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Posted
7 hours ago, cyberloader said:

Can you leave your master/mistress at home?

 

I want to play a stealth character next and I don't really want someone tagging along. I also want to make this mod less intrusive on regular play, and having a "lazy" master that send me out to do the work seems reasonable.

 

So, can I go about my business and only return home once in a while?

My current play-thru is exactly like that. My Lola leaves her Master home for days at a time, only returning to report success in treasure hunting or when she (me) is bored adventuring.

Posted
3 hours ago, just_Gina said:

My current play-thru is exactly like that. My Lola leaves her Master home for days at a time, only returning to report success in treasure hunting or when she (me) is bored adventuring.

Never tried to play that way. How do you handle daily tasks? Just accept the punishment? Do you tell them to wait or dismiss them? Is your master's home yours as well?

Posted
23 hours ago, blahity said:

Never tried to play that way. How do you handle daily tasks? Just accept the punishment? Do you tell them to wait or dismiss them? Is your master's home yours as well?

Don't get tasks when the mod is suspended. When Lola returns home, the mod is turned back on and then she is once again subject to all the rules. She only returns to complete the tasks she is given that require her to finish in a set amount of time, (like a week.) Rarely is she home longer than 2 days, just long enough to prove she is still loyal to her Master and keep him happy.

Posted

I've been looking forward to the update, but I can (hopefully) speak for everyone when I say that there's no rush. It's ready when it's ready, and I would personally much rather it be polished and playable before getting my hands on it. Take your time, and don't worry about it taking longer than you anticipated. This mod is already brilliant fun!

 

1 hour ago, Hex Bolt said:

I'll just say one word about it: "Woof!"

 

I'm wondering if choosing "kitten" as my Lola's pet name was a mistake!

Posted

Thanks for the update, it's fascinating to understand your process better.

 

From a selfish perspective: the fact that you leave every update rock solid and complete means that I'm very content to wait for the next update whenever it comes out. There's no rush, I can play happily with what I have.

 

Thanks for your work - looking forward to seeing the next iteration of SubLola when it's ready :) 

Posted (edited)
On 12/4/2025 at 8:09 PM, Hex Bolt said:

I'll just say one word about it: "Woof!"

 

If its some petplay action I'll be very happy 😈

 

As others have stated, take all the time you want, the mod as it is now is more than I could ask for so anything extra is just a nice bonus :)

Edited by KitKatKseniya
Posted

Hello, I'm facing the following issue: When I use the dialogue line "May I be of Service," Lola kneels, and when the mistress says "Stand up," she stands up. After that, I think the mistress should forcefully greet Lola and assign her a task, but this doesn't happen. When I try to talk to the mistress, I get a regular dialogue with the follower, without any task. This breaks the quest, as Lola's submissiveness decreases over time, and the task is considered failed. If you change the location, the bug usually gets fixed and the follower forcegreet me. 

Posted
3 hours ago, Obre43n said:

I'm facing the following issue: When I use the dialogue line "May I be of Service," Lola kneels, and when the mistress says "Stand up," she stands up. After that, I think the mistress should forcefully greet Lola and assign her a task, but this doesn't happen.

Yes, there's a second force greeting after "Stand up".  A small number of people have reported the same problem, but I no idea what might cause it, other than the unlikely situation where you're stuck in combat and don't know it (the next update will have an extra check for that condition when offering service).

 

If it always happens, something else would be causing it.  You can run "sqv vkjmq" in the console and scroll up a little to check the value of timeOfLastService, then compare that to "help GameDaysPassed".  If the values are very close (the numbers are game days), the kneeling scene finished to completion, indicating that it is indeed the second force greeting that isn't working for you.

Posted
3 hours ago, Hex Bolt said:

Yes, there's a second force greeting after "Stand up".  A small number of people have reported the same problem, but I no idea what might cause it

I can confirm that sometimes the second forcegreet doesn't work, but the line gets spoken when I talk to her. There's typically a "Mistress beckons to you" in the upper left corner.

 

One problem that I currently have (on AE) is that kneeling in the Jarl's palace doesn't run, neither when Mistress asks me nor when I voluntarily offer it. Just reporting, I fear it's one of the newer mods I've installed being an ass... (Oh, wait, what am I saying. Cannot be, as AE is sooo much better than LE!!!!)

 

Another scene I could only solve with "call owner" from the MCM: Mistress got shredded by a blade trap in a dwemer ruin and urgently wanted to speak with Lola for a healing potion. Why are followers always so stupd?! (nothing you can do here, of course)

 

And finally something where your attention to detail saved the scene. Windhelm, Mistress asks for sex, I suggest going to an inn, but went into Hjerim instead. Mistress realised that we're not going to an inn, complained, and took me right where I wanted. Would be nice If I could suggest going home (or to one of the many houses we own) but with so many modded player homes around I assume it's not worth the fuss.

 

Thank you again for this mod, all the work you're putting in, and your attention to detail!

Posted
41 minutes ago, CaptainJ03 said:

One problem that I currently have (on AE) is that kneeling in the Jarl's palace doesn't run, neither when Mistress asks me nor when I voluntarily offer it. Just reporting, I fear it's one of the newer mods I've installed being an ass.

If you do figure out which mod causes that, possibly I can come up with a fix.

 

47 minutes ago, CaptainJ03 said:

I can confirm that sometimes the second forcegreet doesn't work, but the line gets spoken when I talk to her. There's typically a "Mistress beckons to you" in the upper left corner.

Probably not what's happening here, but dialog can be interrupted if a script moves the speaker.  There are mods that try to keep followers from crowding the PC or blocking paths or doorways.  If such a mod happens to adjust the follower's position, even slightly, while that follower is speaking, the conversation ends after the follower finishes that line.  Just an example of how a harmless-seeming mod can break things.

Posted
1 hour ago, Hex Bolt said:

If you do figure out which mod causes that, possibly I can come up with a fix.

 

Probably not what's happening here, but dialog can be interrupted if a script moves the speaker.  There are mods that try to keep followers from crowding the PC or blocking paths or doorways.  If such a mod happens to adjust the follower's position, even slightly, while that follower is speaking, the conversation ends after the follower finishes that line.  Just an example of how a harmless-seeming mod can break things.

Yes, I have a mod that changes the position of followers. Is there a way to fix this incompatibility, or are these mods not compatible with this? 

Posted
8 hours ago, Obre43n said:

Yes, I have a mod that changes the position of followers. Is there a way to fix this incompatibility, or are these mods not compatible with this? 

They're probably not compatible because of the indirect effect.  If a mod adjusts follower position which breaks force greetings which breaks Sub Lola's events, it's hard to think of a way to work around that.

 

But right now, it's still just a guess that the mod you mentioned is causing the problem.  If you can try it without that mod (or maybe it was a toggle to disable that feature?), we can see whether it actually is the culprit.  If so, I'll at least have something to look at, and I can mention the incompatibility on the mod page to warn others.  

 

Do you mind sharing which mod that is?  Maybe others have used it with Sub Lola and found a way to configure it so there's no conflict.

Posted
22 minutes ago, Hex Bolt said:

They're probably not compatible because of the indirect effect.  If a mod adjusts follower position which breaks force greetings which breaks Sub Lola's events, it's hard to think of a way to work around that.

 

But right now, it's still just a guess that the mod you mentioned is causing the problem.  If you can try it without that mod (or maybe it was a toggle to disable that feature?), we can see whether it actually is the culprit.  If so, I'll at least have something to look at, and I can mention the incompatibility on the mod page to warn others.  

 

Do you mind sharing which mod that is?  Maybe others have used it with Sub Lola and found a way to configure it so there's no conflict.

Okay, I'll do some research on my followers mods, and I'll let you know when I find out which mod is causing this issue. By the way, I have another theory about this error. You mentioned that if a mod changes the follower's position, the dialogue will stop after a single line, but in my case, the dialogue doesn't even start, so the problem might be related to something else. I'll conduct some tests and let you know.

Posted
On 12/4/2025 at 2:09 PM, Hex Bolt said:

This seems like a good time for an update on mod status.

 

I'll be publishing a new release of SS++ soon [...]

 

I just wanted to say this is the most consequential LL mod I have. It survives every change in my build. The original mod never even registered as more than a blip in my load order, and that just to figure out what it did.

You should feel accomplished. You created something worth returning to. That's a big deal, and to add to it all, the writing's good.

 

I can't give you anything, so have all of that.

Posted (edited)
On 12/5/2025 at 6:15 PM, Obre43n said:

Hello, I'm facing the following issue: When I use the dialogue line "May I be of Service," Lola kneels, and when the mistress says "Stand up," she stands up. After that, I think the mistress should forcefully greet Lola and assign her a task, but this doesn't happen. When I try to talk to the mistress, I get a regular dialogue with the follower, without any task. This breaks the quest, as Lola's submissiveness decreases over time, and the task is considered failed. If you change the location, the bug usually gets fixed and the follower forcegreet me. 

I encountered another possibility today where this might occur.  Between kneeling to offer service and "Enough, stand up", some mods interpret this brief window as a green light for their own approach (such as to ask for sex).  That should be rare bad timing (or an approach mod that's extremely persistent), but for the next update I've modified the offering service scene to stop that interference.  Maybe that will help.

Edited by Hex Bolt
Posted

I want to add a custom collar. How can I do that? The "collar" I want to add is a headpiece, which occupies slots 31 and 41. I noticed that the collar in the MOD occupies slot 45.

Posted
14 minutes ago, patron_st said:

I want to add a custom collar. How can I do that? The "collar" I want to add is a headpiece, which occupies slots 31 and 41. I noticed that the collar in the MOD occupies slot 45.

This mod uses slot 45 for collars because that's the slot that Device Devices collars use.

 

You could modify the headpiece to use slot 45, or you might wear an unobtrusive collar and also equip the headpiece normally.

Posted
On 12/9/2025 at 11:55 PM, Hex Bolt said:

Between kneeling to offer service and "Enough, stand up", some mods interpret this brief window as a green light for their own approach (such as to ask for sex).  That should be rare bad timing (or an approach mod that's extremely persistent), but for the next update I've modified the offering service scene to stop that interference.  Maybe that will help.

I don't want to raise expectations too high.  This change only stops outside interference, meaning that if a really persistent mod starts its own scene while Lola is kneeling, SLTR will make its own scene start instead.  That's a not-nice thing to do to the other mod, but it's critical that the offering service scene can complete.  I had a save file where an approach mod happened to start its thing during the kneeling, which broke offering service.  This change stopped that approach so that offering service could continue.  That's good, but the change only solves that problem.  We'll have to see how much that helps.

Posted (edited)
On 12/10/2025 at 5:55 AM, Hex Bolt said:

, some mods interpret this brief window as a green light for their own approach (such as to ask for sex).  ... I've modified the offering service scene to stop that interference.

Very interesting, how do you stop the interference of other mods ? And, vice versa, how can SLTR be stopped from interfering (e.g. Devious Carriages events, Naked Defeat(I use the Public Punishment feature), Aroused Creatures (rape), Devious Interests (I use guards helping you to remove heavy bondage (or punish you even more), and some bondage triggers (when starting a dialog or after sleep)), sometimes SLTR also triggers when I am send to Simple Slavery (because of the cell change?)). Ps: Just read your second post, "I don't want to raise expectations too high", ok, I understand (thought you had found a panacea solution for all conflict problems) :)

Edited by nopse0
Posted
23 minutes ago, nopse0 said:

Very interesting, how do you stop the interference of other mods ?

By stopping any active scene involving the PC when the kneeling scene ends and the owner's force greeting should activate.  As I said, this a not nice, doesn't play well with others thing to do.  I don't do it lightly, but the window of opportunity for another mod to jump in with its own scene is very small, and the need for SLTR's scene to proceed is critical.  This situation shouldn't happen often, so it might not make that much difference, but this change will let us rule out another mod's unfortunately timed scene as a source of trouble.  For this specific case, the likelihood is very small, the potential harm done to other mods is small (most recover just fine), and the benefit to SLTR is large.

 

35 minutes ago, nopse0 said:

Just read your second post, "I don't want to raise expectations too high", ok, I understand (thought you had found a panacake solution for all conflict problems)

Right, it's a targeted solution to a very specific situation that shouldn't occur often.

 

36 minutes ago, nopse0 said:

...sometimes SLTR also triggers when I am send to Simple Slavery (because of the cell change?)

Ugh, I guess that could happen (never saw it myself), but the slave market's location keywords aren't very interesting to SLTR (it's not a home, inn, palace, temple, or other interesting type of location).

Posted

I would like to know how this MOD recognizes whether the master is a vampire. Is it based on whether the master's race is set to 'vampire'? Many standalone vampire followers still have their race set to Nord. Can the feeding function be enabled for them?you know that when creating a standalone follower, setting the race to Vampire may cause many bugs

Posted
16 minutes ago, patron_st said:

I would like to know how this MOD recognizes whether the master is a vampire.

When the character has the Vampire keyword [000A82BB].

 

17 minutes ago, patron_st said:

Many standalone vampire followers still have their race set to Nord. Can the feeding function be enabled for them?

Any race with the vampire keyword will work.

Posted

Version 2.1.14

 

NOTE:  In an existing game, the prostitution cooldown setting has changed (see below for details).

NOTE:  In an existing game, if you already have a dragon bone, drop and pick it up to start Dragonbone Quest.
NOTE:  If you use the Custom or Random setting for collar or gag, the index has changed due to new items in the list.  Check your settings.

 

New:  "Woof!", a new event.  Crawl in a pet suit with a bone gag as a pet dog and be required to greet several townspeople who might fuck you (just people, no bestiality).  Available in hold capitals when score is above 50, outdoors or in castles.  Blocked by conflicting devices.  The Perceptions.json file now has a "Doggy" section for this quest.

 

New:  Dragonbone Quest, a non-repeatable quest triggered by picking up a dragon bone.  Travel to five cities to earn respect and influence for your owner as a slayer of dragons.  (You do not have to play a dragonborn character, but you do need dragon bones.  A single bone will suffice.)

 

New:  Dangerous Thoughts, a setting on the main page for periodic messages while the Strong Hand quest is running.  If Strong Hand is already running in your game, change the setting to nudge this into action.

 

New:  Entrepreneurism thrives in Skyrim!  Introducing the hottest new item, the Dragonbone, a lady's best friend (men have also been known to discreetly purchase one "for a friend").  Craft 10 of these toys from one dragon bone at a smelter, doubling the value -- and your pleasure!  They can be equipped.  "Ride a Dragon Tonight!".

 

New:  Ysolda didn't want a mammoth tusk so badly just to impress a merchant.  Second only to the Dragonbone is the Mammoth Pleasure.  Craft 4 of these toys from one mammoth bone, doubling your value!  They can be equipped.  "Can you handle a mammoth?"

 

New:  Bad Service Gold Loss.  New settings on the MCM Gold page allow the owner to take gold from you for failing to meet your daily quotas.  Specify a flat amount and/or a fraction of your gold to lose.  Designate containers where you store gold as stashes from which the owner can take some gold to punish you.  These settings are all off by default (no change to your game).

 

New:  A short one-time event where the owner simply imparts to you the wisdom of the four steps of submission.  Available after score 20.  Not available on any future owners.

 

New:  A repeatable event available after Steps of Submission to test your knowledge and assess your progress.

 

New:  A new player behavior rule, "No shouting in towns".  Shouting is always allowed if you're in combat.

 

New:  For Forced Prostitution, new settings to select a main town with a cooldown modifier.  Have Working Slave trigger more often (or less) in this town.

 

New:  "Report prostitution statistics", a setting in the Forced Prostitution MCM section for the chance that your owner will want you to give a detailed report about how many clients you had and how they used you.  You do NOT have to remember anything.  The numbers are automatically provided in your answers.  Works well with follower frameworks that let the owner wander around while you work.

 

New:  Slutty Sweeping, a toggle on the Poses page.  Use GSPoses animation 331 rather than standard sweeping.  Lola looks like she's barely working, but the way she's bent over, maybe the owner doesn't care.  Requires GSPoses.

 

New:  GS Poses Animation ID Overrides settings on the Poses page to change the animation IDs if you use a different version of GS Poses (the mod assumes LoversLab version 20 03).

 

New:  "Dildo animation", a setting on the Poses page, to select a masturbation animation for the dildos used in Dragonbone Quest.

 

New/Changed:  Prostitution cooldown has moved from the Rules page to join all the others on the Cooldowns page.  Your old setting will be lost.  This cooldown now behaves like all the others: its units are days, it makes use of the random cooldown, and setting it to zero disables the feature.  The maximum value is now 10 days (was 4).

 

New/Changed:  While the Strong Hand quest is active, speaking to a follower in the slave market who has not been your owner before will always cause the follower to ask you to become a slave, even if the setting to allow followers to ask is not selected.  This starts a unique conversation.  You can say not now or never ask again, of course.  In an ongoing game, you must go to the Mod Integration page and refresh the mods list for this mod to recognize that you're in the slave market.

 

Changed:  In keeping with Submissive Lola's playful nature, the clothes hiding prank now gives hints.  It's a prank, not an ordeal, so the owner helps with "warmer" or "colder" clues.  It's faster and more fun.
Changed:  The Perceptions.json file has a new "Doggy" section for the Woof quest.
Changed:  Nudity restrictions will not be checked while a crafting window is open, allowing you to temporarily wear enchanted crafting clothing or armor.  If you see the "wearing forbidden items" warning just before using a workstation, stay in the crafting screen for at least 20 seconds to renew the 20-second grace period or risk being punished as soon as you exit crafting.
Changed:  Added yokes to hand restraint device choices.
Changed:  Added leather and ebonite posture collars to the collar list.
Changed:  Added red and pink bone gag choices.
Changed:  Added 5 "Why do you serve?" reasons: sex, helpless, humiliation, cruelty, and respect for power.  Removed "what I deserve".
Changed:  If the owner gagged you but you have a time-critical short-term task where you might need to talk, you can ask to end the gag punishment (Master? --> It's really important. --> Will you reconsider an order?).  This costs half a score point.
Changed:  The Submissive Lola book has a distinctive cover.
Changed:  Copies of Submissive Lola can be found in Silverblood Inn (under the bar counter), and Candlehearth Hall (upstairs).
Changed:  Key and lockpick restrictions are now checked and enforced when enslavement begins.
Changed:  Harming the owner will ignore conjuration spells, so a hit with Soul Trap is okay.
Changed:  Rather than make you struggle free, owners will agree to remove non-locking armbinders if you're in combat.
Changed:  Offering service will check for being stuck in combat, which interferes with the scene.
Changed:  For the enter palace scene, reduced the penalty for expressing reluctance to 1 point.
Changed:  If Lola is a bimbo (Bimbos of Skyrim) and not love sick, the owner will comment on this when starting prostitution.
Changed:  On the MCM Gold page, the Adventuring Slave section and Contracts section moved below Loot Sharing.
Changed:  Perceptions (messages displayed during the Parade, Pony Express, and Woof events) will no longer display a warning if the file is not found.  Players who don't want these messages can delete the Perceptions.json file to turn them off without seeing any warnings.
Changed:  Textured the riding crop to look more leather-like and rotated the display version 90 degrees so the tip is more visible.
Removed:  Forced Prostitution Chance.  It had little real value, since it was checked every time you move between cells.
Fixed:  Don't enforce home nudity requirements for unowned Arch-Mage quarters.

Posted (edited)

The Woof! event has a progression.  Initially, NPCs have a less-than-half chance of taking advantage of you (slightly reduced if it's outdoors).  Townspeople you've greeted before have a greatly increased chance of fucking you the next time, and it's almost certain that they'll do it if they've fucked you as a doggy before.  Use this to play favorites or to try to avoid sex.  People will remember what happened.  If you're doing Confessions at a later time, one might say, "I remember you.  You were crawling like a dog with a bone gag in your mouth."

 

The Bad Service Gold Loss feature offers a new incentive for consistently good behavior.  You might decide to increase your gold share setting, knowing that messing up for even one day could cost you thousands.  Master isn't so much trusting you with more gold as using it to make you behave.  You could turn off the feature that lets you shop with the owner's gold and become very dependent on being good every day.  If you have to save up to purchase expensive items, failing a daily quota can really set back your plans.  Is your owner being generous by trusting you with more gold, or devious by using it as a hostage for your obedience?  A slave who has nothing has nothing to lose, but allow a slave something and threaten to take it away and that slave will obey.

 

Dangerous Thoughts is similar to slave thoughts, but I chose a simpler implementation so new players can experience it without extra setup or technical knowledge.  Extremely light script load.  Because they represent a compulsion, these messages use the second person form ("You imagine kneeling in naked submission").  You can change the text by editing the translations file (search for DangerousThought).

 

The random things that the Shieldmaiden's Ring might prompt you to say are not configurable, but they are fairly general and they might not be entirely your own ("Why did that just pop into my head?").

 

The Shieldmaiden's Ring, obtained during the Dragonbones quest, is intentionally weak, though its speech buff is rare for a ring.  Its intended use is roleplay.  The things it prompts you to tell people help you improve your score ("destined to be slave"), and wearing it suppresses your more rebellious dialog options.  It influences your attitude but it never exerts control (a good slave wants to obey).

 

Dragonbones Quest

 

It's fun to have a profitable use for mammoth tusks and excess dragon bones.  Clothing, armor, and jewelry merchants will buy them.  And Ysolda.  (They're not devious devices, so Laura's Bondage Shop will not take them.)

 

By design, the quest only requires one dragon bone.  No dragons in your game?  Cheat yourself a bone and say you found it in a crypt.  The quest focus is on female NPCs, but it should make sense for male or female PCs, straight or otherwise.

 

Equipping the dildos just activates a gender-appropriate masturbation animation.  If you have some with dildos, great, use the animation selector to choose one.  Otherwise, use your imagination.  Perhaps the thing is already all the way in there.  Also, although I have a line in the script to trigger masturbation when they're equipped by an NPC, I learned that it will never work because NPCs won't equip them on their own, and even if you force it with the console, Skyrim won't send the appropriate event unless it was equipped via the inventory window.  So, the PC gets all the fun.  Remember that the next time you go to equip your Dragon armor in inventory and accidentally click on Dragonbone.

 

Gold Stashes

 

Although it's not realistic, removing gold from stashes happens at the time of punishment, even for containers that are far away.  It's not practical to track a debt for each container and only deduct the gold when the owner finally enters that area.

 

For designating gold stashes, I had really wanted to just use the crosshair and have players click a button in the MCM to toggle whether it's a stash.  It's a very simple, reliable way to do it.  However, players on VR can't use the crosshair.  It's important to me that no one gets left out, regardless of the version of Skyrim that players choose to use, so I built the more complex scanning implementation.  (As a bonus, this does allow linked containers in the same cell to be used as stashes.)

 

This mod will track a container as a gold stash if you place a Submissive Lola book in it and click the scan button in the MCM.  Scan again without the book in the container to stop treating it as a gold stash.  You can remove the book from a container and still have it be a gold stash as long as you don't scan in that cell again.

 

Containers that are linked between cells, such as those that link a chest in every home, cannot be found because the "real" chest is in a different cell.  Dynamically created stash containers, such as ones created with PlaceAtMe (which have an ID starting with FF) will be excluded when scanning for stashes because they can't be reliably accessed by this mod when you're in another cell.

Edited by Hex Bolt

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