4L0Y Posted April 15 Posted April 15 On 4/16/2021 at 1:37 PM, Hex Bolt said: Give me a hint, the closest I could imagine a place with lots of ropes was where there are boats, but nothing happened.
Hex Bolt Posted April 15 Author Posted April 15 21 minutes ago, 4L0Y said: Give me a hint, the closest I could imagine a place with lots of ropes was where there are boats, but nothing happened. You have the right idea, but the location must have the proper keyword to start the event. It must be a shipwreck location (such as Pride of Tel Vos) or inside a ship (like the Dainty Sload or the Katariah). However, the game is not very consistent with location keywords. The Solitude Docks and the Red Wave ship at the docks do not have the correct location keywords for the event, so it won't start there. Besides the keywords, you must not be wearing a device that might conflict with a harness (like a corset or chastity belt). 1
asdasadadfagf Posted April 16 Posted April 16 Tell me what to do: the quota for the working slave task is not being met
Hex Bolt Posted April 16 Author Posted April 16 24 minutes ago, asdasadadfagf said: Tell me what to do: the quota for the working slave task is not being met I need more details to understand the problem.
asdasadadfagf Posted April 16 Posted April 16 44 minutes ago, Hex Bolt said: I need more details to understand the problem. In the working slave task, I need to earn 290 gold, and I earned much more, but the mission still doesn't count. perhaps the problem is in the old version of radiant prostitution, because there was no such problem before.
Hex Bolt Posted April 16 Author Posted April 16 16 minutes ago, asdasadadfagf said: In the working slave task, I need to earn 290 gold, and I earned much more, but the mission still doesn't count. perhaps the problem is in the old version of radiant prostitution, because there was no such problem before. As far as I know, any version of Radiant Prostitution will work. Which one are you using? If it's working, you will see a notification of the remaining amount each time you collect your pay. Of course, if you have more than one mod that has a prostitution system, none of the others count, so you must use Radiant Prostitution's dialog for this mod to detect your progress.
asdasadadfagf Posted April 16 Posted April 16 6 minutes ago, Hex Bolt said: As far as I know, any version of Radiant Prostitution will work. Which one are you using? If it's working, you will see a notification of the remaining amount each time you collect your pay. Of course, if you have more than one mod that has a prostitution system, none of the others count, so you must use Radiant Prostitution's dialog for this mod to detect your progress. I won't say exactly which version, because I have an old build of mods. As for the notification, Lola doesn't give any reaction to RP at all.
Hex Bolt Posted April 16 Author Posted April 16 33 minutes ago, asdasadadfagf said: I won't say exactly which version, because I have an old build of mods. As for the notification, Lola doesn't give any reaction to RP at all. The older versions of Radiant Prostitution should be okay. I use an old version. There have been no reports of problems with Radiant Prostitution, with one exception that turned out to be related to problems when Submissive Lola (or possibly Radiant Prostitution) got messed up when someone translated it. If you're using translated versions, you might need to check that they are actually working okay (a different or more recent translation might fix the problem). Another possible source of trouble is if someone reordered the IDs in your version of Radiant Prostitution. This is not common, especially for older mods, but that would very likely cause problems when this mod tries to detect that you finished servicing a client. Since you are not seeing a notification when you get paid, Submissive Lola is not detecting that you received pay for Radiant Prostitution work.
asdasadadfagf Posted April 16 Posted April 16 1 hour ago, Hex Bolt said: The older versions of Radiant Prostitution should be okay. I use an old version. There have been no reports of problems with Radiant Prostitution, with one exception that turned out to be related to problems when Submissive Lola (or possibly Radiant Prostitution) got messed up when someone translated it. If you're using translated versions, you might need to check that they are actually working okay (a different or more recent translation might fix the problem). Another possible source of trouble is if someone reordered the IDs in your version of Radiant Prostitution. This is not common, especially for older mods, but that would very likely cause problems when this mod tries to detect that you finished servicing a client. Since you are not seeing a notification when you get paid, Submissive Lola is not detecting that you received pay for Radiant Prostitution work. Well, the thing is, an earlier version of Lola used to work with the same version of RP as it does now. Is there a way to simply make the game count as executed by a console command? It's technically a quest.
Hex Bolt Posted April 17 Author Posted April 17 33 minutes ago, asdasadadfagf said: Well, the thing is, an earlier version of Lola used to work with the same version of RP as it does now. The way that SLTR works with RP really hasn't changed, so if it worked with an older version, it should work now. The lack of any other reports of this problem supports that. It should work. This seems very similar to that one person's experience in the past with a buggy translated version of SLTR that could not detect payment for prostitution, which stopped when the player updated to a newer translated version that didn't introduce that glitch. If you're using a translated version, I suggest redoing the translation (if you did it yourself) or looking for one from another source. If you're not using a translation, it's also conceivable that overzealous use of a save cleaner might have stripped away the quest script that watches for payments. 46 minutes ago, asdasadadfagf said: Is there a way to simply make the game count as executed by a console command? Manually updating variables after each payment still wouldn't trigger quest completion, because that only happens when it sees that you just got paid (which isn't happening for you). The player who had the bad SLTR translation was able to use the quest in client mode, where you must service a number of clients rather than earn an amount of gold. You might try that. You cannot change the mode while the quest is running, but you can stop the quest (StopQuest vkjPimpedBasic) and change the mode for the next time. That said, you shouldn't need to use workarounds. Everything indicates that the quest works as it should, but there's something wrong in your game, possibly with an incorrectly translated version of Submissive Lola. Fixing the problem at the source would remove the need to resort to using console commands. 1
asdasadadfagf Posted April 17 Posted April 17 8 hours ago, Hex Bolt said: The way that SLTR works with RP really hasn't changed, so if it worked with an older version, it should work now. The lack of any other reports of this problem supports that. It should work. This seems very similar to that one person's experience in the past with a buggy translated version of SLTR that could not detect payment for prostitution, which stopped when the player updated to a newer translated version that didn't introduce that glitch. If you're using a translated version, I suggest redoing the translation (if you did it yourself) or looking for one from another source. If you're not using a translation, it's also conceivable that overzealous use of a save cleaner might have stripped away the quest script that watches for payments. Manually updating variables after each payment still wouldn't trigger quest completion, because that only happens when it sees that you just got paid (which isn't happening for you). The player who had the bad SLTR translation was able to use the quest in client mode, where you must service a number of clients rather than earn an amount of gold. You might try that. You cannot change the mode while the quest is running, but you can stop the quest (StopQuest vkjPimpedBasic) and change the mode for the next time. That said, you shouldn't need to use workarounds. Everything indicates that the quest works as it should, but there's something wrong in your game, possibly with an incorrectly translated version of Submissive Lola. Fixing the problem at the source would remove the need to resort to using console commands. Lola is used without translation in the original English version
asdasadadfagf Posted April 17 Posted April 17 8 hours ago, Hex Bolt said: The way that SLTR works with RP really hasn't changed, so if it worked with an older version, it should work now. The lack of any other reports of this problem supports that. It should work. This seems very similar to that one person's experience in the past with a buggy translated version of SLTR that could not detect payment for prostitution, which stopped when the player updated to a newer translated version that didn't introduce that glitch. If you're using a translated version, I suggest redoing the translation (if you did it yourself) or looking for one from another source. If you're not using a translation, it's also conceivable that overzealous use of a save cleaner might have stripped away the quest script that watches for payments. Manually updating variables after each payment still wouldn't trigger quest completion, because that only happens when it sees that you just got paid (which isn't happening for you). The player who had the bad SLTR translation was able to use the quest in client mode, where you must service a number of clients rather than earn an amount of gold. You might try that. You cannot change the mode while the quest is running, but you can stop the quest (StopQuest vkjPimpedBasic) and change the mode for the next time. That said, you shouldn't need to use workarounds. Everything indicates that the quest works as it should, but there's something wrong in your game, possibly with an incorrectly translated version of Submissive Lola. Fixing the problem at the source would remove the need to resort to using console commands. Also, no cleaning or the like was used on this save. The only possible problem is installing a newer version of Lola. The old version didn't want to work properly for some reason, so I rolled back to the old save and updated it to the current one on an existing save.
Hex Bolt Posted April 17 Author Posted April 17 (edited) 5 minutes ago, asdasadadfagf said: Lola is used without translation in the original English version Unfortunately, then, I don't know what else to suggest other than stopping the quest and switching to client quota rather than gold quota. 2 minutes ago, asdasadadfagf said: Also, no cleaning or the like was used on this save. The only possible problem is installing a newer version of Lola. The old version didn't want to work properly for some reason, so I rolled back to the old save and updated it to the current one on an existing save. It's okay to update to a newer version in an existing game. Occasionally, there's an exception where you must not update while a specific quest is running (because the quest underwent significant changes), but the prostitution quest has not had that kind of change for a long time, so updating is okay. Edited April 17 by Hex Bolt
SkyAddiction Posted April 19 Posted April 19 @Hex Bolt The Shieldmaiden's Ring seems to have a soft incompatibility with MARA. It stops the ring thoughts from displaying, probably because that mod converts rings and amulets to slotless ARMOs. I'm not expecting a fix as I was just trying it out (unless you decide you want to do something with it, of course), but it's worth knowing about as I imagine a cool little mod like that will eventually spread around and it's not an obvious conflict.
patron_st Posted April 19 Posted April 19 Could you please also set up a faction or keyword for playmate, so that we can use OAR to create exclusive animations?
Hex Bolt Posted April 19 Author Posted April 19 8 hours ago, SkyAddiction said: The Shieldmaiden's Ring seems to have a soft incompatibility with MARA. It stops the ring thoughts from displaying, probably because that mod converts rings and amulets to slotless ARMOs. Thank you. I'll remember this if someone reports a mysterious problem. 5 hours ago, patron_st said: Could you please also set up a faction or keyword for playmate, so that we can use OAR to create exclusive animations? Yes.
aijimovaok Posted April 21 Posted April 21 First time playing this mod and i got bought thru simpleslavery and then i get hit with an infinite wall of text notifications that never end like "You want to be bound. You want to be collared. You need a firm grip. You want to be controlled. You want to be collared You want to be bound. You want to be collared. You need a firm grip." Like it just wont end idk why I have thought notifications off but i cant play the game like that their tends to be pretty important info in that that i cant quite see cause its being blotted out by spam. I do have ttlolaaddon and coffee task extension but i dont think any of those 3 mods should be causing this so how might i fix it or if i am dumb how do i turn it off?
Hex Bolt Posted April 21 Author Posted April 21 8 hours ago, aijimovaok said: First time playing this mod and i got bought thru simpleslavery and then i get hit with an infinite wall of text notifications that never end like "You want to be bound. That sounds like the Dangerous Thoughts feature of the Strong Hand quest. That quest should no longer after you submit to your new master, but it will be running until you finish that step. The problem you reported shouldn't occur (and there have been no other reports of it happening), so something seems to be amiss in your game, but there are several things you can try. In the MCM, set Dangerous Thoughts interval to zero. If that doesn't help, set it to the max. If the messages still appear AFTER you meet your new master and complete the enslavement conversation and get collared, you can terminate the quest through the console with "StopQuest vkjStrongHand", but don't do that until the enslavement part finishes.
aijimovaok Posted April 22 Posted April 22 (edited) On 4/21/2026 at 11:47 AM, Hex Bolt said: That sounds like the Dangerous Thoughts feature of the Strong Hand quest. That quest should no longer after you submit to your new master, but it will be running until you finish that step. In the MCM, set Dangerous Thoughts interval to zero. If that doesn't help, set it to the max. If the messages still appear AFTER you meet your new master and complete the enslavement conversation and get collared, you can terminate the quest through the console with "StopQuest vkjStrongHand", but don't do that until the enslavement part finishes. So dont have the strong hand quest running I apparently already completed it. And for the mcm options I dont have that option to edit that slider I reloaded an old save to see and I used to have that option before i got enslaved but now i cant edit it anymore as it is completely missing but i had the setting at zero before this though. And the console command doesnt seem to do anything (probably since it is just trying to end a quest that is already complete so there isnt anything to end) So should i just load a old save (its pretty old cause i always forget to manual save... Stupid<-Thats me) Edited April 23 by aijimovaok Remove my incorect theory on why my game broke so i clean up this topic with less of my stupidity
Hex Bolt Posted April 22 Author Posted April 22 11 hours ago, aijimovaok said: So dont have the strong hand quest running I apparently already completed it. And for the mcm options I dont have that option to edit that slider I reloaded an old save to see and I used to have that option before i got enslaved but now i cant edit it anymore as it is completely missing but i had the setting at zero before this though. And the console command doesnt seem to do anything (probably since it is just trying to end a quest that is already complete so there isnt anything to end) I found a way for you to stop the messages without going back to an old save. In the console, enter this command: setpqv vkj_mcm DangerousThoughtsInt 100 That's an underscore in vkj_mcm, not a hyphen. Type carefully. You won't see an error message if you make a mistake. The messages will continue for several more seconds because some will already be in the notification buffer, but this will stop them. I will fix this, but the command will help you now. Apparently, there's an exception to the statement in the wiki for RegisterForSingleUpdate that "Aliases and quests will automatically unregister for this event when the quest stops" if the interval is zero. When I tested this, the script keeps running even though the quest is stopped. The situation can only occur if a player sets the thoughts interval to zero (the default is 15 minutes) before starting the Strong Hand quest and then gets enslaved through Simple Slavery. The checks that I have in place to prevent thoughts from displaying if the interval is zero get bypassed by enslavement start. I will add additional checks to ensure that this problem can never occur. I'd been relying on the "fact" that quest scripts always stop when the quest ends as the failsafe that would always finish cleanly even if something unexpected happened. That's not happening with RegisterForSingleUpdate inside the OnUpdate() event when the interval is zero (not that I ever intended the value to be zero, but the enslavement start plus the value being changed to zero by the player did it). I'm sorry for the inconvenience. Thank you for reporting the problem. I learned something about Skyrim quest scripts, and I will work on a fix. 2
Hex Bolt Posted April 22 Author Posted April 22 Version 2.1.21 New: The current playmate is now assigned to the Submissive Lola faction xx0619E6 for easy reference by users of DAR or OAR. If you already have a playmate, using the "Master/Mistress?" topic will add the playmate to the faction. New/Changed: During sweeping events, a broom will be added to your inventory and removed afterwards in case you want to use it for a sweeping mod. Clicking the broom for the sweeping mod counts toward sweeping for your owner. If you do not use a sweeping mod, clicking the broom counts as sweeping, but you won't see an animation. You can use any combination of clicking the broom or using the Clean power to fulfill your quota. Changed: When becoming a hireling's slave in exchange for no hiring fee, the contract term is now fixed at one week rather than being a random 5 to 14 days. Changed: If you became a hireling's slave in exchange for no hiring fee, you can rehire that person for free during the first week. Fixed: Stopped an uncommon situation that could lead to Dangerous Thoughts notification spam. 1
Hex Bolt Posted April 22 Author Posted April 22 On 4/6/2026 at 6:45 AM, gegging said: When you make a hireling your owner and they leave your service for whatever reason(quests, to find a steward etc), you have to pay gold to rehire them after 24 hours. I'd like a dialogue option where you either have to humiliate yourself or extend slavery duration. You could make this universal for all follower types where if they have to leave for whatever reason and you want them to be your follower again, they demand something. The latest version extends the free rehire period to one week, and the contract term is now one week. You will not have to offer anything else to rehire. You made an agreement with the hireling, so the hireling will be available until the contract ends.
aijimovaok Posted April 23 Posted April 23 10 hours ago, Hex Bolt said: I found a way for you to stop the messages without going back to an old save. In the console, enter this command: setpqv vkj_mcm DangerousThoughtsInt 100 That's an underscore in vkj_mcm, not a hyphen. Type carefully. You won't see an error message if you make a mistake. The messages will continue for several more seconds because some will already be in the notification buffer, but this will stop them. I will fix this, but the command will help you now. Apparently, there's an exception to the statement in the wiki for RegisterForSingleUpdate that "Aliases and quests will automatically unregister for this event when the quest stops" if the interval is zero. When I tested this, the script keeps running even though the quest is stopped. The situation can only occur if a player sets the thoughts interval to zero (the default is 15 minutes) before starting the Strong Hand quest and then gets enslaved through Simple Slavery. The checks that I have in place to prevent thoughts from displaying if the interval is zero get bypassed by enslavement start. I will add additional checks to ensure that this problem can never occur. I'd been relying on the "fact" that quest scripts always stop when the quest ends as the failsafe that would always finish cleanly even if something unexpected happened. That's not happening with RegisterForSingleUpdate inside the OnUpdate() event when the interval is zero (not that I ever intended the value to be zero, but the enslavement start plus the value being changed to zero by the player did it). I'm sorry for the inconvenience. Thank you for reporting the problem. I learned something about Skyrim quest scripts, and I will work on a fix. Didnt even need to try the console command your newest update seems to be working great. Crazy i got hit with the most random niche technicality into making me thinking I broke something what even is this game...
Teszer Posted April 23 Posted April 23 Hi, does anyone have the 2.1.11 version of this mod? A Wabbajack collection I'm using (Tahrovin) is calling for it and I can't find it anywhere. Thanks.
Hex Bolt Posted April 23 Author Posted April 23 (edited) 59 minutes ago, Teszer said: Hi, does anyone have the 2.1.11 version of this mod? A Wabbajack collection I'm using (Tahrovin) is calling for it and I can't find it anywhere. Thanks. Tell the owner of the collection to update it. I maintain enough of a backlog to give collections plenty of time to update. Version 2.1.11 is from February 2025. It's old, I don't support it, so I deleted it and I ask people not to repost old versions. We're up to 2.1.21 now. Also, the creators of the collections are usually pretty clear in telling their users not to bother mod authors for old versions. Edited April 23 by Hex Bolt 3
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