Hex Bolt Posted July 18 Author Posted July 18 (edited) With regard to the Bondage Adventure books, 4 of the 10 have stories. I posted the first two earlier in spoilers. You can find the others in the game. Books will appear randomly, so chances are that the first one you find won't have story text (if you care); however, all the books are fully functional. Books with titles have stories. Books with just a number do not. Each caravan trader will have one copy of a guidebook to the bondage adventure book collection. The stories turned out well enough that I expect to continue. Considering that they're intended to be works that respectable people won't read (or won't admit to, anyway), they're decent enough for this kind of mod. Edited July 18 by Hex Bolt 3
Hex Bolt Posted July 18 Author Posted July 18 (edited) Ysolda got some attention in this update. If you think you might want to try her as a follower or owner, I recommend the Follower Dialogue Expansion - Ysolda ("FDE Ysolda") mod on Nexus. It's available for LE and SE. That mod focuses on her drive for money and morally gray outlook, a good fit for Lola's owner. It offers dialog options to "fix" her ethics, but I like her as she is. As I see it, Ysolda is still playful and fun loving, but a lot harder underneath the surface than you'd suspect. She has the right personality for "fun" bondage games, while being firm enough to keep Lola in line. Regarding one of the bondage adventure books (SPOILER): Spoiler I'd originally written book 2, Bedtime Stories, as nonconsensual. Ysolda bought Lilla from Angrim, driving a hard bargain, claiming Lilla as her own slave. That's a much better fate than being sold by Angrim, but Lilla still became a slave involuntarily. Ysolda very much wanted to save the girl from a terrible fate, but she'd bought and paid for her, so the girl was hers. Ysolda had confronted the mage, at significant risk to herself, to save the girl. It was a rescue and a business deal. (Against Ysolda, the determined merchant, Angrim was out of his depth, so I noted his "exasperated" expression. Ysolda was not going to let him leave with the girl, and he would sell her cheaply.) Ysolda shines in her dual role as protector and hard negotiator. At least the girl could be grateful. Lilla is crawling around the house doing the cleaning because she has to. Having heard Ysolda's rules, Lilla panicked and tried to flee. The obedience collar stopped her flight, but Ysolda had caned her feet hard enough that they were too tender to walk on. Naughty feet will be punished. The sketch originally referenced Lilla's "tear-stained face". Ysolda's attitude was sure, cry, but you shouldn't have disobeyed me and you're better off with me, so have some gratitude. That's the full meaning behind the Ungrateful Lilla sketch. I liked the story. I think it's appropriate for strong-willed, drug-dealing, money-hungry Ysolda. But it was all wrong for the bondage adventure stories, so I revised it. Ysolda is an interesting character with the potential for layers of complexity. What's up with her "dagger in a dark sheath"? She bested an experienced mage with just her wit and words. She can be a firm disciplinarian. She can playfully show a slave the delights of hearing an erotic bedtime story. You can't lie to her, she'll know. That's a good Mistress. Caveats Spoiler If you use FDE Ysolda, you can jump ahead to win her trust (rather than gifting a mammoth tusk and discovering her drug business) with SetStage aaYsolda 2. Be aware that however you get there, at this point she receives an overpowered buff to archery and one-handed combat. If you wish, you can remove that "Apprentice Stone" buff with RemoveSpell xx00084C There are some problems to be aware of when using a vanilla NPC who was not intended to be a follower. You can freely access Ysolda's house items by adding yourself to the faction: Player.AddFac WhiterunYsoldasHouseFaction 0. However, unless you marry her, then even with a relationship at Lover, the game will sometimes decide that you're trespassing in her house, meaning that you can't sleep in her bed or wait in that cell. Entering and going back in will fix that until the game does it again. You're using her in a way the game doesn't support. Ysolda is "reserved" for use by vanilla scripts. Mods can't assign her to a quest alias unless they use the Allow Reserved flag. That's easy, but a lot of quests don't do it because they don't need to. I spent two hours pulling my hair out in frustration because SLTR's shoe cleaning palace scene quit working. Perhaps you can imagine my horror. I was almost ready publish an update, but I'd broken this key scene (or so I'd thought). That ruined everything. Finally, I decided to test it with a different owner, and then I realized what the problem was when that worked. I mention this because you might encounter this problem with other mods. I have "reserved" NPCs handled for that scene now, but other mods might have things that fail with Ysolda, Saadia, or other vanilla non-follower NPCs. Test them with a different owner before reporting a problem. It's not the author's fault that you chose to use a nonstandard follower. Edited July 18 by Hex Bolt 3
IBAGadget Posted July 20 Posted July 20 2 hours ago, UntitIed said: Does Devious Devices NG work with this ? Yes. I'm using DDNG in my game alongside this mod and have no issues. Devices are properly equipped and removed as needed by SLTR 1
CaptainJ03 Posted July 20 Posted July 20 I came across some oddities with the current version. The counting of the sex acts after the whoring - "I took it [...] times in my butt". Yup, square bracket, three dots, closing bracket. That could use some refinement. "A slave who doesn't regularly receive pain gets lazy, so your early training will have a lot of it." - uhmm, with a submission score of 85? I wouldn't call that early training. Managing combat potions. When I open the interface/container, Mistress' potions have a red hand symbol, so exchanging them for something better would count as stealing? I don't remember if I ever used that in previous versions, she takes what she needs anyway, but this feels not right. I really like the Woof! quest. Would be nice if we could extend that to more than three, especially when Lola didn't get a fuck on the way. Maybe via some dialogue "are you done yet?" 1
Hex Bolt Posted July 20 Author Posted July 20 (edited) 5 hours ago, CaptainJ03 said: The counting of the sex acts after the whoring - "I took it [...] times in my butt". Yup, square bracket, three dots, closing bracket. That could use some refinement. Thanks. That only happens when you have 2 or more anal sex acts and zero vaginal. That never seems to happen in my games, so I hadn't seen it. I'll fix it. 5 hours ago, CaptainJ03 said: "A slave who doesn't regularly receive pain gets lazy, so your early training will have a lot of it." - uhmm, with a submission score of 85? I wouldn't call that early training. That's from the introduction to motivational punishment. You'll see it once per game (it does not reset if you change owners) when your motivation count is 0, so the assumption is that it will occur early in the enslavement. I'm guessing that you had recently turned on motivational punishment, possibly by importing settings where it wouldn't have been obvious. I'll remove the word "early". 5 hours ago, CaptainJ03 said: Managing combat potions. When I open the interface/container, Mistress' potions have a red hand symbol, so exchanging them for something better would count as stealing? I don't remember if I ever used that in previous versions, she takes what she needs anyway, but this feels not right. It's always been this way. When the owner takes healing potions, your best ones at that time are selected and SLTR marks them as stolen. It's impractical to try to prevent you from taking them back and swapping in weaker ones for the owner's use (or even not replacing them). Making them stolen is not ideal, but it does say "hands off" those specific potions. Otherwise, Mistress looks weak and ineffective if she takes potions to punish you and you take them right back without consequence. You should not receive a bounty for taking those potions, though conceivably, doing so might trigger the thugs if you've never stolen anything. It is reasonable to want to exchange them for something better later on. You can use them yourself (though at risk of having them confiscated if you're arrested), but you can't sell them (except to a fence). Assume that your owner is still annoyed with you about that incident. 5 hours ago, CaptainJ03 said: I really like the Woof! quest. Would be nice if we could extend that to more than three, especially when Lola didn't get a fuck on the way. Maybe via some dialogue "are you done yet?" Unfortunately, it's set up for three (four, counting the first one you greet). The quest tracks which people you've greeted (to stop you from greeting one person three times), and it has to untrack them when you finish so they'll be available again next time. I might be able to extend that, but I do have a concern that this might have an unintended effect because it was designed for a fixed number. Just looking at it from another angle, dogs are often disappointed when a walk ends, and Mistress might enjoy that you finished unsatisfied and frustrated. You do build a "friendship" with the people you greet, so it should get easier over time. People you've greeted will be more 25% more likely to fuck you on your next walk (50% more if they've previously fucked you on a walk). Under ideal conditions, sex is guaranteed (NPC fucked you before on a walk, NPC arousal 80+, interior location). Edited July 20 by Hex Bolt 1
CaptainJ03 Posted July 20 Posted July 20 18 minutes ago, Hex Bolt said: Thanks. That only happens when you have 2 or more anal sex acts and zero vaginal. That never seems to happen in my games, so I hadn't seen it. Yes, that was an odd selection of five sex acts, and exactly as you said. 16 minutes ago, Hex Bolt said: That's from the introduction to motivational punishment. You'll see it once per game (it does not reset if you change owners) when your motivation count is 0, so the assumption is that it will occur early in the enslavement. I'm guessing that you had recently turned on motivational punishment, possibly by importing settings where it wouldn't have been obvious. I've updated mid-game (and mid-enslavement) so maybe the counter got reset. Or Lola really didn't get punished? I don't remember. 19 minutes ago, Hex Bolt said: I might be able to extend that, but I do have a concern that this might have an unintended effect because it was designed for a fixed number. Ah, okay. In that case, don't touch it!
IBAGadget Posted July 20 Posted July 20 4 hours ago, Hex Bolt said: 9 hours ago, CaptainJ03 said: "A slave who doesn't regularly receive pain gets lazy, so your early training will have a lot of it." - uhmm, with a submission score of 85? I wouldn't call that early training. That's from the introduction to motivational punishment. You'll see it once per game (it does not reset if you change owners) when your motivation count is 0, so the assumption is that it will occur early in the enslavement. I'm guessing that you had recently turned on motivational punishment, possibly by importing settings where it wouldn't have been obvious. I'll remove the word "early". I've had that line three times so far with my current playthrough. Brand new game, no changes mid-game, still on very first owner 1
Hex Bolt Posted July 21 Author Posted July 21 1 hour ago, IBAGadget said: I've had that line three times so far with my current playthrough. Brand new game, no changes mid-game, still on very first owner You're right. I see now that I have it set up to display for your first motivation or if Current Days Submitted is less than 5, so it's possible to see it several times. I think I'll remove the days submitted condition, so you only see it once per game. It's useful to have that longer explanation once, but that should be enough. Even if you change owners, you'll know what's happening without hearing it again. 1
CaptainJ03 Posted July 21 Posted July 21 Some more complaints... Did you fix the getting dressed after the Pony Express event? If so, it didn't work. I still ... damn... could be baked in the save. forget it. But the Being Famous event has a new bug. When Lola submits to a random person for a spanking, her contract time goes one day up.
Hex Bolt Posted July 21 Author Posted July 21 4 hours ago, CaptainJ03 said: Did you fix the getting dressed after the Pony Express event? If so, it didn't work. I still ... damn... could be baked in the save. forget it. Well, I put in a fix, but I see that it's not working. The event checks the rule to see if it's okay to wear clothing in that location. However, it always passes because you're naked at that moment. I'll rework that part. I have a save just before I complete the event to test that on. 4 hours ago, CaptainJ03 said: But the Being Famous event has a new bug. When Lola submits to a random person for a spanking, her contract time goes one day up. I don't think it's a new bug. Depending on the NPC's arousal and attitude toward you (not the relationship rank, but the reaction to you as a slave), the spanking can be nice (like a reward spanking), neutral, or punishing. The punishing spanking triggers the addition of punishment days. I have fixed this for the next update. 1
Hex Bolt Posted July 21 Author Posted July 21 (edited) 7 hours ago, CaptainJ03 said: Did you fix the getting dressed after the Pony Express event? If so, it didn't work. I still ... damn... could be baked in the save. forget it. Okay, I have this fixed. Redressing will not occur if the nudity rule is for "Inns & Player Home" or "Very Safe Areas" (dwellings). For all other rules, either the inn (where you always complete the event) allows clothes or the event had to have started in a clothing-restricted area, so you're presumed to have been in compliance when any clothes were removed. Also, during the event, NFF follower warp-to-player will be turned off, since your owner is supposed to be relaxing in the inn. Edited July 21 by Hex Bolt 1
LetsTestThis Posted July 21 Posted July 21 Two minor issues: I am playing with Requiem which adds Blood potions as a drop from vampires. After defeat the owner took one of them, triggering the debug message that you can only add potions. The blood potion does not appear in the manage potion inventory, is gone from my inventory and whenever further potions are taken the same debug message appears. Apart from the unnessecary messages there appear to be no further issues. Regardless of whether you think that this should be fixed, as it is ultimately somewhat of a mod conflict, I'd like to ask whether there is a way to resolve this manually on my end. I am not sure how to access the inventory the potion now resides in as it continues to trigger the message. Secondly when you have the buttslap send off enabled and get the quest to cook a meal in a small town (not at home) the animation still plays even when you immediately hand over the stew due to having one prepared prior to the quest starting. As you aren't being sent off anywhere this feels slightly out of place but is incredibly minor so I am unsure whether it warrants a change. Also thank you for investigating the blowjob report issue, I was planning to double check the tags of relevant animations but didn't get around to doing so. Life's been busy lately.
Hex Bolt Posted July 21 Author Posted July 21 (edited) 1 hour ago, LetsTestThis said: I am playing with Requiem which adds Blood potions as a drop from vampires. After defeat the owner took one of them, triggering the debug message that you can only add potions. The blood potion does not appear in the manage potion inventory, is gone from my inventory and whenever further potions are taken the same debug message appears. Apart from the unnessecary messages there appear to be no further issues. Regardless of whether you think that this should be fixed, as it is ultimately somewhat of a mod conflict, I'd like to ask whether there is a way to resolve this manually on my end. I am not sure how to access the inventory the potion now resides in as it continues to trigger the message. The simplest short-term fix is to edit Requiem and remove the MagicAlchRestoreHealth keyword its healing effect. SLTR won't see it as a healing potion. Removing that keyword might affect perks that increase or decrease healing from potions, but I noticed that older versions of Requiem did not use that keyword, so its absence probably won't be serious. Back up your ESP file and try the change. Another way is to edit Requiem and add the VendorItemPotion keyword. They'll appear in your trade window, but with zero value you won't be selling them anyway. When taken, they'll go into the owner's potion container and get marked as stolen, but you can take them back. At least they won't be lost. You can also try to always have enough healing potions for your owner to take; a good slave would prioritize that. The owner takes your most expensive potions, so as long as you have others available, they will get taken rather than the zero-value blood potions. The blood potions are unusual. They have the ingested healing keyword, so SLTR sees them as potential healing potions. They're not food and not poison. I will add filtering to exclude anything that cannot be sold as a potion. That will keep the owner's hands off your blood vials. Note that when this update comes out, you'll want to remove the VendorItemPotion keyword from the blood potions if you added it as a workaround. 1 hour ago, LetsTestThis said: I am not sure how to access the inventory the potion now resides in as it continues to trigger the message. I don't understand this statement, but if you toggle off combat potions in the MCM, that will flush the contents into your inventory. Hopefully that will fix this one problem. You could then reenable combat potions and add healing potions. 1 hour ago, LetsTestThis said: Secondly when you have the buttslap send off enabled and get the quest to cook a meal in a small town (not at home) the animation still plays even when you immediately hand over the stew due to having one prepared prior to the quest starting. As you aren't being sent off anywhere this feels slightly out of place but is incredibly minor so I am unsure whether it warrants a change. It was easy to fix. Done for the next update. Edited July 21 by Hex Bolt
IBAGadget Posted July 21 Posted July 21 Not a bug or anything, but just had an amusing situation yesterday - did something that got praise from my mistress, and was rewarded with a pat on the head and chin scritches. I play as an Ohmes-Raht. KITTY GOT THE CHIN SCRITCHES!!! SQUEE!! I have no idea where the animation came from, but it was just perfectly fitting for the situation.
Hex Bolt Posted July 21 Author Posted July 21 (edited) 32 minutes ago, IBAGadget said: I have no idea where the animation came from, but it was just perfectly fitting for the situation. It's the Head Pats animation, one of Billyy's (Billyy_Human pack). SLTR looks for it. Your owner will use it to reward you after various successes, usually things that take some effort, like Tomb Raider. (Players who don't want it can just untoggle it, since it's unlikely to be used by anything else.) If you enjoyed it, you might tell Billyy how much you liked it. I'm sure he'd like the positive feedback. Billyy does a lot of great work, not just with sex animations but with some special case ones like this. It won't appeal to everyone, but a head pat reward after a job well done or a butt slap to send you on your way help to frame the start and end to an event. Edited July 21 by Hex Bolt
ThatUserName Posted July 22 Posted July 22 Can the master be changed forcefully if player character ends up in slavery market again after defeat? Is there mechanic for current owner to lose ownership that way?
CaptainJ03 Posted July 22 Posted July 22 1 minute ago, ThatUserName said: Can the master be changed forcefully if player character ends up in slavery market again after defeat? Is there mechanic for current owner to lose ownership that way? As fas as I'm aware: no. Your current owner will buy you back and not be happy about it. If you just want to change your owner, there's an option in the MCM, and of course you're free to do that in the Slave Market for roleplaying purposes. 1
ThatUserName Posted July 22 Posted July 22 What if mod is in suspended state, would that potentialy interfere with simple slavery rolling lola outcome?
CaptainJ03 Posted July 22 Posted July 22 1 hour ago, ThatUserName said: What if mod is in suspended state, would that potentialy interfere with simple slavery rolling lola outcome? Not sure what you're aiming at - if you want to end the Lola enslavement, read this thread until you find the cheat to set the contract time to zero. To answer your current question - try it. Make a hard save, suspend Lola, tweak the SS++ outcome so that it can only roll SubLola. If the world goes Boom! and you get an "out of cucumber error" you shouldn't do that. If Lola auto-unsuspends, that's what I'd expect from a mod this well written, although... As any DM will confirm, you cannot prepare for every silly idea.
ThatUserName Posted July 22 Posted July 22 Did this and my pc exploded. Guess I'm asking because im in situation where theres only few days left of servitude that got stopped by public whore mod (or because I let follower go while in Slave Market) and at this point im fine just leaving it as that but I wouldn't want the mod to stop working in the future because its in some unresolved state and cant trigger again. Might just continue as is and hope for the best.
Hex Bolt Posted July 22 Author Posted July 22 (edited) 6 hours ago, ThatUserName said: Guess I'm asking because im in situation where theres only few days left of servitude that got stopped by public whore mod (or because I let follower go while in Slave Market) and at this point im fine just leaving it as that but I wouldn't want the mod to stop working in the future because its in some unresolved state and cant trigger again. This mod handles enslavement from another mod by suspending itself and having your owner wait for you in the slave market. You are still enslaved to that follower. When your time with Public Whore is completed, you can return your follower, use "Follow me" to end the waiting, unsuspend this mod, and continue your enslavement. The meaning of "I let follower go" is unclear to me, but if you're saying that you dismissed your follower, you shouldn't do that while you're that follower's slave. For more information on that, see the "Why can I dismiss my owner?" help topic in the MCM. Even if the follower is dismissed, you're still that NPC's slave. If SLTR is later chosen as the auction outcome, that NPC will buy you, but things won't work correctly because you're not supposed to dismiss your owner. If that's what you did, I suggest recruiting that follower again, unsuspending the mod, and finishing your enslavement period. If you're tired of that follower, then as CaptainJ03 mentioned, you can use the MCM to switch the ownership to another active follower. Your score and contract time will transfer to the new owner. Edited July 22 by Hex Bolt 1
CaptainJ03 Posted Thursday at 04:55 AM Posted Thursday at 04:55 AM Not sure if the new bondage books work as intended. With a submission score of 95+ I found a book with a caravan trader, gave it to Mistress later at a random place, and she said that she knew it already. I'll gladly admit that time and place weren't chosen well (we all know tha Lola isn't the brightest of candles) but I expected a different reaction for a Book Mistress couldn't have read before.
Hex Bolt Posted Thursday at 06:00 AM Author Posted Thursday at 06:00 AM (edited) 1 hour ago, CaptainJ03 said: Not sure if the new bondage books work as intended. With a submission score of 95+ I found a book with a caravan trader, gave it to Mistress later at a random place, and she said that she knew it already. I'll gladly admit that time and place weren't chosen well (we all know tha Lola isn't the brightest of candles) but I expected a different reaction for a Book Mistress couldn't have read before. Hmm, I tested the books pretty thoroughly and it always worked. I just tried it now, the first book giving in this game, and it worked. The only thing I can think of that might mess this up is fast clicking. When you give the book, wait until you see "What is it?" before clicking ahead (better yet, don't even click then). This is one of the many situations where the speaker's first line is a pointless "Oh?" or "Hmm?" that only serves to give a script a chance to run. This script determines whether you have any books the owner hasn't read yet. If it runs too late, that's treated as you don't have any new books to offer. "Oh?" is a very short response. In my game, Fuz Ro D-oh doesn't even display it, but the script does run. You could try editing record xx061F86 to increase the text length ("Oh, that sounds interesting.") to allow more time for the script, but this mod uses "Oh?" in many other places and it's always been enough. Hopefully, this was just fast clicking. Edited Thursday at 06:01 AM by Hex Bolt
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