Hex Bolt Posted December 30, 2025 Author Posted December 30, 2025 2 hours ago, xyzxyz said: How would this mod handle a male playmate? There's no restriction. Just set the sex preferences in the MCM appropriately for what you want.
xyzxyz Posted December 31, 2025 Posted December 31, 2025 How do I trigger the city specific events? just entering/leaving and running around in the city didn't work. I have Simple Slavery installed and Lola mcm found it.
dlombu Posted December 31, 2025 Posted December 31, 2025 Where do I find the freight dispatcher for SLUTS? I'm in Riften, using the latest SLTR and SLUTS Resume for SE. Just got the quest where the master says he signed you up to SLUTS and to go talk to the freight dispatcher outside town, but no one says anything about SLUTS in the Riften Stables and there's nobody outside in the other gate.
Hex Bolt Posted December 31, 2025 Author Posted December 31, 2025 46 minutes ago, dlombu said: Where do I find the freight dispatcher for SLUTS? I'm in Riften, using the latest SLTR and SLUTS Resume for SE. Just got the quest where the master says he signed you up to SLUTS and to go talk to the freight dispatcher outside town, but no one says anything about SLUTS in the Riften Stables and there's nobody outside in the other gate. I don't know (SLTR does not make any changes to SLUTS or look for a specific dispatcher). If the driver is missing, that would be a question to ask on the SLUTS Resume support topic. 1 hour ago, xyzxyz said: How do I trigger the city specific events? just entering/leaving and running around in the city didn't work. I have Simple Slavery installed and Lola mcm found it. I don't see the connection between Simple Slavery and city events, but they usually require being in a city worldspace, the area within the city walls. Open city mods that remove those worldspaces by making the areas withing city walls part of the world outside are incompatible. City events are usually limited to business hours, require a minimum score, and might be restricted by wearing devices that would interfere. Some are blocked by other quests ("A Slave to Fashion" won't start while "Fit for a Jarl" is active to model a Radiant Raiment outfit for the jarl).
xyzxyz Posted December 31, 2025 Posted December 31, 2025 13 minutes ago, Hex Bolt said: I don't know (SLTR does not make any changes to SLUTS or look for a specific dispatcher). If the driver is missing, that would be a question to ask on the SLUTS Resume support topic. I don't see the connection between Simple Slavery and city events, but they usually require being in a city worldspace, the area within the city walls. Open city mods that remove those worldspaces by making the areas withing city walls part of the world outside are incompatible. City events are usually limited to business hours, require a minimum score, and might be restricted by wearing devices that would interfere. Some are blocked by other quests ("A Slave to Fashion" won't start while "Fit for a Jarl" is active to model a Radiant Raiment outfit for the jarl). I was in rifton so I mentioned it.
Hex Bolt Posted December 31, 2025 Author Posted December 31, 2025 21 minutes ago, xyzxyz said: I was in rifton so I mentioned it [Simple Slavery]. That one only has a few requirements. Simple Slavery installed and found by SLTR (you have that), inside Riften's walls but outdoors, between 08:00 and 19:00, score 20+, Trophy Slave cooldown setting is not zero (and the cooldown must have expired if the event previously occurred). General conditions also apply (you can't have a blocking quest like Run Lola Run active or be stuck in a scene, stuck in combat, etc.) 1
RoboLancer Posted January 2 Posted January 2 @Hex Bolt I am currently setting up for LE version 2.1.16. For Billyy's head pat animations, which of his folders (there are several) contain the needed animations? I am having an issue with FNIS giving an error when registering (there are two many entries, I guess) in the FNIS_SexLab_List and the FNIS_ZaZAnimationPack_List. Disabling his mod fixes the error so I am hoping you know that sequence of anims and the file folder location from his mod. I understand what his mod is doing IS NOT your responsibility, but knowing where his 'head pat' files are located would be a big help. Also, I read there is a crawling on all fours for the Woof quest. Are those files Billyy's as well or do they come from another mod?
Hex Bolt Posted January 2 Author Posted January 2 30 minutes ago, RoboLancer said: For Billyy's head pat animations, which of his folders (there are several) contain the needed animations? Billyy_Human. The animation files start with B-SHeadpats. You probably know this, but the animation is optional. SLTR will play it at appropriate times if it's installed or skip it otherwise. 32 minutes ago, RoboLancer said: I am having an issue with FNIS giving an error when registering (there are two many entries, I guess) in the FNIS_SexLab_List and the FNIS_ZaZAnimationPack_List. Disabling his mod fixes the error so I am hoping you know that sequence of anims and the file folder location from his mod. Of course, you can omit folders for animations you might not want. With some effort, you can also reduce the number of animations in a folder. For example, in Meshes\actors\character\animations\Billyy_Human, edit FNIS_Billyy_Human_List.txt. Select ones that you don't need, delete their HKX files, then delete that section from FNIS_Billyy_Human_List.txt (it's helpful to have both the text file and folder windows open so you can remove one animation at a time, noting the correct file names). You'll also need to edit Billyy_Human.json in Data\SLAnims\json, being careful that the last animation in the file must not end with a comma. Then, run FNIS. 47 minutes ago, RoboLancer said: I understand what his mod is doing IS NOT your responsibility, but knowing where his 'head pat' files are located would be a big help. Nah, I'm happy to help. I pointed people to this animation, so I can at least help them find it. 48 minutes ago, RoboLancer said: Also, I read there is a crawling on all fours for the Woof quest. Are those files Billyy's as well or do they come from another mod? Those are from DD, part of the pet suit behavior. 1
RoboLancer Posted January 2 Posted January 2 Thank you! I haven't played Skyrim in almost a year and I'm eager to see what you've been updating. Thank you again for the help.
Moacir Jr Posted January 4 Posted January 4 (edited) On 5/14/2025 at 12:45 PM, CaptainJ03 said: The usual way. Get a key and remove them. In case you aren't familiar with the DD framework - you can make you own keys after reading a book from the forbidden bookcase in the Arcaneum. If you have other mods like Laura's Bondage Shop, Deviously Cursed Loot or Devious Lore installed, you can buy keys from certain vendors. There are other mods that might help or hamper you, but I'd say these are the most important. What key ? I have tried all keys (chastity, restraints) and none removed this piercings... thanks Edited January 4 by Moacir Jr
CaptainJ03 Posted January 4 Posted January 4 7 minutes ago, Moacir Jr said: What key ? I have tried all keys (chastity, restraints) and none removed this piercings... thanks To remove a piercing, you might want to use a piercing removal tool. Don't remember how they're called w/o Devious Lore, have a look at DDi and grab them all. Or console yourself one, xx0409A4 (with xx the LO of DDi)
Moacir Jr Posted January 4 Posted January 4 35 minutes ago, CaptainJ03 said: To remove a piercing, you might want to use a piercing removal tool. Don't remember how they're called w/o Devious Lore, have a look at DDi and grab them all. Or console yourself one, xx0409A4 (with xx the LO of DDi) Thanks... worked... "piercing removal kit"
Moacir Jr Posted January 4 Posted January 4 I removed the piercings, but the vibration events keep happening... how do I turn that off? Is there a console variable to set it? Seriously, it's really cool at first, but it gets annoying over time. It breaks animations, even during quests, kneeling to talk to the mistress breaks the dialogue... so there should be an option to remove it, or a dialogue option to give all the money to the mistress and have her remove it, I don't know... Thanks a lot.
Hex Bolt Posted January 4 Author Posted January 4 28 minutes ago, Moacir Jr said: I removed the piercings, but the vibration events keep happening... how do I turn that off? The MCM settings for vibration explain all of this: "Vibration arousal threshold: If you're wearing vibrating Devious Devices (any device with the Lively or Very Lively keywords) and your arousal is below this value, your owner might decide that you could use a little "boost". Reduce the Vibration Chance setting in Devious Devices if you don't want too many vibration events." You're getting vibration events because you're still wearing vibrating devices -- ones with the Lively or Very Lively keyword. SLTR's threshold controls when the owner can start a vibration. Devious Devices has its own setting for its own vibration events. 41 minutes ago, Moacir Jr said: It breaks animations, even during quests... Which animations? SLTR checks for player having sex, sneaking, swimming, being in combat, and quite a few other conditions before allowing its vibration event. Devious Devices probably does not check for things for its events. SLTR won't trigger vibration during a blocking event like "Run Lola Run" or "Pony Express". 50 minutes ago, Moacir Jr said: ...kneeling to talk to the mistress breaks the dialogue... Are you saying that kneeling breaks you out of the conversation, or that you've had vibration occur while kneeling to offer service? I've never personally seen either happen, but I suppose there's a small chance for vibration during the brief period when kneeling. I can look at possibly preventing that. 57 minutes ago, Moacir Jr said: ...so there should be an option to remove it... The MCM is your friend. It has the settings to control vibration events, and it explains how those events work.
Moacir Jr Posted January 4 Posted January 4 (edited) 32 minutes ago, Hex Bolt said: The MCM settings for vibration explain all of this: "Vibration arousal threshold: If you're wearing vibrating Devious Devices (any device with the Lively or Very Lively keywords) and your arousal is below this value, your owner might decide that you could use a little "boost". Reduce the Vibration Chance setting in Devious Devices if you don't want too many vibration events." You're getting vibration events because you're still wearing vibrating devices -- ones with the Lively or Very Lively keyword. SLTR's threshold controls when the owner can start a vibration. Devious Devices has its own setting for its own vibration events. Which animations? SLTR checks for player having sex, sneaking, swimming, being in combat, and quite a few other conditions before allowing its vibration event. Devious Devices probably does not check for things for its events. SLTR won't trigger vibration during a blocking event like "Run Lola Run" or "Pony Express". Are you saying that kneeling breaks you out of the conversation, or that you've had vibration occur while kneeling to offer service? I've never personally seen either happen, but I suppose there's a small chance for vibration during the brief period when kneeling. I can look at possibly preventing that. The MCM is your friend. It has the settings to control vibration events, and it explains how those events work. Answering in parts: 1) Yes, I've seen it there, there were 2 more vibrations, one of them quite long, and it's been a while since there's been any... And I didn't know about that configuration on the Devious Device, I'll look into it, thanks for the tip. 2) There was a Sexlab animation, I don't know which one it was, if it happens again I'll try to remember to post it here, and as for the "quest," it's not a breaking, it interrupts the dialogue, and you have to start all over again... sorry for the the wrong word... 3) Yes, that one broke, I got up, and when I went to ask again, the question to answer was gone. That's what happened... 4) Thanks for the tip... I'll be more attentive. Edited January 4 by Moacir Jr
Hex Bolt Posted January 4 Author Posted January 4 15 minutes ago, Moacir Jr said: 2) There was a Sexlab animation, I don't know which one it was, if it happens again I'll try to remember to post it here.... It could be a timing problem that's beyond this mod's control. SexLab uses a faction for actors who are involved in sex. SLTR checks that faction to see if it's okay to start vibration. There might be a delay between the moment when SexLab starts preparing a sex scene and the time when it adds the participants to that faction. I have added a line to instruct DD to stop any vibration on the player when player sex starts. It's possible that this might suffer from timing problems too, but I think it will help. 23 minutes ago, Moacir Jr said: 3) Yes, that one broke, I got up, and when I went to ask again, the question to answer was gone. Okay. I have added a restriction so that SLTR's vibration event won't start when you're kneeling. This restriction will not apply to DD's own vibration event or similar events triggered by other mods ("teaser" plugs and things like that).
IBAGadget Posted January 5 Posted January 5 I've actually gotten knocked down in combat because of the vibration event, simply because it lasts so long and will interfere with movement. While it's not supposed to trigger *during* combat, I've had it trigger, then bad actors get close enough for combat to get started and I get taken down fairly quickly as I cannot defend, both wandering wolves and also imperial and thalmor prisoner parties - they come slowly trudging along, get close enough to trigger the 'step aside civilian, this doesn't concern you' but then because I'm unable to move (slowly writhing to the vibration event) I wind up staying in their sphere long enough for them to turn hostile. As I have nowhere to purchase DD keys from, I have to Modex them into my inventory and remove the piercings whenever I get them. I'll usually wait until my Mistress has gotten to trigger them at least once though before I spoil her fun I've had the vibration event run for minutes at a time (real world minutes, not game minutes), which is part of the reason I don't really like DD. I only have it in my load order for this mod, and that's it.
Hex Bolt Posted January 5 Author Posted January 5 1 hour ago, IBAGadget said: I've actually gotten knocked down in combat because of the vibration event, simply because it lasts so long and will interfere with movement. While it's not supposed to trigger *during* combat, I've had it trigger, then bad actors get close enough for combat to get started and I get taken down fairly quickly as I cannot defend, both wandering wolves and also imperial and thalmor prisoner parties - they come slowly trudging along, get close enough to trigger the 'step aside civilian, this doesn't concern you' but then because I'm unable to move (slowly writhing to the vibration event) I wind up staying in their sphere long enough for them to turn hostile. Okay, I have added a line to instruct DD to stop any vibration on the player when combat starts. 1 hour ago, IBAGadget said: I've had the vibration event run for minutes at a time (real world minutes, not game minutes), which is part of the reason I don't really like DD. Turn off DD's vibration event (if that one is causing problems) and use this mod's MCM to reduce the forced orgasm vibration duration (you can set it as low as 10% of the default). Also, be sure that nothing is locking your character's arousal or greatly reducing your arousal's ability to increase; otherwise, you'll get an extra 20 seconds of stimulation for a second chance if you had zero orgasms. 1 hour ago, IBAGadget said: As I have nowhere to purchase DD keys from, I have to Modex them into my inventory and remove the piercings whenever I get them. You might consider using DD Enchanted Chests. You can set the trap chance to zero and just use the mod to add keys to containers, such as dead bodies. (That guy had a chastity key. His girlfriend is going to be unhappy.) 1
CaptainJ03 Posted January 5 Posted January 5 5 hours ago, IBAGadget said: I've actually gotten knocked down in combat because of the vibration event, simply because it lasts so long and will interfere with movement. While it's not supposed to trigger *during* combat, I've had it trigger, then bad actors get close enough for combat to get started and I get taken down fairly quickly as I cannot defend, both wandering wolves and also imperial and thalmor prisoner parties - they come slowly trudging along, get close enough to trigger the 'step aside civilian, this doesn't concern you' but then because I'm unable to move (slowly writhing to the vibration event) I wind up staying in their sphere long enough for them to turn hostile. What about your Mistress (and Playmate)? Can't they get rid of those enemies? I.e. with wolves they're typically dead before I even realise they've been there. If your Mistress isn't strong enough (because vanilla Skyrim is just so stupid) I open the console, klick on the attacker, type 'kill' and imagine Mistress did that. (Same when some enemy wanders by and attacks during a sex scene.) 5 hours ago, IBAGadget said: As I have nowhere to purchase DD keys from, Hexbolt suggested DEC, I'd go for Devious Curses NG (in case you're on AE) with the same settings. Zero trap chance, some shance to find keys in chests or dead bodies. 5 hours ago, IBAGadget said: I've had the vibration event run for minutes at a time (real world minutes, not game minutes), which is part of the reason I don't really like DD. Set that event to zero in the DD MCM, and I'd suggest to set the overall difficulty to the easiest settings, too. I'd assume that the length of the vibration is affected by these settings.
Hex Bolt Posted January 5 Author Posted January 5 10 minutes ago, CaptainJ03 said: Set that event to zero in the DD MCM, and I'd suggest to set the overall difficulty to the easiest settings, too. I'd assume that the length of the vibration is affected by these settings. That is a reasonable assumption, but difficulty does not actually affect vibration duration (that's for DD 5.2, and DD NG probably hasn't changed this). It's a random 5 to 20 seconds for a DD vibration event. The strength of the device (weakly vibrating, strongly vibrating) affects the sound, arousal increase, chance for orgasm, and -- very importantly -- the chance for the animation event. That's for DD's random event. Regardless of the device, SLTR uses 5 (the highest vibration strength) for forced orgasm events, 4 for raising Lola's arousal, and 3 for entertainment (such as when you suggest vibrating the playmate and the owner decides that you should join in the fun too). 1
Moacir Jr Posted January 5 Posted January 5 I didn't see that there was a new version, many of my problems were solved. Thanks! I wish there was a mod like this for FO4... there are some, but none like this one. Regarding the collar tag, the one the mistress tells us to make when we reach level 100, I've been at level 100 for a while now, but she hasn't told me to make it yet. Does it need something to trigger it? And I also can't find the import of the thoughts JSON and the collar tag in the menu anymore, is it no longer there? Or am I just not finding it, lol? Thanks.
Hex Bolt Posted January 5 Author Posted January 5 1 hour ago, Moacir Jr said: I didn't see that there was a new version, many of my problems were solved. Thanks! Sometimes, the site seems to forget that a member is following a mod, so notifications stop getting sent when a new version is published. On the mod page, try unfollowing this mod and then following it again. 1 hour ago, Moacir Jr said: Regarding the collar tag, the one the mistress tells us to make when we reach level 100, I've been at level 100 for a while now, but she hasn't told me to make it yet. Does it need something to trigger it? Your score must be 100 (not 99.99) and you must not currently be temporarily enslaved to SLTR from Devious Followers. It can happen randomly outside in a city or hold capital or orc stronghold, or inside in a jarl's palace or castle. 1 hour ago, Moacir Jr said: I also can't find the import of the thoughts JSON and the collar tag in the menu anymore, is it no longer there? Thoughts.json is in Data\Interface\Lola. The one for the tag will be created in that same location during the quest; after that, you can edit it to change the text. 1
RoboLancer Posted January 7 Posted January 7 (edited) @Hex Bolt Question: Where are the messages located for the main quest being active but without an owner? The ones about being collared and controlled or kneeling naked? I did a text search in the CK and I went through the Thoughts json. If they are in a script, which one? Edited January 7 by RoboLancer
Hex Bolt Posted January 7 Author Posted January 7 (edited) 2 hours ago, RoboLancer said: Where are the messages located for the main quest being active but without an owner? The ones about being collared and controlled or kneeling naked? In the translations file (in Data/Interface/translations). Search for "DangerousThought". I've been putting simple messages there that aren't explicitly "thoughts" (which are more complex, being grouped by score and type) to be more accessible to players who might be intimidated by having to edit a JSON file. Edited January 7 by Hex Bolt 1
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