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Posted
1 hour ago, xyzxyz said:

(Radiant Prostitution)

Yep. Do I need to start working there?

Yes, there's an MCM setting to make the owner your pimp. They will have innkeeper's dialogue for the start of your prostitution quest, and when you've fulfilled your quota, you need to first end the RP gig before telling Mistress that your Lola gig is done, otherwise it makes something funny.

(I'm sure that Hex has added some failproof mechanism, but why rely on that?)

If you don't want your owner to be your pimp, ask the innkeeper. "Do you have work for a Nord girl?" or something like that.

Posted

Heya, do you have any prerequisites to start the dragon bone quest ? i'm already with the strong hand quest active, i " additem " a dragon bone, drop it and take it, nothing happen.

 

Posted
8 hours ago, tesenfeu said:

Heya, do you have any prerequisites to start the dragon bone quest ? i'm already with the strong hand quest active, i " additem " a dragon bone, drop it and take it, nothing happen.

Be enslaved.  The point of the quest is to enhance your owner's prestige as a dragon slayer.  If enslavement ends before the Dragonbone quest does, progression on the quest pauses until you're a slave again.

 

You can always craft dragon bones into "toys" if the mod is installed, but you won't get credit for it (just the sale value), and you'll have to pick up another bone later when enslaved to start the quest.

Posted
3 hours ago, serph90 said:

strict or playful owner attitude?

Playful is the default, the one that I initially write dialog for.  Strict is for players who prefer owners to talk less about "fun" and more about obedience.  The difference is cosmetic, but you might decide that one or the other better suits your owner.

 

Daily quota settings also significantly affect how you might see the owner.  High settings suggest a demanding one.  Even a playful owner swiftly punishes failure.

Posted

In my game, I like to play some sort of "arousal control minigame", if arousal gets too high, bad things happen, so you have to keep it down. With your dragonbone dildos, this gets a bit too easy, if arousal gets too high, you simply masturbate somewhere, where nobody sees you. I am thinking about making the dildos one time usage. Do you think adding a RemoveItem  to the dildo script would work ? I doubt this, I don't think that scripts attached to an object reference can remove the object they are attached to. Is there another way to achieve this ?

Posted
4 hours ago, nopse0 said:

Is there another way to achieve this ?

Enable the mod's masturbation denial feature, so a naughty slave can't use them as problem solvers.

Posted

I finally got to see Woof in action.

 

The first (and so far only) time it happened in Dawnstar. After crawling around and barking at three people my Mistress told me what a good girl I was and petted me (nice using that animation from Billyy). However, for some reason when we were leaving Dawnstar she wanted me to do it again (in spite of the 3 day cool off). It went off without a glitch and then we left Dawnstar. So, I wanted to ask, what is the supposed chance of having sex with Woof? I didn't have a single bite in doing it twice. I also want to applaud the use of the animation.

 

Finally, in a bit of irony. I have Aroused Creatures in my load order. So, despite the statement that there is no bestiality with Woof (and why is that anyway?) I had sex with an aroused dog. The animation was king of wanky since the dog didn't seem to know what he was supposed to do. My character had a good time though. 

Posted (edited)
2 hours ago, Psalam said:

However, for some reason when we were leaving Dawnstar she wanted me to do it again (in spite of the 3 day cool off).

Oops, I missed updating the variable that tracks the next valid time, so there's effectively no cooldown (unless the event is turned off).  I will have to fix that quickly; otherwise, it could get annoying to have a pet suit event occur too frequently.

 

2 hours ago, Psalam said:

So, I wanted to ask, what is the supposed chance of having sex with Woof? I didn't have a single bite in doing it twice.

Zero chance if the gender is excluded in your SLTR sex preference or for jarls (I don't see a jarl having a go at you in the throne room, though maybe in private for a future event as your doggy reputation increases?).

 

For the initial greeting in the event, if it's outside, the chance is zero because you're moving slower and probably just want to woof at the first person you meet.  Otherwise, it's the same chance as for the 3 following greetings.

 

For doing 3 more greetings, if it's outside, the base chance for sex is 33%.  When inside, it's 40%.  There's a bonus based on past interactions for this event: +25% if you previously woofed at the person, or +50% if the person fucked you as a doggy.  So, 90% if indoors and it's someone who had doggy sex with you in the past.

 

The idea is to have a progression, with a high chance for sex with your past favorite NPCs.  Another way of looking at it is that initially your situation is unusual to others and you can get away with avoiding sex fairly often, but over time the townspeople see you as a public fuck toy when you're in the pet suit and you'll get used a lot.

 

Statistically, for NPCs you've never interacted with before as a doggy, the chance for at least one round of sex is 70% if it's all outside and 78% if all inside.

 

I might increase the indoor sex chance slightly, and I probably should factor in a bonus for high NPC arousal.

 

2 hours ago, Psalam said:

So, despite the statement that there is no bestiality with Woof (and why is that anyway?) I had sex with an aroused dog.

Unintentional sex with creatures is totally fine.  The owner does suggest that anything might want to mount you.  The lack of intentional bestiality has several reasons.  The first, as you noticed, is the lack of creature animations when the PC is in a pet suit.  The second is the scarcity of animals in most cities (without other mods).  Finally, I'd have to support an exclusion for players who don't want bestiality.  That's not hard, but with the lack of animations and available animals, it's even more disincentive.

Edited by Hex Bolt
Posted
32 minutes ago, Hex Bolt said:

Oops

No worries. I'm glad someone's told you.

 

32 minutes ago, Hex Bolt said:

I might increase the indoor sex chance slightly, and I probably should factor in a bonus for high NPC arousal.

Do what you want, of course. I guess I just had abysmal luck with it (my slave will fuck either sex and animals, and atronachs, and undead ...)

 

Posted

Version 2.1.16

 

Changed:  Chance for sex during the Woof! event is slightly higher, with a bonus for NPC arousal.

 

Fixed:  The cooldown for the Woof! quest wasn't updating.

Posted
On 12/26/2025 at 7:23 PM, Hex Bolt said:

Enable the mod's masturbation denial feature, so a naughty slave can't use them as problem solvers.

 

I added my "one time usage", dildo removal hack to vkjmq.psc/PlayerSexEnd, this works fine. I knew the "compulsive masturbation", "masturbation denial" features of SLTR, but that's not what I wanted, I wanted an "immersive" (lol) way of arousal control (like the "Frigid Potions" in, what was it, "Cursed Loot"?). And now I have it :) . I am now well advised to take a good stack of dragon/mammoth dildos with me, when going to a dungeon or city, otherwise I end up naked or wrapped up in DD devices :) 

Spoiler
	Else
		if (tc.ActorCount == 1) && (anim.HasTag("Solo") || anim.HasTag("Masturbation"))
			Armor DragonDildo = Game.GetFormFromFile(0x617F2, "submissivelola_est.esp") as Armor
			Armor MammothDildo = Game.GetFormFromFile(0x617F5, "submissivelola_est.esp") as Armor
			PlayerRef.RemoveItem(DragonDildo, abSilent=true)
			PlayerRef.RemoveItem(MammothDildo, abSilent=true)
		endif
	endif

 

 

Posted
On 12/27/2025 at 3:05 PM, Hex Bolt said:

Unintentional sex with creatures is totally fine.  The owner does suggest that anything might want to mount you.  The lack of intentional bestiality has several reasons.  The first, as you noticed, is the lack of creature animations when the PC is in a pet suit.  The second is the scarcity of animals in most cities (without other mods).  Finally, I'd have to support an exclusion for players who don't want bestiality.  That's not hard, but with the lack of animations and available animals, it's even more disincentive.

I've given this some thought. About the animations it seems to me (who is NOT an expert on animations) that any "doggy-style" animation in which the animal is the dominant party, should work.

 

About your other point, the lack of "critters." I found this odd until I realized that the reason they seemed to be all over in my game is that I am using Hydragorgon's Slave Girls. This places dogs in all the Hold capitals and some other places as well.

Posted
2 hours ago, Kyomi_Ho said:

Does this mod work with enhanced spouses?

Probably, since this mod ignores marriage.  Generally, it's only followers with followers with specialized frameworks (like Inigo) that don't work.

Posted

Also, not sure if this is something you can do for this mod, but if you take requests, I would love a feature that makes it so the player’s home (vanilla or mod) can be transferred into the dom follower so that they are treated as the owner of the home not the player. I know the devious followers might have something similar but it would be fun to have all the NPC’s in my mod home see my master as the owner of the home. 

Posted
12 minutes ago, Kyomi_Ho said:

...I would love a feature that makes it so the player’s home (vanilla or mod) can be transferred into the dom follower so that they are treated as the owner of the home not the player.

The owner does refer to "my house" when in a player home.  You can also designate containers that the owner might take gold from to punish poor service.

 

14 minutes ago, Kyomi_Ho said:

I know the devious followers might have something similar but it would be fun to have all the NPC’s in my mod home see my master as the owner of the home.

How would that work?  Other than the steward (and only for upgrading vanilla houses), I don't recall any NPCs referring to the PC's house, so what would change?

Posted
37 minutes ago, xyzxyz said:

Could you block Tomb Raider and Working Girl from beeing active at the same time? I can't do tomb raiding because I get zapped all the time.

You have a week to finish Tomb Raider.  Complete the prostitution, then go looking for treasure.

Posted

For some reason, ever since I updated to the new version, the Master's task of making Lola dance now makes Lola keep dancing even after the dance time has expired, whereas before the dance would have ended when the dance time was over.

Posted
36 minutes ago, kingsglaive said:

For some reason, ever since I updated to the new version, the Master's task of making Lola dance now makes Lola keep dancing even after the dance time has expired, whereas before the dance would have ended when the dance time was over.

I've seen that too. If you hit "spacebar" (jump) it seems to end the dance.

Posted
1 hour ago, Psalam said:

I've seen that too. If you hit "spacebar" (jump) it seems to end the dance.

Jumping will cancel the dance, but after canceling, you will no longer be able to interact with anything around you.

Posted
29 minutes ago, kingsglaive said:

Jumping will cancel the dance, but after canceling, you will no longer be able to interact with anything around you.

Huh! I didn't have THAT problem.

Posted
6 hours ago, kingsglaive said:

For some reason, ever since I updated to the new version, the Master's task of making Lola dance now makes Lola keep dancing even after the dance time has expired, whereas before the dance would have ended when the dance time was over.

Hmm, I don't remember changing anything related to dancing recently, and I have not seen that problem myself.  At the end of the dance, SLTR should have your character perform the reset idle zbfIdleForceReset, which is effective at clearing animations.  I don't know why that wouldn't work in your game.

 

If your controls are also still locked, it suggests that SLTR never tried to end the dance.  "epc" in the console will reenable your controls, but you shouldn't need to do that.  The dance timer is independent of the length of any dance music, so dancing might not end exactly when the music does.

 

You might try making the dance length a few seconds longer or shorter to see if that makes a difference for you.  You can test dancing without waiting for the event by entering "set vkjTest to 1" in the console to enable the debugging options, then talk to the owner, select "Master/Mistress?", then "I want to test something" at the bottom of the list.  "Set vkjTest to 0" later if you don't want to keep seeing the "I want to test something" option.

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