Hex Bolt Posted July 12, 2024 Author Posted July 12, 2024 36 minutes ago, CaptainJ03 said: Yes, and I like it very much that Mistress always gives it a squeeze when I ask her. When you're not able to remove a (deflated) plug your game is broken, no need to 'fix' that here. Well, it was easy to change the conditions to check for deflation, and if it is deflated, it should come out so the owner can have you play the game again. 37 minutes ago, CaptainJ03 said: With the Pony Express event, Mistress asks Lola how often she's been ridden on the job. I never get another answer than "once", regardless how many merchants she had visited. Yes, the merchant one wasn't counting the other "rides". You can have up to three. Fixed now for the next update. Thanks for mentioning the bug. 1
jet41 Posted July 12, 2024 Posted July 12, 2024 I wonder if mod author would be interested in alternate ways of lola's ownership. It would be great if our girls could change their collar for some sort of magic mark on her body instead. Maybe "reward" when you hit "kept forever", or asking with high enough obedience, I just played TrapingsOfFate and i love how collar in part2 lights up with rune effect when you break some rules. Idea of Lola's branded ass lights up when "master becons" sound just wonderful to me. I know dynamic overlays exists, though I never managed to make it work myself. Not to mention, without permanent collar, it would make somewhat easier cooperation between DD mods, 2
CaptainJ03 Posted July 12, 2024 Posted July 12, 2024 2 hours ago, jet41 said: I just played TrapingsOfFate and i love how collar in part2 lights up with rune effect when you break some rules. Did you try the rune collar from the MCM? It flashes when Mistress beckons, and glows all the time. I agree that the collar can be a nuisance when i.e. training with Devious Lore...
RoboLancer Posted July 12, 2024 Posted July 12, 2024 (edited) @Hex Bolt I have two questions: (1) I managed to fix the animation issue I was having with the inspection idle but I made two more worse and I want try and fix them since they are used frequently in the mod. The 'anal exam' one and 'touch yourself'. If you could give me the file names that are used in the folders that would be a great help. (2) I want to make a Lola world interaction mod where NPCs will comment on her current state of submission. I've read a few things about calling on the scripts of one mod in another so I was wondering if the IsRebellious_var, IsBreaking_var, (etc) would be the best way or is there a globaI I could use instead? Thanks again for your fun mod and the support you give. 👍 Edited July 12, 2024 by RoboLancer
blahity Posted July 12, 2024 Posted July 12, 2024 9 hours ago, jet41 said: I wonder if mod author would be interested in alternate ways of lola's ownership. It would be great if our girls could change their collar for some sort of magic mark on her body instead. Maybe "reward" when you hit "kept forever", or asking with high enough obedience, I just played TrapingsOfFate and i love how collar in part2 lights up with rune effect when you break some rules. Idea of Lola's branded ass lights up when "master becons" sound just wonderful to me. I know dynamic overlays exists, though I never managed to make it work myself. Not to mention, without permanent collar, it would make somewhat easier cooperation between DD mods, A tattoo of some kind would be a cool alternative to a slave collar, with the collar check quest becoming a tattoo check.
Hex Bolt Posted July 12, 2024 Author Posted July 12, 2024 9 hours ago, jet41 said: I wonder if mod author would be interested in alternate ways of lola's ownership. It would be great if our girls could change their collar for some sort of magic mark on her body instead. As CaptainJ03 mentioned, the runic collar feature does some of that. I like collars. They're difficult to hide in public (by default, Lola only has to be naked in public for a few events, so visibility matters). 9 hours ago, jet41 said: Not to mention, without permanent collar, it would make somewhat easier cooperation between DD mods, You should not have any conflict with a mod that wants to use another collar, because this mod doesn't require wearing a specific one. Any DD (or even ZAP) collar is sufficient (although the collar check event only works with DD collars). Other mods are free to replace Lola's collar (it is not marked as a Quest or Blocking device), and SLTR will accept that one as a valid collar. 2 hours ago, RoboLancer said: The 'anal exam' one and 'touch yourself'. If you could give me the file names that are used in the folders that would be a great help. ZAP: ZapStandShowArs (Idle zbfIdleStandingShowAss) SL Aroused: Aroused_Idle1, Aroused_Idle2, Aroused_Male_Idle1, Aroused_Male_Idle2 (idles Aroused_Idlex and Aroused_Male_Idlex). 2 hours ago, RoboLancer said: Thanks again for your fun mod and the support you give. 👍 Thank you! 3
RoboLancer Posted July 12, 2024 Posted July 12, 2024 (edited) 29 minutes ago, Hex Bolt said: ZAP: ZapStandShowArs (Idle zbfIdleStandingShowAss) SL Aroused: Aroused_Idle1, Aroused_Idle2, Aroused_Male_Idle1, Aroused_Male_Idle2 (idles Aroused_Idlex and Aroused_Male_Idlex). Nothing in the meshes\actors\character\animations file folders matches. I need the names of the animations (like ft_bdsm_idle_inspection.hkx) so I can load them into Maya along with the body mesh I'm trying to fix. Edited July 12, 2024 by RoboLancer
Hex Bolt Posted July 12, 2024 Author Posted July 12, 2024 10 minutes ago, RoboLancer said: Nothing in the meshes\actors\character\animations file folders matches. I need the names of the animations (like ft_bdsm_idle_inspection.hkx) so I can load them into Maya along with the body mesh I'm trying to fix. I had assumed that the names would match like before, but I see that was a bad assumption this time. Since you'll probably be doing more of this, I'll teach you how to fish so you'll never go hungry again. Go to the folder for the animations you're interested in, such as Meshes\actors\character\animations\ZaZAnimationPack. Open the only text file there (it should start with FNIS_). Search for the animation name. That will list the hkx file name, like this: b -md ZapStandShowArs TepiShowArs.hkx 1
RoboLancer Posted July 12, 2024 Posted July 12, 2024 37 minutes ago, Hex Bolt said: I had assumed that the names would match like before, but I see that was a bad assumption this time. Since you'll probably be doing more of this, I'll teach you how to fish so you'll never go hungry again. Go to the folder for the animations you're interested in, such as Meshes\actors\character\animations\ZaZAnimationPack. Open the only text file there (it should start with FNIS_). Search for the animation name. That will list the hkx file name, like this: b -md ZapStandShowArs TepiShowArs.hkx GENIUS! Why didn't I think of that? Thanks again. I'll try not to bother you (as much). 😆
RoboLancer Posted July 12, 2024 Posted July 12, 2024 Anyone know what triggers the hair change event? This is my third playthrough with the mod and it's never happened.
Hex Bolt Posted July 12, 2024 Author Posted July 12, 2024 (edited) 14 minutes ago, RoboLancer said: Anyone know what triggers the hair change event? It must be enabled in the MCM and score at least 50. 5 hours ago, RoboLancer said: I want to make a Lola world interaction mod where NPCs will comment on her current state of submission. I've read a few things about calling on the scripts of one mod in another so I was wondering if the IsRebellious_var, IsBreaking_var, (etc) would be the best way or is there a globaI I could use instead? I'd missed replying to this one earlier. You want the global variable vkjSubmissionScore. Edited July 12, 2024 by Hex Bolt 1
RoboLancer Posted July 12, 2024 Posted July 12, 2024 (edited) 2 hours ago, Hex Bolt said: It must be enabled in the MCM and score at least 50. On every occasion it's been enabled and I didn't change the settings. The submission score was well above 50 all three times and the event never happened. Do you have a console command I could try? I'd like to see it ingame at least once since I've been able to experience everything else in the mod. EDIT: I can't believe it! StartQuest VKJShaveHead actually worked! Just hope this won't break my game. Consoling around quests usually turns into a disaster for me. Edited July 12, 2024 by RoboLancer
Hex Bolt Posted July 13, 2024 Author Posted July 13, 2024 2 hours ago, RoboLancer said: On every occasion it's been enabled and I didn't change the settings. The submission score was well above 50 all three times and the event never happened. Possibly you had the cooldown at zero, which turns events off. 2 hours ago, RoboLancer said: Consoling around quests usually turns into a disaster for me. It's okay for some of the mod's quests (like that one), but not for others quests that expect to be started in a certain way.
Hex Bolt Posted July 13, 2024 Author Posted July 13, 2024 I will not be in a position to check the forums here for the next week or so. I will catch up on any unanswered support questions as soon as I can. Thank you for your understanding. 11
kingsglaive Posted July 13, 2024 Posted July 13, 2024 On 7/12/2024 at 3:41 PM, jet41 said: I wonder if mod author would be interested in alternate ways of lola's ownership. It would be great if our girls could change their collar for some sort of magic mark on her body instead. Maybe "reward" when you hit "kept forever", or asking with high enough obedience, I just played TrapingsOfFate and i love how collar in part2 lights up with rune effect when you break some rules. Idea of Lola's branded ass lights up when "master becons" sound just wonderful to me. I know dynamic overlays exists, though I never managed to make it work myself. Not to mention, without permanent collar, it would make somewhat easier cooperation between DD mods, On 7/12/2024 at 5:55 PM, CaptainJ03 said: Did you try the rune collar from the MCM? It flashes when Mistress beckons, and glows all the time. I agree that the collar can be a nuisance when i.e. training with Devious Lore... 21 hours ago, blahity said: A tattoo of some kind would be a cool alternative to a slave collar, with the collar check quest becoming a tattoo check. https://www.nexusmods.com/skyrimspecialedition/mods/83794 This mods can satisfy, but unfortunately Hex Bolt does not seem to plan to add this mods to Submissive Lola And when lola has slave Piercings, the master can vibrate lola to make lola's originally dull LewdMarks gradually light up due to sexual excitement, which will be a very interesting pleasure for the master.
rgbjackal Posted July 16, 2024 Posted July 16, 2024 Mod says I have the wrong DD version even though I for sure don't.
CaptainJ03 Posted July 16, 2024 Posted July 16, 2024 3 hours ago, rgbjackal said: Mod says I have the wrong DD version even though I for sure don't. It's DD 5.2 all-in-one (or the SE variant) you should have, with all 4 esp's activated. Unfortunately, the old 4.3 single versions, and even older, are still around and available for download. This mod makes use of new scripts that have been introduced with version 5, so please re-check your install.
nopse0 Posted July 16, 2024 Posted July 16, 2024 (edited) I got send to "Simple Slavery" and got rebought by my "Submissive Lola" owner, but now all my equipment is gone. How does this normally work, does SLSV remove your inventory and gives it back to you when you leave the auction hall, or is this a bug and the inventory shouldn't have been removed at all ? Do I have to enable in SLSV that my items are send to the stongbox in the auction hall to make this work with Submissive Lola ? Edit: Hmm, just tried the "Enslave me now!" from SLSF, and then everything worked fine. But when I got send to SLSV by "Devious Carriages", something was different, I think Jenassa wasn't my follower anymore after that, she still had the "Mistress?" dialog option, but no follower options anymore (instead she had a rehire option for (0 gp)) Oh, just had a look into the devious carriages scripts, that explains it: Spoiler function Fragment_57() ES.Log(" fragment 57", false) if MCM.probSimpleSlavery as Bool && utility.RandomFloat(0.000000, 100.000) <= MCM.probSimpleSlavery && game.GetModByName("SimpleSlavery.esp") != -1 && game.GetModByName("SimpleSlavery.esp") != 255 ES.Log("Fragment 57a - Sending to SimpleSlavery.", false) actor player = libs.PlayerRef actor driver = Alias_Driver.GetRef() as actor player.SheatheWeapon() actor[] f = ES.GetCellscan(false, true) Int i = f.length ES.Log("Fragment 57a - Dismissing Followers.", false) pDismissedFollower = game.GetFormFromFile(378956, "Skyrim.esm") as faction pDialogueFollower = game.GetFormFromFile(479418, "Skyrim.esm") as Quest while i i -= 1 if f as Bool && !f.IsInFaction(pDismissedFollower) (pDialogueFollower as dialoguefollowerscript).DismissFollower(0, 0) ES.Log("Fragment 57a - Dismissed " + f.GetDisplayName(), false) endIf endWhile debug.MessageBox("You patiently stand still, waiting for " + driver.GetDisplayName() + " to lock you in bondage restraints. You wonder as he pulls a little bottle from his pocket, but before you can react he pulls back your head and forces you to dring what's inside. Still choking from the sour taste, you start feeling dizzy and the world starts to fade infront of your eyes.") utility.Wait(5 as Float) player.UnequipAll() player.RemoveAllItems(none, false, false) self.SetStage(900) self.SetStage(0) self.stop() ES.Log("Fragment 57a - Sending ModEvent", false) self.sendModEvent("SSLV Entry", "", 0.000000) Edited July 16, 2024 by nopse0
patron_st Posted July 16, 2024 Posted July 16, 2024 On 7/12/2024 at 10:39 AM, Dozen9292 said: Dropped and broke a hard drive yesterday which had all my saved exports, so it'll take some time and probably be a complete new pack for everything, but I'll see what I can do sometime this week/next. Thank you for your work! I'm really looking forward to what's coming next.
rgbjackal Posted July 18, 2024 Posted July 18, 2024 On 7/16/2024 at 12:37 AM, CaptainJ03 said: It's DD 5.2 all-in-one (or the SE variant) you should have, with all 4 esp's activated. Unfortunately, the old 4.3 single versions, and even older, are still around and available for download. This mod makes use of new scripts that have been introduced with version 5, so please re-check your install. Yeah thats def the one i've got. The mod seems to be working fine though, other than the fact that i've got some red text in the MCM saying I dont have it.
nopse0 Posted July 19, 2024 Posted July 19, 2024 (edited) Seems to be a bug here: [07/19/2024 - 11:53:23AM] Error: Cannot call SetNthEntryValue() on a None object, aborting function call stack: [vkjMQ (54026EC9)].vkjMQ.Maintenance() - "vkjmq.psc" Line 347 [alias Player on quest vkjMQ (54026EC9)].vkjPlayerAliasScript.OnPlayerLoadGame() - "vkjPlayerAliasScript.psc" Line 17 And vkjmq.psc Line 347: SpankedBuffEffect.GetPerk().SetNthEntryValue(0, 0, MCM.SpankedXpRate) WhippedBuffEffect.GetPerk().SetNthEntryValue(0, 0, MCM.WhippedXpRate) UpdateSpeechReductionRate() The WhippedBuffEffect has no perk (checked it with SSEEdit, perk is null). So the Maintenance function is aborted prematurely, code after that error isn't executed. Edit: The problem seems to be that the property "WhippedBuffEffect" in the vkjMQ quest is defined as "vkjInvigoratedEffectForUI "Invigorated" [MGEF:xx05C6C7] (which has no perk), it should be defined as "vkjWhippedHardEffectForUI "Punished" [MGEF:xx05C6C3]" which has the buff perk, then it would work. I guess that's a bug. I could change that property with xEdit, but I fear this has no effect on running games (you can add properties to running quests, but not change existing ones, this has no effect, because the old values are cached in the save game, though there is something like a ForceUpdate Papyrus function to update the properties of running quests I think). I noticed this problem, because I sometimes die after whippings, I think this is because the healing hands buff of vkjInvigoratedEffectForUI/vkjWhippedHardEffectForUI is not applied, because all whip functions are aborted prematurely because of the "WhippedBuffEffect.GetPerk().SetNthEntryValue(0, 0, MCM.WhippedXpRate)" error. Edited July 22, 2024 by nopse0 1
lovalter Posted July 21, 2024 Posted July 21, 2024 Is it possible to import more devices in the MCM Devices section? Also, I think a kneeling pose with the arms in a box tie position would be great, seems more natural and submissive
CaptainJ03 Posted July 22, 2024 Posted July 22, 2024 11 hours ago, lovalter said: Is it possible to import more devices in the MCM Devices section? What would you want with it? It feels like there are a thousand different Devices out there, it's impossible for a mod, where these just play a minor part, to include everything. You can wear any collar you want (when it has the right keywords) and for the Slave of Fashion event in Solitude, as far as I have experienced, any DD in the right slot will do the trick. It will be unequipped when you leave town, as long as it uses standard keys. 11 hours ago, lovalter said: I think a kneeling pose with the arms in a box tie position would be great, seems more natural and submissive Feel free to make the animations, folks on LL would be happy. The DD boxbinder has no arms inside.
lovalter Posted July 22, 2024 Posted July 22, 2024 3 hours ago, CaptainJ03 said: What would you want with it? It feels like there are a thousand different Devices out there, it's impossible for a mod, where these just play a minor part, to include everything. You can wear any collar you want (when it has the right keywords) I'd just like the option to register the currently worn device so that it gets used in events instead of the included devices. Idk if I can do that by editing a file or something, that would be fine too 1
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