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Posted
7 hours ago, bubba999 said:

Replaying Lola now. I remember in previous games there would be whipmarks after whippings but this time they don't appear. What do I need to do to get them back?

That hasn't changed.  As @shrtjsrtj explained, Zaz whip marks are decals.  Covering them with clothing (which hides then anyway) removes them in the covered areas.  The "Whipped Eye Candy chance" setting (default 50%) controls the requirement to stay naked afterwards (or you can just choose to remain that way).  The help text for that setting also explains how to configure Skyrim for longer decal duration.

 

For something more drastic, you might consider Punishing Lashes, which applies whipping tattoos using SlaveTats that heal over time.

Posted
5 hours ago, Hex Bolt said:

For something more drastic, you might consider Punishing Lashes, which applies whipping tattoos using SlaveTats that heal over time.

 

Does that work with SubLola whipping out of the box?

Posted
47 minutes ago, Anunya said:

Does that work with SubLola whipping out of the box?

I haven't used it, but I'd assume so, given its claim:  "The mod should be compatible with all whipping scenes, if there is a mod that doesn't work - please let me know!"

Posted

I just checked out the description for Punishing Lashes - permanent loss of attributes and lasting scars? 

 

No thank you.

 

Especially not for a mod where as you progress you come to like the whip and can ask for it as a reward instead of a punishment.

Here's the text straight from the mod's description:

 

Quote

How it Works:

  1. It provides an MCM where you can set to permanently lose any of the following:
    - Health
    - Stamina
    - Magicka

    Where those are lost permanently after being whipped. You can also configure a minimum attribute level so you will never go below a certain amount. The lost attribute is randomly selected but weighted to your highest attribute. The mod provides an MCM option to scale the permanent losses with injury level. If you have less than 1 attribute to lose you will lose 0. If you don't have H/M/to lose the amount will be added to debt, to be lost from future gains.

     
  2. Tracks player injury level which increases from whipping scenes and decreases over time dependent on MCM settings. This injury level is a multiplier for all the effects of the mod and can be used by other mods easily too.
     
  3. Temporary H/M/losses based on injury level.
     
  4. You can set in MCM to have damage applied to H/M/S every X seconds. You set the amount you lose at maximum injury level, the amount scales to your injury level so you can have it so you don't lose much at all until you are at a higher injury level. This is done purely with scripting to avoid adding new magic effects. If damage is less than 1, you will not be damaged.
     
  5. Applies whipping mark tattoos using SlaveTats according to whipping injury level. These will heal over time as your whipping injury level decreases. The mod also applies scars in there place after recovery, that do not ever get removed by the mod.

 

 

Posted (edited)
14 minutes ago, IBAGadget said:

I just checked out the description for Punishing Lashes - permanent loss of attributes and lasting scars? 

 

No thank you.

You should've continued on to look at the screenshots, too.  Permanent attribute loss has a toggle.  However, scars appear to be permanent until manually cleared with the mod's MCM, though scar tattoos could probably be edited to be nothing (or just deleted, assuming that SlaveTats is robust enough not to crash if a tattoo texture file is missing).  I'm not advocating for that mod, but I know that some users of SLTR have used it with Punishing Lashes.

Edited by Hex Bolt
Posted
5 minutes ago, IBAGadget said:

I just checked out the description for Punishing Lashes - permanent loss of attributes and lasting scars? 

 

No thank you.

 

Especially not for a mod where as you progress you come to like the whip and can ask for it as a reward instead of a punishment.

Here's the text straight from the mod's description:

 

 

 

I thought the same when I first saw it, but even with the default settings the permanent debuffs are very minor and feel more like a flavor thing.

 

The bigger issue I have with is that they don't look as good as other whip marks/scar mods, and since they're progressive and there's 40 of each it'd be a lot of work to make a replacement.

Posted

With regard to Punishing Lashes and SLTR's reward whipping, I believe that Punishing Lashes would treat that as more punishment, so it only be for the true masochist.  Don't ask to be "rewarded" if you don't want to be hurt more.  Also, SLTR's Gentle Reward Whipping feature (no whip marks) won't work, because SLTR relies on the fact that whip marks are decals and applies an invisible outfit to remove them, which won't affect the other mod's tattoos.

Posted
10 hours ago, IBAGadget said:

Having it connect with Slavetats for the whipmarks would be nice - could then use Nymra's whipmarks from Naked Defeat, and how long they last can be configured with Fade Tattoos

You could use Punishing Lashes to apply whip tattoos. They work whenever the PC gets whipped, not only through one single mod.

Posted

I'm having an issue where the mod appears in the MCM but the menu is blank and the entire MCM essentially locks up until I back out of all menus. This is happening on a new game with 190+ other mods with MCMs, and no other mod appears to have this issue except Submissive Lola and its extensions (I'm using coffee's extension and the TTLola addon) and they both also appear in the MCM but also have the same issue. I was wondering if there was a command to force the mod to do its first time setup? Putting the plugins for Lola and its addons as late as possible appeared to have no effect, and I've made sure no mod is overwriting it in MO2.

Posted

Hi, Hex Bolt. Really enjoying the mod, as ever.

 

Just wanted to let you know about a small text mistake I've noticed. On my new game my latest Lola just got herself a mistress, and this line of dialogue appeared in the opening conversation after submitting...

 

ScreenShot0.jpg.747f15b0f1c13648d0d8f7b6b12bdeb3.jpg

 

..."may" instead of "my" is presumably what it's supposed to say. As far as I remember, this line is spoken however Lola ends up becoming Lola. I know I've seen it before with the Simple Slavery start, and this one was with the follower bringing up the subject, and Lola shyly going along with it.

 

Just thought you should know. Thanks!

Posted (edited)
2 hours ago, Ratchex said:

I'm having an issue where the mod appears in the MCM but the menu is blank and the entire MCM essentially locks up until I back out of all menus.

At a guess, one of the main scripts is missing (or scripts of required mods, such as DD or ZAP).  Reinstalling the mod might help.  Sometimes, translating scripts can corrupt them if the process goes too far and changes things that it shouldn't.

 

2 hours ago, Ratchex said:

I was wondering if there was a command to force the mod to do its first time setup?

No, there is no installation phase.  The MCM starts enabled.  If it's a new game, DD might not be recognized by other mods until you've saved and loaded once.

Edited by Hex Bolt
Posted

Turns out it was Devious Devices NG's scripts refusing to start. The fix was Kimy's old double new game (start new game > wait 30s > go to menu > start new game again) trick that fixed it. Thanks a bunch for the tip about scripts, that put me on the right trail.

 

These fixes are getting a little to esoteric for my liking; I'm on the slippery slope to dark rituals and livestock sacrifice.

Posted
22 minutes ago, Ratchex said:

 

 I'm on the slippery slope to dark rituals and livestock sacrifice.

I actually think that should be one of the basic steps to modding skyrim! It doesn't help me have a more stable game, but it does help with the mental anguish.  😁

Posted

I have 2 question about the mod :

 

- What version of skyrim should i get ? I know there is the special and legendary ( aka the 2011 edition if i understand correctly ) but which one should i get has a new player.

 

- What mod can you use with lola ? I know that simple slavery can have special dialoque if you have the two install but is there more mod like this ? Not counting the add on one.

 

thx in advance for the responces

Posted (edited)
21 minutes ago, poiuhimefvze52 said:

I have 2 question about the mod

I see that you're a new member here.  Welcome!

 

21 minutes ago, poiuhimefvze52 said:

What version of skyrim should i get ? I know there is the special and legendary ( aka the 2011 edition if i understand correctly )

This mod works with all versions of Skyrim, but you will probably want the special edition, which is newer and has more mods available (though with some mods you do have to be careful to select the right version of the mod that matches your version of Skyrim Special Edition).

 

21 minutes ago, poiuhimefvze52 said:

What mod can you use with lola ?

Be sure that you have the required files that are listed on the mod page, such as Devious Devices and Zaz Animation Pack (ZAP).  However, I recommend against installing a lot of new mods unless you need them.  It's better to start with just what you need and get familiar with that before adding more things.  If you gradually add new mods, it will be much easier to determine which mod has changed your game in a way that you might not like.

 

Regarding the add-ons, understand that each one is made by a different person with different ideas about what kinds of features would be interesting and fun.  It's like adding different flavors to your meal.  I suggest starting with just this mod to become familiar with it before you decide which add-ons you might like to try.  You can add them at any time during your game.

Edited by Hex Bolt
Posted

Something completely unrelated reminded me of this mod recently, which then turned into a silly idea: basically, there's this historical trivia about Diogenes the Greek philosopher supposedly ending up enslaved at one point in his life and, when asked by slavers about his competences, replying that he's good at mentoring, and that someone in search of a master should buy him.
 

I couldn't help but think of how that could be a bizarre alternate start scenario for this mod: basically, Lola comes to the Simple Slavery's slave market, but instead of pretend-selling themselves they actually do purchase a slave (the NPC pre-select feature for the role would be at work somewhere around here, I guess), then tell the person that: a) they have no intention of actually keeping them, and b) they're offering them to become their master instead.
 

It kind of makes some sense when I think about it. In spite of their submissiveness, Lola could still prefer to be able to pick their master buffet-style, which would explain resorting to simply buying one. Or they could feel less anxious about their inner desires in such an environment, and with someone who technically owes them their freedom. Or there just aren't any good master candidates around, and the slave market seemed like a place to hit for something so extraordinary. The purchased slave in turn can be expected to be in the know with slavery and taming, which would fit in nicely with how the master character in this mod appears so confident in what they're doing.
 

...Anyways, that whole blogpost-y thing aside, simply love this fantastic mod! Easily one of the best roleplay/quest ones around, and certainly the most meticulously refined one I've seen. It's to a point that I can't imagine not including this in my next playthrough, despite avoiding gameplay-subversive mods otherwise to keep things fairly vanilla. Bravo, Hex Bolt!

Posted
2 hours ago, KataNintela said:

Easily one of the best roleplay/quest ones around, and certainly the most meticulously refined one I've seen. It's to a point that I can't imagine not including this in my next playthrough, despite avoiding gameplay-subversive mods otherwise to keep things fairly vanilla. Bravo, Hex Bolt!

Thank you very much!

 

2 hours ago, KataNintela said:

I couldn't help but think of how that could be a bizarre alternate start scenario for this mod: basically, Lola comes to the Simple Slavery's slave market, but instead of pretend-selling themselves they actually do purchase a slave (the NPC pre-select feature for the role would be at work somewhere around here, I guess), then tell the person that: a) they have no intention of actually keeping them, and b) they're offering them to become their master instead.

That's an interesting variation.  I love different roleplaying ideas, but this might be awkward for the mod to actually implement.

 

Placing someone from the buyer list in the slave pen might be doable (adding a topic to the auctioneer would be a lot easier).  You'd have to actually pay (slaves aren't free), and the amount might be unreasonably high or low for a player's game without adding another MCM setting just for that.  Writing lines that would be appropriate for every owner could be tricky.  Your purchased slave would either start naked (and be at a serious disadvantage) or the mod would have to equip generic clothing.  The various times when the owner talks about Lola's lack of competence as an adventurer won't work if the relationship started with the owner in a slave market wearing a collar.  The Trophy Slave event would be an even worse fit (though it can be turned off).  The power dynamic is off.

 

Most likely, even if you did purchase your desired owner, you'd both want time to get to know each other.  You'd want to be sure that your purchase lives up to your expectations.  The potential owner might need time to adjust to the idea and/or evaluate you to see if you're worth the trouble.  To do that, you might spend time together, probably adventuring.  That describes the way most modded followers join you (find NPC and say "Follow me").  Eventually, either the Follower Asks option triggers, or you speak the words and submit.  So, you can kind of already do that and just write the slave market into your history if you like.

 

I can see an interesting Follower Asks start in the slave market, though it would of course require traveling there just for that.

Posted
6 hours ago, Hex Bolt said:

I can see an interesting Follower Asks start in the slave market, though it would of course require traveling there just for that.

Ooooh, that would be very nice, together with a toggle that the follower only asks in the Slave Market (but with a 100% chance)

 

And, to flesh this idea out, after kneeling down and receiving the collar, you might find yourself chained in the spotlight on the podium, with Mistress showing her new slave to the world. Oh, by the way, you got a two-week contract.

Posted
34 minutes ago, CaptainJ03 said:

Ooooh, that would be very nice, together with a toggle that the follower only asks in the Slave Market (but with a 100% chance)

I did actually go ahead and add something like that:

 

"While the Strong Hand quest is active, speaking to a follower in the slave market who has not been your owner before will always cause the follower to ask you to become a slave, even if the setting to allow followers to ask is not selected.  This starts a unique conversation.  Of course, you can say not now or to never ask again."

 

The next update is going to be a big one.

Posted (edited)

Does whipping as punishment start at 80 like a reward ?  As a punishment it should start immdiately even at minus 100. It should be available as a reward only after a number of whippings as punishment, so she gets used to it and starts to like it. Right ?

 

Edited by shiagwen
Posted
1 hour ago, shiagwen said:

Does whipping as punishment start at 80 like a reward ? 

Whipping as a reward becomes available at score 80.

Posted
3 hours ago, shiagwen said:
9 hours ago, Hex Bolt said:

Whipping as a reward becomes available at score 80.

Yes i know, but when is it available as a punishment ?

 

It's always available, though the owner chooses between whipping and spanking, and the smaller offenses just get a zap.

  • 2 weeks later...
Posted
On 9/22/2025 at 8:07 AM, Hex Bolt said:

The next update is going to be a big one.

Hyped! By the way, I was wondering if it could be possible to choose a permanent brand/tattoo instead of a collar, to free up that slot and have max compatibility with everything (some mods have features that are only available if you have no DDs equipped, and the collar counts). Maybe only for permanent contracts? Or perhaps a temporary magic mark of some sort, maybe even the runic collar but without the actual collar part

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