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Posted
51 minutes ago, RoboLancer said:

Found it.  That block ends with $SLTR_DangerousThought10.  Can I add more, such as $SLTR_DangerousThought11?

No.  Because the format is simple, the number of records is fixed.

Posted (edited)

 

The "Working Slave" quest works intermittently. Is it possible to skip it via console? I just can't find it using the VKJ tag.

Edited by bark1313
Posted

I want to create some animations for lola using OAR, enabling her to perform specific actions when dialogueing with her master. The problem I'm currently facing is how to make OAR recognize the master. Is it through a special magic effect? Or specific keywords?

Posted
55 minutes ago, Londo101 said:

The animation for whipping in game does not start. Can anybody help me with that?

Unfortunately, that is an age old problem that sometimes keep happening. I've had that on LE and AE.

What seems to help, when you're using NFF, to disable the "weapons only in combat" feature for the followers, and untick "disable weapon draw."

Posted
4 hours ago, Londo101 said:

The animation for whipping in game does not start. Can anybody help me with that?

 

This happens to me sometimes too. If I open the console for about ten seconds, close it for a few seconds, then repeat two or three times, the whipping usually starts. Not always, though. However, the cause for your trouble may be different from mine.

Posted
10 hours ago, bark1313 said:

The "Working Slave" quest works intermittently. Is it possible to skip it via console? I just can't find it using the VKJ tag.

Can you offer a little more explanation so I can understand what the problem is?  If something isn't working right, I'd like to fix it.  If it could work better, maybe I can improve it.

 

What is the "intermittently" problem?  As you probably know, this event has a cooldown setting that you can set to zero if it you don't want to see it.  Otherwise, it can randomly start after the cooldown period when you're in a suitable town area, or when the owner feels poor (depending on your settings in the Gold section).

 

 

Posted
6 hours ago, patron_st said:

I want to create some animations for lola using OAR, enabling her to perform specific actions when dialogueing with her master. The problem I'm currently facing is how to make OAR recognize the master. Is it through a special magic effect? Or specific keywords?

I don't think you can make that work.  SLTR tracks the owner character as a quest alias and a quest script property, which won't be available to OAR.  For external access, the actor character is available through StorageUtil, as described on the mod page, but OAR won't have access to that either.  However, you could just use the owner's actor ID in your condition; the obvious problem is that you'd have to edit that condition whenever the owner changes.  In my own game, this is the way that I do it with DAR to have unique animations for the owner (or possibly the playmate).  I don't change owner often, so I don't mind doing a quick edit to the condition to update the ID.

Posted
4 hours ago, Londo101 said:

The animation for whipping in game does not start.

Different things might be interfering with the whipping scene.  One of those is the way that Zaz wants to position the actors.  If the owner can't reach that spot, the whipping won't start.  If that's the problem, you can often fix it by opening the console, targeting the owner, and entering: MoveTo Player.  That might allow the owner to find the path to the whipping spot.

 

3 hours ago, CaptainJ03 said:

What seems to help, when you're using NFF, to disable the "weapons only in combat" feature for the followers, and untick "disable weapon draw."

SLTR temporarily disables NFF's "weapons only in combat" feature just before starting the whipping scene.  I use "weapons only in combat" for the owner and I haven't had a problem with whipping.  I don't think I use "disable weapon draw" so I can't comment on that one.

Posted
1 hour ago, Hex Bolt said:

我觉得你做不到。SLTR会以任务别名和任务脚本属性来追踪拥有者角色,而这些属性在OAR中是无法提供的。对于外部访问,演员角色可以通过模组页面描述的StorageUtil获得,但OAR也无法访问。不过,你也可以在你的状态下使用拥有者的演员ID;显而易见的问题是,每当所有者更换时,你都得重新编辑那个条件。在我自己的游戏里,我用DAR的方式就是这样,给玩家(或者可能是玩伴)设定独特的动画。我不常更换车主,所以不介意快速修改条件更新ID。

Indeed, I can currently only achieve this by specifying the master NPC's ID for the "IsActorBase" condition.

Posted
8 hours ago, patron_st said:

I want to create some animations for lola using OAR, enabling her to perform specific actions when dialogueing with her master. The problem I'm currently facing is how to make OAR recognize the master. Is it through a special magic effect? Or specific keywords?

 

This sounds like a great idea. If you do get it to work, I hope you share it with the rest of us :)

 

A suggestion for something that might work: could you potentially create something to wear (maybe an amulet) that has a specific keyword or is otherwise recognizable by OAR? That way the player can give the amulet to the Lola Master (who's a follower anyhow) and your animations work. If you use a keyword, players can potentially add that keyword to other items that the Lola Master is wearing, if they have strong opinions about fashion.

Posted

Suggestion / request / idea for your backlog (if it fits your vision for the mod, naturally):

 

I would love to have a modifier to some stats like Magicka / Health/ Stamina and the associated Regen rates, and maybe skills, that are tied to Submission score, sort of like how gold allowance can be tied to Submission score. Basically, the player could - for example - set it so Lola's Magicka is much higher at high levels of Submission, reflecting how she's actually empowered and happier being a slave. Or - for a different type of relationship - Lola's Magicka could be lowered at higher Submission score, reflecting how Lola is surrendering some of her power as part of the Master-Slave relationship.

 

If you're okay with the idea of impacting Lola's stats as part of the mod, I'd also love to have the option to give Lola a temporary debuff after no longer being a slave (again, perhaps with the impact proportional to Submission score), to reflect her sense of loss from no longer being a Submissive.

 

 

Posted
3 hours ago, Anunya said:

I would love to have a modifier to some stats like Magicka / Health/ Stamina and the associated Regen rates, and maybe skills, that are tied to Submission score, sort of like how gold allowance can be tied to Submission score.

Well, the mod already modifies Lola's stats in several ways.  There are three buffs for achieving different levels of high score (though only two of those are really significant).  You can have up to two H/S/M debuffs for being punished.  There's a buff for the reward whipping.  There is a configurable constant speech debuff and another configurable conditional speech debuff.  SLTR probably shouldn't do much more to mess with Lola's stats.

 

3 hours ago, Anunya said:

If you're okay with the idea of impacting Lola's stats as part of the mod, I'd also love to have the option to give Lola a temporary debuff after no longer being a slave (again, perhaps with the impact proportional to Submission score), to reflect her sense of loss from no longer being a Submissive.

I have thought about that, but it's a little awkward to have a debuff that's configurable (I don't know if players would be satisfied with fixed values) when the main quest and possibly the Strong Hand quest are not running.  I settled on the Dangerous Thoughts feature (which requires that Strong Hand be active) and the messages for equipping the Shieldmaiden's Ring when not enslaved (e.g., "You feel so lonely without a master") because I could tie that to an object.  So, these cosmetic things help with the roleplay aspect without using a debuff.  It's an emotional need rather than a physical addiction.  SexLab Disparity could probably be used to add a debuff when not wearing a collar, which is close to your suggestion.

Posted
5 hours ago, Anunya said:

 

This sounds like a great idea. If you do get it to work, I hope you share it with the rest of us :)

 

A suggestion for something that might work: could you potentially create something to wear (maybe an amulet) that has a specific keyword or is otherwise recognizable by OAR? That way the player can give the amulet to the Lola Master (who's a follower anyhow) and your animations work. If you use a keyword, players can potentially add that keyword to other items that the Lola Master is wearing, if they have strong opinions about fashion.

While that works, the best solution would be if Hexbolt added a Keyword or Faction to the Master (and removed it again if he stops being said master), some extra work for Hex, certainly, but I guess the effort is pretty managable. Honestly a bit surprised there isn't already something to identify the Master by, but guess the need never arose so far.

Posted
15 hours ago, Hex Bolt said:

Different things might be interfering with the whipping scene.  One of those is the way that Zaz wants to position the actors.  If the owner can't reach that spot, the whipping won't start.  If that's the problem, you can often fix it by opening the console, targeting the owner, and entering: MoveTo Player.  That might allow the owner to find the path to the whipping spot.

 

SLTR temporarily disables NFF's "weapons only in combat" feature just before starting the whipping scene.  I use "weapons only in combat" for the owner and I haven't had a problem with whipping.  I don't think I use "disable weapon draw" so I can't comment on that one.

Thanks! Unfortunatly, it does not work. The PC goes into position, but the Master doesn't start whipping. 

Posted
15 hours ago, Hex Bolt said:

Can you offer a little more explanation so I can understand what the problem is?  If something isn't working right, I'd like to fix it.  If it could work better, maybe I can improve it.

 

What is the "intermittently" problem?  As you probably know, this event has a cooldown setting that you can set to zero if it you don't want to see it.  Otherwise, it can randomly start after the cooldown period when you're in a suitable town area, or when the owner feels poor (depending on your settings in the Gold section).

 

 

 

The prostitution quest is buggy, I got the job, but the NPCs didn't offer dialogue about having a good time with nord, imperial, breton etc. I reloaded the save and the dialogues appeared, but I couldn't turn in the Innkeeper quest because he wasn't there, and now my character can offer her body to everyone. Doesn't seem to matter. I needed the quest from the dialogue option: "Mistress, I need... you know, breeding." 

This quest is called Working slave. 

It's obviously not your fault, it's all Radiant Prostitution. It's getting worse and worse every time. Even on version 1.6.640, it was doing all sorts of things. And on 1170, it's even worse. 

Posted
13 hours ago, Anunya said:

Suggestion / request / idea for your backlog (if it fits your vision for the mod, naturally):

 

I would love to have a modifier to some stats like Magicka / Health/ Stamina and the associated Regen rates, and maybe skills, that are tied to Submission score, sort of like how gold allowance can be tied to Submission score. Basically, the player could - for example - set it so Lola's Magicka is much higher at high levels of Submission, reflecting how she's actually empowered and happier being a slave. Or - for a different type of relationship - Lola's Magicka could be lowered at higher Submission score, reflecting how Lola is surrendering some of her power as part of the Master-Slave relationship.

 

If you're okay with the idea of impacting Lola's stats as part of the mod, I'd also love to have the option to give Lola a temporary debuff after no longer being a slave (again, perhaps with the impact proportional to Submission score), to reflect her sense of loss from no longer being a Submissive.

 

 

I understand what you want, I can recommend this mod

Spoiler

TheElderScrollsVSkyrimSpecialEditionScreenshot2026_01.11-19_55_20_39.png.59fa3b16aa762a08b8b3e9b0cad828bf.pngTheElderScrollsVSkyrimSpecialEditionScreenshot2026_01.11-19_55_39_68.png.ac6144e142289981bc1775fde6013992.png

You can also use Love Sickness, which will remove damage resistance, skills, etc. 

As you can see, this is quite close to what you would like.

Posted
17 hours ago, Hex Bolt said:

 

 

 

 

Before I forget, I've spotted a minor bug in the game. The companion is constantly moving in place. But in the last patch, they seemed to be walking around the room and talking. It's just a minor issue, it just looks a little funny.

mp4.zip

Posted (edited)
6 hours ago, bark1313 said:

The prostitution quest is buggy, I got the job, but the NPCs didn't offer dialogue about having a good time with nord, imperial, breton etc. I reloaded the save and the dialogues appeared, but I couldn't turn in the Innkeeper quest because he wasn't there, and now my character can offer her body to everyone.

I don't think it's buggy, but the steps must be done in the right order:  owner tells you to start prostitution or volunteer for it, talk to the innkeeper* to start Radiant Prostitution work, complete your quota, talk to the innkeeper to finish Radiant Prostitution, talk to the owner to finish the prostitution task.

 

* On this mod's MCM Mod Integration page, you can set the owner to function as an innkeeper for Radiant Prostitution.  You'll never have to find an innkeeper to finish the Radiant Prostitution part.  (This does not work if you already started a RP job, because you have to complete the job by talking to the same "innkeeper", so enable that MCM option when you're not prostituting.)  Normally, innkeepers are easy to find, but realism mods that cause them to wander around town can make them difficult to locate.

 

If you started a RP quest (like the various home jobs), you can't solicit customers for sex until you complete that quest.  You couldn't find the innkeeper to do that, so you're stuck*.  You might do better to avoid taking those special requests when you're doing forced prostitution for your owner.  The jobs pay well (too well, I think), but regular prostitution is simpler and possibly faster if your quota is for number of clients rather than an amount of gold.

 

* If you can't find the innkeeper, you might be able to move him to you.  Load an earlier save where he's available, target him in the console, then load your current save and enter "MoveTo Player" in the console.

Edited by Hex Bolt
Posted
5 hours ago, bark1313 said:

Before I forget, I've spotted a minor bug in the game. The companion is constantly moving in place. But in the last patch, they seemed to be walking around the room and talking. It's just a minor issue, it just looks a little funny.

I have the owner locked in place during that scene, mainly to block any NPC from walking into the owner and pushing her into a weird position, so that's why she's walking in place.  It looks like she's trying to wander ("sandbox").  Are you using NFF with sandboxing enabled, or another mod that can cause a follower to wander around a room?  The follower is a participant in a scene, so mods that cause wandering should know to avoid doing that, because it looks silly to walk around when the character should be facing the audience.

 

I will increase the priority of the quest to see if that helps.

 

Has anyone else seen this "walking in place" behavior during the Trophy Slave scene?

Posted
14 hours ago, Talesien said:

While that works, the best solution would be if Hexbolt added a Keyword or Faction to the Master (and removed it again if he stops being said master), some extra work for Hex, certainly, but I guess the effort is pretty managable. Honestly a bit surprised there isn't already something to identify the Master by, but guess the need never arose so far.

I've made a note to look at placing the current owner in a faction for easy identification for things like DAR/OAR.  Until now, the only need was for other mods, such as Follower Slavery Mod, to be able to identify the owner, and StorageUtil works well for that.

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