Gamora1435 Posted April 23 Posted April 23 9 hours ago, Hex Bolt said: Version 2.1.21 New: The current playmate is now assigned to the Submissive Lola faction xx0619E6 for easy reference by users of DAR or OAR. If you already have a playmate, using the "Master/Mistress?" topic will add the playmate to the faction. New/Changed: During sweeping events, a broom will be added to your inventory and removed afterwards in case you want to use it for a sweeping mod. Clicking the broom for the sweeping mod counts toward sweeping for your owner. If you do not use a sweeping mod, clicking the broom counts as sweeping, but you won't see an animation. You can use any combination of clicking the broom or using the Clean power to fulfill your quota. Changed: When becoming a hireling's slave in exchange for no hiring fee, the contract term is now fixed at one week rather than being a random 5 to 14 days. Changed: If you became a hireling's slave in exchange for no hiring fee, you can rehire that person for free during the first week. Fixed: Stopped an uncommon situation that could lead to Dangerous Thoughts notification spam. Hey, sorry for what are probably some silly questions about the sweeping event update. 1. I actually use the alternative animation for sweeping events (butt in the air and sweeping with hands on the ground). Will the alternative still work? 2. Since I’m using a sweeping mod and therefore always have a broom in my inventory, will it disappear now if I perform the task via Submissive Lola (SL)? Sorry, I can’t test these questions myself right now because I’m in the middle of another quest from a mod where I can’t run SL at the same time (but I wanted to know this before I update SL long-term). Thank you so much for all your work and for a truly great mod. Translated with DeepL.com (free version)
extraLewd Posted April 23 Posted April 23 (edited) This has quickly become one of my all time favorite Skyrim mods, and I can't thank you enough for your work on it @Hex Bolt. There's only one thing I wish was slightly different: when your character is love sick, you can discuss not having your owner prostitute you, which is good so that the player has a way to heal from being love sick rather than being forced into sexual encounters due to this mod, but I would personally love to have an MCM toggle (or a tie in with the "Owner Style"?) to have your owner not care about your concerns and ignore your concerns about the condition, or a slider percent chance for them to listen to your concerns, or for them to "Think about it" (which would have the user need to continue bringing it up until the check succeeds, and if the slider is at %0, it never will succeed). Something along those lines, I'm no dev or writer . Thanks again for your work Hex Edited April 23 by extraLewd
Teszer Posted April 23 Posted April 23 4 hours ago, Hex Bolt said: Tell the owner of the collection to update it. I maintain enough of a backlog to give collections plenty of time to update. Version 2.1.11 is from February 2025. It's old, I don't support it, so I deleted it and I ask people not to repost old versions. We're up to 2.1.21 now. Also, the creators of the collections are usually pretty clear in telling their users not to bother mod authors for old versions. All good mate. The collection's discord was the first place I went to for updates; asking here was a last-resort. It was an open question to anyone who might help, never intended to bother you in particular. That said, I respect your wishes to not have older versions redistributed. Appreciate your response.
Hex Bolt Posted April 23 Author Posted April 23 (edited) 9 hours ago, Gamora1435 said: 1. I actually use the alternative animation for sweeping events (butt in the air and sweeping with hands on the ground). Will the alternative still work? 2. Since I’m using a sweeping mod and therefore always have a broom in my inventory, will it disappear now if I perform the task via Submissive Lola (SL)? 1. Regular sweeping using the Clean power is unchanged, so it will use your animation. Sweeping for sweeping mods, where you click the broom in your inventory, will use that mod's animation, which is the standard sweeping one for Sweeping Organizes Stuff or Broom Sweeping. Using a sweeping mod is optional, and you can use both kinds of sweeping for the same task (click the broom for the first sweep to tidy up the house, then use the Clean power several times to finish your quota). 2. No. This temporarily adds one broom for the event and removes one broom at the end. 4 hours ago, Teszer said: All good mate. The collection's discord was the first place I went to for updates; asking here was a last-resort. It was an open question to anyone who might help, never intended to bother you in particular. That said, I respect your wishes to not have older versions redistributed. Appreciate your response. My response wasn't only for you. There are other users of mod collections, possibly the same one that you use, who thought it would be fine to message me to ask for a version that's more than a year old. You weren't the only one who came here to ask. You've heard this before but it's true: do yourself a favor and cut ties with mod collections. Don't be bound by someone else's choices and limited to old versions. Take a second and look at the change log on Submissive Lola's mod page. See how much new stuff has been added? New features, new quests, so many improvements, all compatible with existing games so you could have all that today. With an old version, you're really missing out. Edited April 23 by Hex Bolt 2
smarchet00 Posted April 23 Posted April 23 Has anyone seen where setting the playmate (I've chosen Sofia), only stays set for maybe 5 minutes? If I set her as playmate and don't almost immediately interact, going back into the MCM will have deleted her from the playmate entry. I'm assuming it's not supposed to work that way. Is it possibly something to do with Sofia being a custom follower?
Hex Bolt Posted April 23 Author Posted April 23 1 hour ago, smarchet00 said: Has anyone seen where setting the playmate (I've chosen Sofia), only stays set for maybe 5 minutes? If I set her as playmate and don't almost immediately interact, going back into the MCM will have deleted her from the playmate entry. I'm assuming it's not supposed to work that way. Is it possibly something to do with Sofia being a custom follower? The mod does periodically check whether the playmate is still a follower (must meet the IsPlayerTeammate condition). If she's not, it will unassign her as playmate and display the notification, "Sofia is no longer your playmate." Interacting with her shouldn't have an effect, unless that's triggering something special in the Sofia mod. If Skyrim doesn't recognize Sofia as a teammate, that's likely her mod's custom behavior. I've seen comments here indicating that she does work as the owner, so I'd expect her to work okay as a playmate too.
Gamora1435 Posted April 23 Posted April 23 2 hours ago, Hex Bolt said: 1. Regular sweeping using the Clean power is unchanged, so it will use your animation. Sweeping for sweeping mods, where you click the broom in your inventory, will use that mod's animation, which is the standard sweeping one for Sweeping Organizes Stuff or Broom Sweeping. Using a sweeping mod is optional, and you can use both kinds of sweeping for the same task (click the broom for the first sweep to tidy up the house, then use the Clean power several times to finish your quota). 2. No. This temporarily adds one broom for the event and removes one broom at the end. My response wasn't only for you. There are other users of mod collections, possibly the same one that you use, who thought it would be fine to message me to ask for a version that's more than a year old. You weren't the only one who came here to ask. You've heard this before but it's true: do yourself a favor and cut ties with mod collections. Don't be bound by someone else's choices and limited to old versions. Take a second and look at the change log on Submissive Lola's mod page. See how much new stuff has been added? New features, new quests, so many improvements, all compatible with existing games so you could have all that today. With an old version, you're really missing out. Thank you for your explanation
smarchet00 Posted April 23 Posted April 23 1 hour ago, Hex Bolt said: The mod does periodically check whether the playmate is still a follower (must meet the IsPlayerTeammate condition). If she's not, it will unassign her as playmate and display the notification, "Sofia is no longer your playmate." Interacting with her shouldn't have an effect, unless that's triggering something special in the Sofia mod. If Skyrim doesn't recognize Sofia as a teammate, that's likely her mod's custom behavior. I've seen comments here indicating that she does work as the owner, so I'd expect her to work okay as a playmate too. Thanks, but I keep her as a follower when this happens. I am also able to reassign her when I realize it's happened so my guess is the mod still sees her as a follower. I have seen "Sofia is no longer your playmate." a few times but not all (maybe I just missed it other times). I'll have to test with other NPCs...just to see if it's mod specific or my build specific.
ModForSky Posted April 24 Posted April 24 (edited) Hey, back to Skyrim mean back to my favorite nsfw mod. I've been messing with the json file you create when you want to change the name "Lola". The vanilla flavor of "master/sub" is very good, but it can be over the top if you try to fit another type of relation. Let's say you want to be a maid for a week, in this Skyrim classic the dialogue would make the master/slave relation escalate fast. Maybe there are some mentions you prefer not to see if you want to keep the Boss/employee status. Although it is a great mod, it can't accommodate to specific situations, that would be too much. I got time to kill so in order to not miss out on different flavors of submission, I tweaked a fairly chunk of dialogue to reflect a mentor/apprentice relation for my next game. I might have missed some lines and it is heavily geared toward a redhead (yes the irony) but this should be a solid start if you want to refine it for your own apprentice character. If you already play a redhead, you son of a bitch you're in. Otherwise search for "red", "Redhead", "redhead", "ginger" and "freckle" you should catch everything to tailor your experience. When you are ready : -> Don't forget to put the file in SSEEdit root folder *Return to TES5Edit and again click on the root record *Chose "Apply script..", then go "JPImportFilrered"**, click ok. Select the values that you want to restore*** (from lola change name instruction) I don't know where to post something like that so here it goes. Thanks for the fantastic mod submissivelola_est.esp.json Edited April 25 by ModForSky
Gamora1435 Posted April 26 Posted April 26 Hi, I just started a new contract as Lola (SL v 2.1.21). I didn't allow any keys in the MCM and only allowed one lockpick. But after starting, all the keys and lockpicks remained in the inventory; only after I put them in a container and took them out again were they confiscated by the owner. I think I read somewhere (maybe in the changelog) that you changed it so that all keys are confiscated from the inventory at the start? It’s no big deal, but it would be nicer if they were removed from the inventory right away. With the lockpicks, it seems you can always replenish them from the owner’s inventory. If that’s correct, maybe you could set it up so that you’re only allowed to have the maximum number of lockpicks for 24 hours, so that once they’re used up, you have to wait until the next day😪. Hardcore idea: the maximum number applies for the entire duration of the contract😂. (This could perhaps be implemented by checking the inventory at the start of the 24-hour period, and then only allowing the difference up to the permitted maximum.) The new sweeping works well. Translated with DeepL.com (free version) Stay kink, have fun.🤩
Hex Bolt Posted April 26 Author Posted April 26 12 minutes ago, Gamora1435 said: I just started a new contract as Lola (SL v 2.1.21). I didn't allow any keys in the MCM and only allowed one lockpick. But after starting, all the keys and lockpicks remained in the inventory; only after I put them in a container and took them out again were they confiscated by the owner. I think I read somewhere (maybe in the changelog) that you changed it so that all keys are confiscated from the inventory at the start? It’s no big deal, but it would be nicer if they were removed from the inventory right away. The owner will take your keys, but only if you finish the entire enslavement conversation. Taking keys occurs at the end of the talk, when you ask, "Is there anything else I should know?" and the owner explains the rules, starting with explaining the contract term. There will usually be several repetitions of "Is there anything else I should know?", but eventually the owner will say "I do not permit a slave to possess device keys, so I will take those from you" if you have any device keys at that time. If you end the conversation before it gets that far, the keys will not be removed. 1
Gamora1435 Posted April 26 Posted April 26 8 hours ago, Hex Bolt said: The owner will take your keys, but only if you finish the entire enslavement conversation. Taking keys occurs at the end of the talk, when you ask, "Is there anything else I should know?" and the owner explains the rules, starting with explaining the contract term. There will usually be several repetitions of "Is there anything else I should know?", but eventually the owner will say "I do not permit a slave to possess device keys, so I will take those from you" if you have any device keys at that time. If you end the conversation before it gets that far, the keys will not be removed. You're right. I usually skip the part that says, “Is there anything else I should know?” Thanks for your kind reply.
Hex Bolt Posted April 26 Author Posted April 26 9 hours ago, Gamora1435 said: With the lockpicks, it seems you can always replenish them from the owner’s inventory. That's right. You're supposed to be able to still play Skyrim as a slave, which includes opening locked chests, so you can get more lockpicks whenever you need them. If you really want to be restricted, you can set the number you can have to 0 and rely on asking your follower to open locks. You won't gain lockpicking experience that way, but that can a good thing (enemies don't get harder just because you got good at opening locks).
Gamora1435 Posted April 27 Posted April 27 5 hours ago, Hex Bolt said: That's right. You're supposed to be able to still play Skyrim as a slave, which includes opening locked chests, so you can get more lockpicks whenever you need them. If you really want to be restricted, you can set the number you can have to 0 and rely on asking your follower to open locks. You won't gain lockpicking experience that way, but that can a good thing (enemies don't get harder just because you got good at opening locks). I thought that setting lockpicks to 0 disables this feature(I'm such a dummy—I didn't read the MCM file properly😒) . That’s why I set it to 1. My goal is to make it harder to remove the piercings from the owner. (Who cares about vanilla chests when you have fun mods like Submissive Lola?) I’ll give it a try. Thanks
noctred Posted April 27 Posted April 27 Question and/or feature request - Is it possible to change the DD items which are equipped for various quests and events beyond the MCM defaults? There are a few sets I prefer, like the transparent restrictive/catsuit pieces, which would be cool to see used by the mod. Also, thoughts on being able to configure different sets of devices based on submission score?
Hex Bolt Posted April 27 Author Posted April 27 48 minutes ago, noctred said: Is it possible to change the DD items which are equipped for various quests and events beyond the MCM defaults? There are a few sets I prefer, like the transparent restrictive/catsuit pieces, which would be cool to see used by the mod. Possible? Well, if you edit the fashion dress FormList, you could use a catsuit in place of a hobble dress for A Slave to Fashion. No other events use a DD "suit" except the pet suit for Woof. I try to avoid using suits. They are problematic because while they provide full coverage, they don't have the keywords for body clothing or armor so mods (including this one) will treat you as naked. They're not removed for sex and look weird for anything other than oral. I suppose there could be a zipper, but how many guys would want to risk a zipper cut? I know that some people really like them, but I just prefer to avoid suits for this mod unless it's short and specific like the Woof event. 48 minutes ago, noctred said: Also, thoughts on being able to configure different sets of devices based on submission score? As a practical matter, players tend to quickly progress to a high score level and stay there, so it wouldn't make a difference for very long, so probably more trouble and added complexity than it's worth. 1
noctred Posted April 27 Posted April 27 6 minutes ago, Hex Bolt said: Possible? Well, if you edit the fashion dress FormList, you could use a catsuit in place of a hobble dress for A Slave to Fashion. No other events use a DD "suit" except the pet suit for Woof. I try to avoid using suits. They are problematic because while they provide full coverage, they don't have the keywords for body clothing or armor so mods (including this one) will treat you as naked. They're not removed for sex and look weird for anything other than oral. I suppose there could be a zipper, but how many guys would want to risk a zipper cut? I know that some people really like them, but I just prefer to avoid suits for this mod unless it's short and specific like the Woof event. Sorry, to clarify - I'm not talking about suits. When I mentioned catsuit, I was really just referring to the catsuit heels, and the transparent restrictive pieces more generally (collar, corset, boots, gloves). Quote As a practical matter, players tend to quickly progress to a high score level and stay there, so it wouldn't make a difference for very long, so probably more trouble and added complexity than it's worth. Makes sense, thanks.
CaptainJ03 Posted April 27 Posted April 27 1 hour ago, noctred said: Sorry, to clarify - I'm not talking about suits. When I mentioned catsuit, I was really just referring to the catsuit heels, and the transparent restrictive pieces more generally (collar, corset, boots, gloves). Are you aware that you can wear anything you like for the Fashion Slave event? Just put on your DDs before entering Solitude, and Mistress will be content with what you're wearing.
Hex Bolt Posted April 27 Author Posted April 27 1 hour ago, noctred said: Sorry, to clarify - I'm not talking about suits. When I mentioned catsuit, I was really just referring to the catsuit heels, and the transparent restrictive pieces more generally (collar, corset, boots, gloves). Ah, I see. I've standardized on black, red, and white as the color options to keep it to a reasonable number (MrEsturk had added some devices in brown, so I've kept that, but probably won't be adding more). The catsuit items have way too many color choices: orange, purple, green, cyan, pink, blue, dark red, dark gray, and so on. It's too much. Editing a mod isn't something that most players care to do, but if you're up for it, you could edit the FormLists and swap out, say, white items for transparent or whatever.
noctred Posted April 27 Posted April 27 53 minutes ago, CaptainJ03 said: Are you aware that you can wear anything you like for the Fashion Slave event? Just put on your DDs before entering Solitude, and Mistress will be content with what you're wearing. I wasn't aware of that, but I'd prefer this to occur naturally through the mod's events rather than through manually equipping items in anticipation of the mod doing something. Not to mention that I try to avoid carrying DDs around unless a mod forces them on me. 54 minutes ago, Hex Bolt said: Ah, I see. I've standardized on black, red, and white as the color options to keep it to a reasonable number (MrEsturk had added some devices in brown, so I've kept that, but probably won't be adding more). The catsuit items have way too many color choices: orange, purple, green, cyan, pink, blue, dark red, dark gray, and so on. It's too much. Editing a mod isn't something that most players care to do, but if you're up for it, you could edit the FormLists and swap out, say, white items for transparent or whatever. Yeah I have no problem with that. I see the FormID List records - looks pretty straightforward to modify. Is there also a simple way to change the names in the MCM or is that part of whatever script populates the settings?
CaptainJ03 Posted April 27 Posted April 27 16 minutes ago, noctred said: I wasn't aware of that, but I'd prefer this to occur naturally through the mod's events rather than through manually equipping items in anticipation of the mod doing something. You could roleplay that, because the first time they're equipped, your owner says someting along the lines of "I expect you to wear this everytime we are in Solitude" - so being a good slave, you have the devices ready and are clad accordingly when entering the city. 1
Hex Bolt Posted April 27 Author Posted April 27 18 minutes ago, noctred said: Is there also a simple way to change the names in the MCM or is that part of whatever script populates the settings? The item names displayed in the MCM are in the language translation file, things like $SLTR_WhiteLeather. However, because the names are used within an item-specific list, the item name is not present (you already know that everything in collar dropdown refers to collars). Therefore, $SLTR_WhiteLeather gets used for all white leather items (collar, harness, corset, gloves, cuffs, etc.). That might be okay if you want to replace all the white leather items with transparent ones. 1
IBAGadget Posted April 27 Posted April 27 Having a bit of a recurring issue - I have both Rydin's Animation Resource and DF SLAL pack installed, but SLTR tells me that I have no spanking animations installed. All other animations seem to work fine with Pandora (beyond some OStim stuff - Pandora seems to have a bit of a issue with them), but I get told that there aren't any animations with Spank/Spanking tags present. What should I be looking in/at/for to fix this?
Hex Bolt Posted April 27 Author Posted April 27 1 hour ago, IBAGadget said: Having a bit of a recurring issue - I have both Rydin's Animation Resource and DF SLAL pack installed, but SLTR tells me that I have no spanking animations installed. All other animations seem to work fine with Pandora (beyond some OStim stuff - Pandora seems to have a bit of a issue with them), but I get told that there aren't any animations with Spank/Spanking tags present. What should I be looking in/at/for to fix this? Just those tags. SLTR looks for animations with the "Spanking" or "Spank" tag. If it doesn't find any, you get the message that none were found. If you think you have animations with one of those tags, SexLab isn't finding it.
IBAGadget Posted April 27 Posted April 27 yah, I think I found the issue. forgot to enable/register animations in SLAL. Been away from Skyrim for about 8 months, so was experiencing a pretty hefty blonde moment. Now I just have to get Mistress to spank me to see if everything is actually working properly 1
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