and videos available to assist players with getting their mods set up, not to mention the helpful community here that can assist with questions, opting to use a mod collection is a bad choice. Many collections are sanitized to avoid the risk of getting banned, so they're not going to work well with adult content on this site. If players choose to limit themselves with a collection, it's their choice, but I'm just not sympathetic when they have trouble getting adult mods to work. This mod is heavily dependent on SexLab to do what it does, and it uses Devious Devices, which also requires SexLab. SexLab is a requirement. Edited June 25 by Hex Bolt 7
zalduras Posted June 25 Posted June 25 15 hours ago, Hex Bolt said: I'd like to do something involving the owner's shopping (rather than yours), but other than the package pickup for Pony Express, I haven't come up with something that's both fun and practical. The player's gender preference for sex limits things unless the mod uses a list of known merchants. I might be able to select a merchant generically when you enter a building, but that carries risk (I'm thinking of mods that add vendor fences that will only talk to you at certain times of the day). So, I haven't come up with a good concept for such an event. Could the restriction be limited to general merchants like Belethor?
CaptainJ03 Posted June 25 Posted June 25 5 hours ago, zalduras said: Could the restriction be limited to general merchants like Belethor? Kill Belethor and you'll have Ysolda as replacement, which might cause just the problem Hexbolt wants to avoid.
Hex Bolt Posted June 25 Author Posted June 25 7 hours ago, zalduras said: Could the restriction be limited to general merchants like Belethor? 1 hour ago, CaptainJ03 said: Kill Belethor and you'll have Ysolda as replacement, which might cause just the problem Hexbolt wants to avoid. I could test whether the merchant is dead or disabled. Using a predetermined list of vanilla merchants has advantages, but it will miss out on ones added by mods. With regard to Belethor, it would be a pity if you didn't have the opportunity to cozy up to Belethor's Sister instead. So, I'll give it some thought and see if something reasonable can be done. 1
Jack005 Posted June 25 Posted June 25 10 hours ago, Hex Bolt said: Do yourself a huge favor and don't use mod collections. Don't let someone else decide which mods you can use and, even worse, be limited to old versions of those mods because the creator of the collection hasn't gotten around to updating it. Don't use something that breaks whenever an old version of a mod that it uses disappears because the collection hasn't been kept up to date. Considering the large number of guides and videos available to assist players with getting their mods set up, not to mention the helpful community here that can assist with questions, opting to use a mod collection is a bad choice. Many collections are sanitized to avoid the risk of getting banned, so they're not going to work well with adult content on this site. If players choose to limit themselves with a collection, it's their choice, but I'm just not sympathetic when they have trouble getting adult mods to work. This mod is heavily dependent on SexLab to do what it does, and it uses Devious Devices, which also requires SexLab. SexLab is a requirement. Im using it because that one in particular has most of the mods that I use and it garantize that most of the loadorder works without freezing and crashing, the last loadorder I made keep freezing and nobody could help me with it. At the end of the day is the user alone who resolves most of the problem that could be in their loadorder for example me in this instant simple slavery++ is not working well and the only I can ask is me because I know most of the mods that could be causing the issue and because the mod autor wont and usually is busy or just know a couple of things that could be causing the issue (that most of it I know for own experience), and I only ask for help when I have tried for hours, so yeah easy to say to not use collection when you havent had a real issue like the ones I had. But that's not the topic here, your responce is "no, I wont support ostim" and thats acceptable, and the only response I need, thanks again
shimemiya Posted Sunday at 01:31 PM Posted Sunday at 01:31 PM Got a question/possible bug regarding the piercings: Does the game check if the rule for piercings is enabled? I had to manually remove all devices with the console because things were bugged out with another mod, and it seems that my owner won't ever give me piercings again, now that they have been manually removed. I restarted the quest to try and see if that was the issue (it wasn't, at least not after a few hours of play), and the vibrating piercings setting in MCM is set to "both". Great work on the mod, I love it, thanks so much!
Hex Bolt Posted Sunday at 04:22 PM Author Posted Sunday at 04:22 PM 2 hours ago, shimemiya said: Does the game check if the rule for piercings is enabled? I had to manually remove all devices with the console because things were bugged out with another mod, and it seems that my owner won't ever give me piercings again, now that they have been manually removed. That's correct. The owner calls them presents. If you choose not to wear them, the owner isn't going to give you more. If you say you don't like them, the owner tells you, "All right then, you don't have to wear them -- if you can figure out how to remove them." You removed them, so you don't have to wear them. 1
esdeath2331 Posted Monday at 07:30 AM Posted Monday at 07:30 AM Are there any recommended male follower mods that can act as Lola’s master?
shimemiya Posted Monday at 11:52 AM Posted Monday at 11:52 AM 19 hours ago, Hex Bolt said: That's correct. The owner calls them presents. If you choose not to wear them, the owner isn't going to give you more. If you say you don't like them, the owner tells you, "All right then, you don't have to wear them -- if you can figure out how to remove them." You removed them, so you don't have to wear them. Does this persist even if you re-submit to someone else / the same person?
IBAGadget Posted Monday at 11:55 AM Posted Monday at 11:55 AM 2 minutes ago, shimemiya said: Does this persist even if you re-submit to someone else / the same person? no. each new contract starts as a 'clean slate'
shimemiya Posted Monday at 01:33 PM Posted Monday at 01:33 PM (edited) 1 hour ago, IBAGadget said: no. each new contract starts as a 'clean slate' Interesting, it didn't start as a clean slate for me then, in that case. I've been playing for a few hours on a new contract and didn't get piercings. Edited Monday at 01:33 PM by shimemiya
Baja the local Tgirl Posted Monday at 01:40 PM Posted Monday at 01:40 PM what are the rules for the piercings event to start? im almost at 100 score and yet it still didn't start, is it something that can happen when making a roll about what assignment i get or is it something that happens when im traveling the world?
Herowynne Posted Monday at 02:33 PM Posted Monday at 02:33 PM 7 hours ago, esdeath2331 said: Are there any recommended male follower mods that can act as Lola’s master? Marcurio located in Riften Bee & Barb is a vanilla follower, not a mod follower, but he works well thematically as a Sub Lola master. His vanilla dialogue fits with the additional Sub Lola dialogue.
esdeath2331 Posted Monday at 03:54 PM Posted Monday at 03:54 PM 1 hour ago, Herowynne said: Marcurio located in Riften Bee & Barb is a vanilla follower, not a mod follower, but he works well thematically as a Sub Lola master. His vanilla dialogue fits with the additional Sub Lola dialogue. thx
Hex Bolt Posted Monday at 04:13 PM Author Posted Monday at 04:13 PM (edited) 4 hours ago, shimemiya said: Does this persist even if you re-submit to someone else / the same person? The way it works is that if you say that you don't want the piercings, the owner tells you that you don't have to wear them (if you can remove them), and this changes the MCM setting for piercing to None. So, if you said that you don't want them, that persists by changing the MCM setting (although you can always change it back). Otherwise, as it's implemented, you should get the event again as long as you still qualify (there's randomness as to how soon it occurs). Now that I've looked at the details, I intend to change the behavior to be more rational and to not adjust the player's settings. If piercings are enabled in the MCM, you'll be given them once per enslavement, regardless of your response. An owner isn't going to keep giving you jewelry that you might be selling. 2 hours ago, Baja the local Tgirl said: what are the rules for the piercings event to start? Score at least 50 and piercings setting in the MCM is not None. Piercings will only be given when the slot is not occupied by another piercing. If you qualify but don't eventually receive them, it's possible that your character is bugged. That sometimes happens if a mod bungles removing a devious device or if a player incorrectly removes one with console commands. You can check the state of your character with console commands: "Player.WornHasKeyword zad_DeviousPiercingsNipple" or "Player.WornHasKeyword zad_DeviousPiercingsVaginal". If the game thinks you're already wearing a piercing, you won't receive one of that type. Edited Monday at 04:27 PM by Hex Bolt 1
ChibiUser Posted Monday at 04:38 PM Posted Monday at 04:38 PM Hey hey, Found a small bug! If your player house isn't fully kitted out (whiterun house), and missing the kitchen/dinner room, the owner still asks to make food! But... you can't. Because there is no cooking pot :)
Hex Bolt Posted Monday at 06:18 PM Author Posted Monday at 06:18 PM 1 hour ago, ChibiUser said: If your player house isn't fully kitted out (whiterun house), and missing the kitchen/dinner room, the owner still asks to make food! But... you can't. Because there is no cooking pot I believe that's true for all the vanilla homes. I just didn't want to add a long list of conditions to the event to include each one (I don't believe that any start with an active cooking pot). You could treat the demand as a non-subtle hint that the place's state is not acceptable. You did choose to take the owner inside before the place was ready. You might have the owner wait outside an upgradable home until it's presentable. For Breezehome, a cooking pot is available across the street at The Drunken Huntsman, so even if you forget, you can still easily complete the task within the time limit. 3
CaptainJ03 Posted Monday at 06:30 PM Posted Monday at 06:30 PM 9 minutes ago, Hex Bolt said: I believe that's true for all the vanilla homes. I just didn't want to add a long list of conditions to the event to include each one (I don't believe that any start with an active cooking pot). With "Live Another Life" you can choose that you already have a home, which would come fully furnished. But although it's a vanilla home, I wouldn't count that as vanilla behaviour.
Hex Bolt Posted Monday at 07:13 PM Author Posted Monday at 07:13 PM 34 minutes ago, CaptainJ03 said: With "Live Another Life" you can choose that you already have a home, which would come fully furnished. But although it's a vanilla home, I wouldn't count that as vanilla behaviour. Yeah, the vanilla homes with their upgrade paths are different than almost all the mod-added homes. I see the cooking problem as an unforeseen "feature" that requires Lola to upgrade the kitchen right away without having to add special logic for that. This mod could check whether the bedroom is upgraded and have the owner balk at spending the night there if it's not, but that's extra work that would only apply to those houses. 2
IBAGadget Posted Tuesday at 12:13 AM Posted Tuesday at 12:13 AM I've had my owner ask me to make them a meal when we're halfway between Riverwood and Whiterun. that kind of illogical behavior is why I keep domestic events turned off. Cleaning I don't really mind, as you have to be inside your home for that, but the cooking seems to just crop up anywhere, kind of like the drink requests.
Hex Bolt Posted Tuesday at 01:30 AM Author Posted Tuesday at 01:30 AM 55 minutes ago, IBAGadget said: I've had my owner ask me to make them a meal when we're halfway between Riverwood and Whiterun. that kind of illogical behavior is why I keep domestic events turned off. Cleaning I don't really mind, as you have to be inside your home for that, but the cooking seems to just crop up anywhere, kind of like the drink requests. I'm not aware of a Riverwood location halfway between the village and Whiterun, but there is an invisible civil war location there that can trigger Run Lola Run (but not making a meal, because the location is linked to Whiterun, not Riverwood). You might have been thinking about ale fetching instead? That one has already been fixed for the next update. The main culprit is a long east-west stretch that's well south of the road. If you want to see where it is, do "coc WhiterunAttackStart". It extends from there all the way to the road to the east. I actually noticed this one when I was on that road. I've excluded this section, so it will no longer trigger Run Lola Run. If you see something that seems illogical, it has a much better chance of getting fixed if you report it, ideally with screenshots so I can find it. As you probably know, this mod makes its location decisions based on location keywords, and the devs unfortunately have some places intended for civil war attack camps that accidentally got marked as city locations. Where I find those, I fix them, but I tend to stay on roads or pathways. If you know of a spot that incorrectly triggers the meal quest, just let me know and I can probably fix it. 2
SkyAddiction Posted Tuesday at 01:52 AM Posted Tuesday at 01:52 AM 15 minutes ago, Hex Bolt said: I'm not aware of a Riverwood location halfway between the village and Whiterun, but there is an invisible civil war location there that can trigger Run Lola Run (but not making a meal, because the location is linked to Whiterun, not Riverwood). You might have been thinking about ale fetching instead? It has to be a mod-added event. I've had that kind of thing happen, and the first thing I do (aside from completing the quest with the console if necessary) is quit and start checking mods. Checking the quest triggers against mods new for that playthrough has always found the issue. Inns, homes, and encounter mods tend to be the culprits. Some of them have been an absolute mess better removed entirely, others just need simple deletions in xEdit or the CK. 1
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