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Posted

Dear @Hex Bolt, first of all thanks for this amazing mod. I've got several feature suggestions (some of them were already suggested in this thread, so just pointing your attention to them):

  1. Force Lola to always walk barefoot since enslavement, in addition to wearing a collar. This should be optional and, I guess, disabled in MCM by default due its effect on playthrough. Still, I believe some players will be happy with this option.
  2. Put Lola on pillory, X-cross, etc. at the city's main square for free use. This can be a task, a punishment, an event (entering new city for the first time, for example)
  3. Make Lola kiss owner's feet as a requirement (similar to kneeling, if submission score above defined), when waking up, entering home, talking to the owner, etc.
  4. Trampling as a task
  5. Put Lola in shackles, in addition to piercing
  6. Speaking about piercing, add septum piercing too :)
  7. In addition to having crops/canes at home, owner can permanently install some DD furniture to whip Lola

Also, can we somehow support your work financially? :)

Posted
41 minutes ago, vimpes said:

I've got several feature suggestions (some of them were already suggested in this thread, so just pointing your attention to them):

Barefoot.  Was this prompted by the other person's request on Sexy Adventures?  :classic_laugh:  I'll think about it, but this mod's assumption is the opposite, that basic (unarmored) footwear is always okay, even when nudity is required.  That helps with mods that add movement penalties for being barefoot, and it doesn't force Lola to walk through marshes, snow, and rough terrain with unprotected feet.

 

Put Lola on pillory, X-cross, etc. at the city's main square for free use.  Events that hold the PC in place can get boring quickly if nothing else is happening, so I haven't done them so far.  It would require careful scripting to have townspeople use Lola and work reliably, and placement of bondage furniture in a public place might conflict with mods that add or move things in cities or inns.

 

Such an event would have to be limited to a few minutes anyway, to not hamper Lola's ability to meet the daily goals for offering service, sex, or net score.  Events that keep you from doing other things are intentionally short.  (Others, like prostitution, can run longer because they do not prevent you from doing short tasks for service quota and score.)

 

Foot kissing.  I added that idea to the list as an optional feature.

 

Trampling.  I haven't seen any animations for that.

 

Put Lola in shackles, in addition to piercing.  If you mean cuffs, I do already have an item on the list for optional required arm and/or leg cuffs, since other than blocks slots they're cosmetic and don't hamper game play.

 

Speaking about piercing, add septum piercing too.  A nose piercing would have to come from another mod, and any slot that it uses would either conflict with DD items or take up one of the limited non-DD slots commonly used for accessories like cloaks and backpacks.  That's probably best left to players to equip on the PC on their own.

 

Owner can permanently install some DD furniture to whip Lola.  Tricky.  Pamatronic's beat-up mod uses furniture, but it appears magically and might not line up well inside a house.  I don't know what would be involved with getting that kind of thing to work with fixed furniture (maybe POP has an example).

 

1 hour ago, vimpes said:

Also, can we somehow support your work financially?

Thank you, but I don't ask for donations or provide a process for that.  I value comments and suggestions.

Posted

@Hex Bolt

What is the name and source of the standing animation used when Lola is being whipped?  It is the one with her standing and her hands behind her head.  I have looked in the Creation Kit and vkjMQ script and found the lines of code but the name of the animation isn't obvious.  Is it from ZAZ or another animation mod?  Any help would be greatly appreciated.

Posted
18 minutes ago, RoboLancer said:

What is the name and source of the standing animation used when Lola is being whipped?  It is the one with her standing and her hands behind her head. 

DD_FT_Inspection from Devious Devices.

Posted
3 hours ago, Hex Bolt said:

 

 

Put Lola on pillory, X-cross, etc. at the city's main square for free use.  Events that hold the PC in place can get boring quickly if nothing else is happening, so I haven't done them so far.  It would require careful scripting to have townspeople use Lola and work reliably, and placement of bondage furniture in a public place might conflict with mods that add or move things in cities or inns.

 

Such an event would have to be limited to a few minutes anyway, to not hamper Lola's ability to meet the daily goals for offering service, sex, or net score.  Events that keep you from doing other things are intentionally short.  (Others, like prostitution, can run longer because they do not prevent you from doing short tasks for service quota and score.)

 

 

As an aside on Pillory etc use, it is a feature that is underutilised by mods to penalise the player.  The best methodology around is definitely to be found in Inte's POP, which also handles followers too.

 

And if you want a 'limited' use, one thing that you could do is 'clone' Inte's existing mechanic (for want of a better word, and assuming @Inte would be happy to share it) and use it as a time or value based limited punishment for missing a job target etc. 

 

Restrict to towns, where there is plenty of passing trade, with the penalty consisting of due 'servitude' to passers by. based on MCM optional settings of min/max times, or MCM settings of cash earnings to be made before release.  Max time should be a figure that stops the rest of the mod's servitude targets being screwed up

 

If the player has been a bad girl, she should get what's coming to her because of her being insubordinate, and if players have the options to vary the mod target limits based on what they think sees justice served, fine

 

Hope those meandering thoughts help

 

DQW

Posted
15 minutes ago, RoboLancer said:

Is it ft_bdsm_idle_inspection?  I did a keyword search and that's the only one with 'inspection' that came up in the DD folders.

Yes, though if you just want to use it in-game you could do Player.PlayIdle DD_FT_Inspection in the console.

 

10 minutes ago, DonQuiWho said:

As an aside on Pillory etc use, it is a feature that is underutilised by mods to penalise the player.  The best methodology around is definitely to be found in Inte's POP, which also handles followers too.

Thanks.  I'm not opposed to doing it, I just don't want to do it badly or in a way that's fragile.  I haven't used POP for a while (my character doesn't often get bounties, and can little ones with sex), but it probably has worked out all the problems.  There's still the question of how much time it would take me.  I often like to do smaller things that are still fun.

 

14 minutes ago, DonQuiWho said:

If the player has been a bad girl, she should get what's coming to her because of her being insubordinate, and if players have the options to vary the mod target limits based on what they think sees justice served, fine

It might be an especially good fit for a bad slave in negative score territory, though I've been reluctant to put time into the negative part of the score range. since the mod encourages Lola to at least have a minimally positive score.

Posted
1 hour ago, Hex Bolt said:

Yes, though if you just want to use it in-game you could do Player.PlayIdle DD_FT_Inspection in the console.

Oh. okay.  I needed the file because it distorts my character's upper arms really badly.  It might be my outfit studio body so I'm going to check it in Maya with the animation.  Thanks again for your help.  The mod is fun.

Posted
9 hours ago, vimpes said:

In addition to having crops/canes at home, owner can permanently install some DD furniture to whip Lola

This MOD can satisfy you, you can ask your master to whip your lola anytime and anywhere.

7 hours ago, Hex Bolt said:

Owner can permanently install some DD furniture to whip Lola.  Tricky.  Pamatronic's beat-up mod uses furniture, but it appears magically and might not line up well inside a house.  I don't know what would be involved with getting that kind of thing to work with fixed furniture (maybe POP has an example).

Maybe you can consider adding this mod.

Posted
8 hours ago, Hex Bolt said:

Owner can permanently install some DD furniture to whip Lola.  Tricky.  Pamatronic's beat-up mod uses furniture, but it appears magically and might not line up well inside a house.  I don't know what would be involved with getting that kind of thing to work with fixed furniture (maybe POP has an example).

This isnt really in the docs, but my Beatup mod DOES in fact have static variants of the whipping furnitures.
I think Zaira asked me about this feature ages ago, but since it was more of an afterthought and I didn't really have much interest in the mod, I never bothered to include it in the description.

Posted
12 hours ago, Hex Bolt said:

Thanks.  I'm not opposed to doing it, I just don't want to do it badly or in a way that's fragile.  I haven't used POP for a while (my character doesn't often get bounties, and can little ones with sex), but it probably has worked out all the problems.  There's still the question of how much time it would take me.  I often like to do smaller things that are still fun.

 

It might be an especially good fit for a bad slave in negative score territory, though I've been reluctant to put time into the negative part of the score range. since the mod encourages Lola to at least have a minimally positive score.

 

\looks at 'minimally positive score' and laughs his head off....

 

My game modlist might need revisited... 

 

Thanks for the replies tho ..., and the laugh 😄

 

DQW

Posted
13 hours ago, Hex Bolt said:

Thanks.  I'm not opposed to doing it, I just don't want to do it badly or in a way that's fragile.  I haven't used POP for a while (my character doesn't often get bounties, and can little ones with sex), but it probably has worked out all the problems.  There's still the question of how much time it would take me.  I often like to do smaller things that are still fun.

ZAP/ZAZ has an API that makes it very simple to use them and having different NPCs interact with the player isn't that hard either (if you're happy to pre-define who to pick from), but what I found the hardest is writing the interaction, because as you said,.. it gets boring quickly and since having animations paired to the furniture is real tricky, I just didn't try to do that.

 

I reached a point that I exhausted all the scenarios I had in my head and obviously it is subjective, but after playing it through a couple times I wasn't desperate to try it again.

 

I can share the code I have if you want, though as DonQuiWho said, the same functionality exists in POP already.

Posted
5 hours ago, Tetras66 said:

ZAP/ZAZ has an API that makes it very simple to use them and having different NPCs interact with the player isn't that hard either (if you're happy to pre-define who to pick from), but what I found the hardest is writing the interaction, because as you said,.. it gets boring quickly and since having animations paired to the furniture is real tricky, I just didn't try to do that.

 

I reached a point that I exhausted all the scenarios I had in my head and obviously it is subjective, but after playing it through a couple times I wasn't desperate to try it again.

 

I can share the code I have if you want, though as DonQuiWho said, the same functionality exists in POP already.

It could be helpful to have that code example, if you'd like to message me or post it here in a spoiler.  You might have taken a different approach than POP does.

Posted (edited)
1 hour ago, Hex Bolt said:

It could be helpful to have that code example, if you'd like to message me or post it here in a spoiler.  You might have taken a different approach than POP does.

Here is a version of the code I use in my mod.

 

I borrowed the context from SS, because I thought it would make more sense than generic code.

 

I think PetProject has more detailed use of the API than what I have done here, but that's where I learned the basic furniture code for ZAZ/ZAP.

 

You could probably use some kind of matchmaker to select the actor instead, but I understand arrays so it works for me. Edit: except I didn't actually use the array in this code, so you can ignore it 😂

 

The furniture references in the scene can be chosen and assigned randomly too, like if you want to re-use your pillory scenes in different locations.

 

Spoiler
ReferenceAliases to define:

riftenSMbidder1Actr (set to an NPC present in the riftenSM)
riftenSMbidder2Actr
riftenSMbidder3Actr
riftenSMbidder4Actr

riftenSMxcrossFurn (the furn object)
riftenSMxcrossXMH (xmarker to the front of the furn object)
riftenSMpilloryFurn
riftenSMpilloryXMH

sceneRiftenSMDominantActr (set to the Master/Mistress)
sceneRiftenSMRandomActr (forced: none, flag: optional)
sceneRiftenSMLolaActr (set to the player)


-----

Random selection of actor, prior to a scene:

ReferenceAlias[] riftenSMBidders

riftenSMBidders = new ReferenceAlias[4]

int randomBidder = Utility.RandomInt(1,4)

If(randomBidder == 1)
   sceneRiftenSMRandomActr.ForceRefTo(riftenSMbidder1Actr.GetActorReference())
ElseIf(randomBidder == 2)
   sceneRiftenSMRandomActr.ForceRefTo(riftenSMbidder2Actr.GetActorReference())
ElseIf(randomBidder == 3)
   sceneRiftenSMRandomActr.ForceRefTo(riftenSMbidder3Actr.GetActorReference())
ElseIf(randomBidder == 4)
   sceneRiftenSMRandomActr.ForceRefTo(riftenSMbidder4Actr.GetActorReference())
EndIf


-----

Scenes use the following:

sceneRiftenSMDominantActr
sceneRiftenSMRandomActr
sceneRiftenSMLolaActr

They can use a dialogue condition applied to the quest alias "sceneRiftenSMRandomActr".
- Checks which of the four bidders is involved, if custom dialogue is needed for each one.


-----

The code for put in furniture and release:

((self AS Quest) AS utilityFurniture).Release(riftenSMpilloryFurn.GetReference())

((self AS Quest) AS utilityFurniture).LockIn(riftenSMpilloryFurn.GetReference())


-----

Scriptname utilityFurniture extends Quest

Function LockIn(ObjectReference pFurn)

   zbfBondageShell zbfBS = (zbfBondageShell.GetApi())

   zbfSlot zbfPlayer = zbfBondageShell.GetApi().FindPlayer()

   If(pFurn != None)
      zbfPlayer.SetFurniture(pFurn)
   EndIf

EndFunction

Function Release(ObjectReference pFurn = None)

   zbfBondageShell zbfBS = zbfBondageShell.GetApi()

   zbfSlot zbfPlayer = zbfBondageShell.GetApi().FindPlayer()

   If(pFurn != None)
      zbfPlayer.SetFurniture(none)
   EndIf

EndFunction

 

 

Edited by Tetras66
Posted

Two remarks. Maybe bugs, maybe not.

 

When Mistress decides to whip Lola, she has a new option "I'll never submit to you" even with a submission level of 80+ - is that on purpose?

 

Lake Honrich (Riften) has a weird glitch. At some point, swimming from the stables to the docks, just in front of Honeyside, Mistress complains why she's entering the palace with dirty boots... As this is under water, sometimes Lola dies from drowning.

Spoiler

ScreenShot1328.jpg.af66a97781d91a9d6aef8cc3ef0ddc88.jpg

I've had this happen with another character, but put that to Skyrim being Skyrim, so I don't remember where that happened.

Doesn't happen on the other side of the lake via Snow-Shod Farm, and didn't happen near Solitude. I'm not aware of a mod that alters Lake Honrich or Riften in my LO

 

 

 

 

Posted (edited)

I can't for the life of me find LolaConfig.json. There's no SKSE folder in the mod folder. I've done a search for it and can't find it, but I know it's there because the mod settings, owners, etc. get imported correctly. I'm trying to edit WhatWantHear. I'm using MO1 so the SKSE folders don't actually go into my Skyrim/data/skse.

 

EDIT: Nvm, found it. I really need to be more careful where I shove stuff from MO's overwrite folder.

 

Also, if you can implement forced furniture/whipping/sex, I'm a vote in favor of it. Thanks for this great mod and all your work.

Edited by GeorgiaCav
Posted
8 hours ago, CaptainJ03 said:

When Mistress decides to whip Lola, she has a new option "I'll never submit to you" even with a submission level of 80+ - is that on purpose?

No, I'll fix it.  I had added new defiant responses in 2.1.5, then made another change to allow more frequent random whipping for rebellious slaves.  The combination created a logic gap.

 

8 hours ago, CaptainJ03 said:

Lake Honrich (Riften) has a weird glitch. At some point, swimming from the stables to the docks, just in front of Honeyside, Mistress complains why she's entering the palace with dirty boots.

That's a Skyrim developer error, but I can handle it.  The RifttenPlankside01 cell, the docks immediately after you go outside through the gate in the marketplace, is incorrectly assigned the Mistveil Keep location, so this mod sees it as the Riften palace.  (The other two cells for the docks are not assigned a location.)  I will add another condition to exclude this case.

 

Thank you for reporting these problems.

Posted
9 hours ago, CaptainJ03 said:

Two remarks. Maybe bugs, maybe not.

Both fixed now.  The defiant response might be distracting at high submission, so here's an unofficial 2.1.5b (just the esp file).  If you use it, remember to remove it when installing the next version.

 

submissivelola_est 2.1.5b.7z

Posted

With the butt plug toy, when I click on it in my item list I get the "you already have a butt plug inserted!" message.

Is that deliberate to prevent you from being able to remove it? If so it's confusing since when it's first inserted the owner indicates if you manage to let it deflate you can remove it yourself, but like this you can't interact with it yourself.

Posted
1 hour ago, Sospice said:

With the butt plug toy, when I click on it in my item list I get the "you already have a butt plug inserted!" message.

Is that deliberate to prevent you from being able to remove it? If so it's confusing since when it's first inserted the owner indicates if you manage to let it deflate you can remove it yourself, but like this you can't interact with it yourself.

No, you should be able to remove the plug after it deflates.  That's the game.  I think I read elsewhere something about a bug with removing anal plugs.  I believe the solution was to equip any vaginal plug, then remove the anal plug, then the vaginal one.  You might try that.

 

SLTR's "Will you unlock one of my devices?" feature specifically won't remove that specific "toy", on the assumption that you can easily do that yourself after it deflates.  I will add logic to allow the owner to remove it for you if it's fully deflated.  If you're still stuck after trying the workaround above, I can post another updated esp file with the change to plug removal.

Posted
3 hours ago, Hex Bolt said:

a bug with removing anal plugs.  I believe the solution was to equip any vaginal plug, then remove the anal plug, then the vaginal one.

 

Yes, this is the workaround.

Posted
On 6/30/2024 at 3:56 AM, patron_st said:

Thank you for bringing me a very perfect experience with your MOD. After the current version has been updated to 2.1.5a, many voice commands for playmate have been added. Will you continue to update your voice pack?

 

Dropped and broke a hard drive yesterday which had all my saved exports, so it'll take some time and probably be a complete new pack for everything, but I'll see what I can do sometime this week/next.

Posted
10 hours ago, Sospice said:

With the butt plug toy, when I click on it in my item list I get the "you already have a butt plug inserted!" message.

Sometimes you get this message because you actually have another already inside. Occasionally the DD scripts are so slow that they equip multiple devices in the same slot, and you have to guess which one is real (aka locked) and which one the script's oversight.

Are you using the current DD5.2 release? That fixed some older bugs with the plugs.

 

9 hours ago, Hex Bolt said:

SLTR's "Will you unlock one of my devices?" feature specifically won't remove that specific "toy", on the assumption that you can easily do that yourself after it deflates. 

Yes, and I like it very much that Mistress always gives it a squeeze when I ask her. When you're not able to remove a (deflated) plug your game is broken, no need to 'fix' that here.

 

Came across another bug/oversight:

With the Pony Express event, Mistress asks Lola how often she's been ridden on the job. I never get another answer than "once", regardless how many merchants she had visited.

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