Anunya Posted December 13, 2025 Posted December 13, 2025 You were not kidding when you said there was a lot of content in this update. Exciting stuff!
shiagwen Posted December 13, 2025 Posted December 13, 2025 Many mods have a thousand scripts and more. I cant believe that humans really are avle to do this. for free. for the fun of the mod, that never reaches the idea that was there at the beginning. As you wrote, a lot of mods have great ambitions, but then failed in performing, often leaving heavy bugs, even anouncing that they dont repair bugs like Zaira did with his marvellous Maria Eden. You are known and welcomed in the posts of mods to give hints to solve problems. you are not only a technical master, you also think about and around the mod and the details you are doing. thanks for showing us the dangers of modding in your description and posts for this update here. you are still here. after 14 years. you still have the ambition to make things in your mod work as you want them to work and you dont publish them until they work so. You handled frustration, burn out and such. You have our deepest respect and all of your followers here value your work as much as they can. My last full game ended one and a half year ago. in 2025 i didnt came beyond whiterun. i tried mod combinations, animation structures and such. much less playtime than five or ten years ago. Lola was part of these gamestarts only one or two times. it is not Lola itself, but DD which keeps me away from using it. DD takes away 2/3 of all animation slots, it blocks game with these kidding keys, stops dialogues with a gag, prevent items from being take off by security or time based mechanics, and so on. So i use the old non-devios devices mod., which shows all good items. not many attractive items have been created in all these years. In this update you overhauled forced prostitution a bit. you moved it a centimeter nearer to the point i would like to have it , but you still neglet the main point. that would be the simple option to force lola to do the quota daily, with the possibility to raise the quota in mcm or by the owner. then your new stashes to punish lola when she does not do the quota would have more importance. However, rebuilding an existing game by adding DD5.2 is something i have an easy " oh no" for it and as long as prostitution is random in Lola it would not start a new game with all the mcm just to see that i am not happy with it and dowmgrade the game and do the all again. Maybe you can live with the option of an permanent forced prostituion quota to work every day, i still dont give up that hope.
AlyssaAwoo Posted December 13, 2025 Posted December 13, 2025 Would it be possible to just remove the check for the _GSPoses.esp and replace it with an mcm option? As far as I can see the .esp is not actually utilized and just used for mod detection. I could be wrong though.
Gameplayer Posted December 13, 2025 Posted December 13, 2025 2 hours ago, shiagwen said: Many mods have a thousand scripts and more. I cant believe that humans really are avle to do this. for free. for the fun of the mod, that never reaches the idea that was there at the beginning. As you wrote, a lot of mods have great ambitions, but then failed in performing, often leaving heavy bugs, even anouncing that they dont repair bugs like Zaira did with his marvellous Maria Eden. You are known and welcomed in the posts of mods to give hints to solve problems. you are not only a technical master, you also think about and around the mod and the details you are doing. thanks for showing us the dangers of modding in your description and posts for this update here. you are still here. after 14 years. you still have the ambition to make things in your mod work as you want them to work and you dont publish them until they work so. You handled frustration, burn out and such. You have our deepest respect and all of your followers here value your work as much as they can. My last full game ended one and a half year ago. in 2025 i didnt came beyond whiterun. i tried mod combinations, animation structures and such. much less playtime than five or ten years ago. Lola was part of these gamestarts only one or two times. it is not Lola itself, but DD which keeps me away from using it. DD takes away 2/3 of all animation slots, it blocks game with these kidding keys, stops dialogues with a gag, prevent items from being take off by security or time based mechanics, and so on. So i use the old non-devios devices mod., which shows all good items. not many attractive items have been created in all these years. In this update you overhauled forced prostitution a bit. you moved it a centimeter nearer to the point i would like to have it , but you still neglet the main point. that would be the simple option to force lola to do the quota daily, with the possibility to raise the quota in mcm or by the owner. then your new stashes to punish lola when she does not do the quota would have more importance. However, rebuilding an existing game by adding DD5.2 is something i have an easy " oh no" for it and as long as prostitution is random in Lola it would not start a new game with all the mcm just to see that i am not happy with it and dowmgrade the game and do the all again. Maybe you can live with the option of an permanent forced prostituion quota to work every day, i still dont give up that hope. This comment is so confusing to read. So you hate DD 5.2 You likely never have played with DDNG which corrects some of those issues And it looks like Bondage as a presented by Devious Device gameplay in general is a turn off for you. Also you have a bunch of other stuff you seem to want to say about the mod without having actually used the mod.
shiagwen Posted December 13, 2025 Posted December 13, 2025 55 minutes ago, Gameplayer said: This comment is so confusing to read. So you hate DD 5.2 You likely never have played with DDNG which corrects some of those issues And it looks like Bondage as a presented by Devious Device gameplay in general is a turn off for you. Also you have a bunch of other stuff you seem to want to say about the mod without having actually used the mod. English is not my language, sorry for confusing, maybe it is too intelligent ? Neyt time i try to write more stupid for you to understand. you are right, i have not played NG because i play LE dd gameplay is : oh i get a dd on me. how do i get rid of it ? How stupid must someone be to like that ? DD are used for sex, not against it ! There are very few animations using DD in sex and then only the very basic ones like the armbinder, yoke and cuff animations from Billy. Anub had a few and thats it. No mod using them. i did not used the actual version of the mod like everyone else, because it is some hours new. the new features appeal to me and i would like to see it ingame. if i start a new game i take lola in. always great to see that all people have to say in forums is to blame others for what they have written without read and understand it. that is true for all kind of forums and comments in the internet
Hex Bolt Posted December 13, 2025 Author Posted December 13, 2025 4 hours ago, shiagwen said: In this update you overhauled forced prostitution a bit. you moved it a centimeter nearer to the point i would like to have it , but you still neglet the main point. that would be the simple option to force lola to do the quota daily, with the possibility to raise the quota in mcm or by the owner. then your new stashes to punish lola when she does not do the quota would have more importance. The prostitution cooldown range has always allowed very small values (2 hours previously, 0.1 day now) for the possibility that it would occur each day (if you don't take too long to finish today's job). However, because prostitution is disruptive to playing the game normally and leaving cities to explore and adventure, it's not intended to be a daily activity. Daily quotas are for service that is easy to do anywhere (offer sex, offer service, and do it well enough to meet a minimum score). 5 hours ago, shiagwen said: ...DD which keeps me away from using it. DD takes away 2/3 of all animation slots, it blocks game with these kidding keys, stops dialogues with a gag, prevent items from being take off by security or time based mechanics, and so on. DD is just a framework. It never forces devices on you; other mods do that. If you don't like the restrictiveness of certain devices, don't use mods that frequently equip many restraints on you for long periods of time. SLTR only requires a collar -- one slot. Its goal is to let people play Skyrim without a lot of interference, so no daily prostitution and only reasonable, time-limited use of bondage. Like you, I'm on LE, so you have access to the same DD 5.2 that I use. The problem isn't the tool; it's the way you use it. If other mods are equipping too many devices on your character, adjust them or remove them from your mod list. Without DD, you miss out on mods like Laura's Bondage Shop, which offers a long quest line that players can do at their own pace (do a bondage quest, then go adventuring for days, and repeat). 1
Hex Bolt Posted December 13, 2025 Author Posted December 13, 2025 2 hours ago, AlyssaAwoo said: Would it be possible to just remove the check for the _GSPoses.esp and replace it with an mcm option? As far as I can see the .esp is not actually utilized and just used for mod detection. I could be wrong though. I found it necessary to require _GSPoses.esp, though only if a player wants to use those animations, of course. "Optionally required". Its ESP file contains the definitions for the animations. SLTR needs those definitions. I got around that for TDF animations by giving SLTR its own duplicate definitions. That works because the animation set is relatively small and the animations aren't changing. SLTR needs access to all GS poses for player-configurable things like dancing, and this is complicated by the author's decision to replace animations from one version to the next, rather than just adding new ones. So, GS123 might be a dance in one version of GS Poses and a cheer in another one. Hard-coded duplicates aren't practical, and the newest version of SLTR adds GS Poses Animation ID Overrides settings on the Poses page. Those settings allow players to use whichever version of GS Poses that they prefer, and they can use something entirely different if they wish (one player had mentioned manually replacing the dogeza kneel that had been hard coded with a different crouching animation that he preferred).
Hex Bolt Posted December 13, 2025 Author Posted December 13, 2025 10 hours ago, Anunya said: You were not kidding when you said there was a lot of content in this update. Exciting stuff! Thanks! The lesson I learned from this is to just draw a line a publish an update when there's enough good content, rather than fitting in just one more thing (which grows and grows). The update had a fix for the arch-mage quarters, a check for being stuck in combat when offering service, and the addition of hints to the clothes hiding prank. I felt bad that these improvements were delayed so long. The colder/warmer hints really transform that event from kind of a mean trick to a playful game. Sometimes, things just expand from a simple idea. Even in the last round of development, I added Steps of Submission as a simple, one-time event where the owner just tells you the words. It was easily done. Then, I thought it might be nice to be able to ask the owner to repeat the words at a later time, and award a small score increase the first few times that you ask. Okay, not bad. But then, why not test Lola? Was she paying attention? That significantly increased the effort. But why stop there? This is a teaching moment, so let's have Lola assess where she is as a submissive slave. What step do you think you're on? Does the owner agree? And playful versus strict owners might have something different to say. More work. I like the result, but if I'd known how much time would go into it, I'd have just written down my design ideas and left them for the next update. Everything always takes longer than expected, especially with a pet on my lap wanting attention (the animal kind, not the human type). 4
blahity Posted December 13, 2025 Posted December 13, 2025 Wow! This update is massive! Thanks for working so hard on these, Hex!
AlyssaAwoo Posted December 13, 2025 Posted December 13, 2025 1 hour ago, Hex Bolt said: I found it necessary to require _GSPoses.esp, though only if a player wants to use those animations, of course. "Optionally required". Its ESP file contains the definitions for the animations. SLTR needs those definitions. I got around that for TDF animations by giving SLTR its own duplicate definitions. That works because the animation set is relatively small and the animations aren't changing. Oh I see, no worries then! Maybe including vanilla animations in a custom path which you can replace would be doable, then people can just grab the GSPoses animation they want sort of like the custom whips, collars and things. Less user friendly, but a lot less animations for FNIS to load, and no esp slot used. Just not sure about animation objects.
Hex Bolt Posted December 14, 2025 Author Posted December 14, 2025 6 hours ago, AlyssaAwoo said: Oh I see, no worries then! Maybe including vanilla animations in a custom path which you can replace would be doable, then people can just grab the GSPoses animation they want sort of like the custom whips, collars and things. Less user friendly, but a lot less animations for FNIS to load, and no esp slot used. Just not sure about animation objects. At this point, the only anim object needed is the broom for the optional Slutty Sweeping feature. I didn't want to add the extra ESP and several hundred animations either, but I like using different dance moves for different characters, so I'm likely to keep finding GS animations for dancing for a while. Having to keep manually updating really didn't appeal to me, so I decided to just install the mod. If I'm not happy about manually juggling animations, how many other players would be? I am concerned about the challenge for players who are new to using Skyrim or LoversLab mods. It can seem overwhelming, and some of the newer mods can lean into new requirements that require a fair degree of technical skill to get everything working. I can understand why some players turn to Wabbajack to be able to just play (I think it's a bad decision, but I understand it). So, I look for accessible implementations where that makes sense. 2
CaptainJ03 Posted December 14, 2025 Posted December 14, 2025 14 hours ago, Hex Bolt said: SLTR only requires a collar -- one slot. Game slots for esp's - DD needs four for downwards compatibility, just because people still play ancient mods, it seems. 19 hours ago, shiagwen said: not many attractive items have been created in all these years. unfortunately, development has left LE behind and switched over to AE. I really like the new tight catsuit and ponyboots. 19 hours ago, shiagwen said: In this update you overhauled forced prostitution a bit. you moved it a centimeter nearer to the point i would like to have it , but you still neglet the main point. that would be the simple option to force lola to do the quota daily, with the possibility to raise the quota in mcm or by the owner. then your new stashes to punish lola when she does not do the quota would have more importance. That's just your personal taste, try the indebted option of Radiant Prostitution. If my PC had to prostitute herself more often than every few weeks, I'd dump this mod completely. When Lola has no contract to fulfil, she typically leaves service when Mistress wants to rent her out. Tastes differ! 1
IBAGadget Posted December 14, 2025 Posted December 14, 2025 3 hours ago, CaptainJ03 said: If my PC had to prostitute herself more often than every few weeks, I'd dump this mod completely. When Lola has no contract to fulfil, she typically leaves service when Mistress wants to rent her out. Tastes differ! Agree with you 100% - while I have been taking a break from Skyrim for the last couple months and running through FO4 instead, I do like to actually roam around Skyrim and explore dungeons, kill bandits and loot treasure. The sex mods add a bit of occasional spiciness and extra risk to battle - my dragonbabe won't get killed, but she's definitely going to need a bath afterwards if things go sideways. I usually even run with the Gangrape feature of Sexy Adventures turned off, as I do like to actually spend my limited gaming time playing the game, not spending all of my available time watching her get pounded by every Tom, Dick, and Nazeem. May as well turn the game off and just watch pornhub at that point 2
shrtjsrtj Posted December 14, 2025 Posted December 14, 2025 4 hours ago, CaptainJ03 said: If my PC had to prostitute herself more often than every few weeks, I'd dump this mod completely. When Lola has no contract to fulfil, she typically leaves service when Mistress wants to rent her out. Tastes differ! Same, if anything I wish we could lower the chance up to 30 days instead of maxing out at 10 for forced prostitution. Guessing that's a bug as all the others max out at 30 days. 1
Hex Bolt Posted December 14, 2025 Author Posted December 14, 2025 (edited) 8 hours ago, CaptainJ03 said: Game slots for esp's - DD needs four for downwards compatibility, just because people still play ancient mods, it seems. Good point. Technically, though, if you don't need Contraptions, you can skip that one and save a slot. I did that until I played through Laura's Bondage Shop, which needs it. 8 hours ago, CaptainJ03 said: If my PC had to prostitute herself more often than every few weeks, I'd dump this mod completely. When Lola has no contract to fulfil, she typically leaves service when Mistress wants to rent her out. If a player dislikes prostitution, the event can be turned off. Set the prostitution score threshold to 101, or the cooldown to zero now that the slider works like the other cooldowns. 3 hours ago, shrtjsrtj said: I wish we could lower the chance up to 30 days instead of maxing out at 10 for forced prostitution. Guessing that's a bug as all the others max out at 30 days. Not a bug. The max used to be 4 days. The latest version increased that to 10 days, which seemed generously large given that no one had ever asked for a higher limit when it was just 4. It's trivial to raise it to 30, though. The reason for keeping the range of any slider reasonably tight is that is that it generally takes longer to select the exact desired value if the range is large. The increments for prostitution are 0.1 to support those who want it to occur frequently, whereas the other cooldowns use 0.5 or 1.0. 30 days for prostitution is 300 "notches" on the slider versus 60 notches for most other cooldowns (30 days at half-day intervals or 60 days (for SLUTS) with whole-day intervals). At 100 notches (10 days at 0.1 day intervals), prostitution is already the least convenient cooldown to set. Edited December 14, 2025 by Hex Bolt
Hex Bolt Posted December 14, 2025 Author Posted December 14, 2025 (edited) The new "main town cooldown modifier" setting for prostitution offers extra flexibility. For players who prefer to focus on quests and adventuring when away from home, set the main cooldown high (for infrequent prostitution when traveling) and the main town cooldown modifier to a negative value to occur more often you're in your home city or current questing hub. Conversely, use a positive modifier if you like being whored out on the road but don't want to be bothered as much when you're home. This is what I tentatively have now for the next update: The prostitution cooldown maximum is now 30 days (was 10 days in the previous version and 4 days prior to that). Increased the slider interval to 0.5 days. Increased the main town cooldown modifier slider to 30 days at half-day intervals. Edited December 14, 2025 by Hex Bolt 3
Hex Bolt Posted December 14, 2025 Author Posted December 14, 2025 The next update also has a fix to actually give the book when the Shieldmaiden's Ring is received. I went to all the work to create the book and then forgot to link it to the quest (oops). The next update or two will probably be adjustments and fixes. 1
shrtjsrtj Posted December 14, 2025 Posted December 14, 2025 8 minutes ago, Hex Bolt said: Not a bug. The max used to be 4 days. The latest version increased that to 10 days, which seemed generously large given that no one had ever asked for a higher limit when it just 4. It's trivial to raise it to 30, though. The reason for keeping the range of any slider reasonably tight is that is that it generally takes longer to select the exact desired value if the range is large. The increments for prostitution are 0.1 to support those who want it to occur frequently, whereas the other cooldowns use 0.5 or 1.0. 30 days for prostitution is 300 "notches" on the slider versus 60 notches for most other cooldowns (30 days at half-day intervals or 60 days (for SLUTS) with whole-day intervals). At 100 notches (10 days at 0.1 day intervals), prostitution is already the least convenient cooldown to set. When there was a percentage chance for it to occur I had it at the lowest or close to the lowest possible chance, with 10 days max it's more frequent than I'd like. It fits the theme of the mod and adds variety which is why I keep it on, but it's one of the the events I like the least. If there was some emergent gameplay to it or some prostitution skill I could increase maybe I'd like it more. I turned on the "no sprinting" and it's more interesting and nuanced than I though it'd be. I could run around town when looking for a sweet roll and when off on my own doing pony deliveries. Might be nice if it allowed running around in the wilds too without the need for a weapon drawn, but maybe I should try that horse riding mod you mentioned to see how that plays out instead.
buzzkill22 Posted December 14, 2025 Posted December 14, 2025 Not seeing an example json for dangerous thoughs like the thoughts, perceptions and confession ones.
Hex Bolt Posted December 15, 2025 Author Posted December 15, 2025 18 minutes ago, buzzkill22 said: Not seeing an example json for dangerous thoughs like the thoughts, perceptions and confession ones. Because there is none: "Dangerous Thoughts is similar to slave thoughts, but I chose a simpler implementation so new players can experience it without extra setup or technical knowledge. Extremely light script load. Because they represent a compulsion, these messages use the second person form ("You imagine kneeling in naked submission"). You can change the text by editing the translations file (search for DangerousThought)."
buzzkill22 Posted December 15, 2025 Posted December 15, 2025 4 hours ago, Hex Bolt said: Because there is none: "Dangerous Thoughts is similar to slave thoughts, but I chose a simpler implementation so new players can experience it without extra setup or technical knowledge. Extremely light script load. Because they represent a compulsion, these messages use the second person form ("You imagine kneeling in naked submission"). You can change the text by editing the translations file (search for DangerousThought)." But can I add more than what's currently in there? cause i added so much to the thoughts json that its like 600 kb, and i'd personally want a few more in the dangerous thought one.
Hex Bolt Posted December 15, 2025 Author Posted December 15, 2025 12 minutes ago, buzzkill22 said: But can I add more than what's currently in there? No, it's fixed at 10. The design it not just easy for novices to edit, it's also very low script load, since days might pass before a player decides to have that special talk with a follower. If starts to seem repetitive, you might increase the interval.
angrykiwi Posted December 15, 2025 Posted December 15, 2025 Question about dragonbone quest, do you need to have an active Lola quest running? Or you can get it even if you are free?
Hex Bolt Posted December 15, 2025 Author Posted December 15, 2025 (edited) 29 minutes ago, angrykiwi said: Question about dragonbone quest, do you need to have an active Lola quest running? Yes, the Submissive Lola quest must be running (you must be enslaved) for the Dragonbone quest to start, and you can only progress through that quest while you're a slave, though you don't have to finish the quest during a single enslavement. The reason for the conditions is that you're assisting your owner in presenting dragonbone toys "forged from the bones of a dragon slain my master/mistress" to influential people throughout Skyrim to enhance your owner's prestige. It's tied to the owner because otherwise it would just be a generic Skyrim quest that has no reason to be in a submissive slave mod. However, you can freely craft and sell dildos made from dragon bones and mammoth tusks without being enslaved or even having the Strong Hand quest running. It's just the quest that requires being a slave. Edited December 15, 2025 by Hex Bolt 4
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