kingsglaive Posted November 13, 2025 Posted November 13, 2025 11 hours ago, Hex Bolt said: I appreciate suggestions with interesting situations. For this area, I think it's best to keep the owner's authority and control absolute. The "ask for help" optional feature is intended to reinforce this concept, that no one is going to interfere. You're a slave and you're going to stay that way until you complete your contract (or the owner decides to free you with the score threshold option). With defeat mods, you will still have opportunities to show your loyalty by reviving your owner during combat, which might be a significant part of your character's story and development. This is based on the intervention of others, not something Lola could control. It's unlikely that a Master could have such obedient slaves without arousing jealousy or resentment from others; it wasn't something Lola actively requested. Furthermore, this conveniently provides an option for players who want to leave but cannot because their contracts haven't expired.
Hex Bolt Posted November 13, 2025 Author Posted November 13, 2025 22 minutes ago, kingsglaive said: Furthermore, this conveniently provides an option for players who want to leave but cannot because their contracts haven't expired. That's exactly what is not appropriate. It should not be convenient to escape enslavement. The decision to have a contract (and its duration) is made by the player. Those who prefer to conveniently end enslavement can choose the voluntary path with no contract (or start with a short contract and then continue as a voluntary, loyal slave). Even the Simple Slavery start only requires a contract of just a few days. Players configure the mod to their liking, then they have to live with the consequences. You get exactly what you ask for. If contracts are inconvenient, just don't use them. 3
CaptainJ03 Posted November 13, 2025 Posted November 13, 2025 1 hour ago, kingsglaive said: This is based on the intervention of others, not something Lola could control. It's unlikely that a Master could have such obedient slaves without arousing jealousy or resentment from others; it wasn't something Lola actively requested. If anything like this would happen to my Mistress, she'd utter two words: "Kill 'em!" - and there'd be a trace of blood behind us, with the city guard mowed down to the last man. 1
esdeath2331 Posted November 13, 2025 Posted November 13, 2025 5 hours ago, Hex Bolt said: That sounds like the location-specific rule. Possibly a keyword thing. I don't remember any other reports of this, so there's not much else that I can say about it. I remember that many years ago, when I played this mod, there used to be a feature where if I attacked the Master too many times, he would tie my hands behind my back as punishment. Now it seems like this mechanic is gone. Was this feature removed?
kingsglaive Posted November 13, 2025 Posted November 13, 2025 4 hours ago, Hex Bolt said: That's exactly what is not appropriate. It should not be convenient to escape enslavement. The decision to have a contract (and its duration) is made by the player. Those who prefer to conveniently end enslavement can choose the voluntary path with no contract (or start with a short contract and then continue as a voluntary, loyal slave). Even the Simple Slavery start only requires a contract of just a few days. Players configure the mod to their liking, then they have to live with the consequences. You get exactly what you ask for. If contracts are inconvenient, just don't use them. Escaping Master's enslavement through a court trial is merely an additional option. Moreover, such court trials are an administrative means for local lords and nobles to exercise their power, as the enslavement contract between Lola and Master is not legally recognized. Therefore, the lords and nobles have the right to accuse and arrest Master of illegal enslavement. Lola could have simply ignored Master and successfully escaped enslavement, but to free Master, she chose to sign a legal slave contract with Master in the sacred and solemn setting of the court, in front of the lords and the entire local populace—a contract that would strip Lola of her freedom and dignity—simply because of her absolute obedience and loyalty to Master. And this event will undoubtedly become widely known throughout the region. Just like in the quest "[Tagged]", when Lola seeks out a blacksmith to make a pet tag, the blacksmith describes the story: "Did you know that she died defending her master? She wouldn't flee, even though she could. No collar made her do that." 3 hours ago, CaptainJ03 said: If anything like this would happen to my Mistress, she'd utter two words: "Kill 'em!" - and there'd be a trace of blood behind us, with the city guard mowed down to the last man. This could be an option, but if you do, it might cause all the NPCs in the town to become hostile towards you (you can think of it as if you killed a chicken in Riverwood), which would ruin your game.
bark1313 Posted November 13, 2025 Posted November 13, 2025 A bit off topic, but does anyone know a good mod for whip scratch textures? There's nothing interesting to show for myself. I understand that you can install ready-made ones, but I'd like them to be taken from the impacts, not after the fact.
Hex Bolt Posted November 13, 2025 Author Posted November 13, 2025 9 hours ago, esdeath2331 said: I remember that many years ago, when I played this mod, there used to be a feature where if I attacked the Master too many times, he would tie my hands behind my back as punishment. Now it seems like this mechanic is gone. Was this feature removed? No, but you do have to cause damage for the hit to register, so if you use something that blocks friendly fire so that you can't harm your followers, that would prevent the feature from working. 6 hours ago, kingsglaive said: Moreover, such court trials are an administrative means for local lords and nobles to exercise their power, as the enslavement contract between Lola and Master is not legally recognized. Why not? Skyrim's society could recognize the validity of verbal agreements (even in our world, verbal contracts can be legally binding depending on the circumstances, though something as outrageous as becoming a slave would not be -- in our world). There's also the common law approach, so if you present yourselves to society as master and slave, that becomes legally binding. Master frequently has Lola do things in public "so everyone can see that you wear my collar". Especially for Skyrim, I think keeping your word is important to the Nords. If you agree to be a slave for a period of time, that might be foolish, but you gave your word and must honor the agreement. If you were purchased from a slave market, serving the contract time is the price of your freedom. But, if it helps your immersion, you could assume that a written contract exists. There have been a few requests for that, but I don't think it's necessary and I prefer to avoid problems where another mod does RemoveAllItems on the PC and the contract disappears, even if it's a quest item, and I certainly don't want destroying the contract to become a game for early release. All of this is beside the point that I made earlier, which is that if a player chooses to use a contract term, that contract will be enforced. 6 hours ago, kingsglaive said: Therefore, the lords and nobles have the right to accuse and arrest Master of illegal enslavement. Your Skyrim seems very kind and just. This mod works best in a world where enslavement is common, and the public attitude is that if you were foolish or incompetent enough to get yourself enslaved, that's what you deserve. It's like natural selection in society. The rulers are in a great position to obtain their own slaves (the slave market in Riften is assumed to be legal, producing a product that's in demand while generating tax revenue). A good owner is clever and resourceful. If there's a troublesome noble, find something to blackmail him, or fabricate evidence that he's working for the other side in the war, or bribe him, or offer to train his slaves. A noble might even contact your owner to request training a slave; the playmate could be being trained for someone else. These things could be interesting parts of your character's story as a slave. If you want to write some legal drama into your character's story, that's great. If you enjoy writing, you could even post it in a blog. It could be a fun story. But that's not a feature that I think fits well here if it can lead to escaping a contract. 12 hours ago, CaptainJ03 said: If anything like this would happen to my Mistress, she'd utter two words: "Kill 'em!" - and there'd be a trace of blood behind us, with the city guard mowed down to the last man. Most likely, it wouldn't even go that far. Guards aren't going to fight to the death over some slave. "Everything seems to be in order here, move along." 1
kingsglaive Posted November 14, 2025 Posted November 14, 2025 9 hours ago, Hex Bolt said: No, but you do have to cause damage for the hit to register, so if you use something that blocks friendly fire so that you can't harm your followers, that would prevent the feature from working. Why not? Skyrim's society could recognize the validity of verbal agreements (even in our world, verbal contracts can be legally binding depending on the circumstances, though something as outrageous as becoming a slave would not be -- in our world). There's also the common law approach, so if you present yourselves to society as master and slave, that becomes legally binding. Master frequently has Lola do things in public "so everyone can see that you wear my collar". Especially for Skyrim, I think keeping your word is important to the Nords. If you agree to be a slave for a period of time, that might be foolish, but you gave your word and must honor the agreement. If you were purchased from a slave market, serving the contract time is the price of your freedom. But, if it helps your immersion, you could assume that a written contract exists. There have been a few requests for that, but I don't think it's necessary and I prefer to avoid problems where another mod does RemoveAllItems on the PC and the contract disappears, even if it's a quest item, and I certainly don't want destroying the contract to become a game for early release. All of this is beside the point that I made earlier, which is that if a player chooses to use a contract term, that contract will be enforced. Your Skyrim seems very kind and just. This mod works best in a world where enslavement is common, and the public attitude is that if you were foolish or incompetent enough to get yourself enslaved, that's what you deserve. It's like natural selection in society. The rulers are in a great position to obtain their own slaves (the slave market in Riften is assumed to be legal, producing a product that's in demand while generating tax revenue). A good owner is clever and resourceful. If there's a troublesome noble, find something to blackmail him, or fabricate evidence that he's working for the other side in the war, or bribe him, or offer to train his slaves. A noble might even contact your owner to request training a slave; the playmate could be being trained for someone else. These things could be interesting parts of your character's story as a slave. If you want to write some legal drama into your character's story, that's great. If you enjoy writing, you could even post it in a blog. It could be a fun story. But that's not a feature that I think fits well here if it can lead to escaping a contract. Most likely, it wouldn't even go that far. Guards aren't going to fight to the death over some slave. "Everything seems to be in order here, move along." That's not necessarily true. Some regions allow slavery, while others don't. For example, if you are Nord, but your master isn't Nord, would this private slave contract still be valid in Windhelm? Furthermore, if a place has a large population, there must be laws. Even if slavery is permitted, it's divided into legal and illegal. The slave market in Riften is legal, but the master's isn't; the agreement was only verbal and lacked legal support. First, without official permission, how can you prove that Lola was voluntarily enslaved by her master, and not that the master used some despicable means to force Lola into submission? Additionally, my main idea is to create a powerful external intervention, rendering the master powerless to resist, thus legalizing Lola's enslavement. Similarly, as in the quest "[Tagged]", when Lola seeks out a blacksmith to make a pet tag, the blacksmith describes the story: "Did you know that she died defending her master? She wouldn't flee, even though she could. No collar made her do that."
CaptainJ03 Posted November 14, 2025 Posted November 14, 2025 9 hours ago, Hex Bolt said: Most likely, it wouldn't even go that far. Guards aren't going to fight to the death over some slave. "Everything seems to be in order here, move along." You wish. In vanilla Skyrim Guards fight to death for a 5GS fine, same with shopkeepers. Even Laura and Kat in LBS will kill you over an iron dagger, even if they gave you a place to live in their basement.
Talesien Posted November 14, 2025 Posted November 14, 2025 (edited) 17 hours ago, CaptainJ03 said: You wish. In vanilla Skyrim Guards fight to death for a 5GS fine, same with shopkeepers. Even Laura and Kat in LBS will kill you over an iron dagger, even if they gave you a place to live in their basement. A while back, I actually stumbled upon a mod on the Nexus that promised to suppress this. I might even have DL'ed it, but at the time I didn't want to risk my LO adding it, and later I couldn't identify/find it anymore. If someone knows the name ... well, I might not the only one who would like to try it, it appears. Edited November 14, 2025 by Talesien
Herowynne Posted November 15, 2025 Posted November 15, 2025 1 hour ago, Talesien said: A while back, I actually stumbled upon a mod on the Nexus that promised to suppress this. I might even have DL'ed it, but at the time I didn't want to risk my LO adding it, and later I couldn't identify/find it anymore. If someone knows the name ... well, I might not the only one who would like to try it, it appears. With Sexlab Survival, if you steal something minor, then the owner walks right up to you and takes it back.
Hex Bolt Posted November 15, 2025 Author Posted November 15, 2025 1 hour ago, Talesien said: A while back, I actually stumbled upon a mod on the Nexus that promised to suppress this. I might even have DL'ed it, but at the time I didn't want to risk my LO adding it, and later I couldn't identify/find it anymore. If someone knows the name ... well, I might not the only one who would like to try it, it appears. I use Better Stealing (on Nexus), an SKSE plugin to set a threshold below which stolen items won't be marked as stolen. It's useful if you accidentally click on (or want to swipe) an apple, arrow, or iron dagger. 1
PolskiHusarz20 Posted November 16, 2025 Posted November 16, 2025 Hello, got a small request for the mod page on the Loverslab. The "Recommended Sexlab Aroused Settings" paragraph is very handy. However it doesn't really help with OSL Aroused unless player chooses to switch it back to SA mode. So it would be nice to have a suggested setting page for OSL native system as well. Thanks for reading Have a nice day
Rylalei Posted November 21, 2025 Posted November 21, 2025 On 11/7/2025 at 7:01 PM, Hex Bolt said: The owner never uses the word marriage (or marry or married). The actual phrasing there is "If I take a lover", implying a sexual relationship with another character that is not necessarily permanent or even particularly long lasting (though it could be). There are no plans to have the owner marry an NPC, but if you think your owner should have a lover, spouse, or life partner, you could have that NPC be the playmate and adjust the settings so that the owner prefers sex with the playmate more often than with Lola. That's what I get for playing the game when I'm too tired. Sorry for the confusion. However, that kinda got me thinking, and maybe you might be interested in a "marriage" scenario for the Mistress? Nothing too complicated, just something like, you can use the MCM to select one or more people as marriage prospects for the Mistress, and just have some quest trigger at a random point where the Mistress wants to marry one of those people if they're in the vicinity. Simple quick "teleport to temple of Mara, hold ceremony" done, and afterwards, if Lola and the spouse are in the same cell, the spouse can give Lola tasks, basically, just the "your Mistress beckons you" thingy, but instead of the Mistress, it's the spuse.
Hex Bolt Posted November 21, 2025 Author Posted November 21, 2025 48 minutes ago, Rylalei said: However, that kinda got me thinking, and maybe you might be interested in a "marriage" scenario for the Mistress? I hate to pour water on an idea, because I do appreciate suggestions, but marriage for either Lola or the owner doesn't really interest me. Perhaps it's because marriage in Skyrim feels kind of flat (no real depth, just some advantages that make the game even easier), but also it would be strange for the mod not to acknowledge the relationship and do something with it. Would the owner's new spouse object to having a slave around, possibly even seeing Lola as a romantic rival? Would the spouse want sex with Lola, and how would the owner feel about that? The playmate role is intentionally broad enough that a playmate could be the spouse of Lola or the owner, so I see that as the way for players to handle marriage if that's something that interests them, so I don't touch the marriage topic in this mod. 3
tesenfeu Posted November 21, 2025 Posted November 21, 2025 (edited) 3 hours ago, Hex Bolt said: I hate to pour water on an idea, because I do appreciate suggestions, but marriage for either Lola or the owner doesn't really interest me. Perhaps it's because marriage in Skyrim feels kind of flat (no real depth, just some advantages that make the game even easier), but also it would be strange for the mod not to acknowledge the relationship and do something with it. Would the owner's new spouse object to having a slave around, possibly even seeing Lola as a romantic rival? Would the spouse want sex with Lola, and how would the owner feel about that? The playmate role is intentionally broad enough that a playmate could be the spouse of Lola or the owner, so I see that as the way for players to handle marriage if that's something that interests them, so I don't touch the marriage topic in this mod. Heya, i love your mod, but sometime, it's would be great to have some " release " or " Holidays " when Lola reach a certain sub level, for role-play purpose to give you the possibility to act without having a follower around you. It's would be pretty usefull to play other mods and come back to lola later. I was thinking about your idea of the ring you explain to us who give lola some sub thoughts, why not adding something unremovable like a curse that the player have to wear to constantly remind Lola who she belong ? It's would be part of the training to experience solitude and realise how much she need a strong hand while forcing her return to her master / mistress, would be all part of the plan ! I think it's can be a nice touch and can give us some flexibility to roleplay and using other mods. By the way, would be great with life contract, i like the idea of being " locked " on an eternal contract, but it's very rigid and not " gameplay friendly " when you use other mods. Thx again for your amazing mod Edited November 21, 2025 by tesenfeu
Hex Bolt Posted November 22, 2025 Author Posted November 22, 2025 1 hour ago, tesenfeu said: Heya, i love your mod... Thanks! 1 hour ago, tesenfeu said: ...but sometime, it's would be great to have some " release " or " Holidays " when Lola reach a certain sub level, for role-play purpose to give you the possibility to act without having a follower around you. It's would be pretty usefull to play other mods and come back to lola later. The ability to suspend the mod is meant to fill this role. There's no time limit, so do whatever you want and then return to being a slave. Alternatively, use shorter contract periods (or no contract) and play other mods between periods of service. 1 hour ago, tesenfeu said: I was thinking about your idea of the ring you explain to us who give lola some sub thoughts, why not adding something unremovable like a curse that the player have to wear to constantly remind Lola who she belong ? It's would be part of the training to experience solitude and realise how much she need a strong hand while forcing her return to her master / mistress, would be all part of the plan ! I have a note to consider some form of "slavery addiction" (just a compulsive need to serve as a slave) which actually inspired the ring's functionality. A long-term need or compulsion is a possibility, but my desire for now is to get the next version finished. 1 hour ago, tesenfeu said: By the way, would be great with life contract, i like the idea of being " locked " on an eternal contract, but it's very rigid and not " gameplay friendly " when you use other mods. Obviously, don't opt for a lifetime contract if you don't want that for your character. Nothing forces you to do that. Your playstyle would probably work best with voluntary enslavement or short contract periods. Again, the suspend function is there if you want to play through mods for a while that won't work well enslavement. 1
bark1313 Posted November 22, 2025 Posted November 22, 2025 12 hours ago, Hex Bolt said: I hate to pour water on an idea, because I do appreciate suggestions, but marriage for either Lola or the owner doesn't really interest me. Perhaps it's because marriage in Skyrim feels kind of flat (no real depth, just some advantages that make the game even easier), but also it would be strange for the mod not to acknowledge the relationship and do something with it. Would the owner's new spouse object to having a slave around, possibly even seeing Lola as a romantic rival? Would the spouse want sex with Lola, and how would the owner feel about that? The playmate role is intentionally broad enough that a playmate could be the spouse of Lola or the owner, so I see that as the way for players to handle marriage if that's something that interests them, so I don't touch the marriage topic in this mod. Hello, I just wanted to ask: I was recently poking around in the quest list for your mod, there is Hagging, or something like that, basically, the mistress requires the collar to have special inscriptions, we go to the blacksmith and then he or she continues the story. So, what's the easiest way to trigger a quest? Not with the console code "startquest." Then there won't be an initial dialogue. Also, does your main mod specifically have the "vkj" tag?
Hex Bolt Posted November 22, 2025 Author Posted November 22, 2025 (edited) 11 hours ago, bark1313 said: So, what's the easiest way to trigger a quest? For the one that you mentioned, have max score and be in a city, then it can randomly trigger. It's a special one-time quest, so I try not to post a lot of spoiler information about it. 11 hours ago, bark1313 said: Also, does your main mod specifically have the "vkj" tag? Yes. Every mod should use unique IDs. The original mod by alexvkj used the vkj prefix, so that has been maintained here for consistency and as a tribute to Submissive Lola's creator. Edited November 22, 2025 by Hex Bolt 1
bark1313 Posted November 22, 2025 Posted November 22, 2025 8 minutes ago, Hex Bolt said: For the one that you mentioned, have max score and be in a city, then it can randomly trigger. It's a special one-time quest, so I try not to post a lot of spoiler information about it. Yes. Every mod should use unique IDs. The original mod by alexvkj used the vkj prefix, so that has been maintained here for consistency and as a tribute to Submissive Lola's creator. Interesting, thanks. Well, I managed to trigger the quest, but it took a long time, about an hour and a half. It's weird, because I got 100 points a long time ago. ( I've already caught spoilers, it's fine for me, it's just that when you enter "Help vkj 0" or any other tag in the console, the game automatically displays all the dialogues.) Now I have a problem with how to launch TekknoTim's BDOD quest. But of course this is not a question for you, so I'll have to bounce back and forth between the two cities. It's annoying that both cities have their own quests and might interfere with what I want to achieve. One question has been bothering me for a long time: do you have any plans to add something for those who choose lifetime service? Some special comments or dialogues to appear, where the mistress will constantly tease us for choosing to serve her forever.😁 Because it seems like there is nothing more to add.
Hex Bolt Posted November 22, 2025 Author Posted November 22, 2025 37 minutes ago, bark1313 said: One question has been bothering me for a long time: do you have any plans to add something for those who choose lifetime service? Some special comments or dialogues to appear, where the mistress will constantly tease us for choosing to serve her forever. It's not something that I'd considered, but it might be possible to work in something somewhere. 39 minutes ago, bark1313 said: Because it seems like there is nothing more to add. Oh, yes there is! The next update will be a big one. I just need for real life issues to settle down enough to finish it. 1
bark1313 Posted November 22, 2025 Posted November 22, 2025 11 minutes ago, Hex Bolt said: It's not something that I'd considered, but it might be possible to work in something somewhere. Oh, yes there is! The next update will be a big one. I just need for real life issues to settle down enough to finish it. Big one? Sounds intriguing. Let's wait.
Anunya Posted November 23, 2025 Posted November 23, 2025 Exciting! Do you anticipate a new game to be required, or will a mid-save update be safe?
Hex Bolt Posted November 23, 2025 Author Posted November 23, 2025 39 minutes ago, Anunya said: Do you anticipate a new game to be required, or will a mid-save update be safe? The updates that I do never require a new game, though sometimes you might have to finish a particular quest before updating (which will be noted in red text). 2
Anunya Posted November 23, 2025 Posted November 23, 2025 3 hours ago, Hex Bolt said: The updates that I do never require a new game, though sometimes you might have to finish a particular quest before updating (which will be noted in red text). You continue to be amazing 1
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