Jump to content

Recommended Posts

Posted

How do i stop a follower from having the lola package? I recruited Remiel, which has a custom package, and the game decided she's available as a master, but now the commands to get her to leave my party or return home wont work, even though i told her i dont want to be her slave and to never ask me again, its taken over her ai package and i have no clue how to get it back to what it was, and she's not part of NFF or any other follower management mods so she's just following me forever now.

 

Also the ability to set someone to be excluded would be nice.

Posted (edited)
1 hour ago, buzzkill22 said:

How do i stop a follower from having the lola package? I recruited Remiel, which has a custom package, and the game decided she's available as a master, but now the commands to get her to leave my party or return home wont work, even though i told her i dont want to be her slave and to never ask me again, its taken over her ai package and i have no clue how to get it back to what it was, and she's not part of NFF or any other follower management mods so she's just following me forever now.

It sounds like something else is at work here, not this mod.

 

SLTR does not assign an AI package to a follower until you become a slave (from your description, it looks like you didn't become enslaved), and even then, it's a short-term package like walk to the inn or follow the player (which followers do anyway).  Again, that only can happen after you become your follower's slave.

 

SLTR does not interfere with dismissing a follower, unless you explicitly opt in to that by enabling the "No dismissing the owner" feature (it's off by default), and that only applies to followers that have already enslaved you.  If you didn't become your follower's slave, that feature wouldn't do anything even if you had enabled it.

 

SLTR does not replace vanilla scripts or any mod's scripts, so it won't stop you from dismissing your follower except as noted above (and even then, dismissing does work, but SLTR re-recruits your owner about 15 seconds later, a roundabout process needed because no scripts are being overwritten).

 

What is causing you to suspect that this mod, rather than another mod or a game glitch, is stopping you from dismissing your follower?

 

1 hour ago, buzzkill22 said:

Also the ability to set someone to be excluded would be nice.

No one else has ever requested that, because it really shouldn't be needed.  Here's why:

 

If you started the preliminary quest, "Strong Hand" (it sounds like you did), that only does two things with regard to your follower.  It gives you a top-level topic, "I'd like to talk to you about something unusual", which you can use with any active follower, and if you enabled the "Follower Asks" option (it's turned off by default), your follower will sometimes ask you "Hey, can we talk for a moment?" when you initiate conversation with her.  That's it.  If you enabled "Follower Asks" and get that conversation, selecting the response to never ask about this again does permanently exclude that follower from asking anymore.

 

I can't comment more without further details, but I've outlined why I don't think this mod is causing what you're seeing.  I remember seeing your recent post on Public Whore about having severe game performance issues.  Perhaps excessive script load is mucking with your follower?

Edited by Hex Bolt
Posted (edited)

Well, examining my follower has their ai package currently set as vkjFollowPlayerPackage, which base is defined in submissivelola_est.esp, as far as i know nothing else is modifying her.

I just noticed it now after adventuring with her for over 30 hours, no old saves to go back to.
image.png?ex=69f5bf25&is=69f46da5&hm=bd7
Strong hand has been active since near the start of the game, (125 hour save), and yeah, i have it set to both for who can ask, i told her to never ask me again, the public whore post i figured out, serana from SDA was constantly checking every single second while in the cell because there was no way for her to tp to me.
I assume the reason i cant get her to go home is this ai package, i told her to go to our house, and she's acting like she is going there, but never leaves me.


Is there a command to end the strong hand quest? maybe that would work?

Edited by buzzkill22
Posted
1 hour ago, buzzkill22 said:

I recruited Remiel, which has a custom package, and the game decided she's available as a master, but now the commands to get her to leave my party or return home wont work

Remiel works perfectly well as a Mistress. If you dismiss her via her unique dialogue, she'll be pissed and never follow you again. Maybe your Follower Framework imported her? She runs okay with NFF not importing her, I've wouldn't want to use any other framework.

 

1 hour ago, buzzkill22 said:

even though i told her i dont want to be her slave and to never ask me again, its taken over her ai package

You need to fail the Strong Hand quest. You ask her (or she asks you), gives you a collar and tells you to talk to her again as a slave. Don't put the collar on, talk to her, the quest will fail and she should have her normal dialogue again. Unless, as Hexbolt said, your game is borked.

Posted
4 minutes ago, CaptainJ03 said:

Remiel works perfectly well as a Mistress. If you dismiss her via her unique dialogue, she'll be pissed and never follow you again. Maybe your Follower Framework imported her? She runs okay with NFF not importing her, I've wouldn't want to use any other framework.

 

You need to fail the Strong Hand quest. You ask her (or she asks you), gives you a collar and tells you to talk to her again as a slave. Don't put the collar on, talk to her, the quest will fail and she should have her normal dialogue again. Unless, as Hexbolt said, your game is borked.

I dont have her imported in nff as i KNOW that breaks her, havent touched her unique dismiss dialogue (like saying you'd kill her if you had a DB contract on her).

I'll try to fail it.

Posted
7 hours ago, buzzkill22 said:

Well, examining my follower has their ai package currently set as vkjFollowPlayerPackage, which base is defined in submissivelola_est.esp, as far as i know nothing else is modifying her.

 

7 hours ago, CaptainJ03 said:

You need to fail the Strong Hand quest. You ask her (or she asks you), gives you a collar and tells you to talk to her again as a slave. Don't put the collar on, talk to her, the quest will fail and she should have her normal dialogue again.

Thanks to both of you for the information.  Now I see what's happening.

 

Apologies to you buzzkill22 for the inconvenience.  You apparently found a loophole in the quest logic, and I'd forgotten that a follower is temporarily (in theory) added to the mod's follow package during the submission dialog.

 

From what I can see, the loophole only occurs if you start the "I'd like to talk to you about something unusual" topic but back out ("I'd rather not get myself into this") without actually failing.  That's not a big deal if you submit later or to a different follower, but that package is not intended to persist.  It doesn't block dismissing a follower, but it does conflict with "go home" packages.  It's not supposed to persist after the conversation, so I will make some changes to close the loophole.  I will also add as a backup a "Stop following me" topic.  With the loophole closed, players should never see that one, but it will exist in case I missed something else.

Posted

Okay, I have this loophole problem handled for the next version (since there's a workaround and the problem is rare, it doesn't need an immediate update).

 

I found several places where a player could break out of the enslavement talk without selecting "I'd rather not do this" and fixed those gaps.  The problem shouldn't occur anymore, but I also added a conversation topic to fix it that will only appear if the problem does exist.  That will handle anything I might have missed as well as preexisting problems.

 

Thanks again to buzzkill22 and CaptainJ03 for supplying the details to point me toward a problem area that I hadn't foreseen.

Posted

Eyy, glad to see my issue actually contributing to making the mod better, always loved this mod, but wasn't in the mood for her to be my mistress in this run, or at least not yet.
I most likely hit that dialogue option accidentally while skipping her greet dialogue at some point trying to talk to her, as its the first option for me and sometimes it's selected on accident.

Posted

ah, Fashion Slave + Working Girl

 

Nothing quite like getting pimped out when you are wrapped up in non-removable bondage gear

I'm thinking these two scenarios should be mutually exclusive? Why would your master/mistress pimp you out if you're wrapped up in non-removable bondage gear, as this severely reduces the potential income. If you've selected the 'Nympho, not a Whore' option in the MCM, this combination really doesn't make any sense, as she is sending you out to 'get bred' in order to make you less moody. Going to actually make you really extra moody if you can only use your mouth and can't get a proper railing

 

that, and having your mistress beckon to you impatiently, but you can't find her because she's wandered off somewhere in Solitude and gone into a shop

I suspect this is more due to the follower sandboxing from Nether's Follower Framework, but it's highly annoying nonetheless. The number of times I've had to run around some town looking for my mistress only to find that she hasn't left the last shop we were in, or is wandering through some alley somewhere - nighttime just exacerbates the problem.

 

Forcing you to kneel because she's displeased with you, even while you are in the middle of getting railed by a client because she's already pimped you out.

I've had to manually end animations because neither one would progress - sex animation continues with the partner, but Lola is no longer progressing in the animation sequence, so it just never advances
Displeasure punishment scenario never advances because even though It's triggered me into the kneeling position, technically I'm still in the other animation so not really present in the scene.

Once I cancel the sex scene, then I can talk to the mistress and it will re-start the displeasure scene.

 

 

I do love the mod, these are just some random observations from the last couple days of playing.

Posted
49 minutes ago, IBAGadget said:

Fashion Slave + Working Girl

Nothing quite like getting pimped out when you are wrapped up in non-removable bondage gear

Depending on your MCM settings, you might be wearing a corset, which allows full access to a working girl.  However, if the timing is bad, just step outside the city gate briefly to end Fashion Slave (punishment for leaving the city while prostituting doesn't kick in for about 30 seconds).  Fashion Slave won't try to start again until the next day (it's a once per day check).

 

The alternative would be to make the events mutually exclusive, which would hurt players who like Fashion Slave and have the chance set to 100%, but still want forced prostitution.  The ability to step outside the city to cancel Fashion Slave avoids the need to be so restrictive.

 

57 minutes ago, IBAGadget said:

that, and having your mistress beckon to you impatiently, but you can't find her because she's wandered off somewhere in Solitude and gone into a shop

Yes, it's NFF sandboxing.  I use it too.  NFF is supposed to teleport followers to you when you change cells, but it won't do that while a follower is sitting (it does catch up eventually).  Although it's not super convenient, SLTR's MCM does have that button to move the owner to you.  I can look at other ways to minimize the annoyance, but I just use that button if it happens.

 

1 hour ago, IBAGadget said:

Forcing you to kneel because she's displeased with you, even while you are in the middle of getting railed by a client because she's already pimped you out.

That's not supposed to happen, but timing gets in the way.  SLTR looks for your being assigned to SexLabAnimatingFaction and holds off on its actions until you're no longer in the faction.  However, that delay between "Let's do it!" and when the faction assignment occurs (when the animation starts) can be significant, so mods that check whether you're having sex might trigger during that window.

 

If you've observed a specific situation for which this consistently is a problem, let me know the details and I can investigate.  It's possible that I missed a condition check for something.

Posted
On 5/8/2026 at 9:20 PM, Hex Bolt said:

Yes, it's NFF sandboxing.  I use it too.  NFF is supposed to teleport followers to you when you change cells, but it won't do that while a follower is sitting (it does catch up eventually).  Although it's not super convenient, SLTR's MCM does have that button to move the owner to you.  I can look at other ways to minimize the annoyance, but I just use that button if it happens.

 

NFF also has a hot-key configurable follower teleport. It's instant and what I use when they sandbox somewhere stupid.

 

BTW, and I'm not sure how much reason you have to care since it's an SE thing, but DD NG has open catsuits. I saw the earlier discussion and remembered they exist.

Posted
24 minutes ago, SkyAddiction said:

 

NFF also has a hot-key configurable follower teleport. It's instant and what I use when they sandbox somewhere stupid.

 

BTW, and I'm not sure how much reason you have to care since it's an SE thing, but DD NG has open catsuits. I saw the earlier discussion and remembered they exist.

I'm on 1.6.1170.

tbh, I've barely touched the DD page in SLTR, other than to change the collar type for Lola and Playmate, and also to change the Pony Tail for a plain plug (as an Ohmes-Raht, I already have a nice fluffy tail and the pony tail looks weird swishing along underneath it)

 

I'll have to revisit that page and do a little tweaking

Posted
57 minutes ago, IBAGadget said:

I'll have to revisit that page and do a little tweaking

 

Hex Bolt added a ton of options for devices, but catsuits aren't one of them. There was a short discussion a page or two back in the thread about catsuits, which is what I was referring to. If you do want to add a catsuit as a device option, the easiest way would be edit it in place of an existing item either in SSEEdit or the CK.

 

There's nothing stopping you from adding it as an option, but you'd have to edit the MCM too, in which case you might as well just post it here as a patch. I almost did that myself, but then realized I just wouldn't use it all that much.

Posted
1 hour ago, SkyAddiction said:

There's nothing stopping you from adding it as an option, but you'd have to edit the MCM too, in which case you might as well just post it here as a patch. I almost did that myself, but then realized I just wouldn't use it all that much.

It's probably best not to post a patch for the MCM.  It would only be good until the MCM script changes (and it updates often), but players with less understanding of how things work might continue to use it and then experience mysterious problems.

Posted
21 minutes ago, Hex Bolt said:

It's probably best not to post a patch for the MCM.  It would only be good until the MCM script changes (and it updates often), but players with less understanding of how things work might continue to use it and then experience mysterious problems.

 

Good point.

Posted
1 hour ago, Hex Bolt said:

It's probably best not to post a patch for the MCM.  It would only be good until the MCM script changes (and it updates often), but players with less understanding of how things work might continue to use it and then experience mysterious problems.

And honestly, my modding skills fall far short of being able to pull that kind of patch off.

 

I can make a basic follower, but anything to do with scripting is beyond me.

Hell, I can't even add custom dialogue to the followers I create - my follower Solange has a custom greeting, but that was done up and added in by one of my testers when I was creating her

Posted

Came across a weird lapse.

The small quest when Mistress demands Lola to admit that she likes it rough, Lola has three options, one of them along the lines of "stop playing games, just tell me that you want sex." Lola said that, got zapped (as expected) and her submission score went - up. Happend two times, so I assume that in the scaling of the score something went wrong (Lola's score was above 90)

 

Another small thing:

Mistress asked for sex, Lola suggested going to an inn, but went home instead. Mistress is okay with that - but even while we were together, the message "Take your Mistress to an inn" appeared every few seconds. It stopped when we were done, so it was just irritating.

Posted
9 hours ago, CaptainJ03 said:

Came across a weird lapse.

The small quest when Mistress demands Lola to admit that she likes it rough, Lola has three options, one of them along the lines of "stop playing games, just tell me that you want sex." Lola said that, got zapped (as expected) and her submission score went - up. Happend two times, so I assume that in the scaling of the score something went wrong (Lola's score was above 90)

The current version has a change to score loss that I was experimenting with.  Sometime after the version went live, I noticed that the change isn't working as I'd intended, so I removed it.  What you saw is very likely a side effect of the experimental change.  Sometimes you'll get a lower score than you should, or at high score even a small increase.  It's already gone for the next version.

 

9 hours ago, CaptainJ03 said:

Mistress asked for sex, Lola suggested going to an inn, but went home instead. Mistress is okay with that - but even while we were together, the message "Take your Mistress to an inn" appeared every few seconds. It stopped when we were done, so it was just irritating.

Thanks for noting that oversight.  It's fixed now for the next update.

Posted

For the next couple of weeks, it will be inconvenient for me to log in and respond to questions.  I'll get caught up on things here when I can.

Posted

I've been having some rather weird issues with Counting is Fun.  The dom hits my character like 6 times, but then I'm given a list of options all above 11 for instance.  I have Precision installed but I disabled basically every component while testing.  I have no mods that disable friendly fire, but the Dom's hits are weaker than expected.

This might partially be from running Requiem and the Dom having a rather unusual and massive drop in stamina (like - 4700!) which would affect hit damage with Requiem IIRC,.  But even when using the console to give him stamina back so he can hit accurately, the number of hits still massively mismatches the number given at the end of the swings.  I cannot tell what's going on here.  However....I wrote all this before I tested something off a whim and discovered a solution.  

It turns out that, whether or not Precision was disabled or active or whatever the hell else was going on.....all I had to do was double the amount of hits I received and I would get the correct number.  I have no idea what's causing this, I have no idea what's behind it, but its a fascinating issue.  

  • 2 weeks later...
Posted (edited)

I wonder if Sofia (funny follower) can dominate Lola.

Has anyone tried it?

 

(Of course, one could reply : try it!)

Edited by Urban Rodder
Posted
9 hours ago, Urban Rodder said:

I wonder if Sofia (funny follower) can dominate Lola.

Has anyone tried it?

 

(Of course, one could reply : try it!)

Yes I tried that.

 

First she has a unique voice so the lola lines are silent which for me ruins the experience.

 

Its however hilarious at times and in general it works.

Posted
On 5/19/2026 at 12:49 AM, bleh123456#@ said:

I've been having some rather weird issues with Counting is Fun.  The dom hits my character like 6 times, but then I'm given a list of options all above 11 for instance.  I have Precision installed but I disabled basically every component while testing.  I have no mods that disable friendly fire, but the Dom's hits are weaker than expected.

 

. . .


It turns out that, whether or not Precision was disabled or active or whatever the hell else was going on.....all I had to do was double the amount of hits I received and I would get the correct number.  I have no idea what's causing this, I have no idea what's behind it, but its a fascinating issue.  

The script counts actual hits.  It's possible that a combat mod is doubling each hit to adjust the damage it thinks you should take, or (unlikely but possible) your game is using a modified attack animation that results in doubled hits with the whip.  I'm glad you found a solution.  Since the mod is simply counting hits as seen by Skyrim, I don't know that there's anything I can do about this situation (whatever is causing it).

Posted

I would appreciate knowing which version of Devious Followers works best with Submissive Lola: the resubmission...  Devious Followers Continued... Devious Followers Redux... or another?

 

Thanks for your help 😃

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...