Hex Bolt Posted June 25, 2024 Author Posted June 25, 2024 (edited) 4 hours ago, CaptainJ03 said: [Regarding MCM setting "Bondage shoes"] Nope. The line exists, but the list of shoes is empty. Quit-reload didn't make a change. Yeah, I did test that, but unfortunately, I hadn't played the game for a while, so the internal check to update the MCM triggered for my old saved game, but it wouldn't for those who've been playing with a recent SLTR version. At least it's not game-breaking; you'll just get the bondage shoes in the list that you can't see. It's a simple fix. I'll publish an update today, though I might wait a few hours to see if anyone spots another problem. 4 hours ago, CaptainJ03 said: Same with shoes for the playmate. Admitedly Lola Mainquest is currently not running, if that makes a difference, but PC is wearing restrictive, thigh high boots. I'm not sure what this means. If the main quest isn't running, none of the mod's features, like equipping playmate shoes, will be active. The playmate's shoes for the nudity rule should be regular shoes, not devices. (If you got it to sort-of work with bondage shoes, I don't think the DD shoes would work right, since the mod just does a regular item equip on the playmate, not DD's device equip. Maybe I need to add a check to exclude DD shoes.) Edited June 25, 2024 by HexBolt8
CaptainJ03 Posted June 25, 2024 Posted June 25, 2024 37 minutes ago, HexBolt8 said: I'm not sure what this means. The playmate's shoes for the nudity rule should be regular shoes, not devices. (If you got it to sort-of work with bondage shoes, I don't think the DD shoes would work right, since the mod just does a regular item equip on the playmate, not DD's device equip. Maybe I need to add a check to exclude DD shoes.) My bad - I misunderstood that rule.
Hex Bolt Posted June 25, 2024 Author Posted June 25, 2024 5 hours ago, Sucker Punch Baby said: I didn't see an option for this, so I would like to make a suggestion or request for info if its an option/separate mod but: A way for your owner to take your food from you below certain submission/as an event if you're using mods like iNeed. I thought setting them to take all my gold based on submission and enabling the less food/can't take crops as well as death options in iNeed would be a good motivator to obey but it's still too easy to just steal food sitting around. Also I guess does anyone know of mods that make it harder to steal as well as disable the thing where people let you take stuff from their homes if your relationship is high enough? I don't know about you, but if I befriended someone and they took everything from my house that wasn't nailed down we are now enemies lol Food restriction isn't a feature that I plan to do. However, as I mentioned, iNeed has those features to reduce food availability and to make crops privately owned. 5 hours ago, Sucker Punch Baby said: Maybe an option for the owner to forbid you from stealing and take and punish you if you do? I prefer not to have the owner react to stealing. For one thing, sometimes you have to. The vanilla drug smuggling quest in Riften requires you to take a key marked as stolen. (You can get around that with the console, but most players won't do that.) A simple option for you would be to edit your owner's character and change the Crime/Morality setting, so the owner will report every theft and let you be a plaything in the jail for a while.
Hex Bolt Posted June 25, 2024 Author Posted June 25, 2024 5 hours ago, Sucker Punch Baby said: I guess does anyone know of mods that make it harder to steal as well as disable the thing where people let you take stuff from their homes if your relationship is high enough? I don't know about you, but if I befriended someone and they took everything from my house that wasn't nailed down we are now enemies A simple solution would be to target the NPC and enter "SetRelationshipRank 14 0" in the console to remove that NPC as a friend.
Hex Bolt Posted June 25, 2024 Author Posted June 25, 2024 (edited) Related to the above post, I had added a feature for the latest update to optionally allow NPCs with a relationship rank of 1 or 2 to potentially shift toward rank 0 (neutral) after seeing the PC perform lewd acts (the various public humiliation events) -- or set it to go the other way and possibly go from 0 to 1 (no higher). The motivation is that it seemed weird that friendship (often acquired by doing a trivial delivery quest) lets you take a lot of stuff from the NPC's home, but public indecency doesn't affect that relationship. I built the feature, but then decided to leave it hidden because I didn't think many people would use it, and I didn't want to add yet another MCM setting for a little-used setting (I can activate it with a console command for my own use). If there's enough interest, I can unhide the feature. Edited June 25, 2024 by HexBolt8 2
Sucker Punch Baby Posted June 25, 2024 Posted June 25, 2024 I did mention I already have those options turn on in iNeed, there's still too much food around that can be stolen. For NPC friends, using the console would require me to do that for every NPC, so I'm mostly just trying to control myself and not take anything I haven't bought but it's tempting enough I still do it sometimes. For your reasons to not prevent stealing, I understand your reasoning and that is probably what I'll do. I actually don't know, will that make them react to pick pocketing too? Personally don't want to do jail stuff but that gives me more motivation not to take it anyway. But I wonder, would it be possible for you to make it an MCM option you can turn on and off? So you can turn it off if a quest requires it then turn it back on after the quest is over. The temptation to turn it off, for me at least, would be less than the temptation to just take stuff because there are steps involved in going in the menus rather than just pressing one button to take. idk if I'm the only one asking about it it's probably not necessary to begin with. Speaking of which, I actually did have one issue that was maybe more devious devices fault, or mine if the option exists and I just can't find it. I had my owner demand I get them a sweet roll. We were in the middle of nowhere and I'm role playing not wanting to be a slave so I told them no, so they gagged me for talking back. Devious devices will not let food into your inventory while you are gagged, so I could not get the sweet roll even when I found one. Typing this out I realize I can probably change the gag to a panel/ring gag in Lola's settings because DD doesn't take your food away then I think? But I do prefer a ball one for being quieted so if there's an option in DD to make it not do that I would like to know where it is lol As for your relationship decay setting you mentioned, it sounds well thought out, to only have ranks 1 and 2 go down. But I wonder if some things might break where you need a certain relationship rank with an NPC? The only way I know of to raise a relationship rank without vanilla quests is mods that raise it for having sex with them. Losing rank for being lewd then getting it back for being lewd might not make a lot of sense. But in a way it does, they're turned off by you doing it in public but change their mind when you do it for them? Oh actually there are mods that let you give NPC's gift's to raise relationship rank. Maybe just add a warning that if they turn it on they might need such a mod.
Herowynne Posted June 25, 2024 Posted June 25, 2024 2 hours ago, HexBolt8 said: another MCM setting for a little-used setting (I can activate it with a console command for my own use). If there's enough interest, I can unhide the feature. That sounds like a cool feature! I would love to see that new feature be turned on by default, but in that case, an MCM option would be needed to let folks turn it off if they don't want it.
Hex Bolt Posted June 25, 2024 Author Posted June 25, 2024 16 minutes ago, Sucker Punch Baby said: For your reasons to not prevent stealing, I understand your reasoning and that is probably what I'll do. I actually don't know, will that make them react to pick pocketing too? It should. Of course, it will affect all crime, like assault and murder. 55 minutes ago, Sucker Punch Baby said: [Theft prevention] But I wonder, would it be possible for you to make it an MCM option you can turn on and off? I just don't see it as something that should be in this mod. 1 hour ago, Sucker Punch Baby said: I actually did have one issue that was maybe more devious devices fault, or mine if the option exists and I just can't find it. I had my owner demand I get them a sweet roll. We were in the middle of nowhere and I'm role playing not wanting to be a slave so I told them no, so they gagged me for talking back. Devious devices will not let food into your inventory while you are gagged, so I could not get the sweet roll even when I found one. I'll look at having the quest equip a ring gag if the required item is a sweet roll. 38 minutes ago, Herowynne said: [Relationship loss] That sounds like a cool feature! I would love to see that new feature be turned on by default, but in that case, an MCM option would be needed to let folks turn it off if they don't want it. My note to myself in the script is "concept needs more thought", plus it might not see much use. If you'd like to try it, run "setpqv vkj_mcm RelationshipLossChance xx" in the console, where xx is -100 to 100. Positive is the chance to lose rank; negative is the chance to gain. Rank can only drop from 1 or 2 by one step to as low as zero. Rank can only increase from 0 (not negative) to 1. If rank changes, it's intentionally not announced, but after today's upcoming update, there will be a message in the console window. 1
uifduiofdfudfoiudf Posted June 25, 2024 Posted June 25, 2024 Thanks a lot for your mod. Works overall really well! Just a question, did you plan to add some other type of public humiliation? For example I quite like this FO4 mod: Could be used as some form of punishment if you don't follow orders.
Hex Bolt Posted June 25, 2024 Author Posted June 25, 2024 23 minutes ago, HexBolt8 said: I'll look at having the quest equip a ring gag if the required item is a sweet roll. And done. It won't be in the change notes, but I also raised the score cap for saying no to "Run, Lola, Run" from 20 to 50. 11 minutes ago, uifduiofdfudfoiudf said: Thanks a lot for your mod. Works overall really well! Just a question, did you plan to add some other type of public humiliation? For example I quite like this FO4 mod: Thanks! I'm against immobilizing the PC without something interesting going on (the scene with the PC held in the Laura's Bondage Shop cell is a good example of doing it right). The image suggests public sex on a form of pillory. Having sex is interesting, but placing furniture in public places is tricky. Various city improvement mods add a lot of stuff, and mods like Prison Overhaul Patched add more stuff in likely places where a mod like this one might also place bondage furniture. Also, conceptually, the owner would need a good reason to punish Lola that way. If the idea is to make Lola have a lot of sex with townspeople, then increasing the prostitution quota and starting that task would accomplish that earn the owner a lot of gold. If it's to be a severe punishment, that usually would occur when Lola is in defiant (negative score) territory. Players are not expected to spend a lot of time in rebellion (it is Submissive Lola), so adding a complex event that only occurs when players stray from the path isn't a good fit. So, this is something that I've stayed away from so far. 4
Hex Bolt Posted June 25, 2024 Author Posted June 25, 2024 Playmate Forcegreeting The new feature for playmate-initiated sex required a forcegreeting mechanism. I chose not to try to use the owner's, because I think only the owner gets to beckon to Lola (which suggests that Lola is being summoned like the pet she is). I settled on a simple process that just teleports the playmate to conversation range if the playmate isn't already that close. It neatly avoids the problem when the PC is running outside, with followers trailing behind and never catching up if a forcegreeting is triggered -- at least not until the PC stops, which might be due to combat or some other mod's forcegreeting. We don't want the owner to try to start a conversation during combat or to break into another conversation, so the owner's forcegreeting has to keep checking whether it's okay. To be practical, that checking can't run often enough to avoid gaps, and if the player ignores or misses the beckoning message, a fair amount of time can pass before my script logic forces the PC to stop (or dismount) and teleports the owner there. I haven't seen it in action enough yet, but so far, I kind of like the playmate's simple mechanism. It does sometimes startle me when the playmate suddenly pops in, but there are people who have a knack for sneaking up on you without really trying, and with the new feature the playmate does basically become your personal sex stalker. Sometimes it's like, "Waah! How long have you been standing there?" I'm looking for players' observations with the playmate's approach, kind of wondering if this might actually work better than the way the owner does it.
Emu101 Posted June 25, 2024 Posted June 25, 2024 BLUF: I can trigger the "quest" but get stuck in a conversation loop straight away with the "naming" sequence Hi All, I'm sure this has been answered and i am sorry for the stupid question but here we go... I love the look of this mod, back to skyrim after many years and its amazing! However I'm struggling to get it running. I can access it in the MCM and trigger the quest to start but after I put on the collar nothing happens apart from my follower gets stuck in a loop with the "naming sequence" and every time i talk to them we go through the sequence again. I'm on LE and I've double checked the perquisites and i believe i have them correctly! Any help appreciated!
Hex Bolt Posted June 25, 2024 Author Posted June 25, 2024 12 minutes ago, Emu101 said: BLUF: I can trigger the "quest" but get stuck in a conversation loop straight away with the "naming" sequence Hi, welcome to LoversLab, new member! Do you have Devious Devices 5.2 installed? Be sure that you do not have any parts of DD 4 installed (some mods might confusingly say that they need DD Assets 3.0e or the like, but they will work with a later version. 1
Emu101 Posted June 25, 2024 Posted June 25, 2024 Hi! I have DD 5.2.7 installed. its a fresh install this week so no older DD files downloaded. However... while DD is in the MCM I've not seen any of its effects in game so there's a chance I've messed the install up?
Emu101 Posted June 25, 2024 Posted June 25, 2024 BTW. I see you support SS++ too. I had a go at that afterwards and when i go to the MCM it says something along the lines of "integrity check failed, mod wont work correctly" could this be related?
Hex Bolt Posted June 25, 2024 Author Posted June 25, 2024 2 minutes ago, Emu101 said: I have DD 5.2.7 Just to be clear, you have version 5.2. The 7 is from the ".7z" file extension for a 7Zip file. 3 minutes ago, Emu101 said: while DD is in the MCM I've not seen any of its effects in game so there's a chance I've messed the install up? No, DD is just a framework that does nothing on its own. However, you should have saved and loaded the game at least once after installing DD. You should see a collar equipped if DD is working. (If you don't, you have a problem.) What is the last thing your follower says before things repeat?
Hex Bolt Posted June 25, 2024 Author Posted June 25, 2024 3 minutes ago, Emu101 said: I see you support SS++ too. I had a go at that afterwards and when i go to the MCM it says something along the lines of "integrity check failed, mod wont work correctly" could this be related? No. That means that you've overwritten one of Simple Slavery's scripts, perhaps unintentionally. Be sure that you have not patched SS++ in any way. In recent months, Improved Cameras patch collection has been a culprit, as have at least one enslavement mod that has a badly outdated patch. Just don't patch Simple Slavery. If you need more help there, let's continue that discussion on the SS++ support topic.
Emu101 Posted June 25, 2024 Posted June 25, 2024 (edited) 29 minutes ago, Hex Bolt said: Just to be clear, you have version 5.2. The 7 is from the ".7z" file extension for a 7Zip file. No, DD is just a framework that does nothing on its own. However, you should have saved and loaded the game at least once after installing DD. You should see a collar equipped if DD is working. (If you don't, you have a problem.) What is the last thing your follower says before things repeat? Quite right about the 7Zip Doh! I had saved and loaded the game. The collar is on the character. The conversation is screen grabbed below. The players name doesn't change and the MCM doesn't show ant timers progression. The exact last thing said depends on the convo tree selected but the outcome is the same. Edited June 25, 2024 by Emu101
Hex Bolt Posted June 25, 2024 Author Posted June 25, 2024 7 minutes ago, Emu101 said: The players name doesn't change and the MCM doesn't show ant timers progression. I guess that conceivably that might happen if you click through the follower's response really fast, but most likely it's that the main quest is crashing on startup, which is rare and serious. Can you generate a Papyrus log and post the file here?
Hex Bolt Posted June 26, 2024 Author Posted June 26, 2024 Version 2.1.5a Fixed: The MCM Devices list for "Bondage shoes" was empty for most players. Fixed: If you say no when ordered to fetch a sweet roll, the owner will use a ring gag to keep DD from hiding the sweet roll. Changed: The distance at which the playmate will teleport (rather than run) to you to request sex is now greater in player homes. 1
Emu101 Posted June 26, 2024 Posted June 26, 2024 34 minutes ago, Hex Bolt said: I guess that conceivably that might happen if you click through the follower's response really fast, but most likely it's that the main quest is crashing on startup, which is rare and serious. Can you generate a Papyrus log and post the file here? Attached. I hope that's what you need. I tried to initiate again, slowly, but no luck Papyrus.3.log
Hex Bolt Posted June 26, 2024 Author Posted June 26, 2024 14 minutes ago, Emu101 said: Attached. I hope that's what you need. Do you have Zaz Animation Pack (ZAP) installed? It's required. There's a link on this mod's main page.
neochiken Posted June 26, 2024 Posted June 26, 2024 (edited) Hi, I'm the author of the Tahrovin wabbajack for skyrimVR. I unfortunately had really bad luck and timing and I got stuck halfway through a major update and had to stall it due to employment issues in real life. I use submissive lola 2.1.2 for my list and as it is no longer available this means until I can push out the new update my list will be completely uninstallable. Now I fully understand that this is a me problem and that you don't owe me anything but if you could reupload 2.1.2 for another month or so I would be extremely grateful. Edited June 26, 2024 by neochiken
Hex Bolt Posted June 26, 2024 Author Posted June 26, 2024 48 minutes ago, neochiken said: Hi, I'm the author of the Tahrovin wabbajack for skyrimVR. I unfortunately had really bad luck and timing and I got stuck halfway through a major update and had to stall it due to employment issues in real life. I use submissive lola 2.1.2 for my list and as it is no longer available this means until I can push out the new update my list will be completely uninstallable. Now I fully understand that this is a me problem and that you don't owe me anything but if you could reupload 2.1.2 for another month or so I would be extremely grateful. I certainly understand that real-life issues can interfere with game projects, and I don't like to see anyone stuck in a bad situation, but it really runs against my interest (and that of players) to put back up a mod version from last August. Players that get held back on older versions don't just miss out on new features, they also don't get fixes. For example, version 2.1.4 fixed a serious problem with a quest that caused it to be impossible to finish in the last 24 hours before timer expiration. Without that fix, players get frustrated, and I potentially have to handle support questions. I really should remove 2.1.3 too in the next few days. Prolonging that situation for a month or more doesn't seem like a good idea from my viewpoint. Also, since downloads are displayed in the order they were uploaded, restoring 2.1.2 would place it at the bottom of the list, where someone in a hurry might grab it rather than the latest version. Since uploading a version to the mod page sends a mod update notification, that would prompt players to come back to download the "new" version. At best, that will confuse people; at worst, some of them could end up downgrading if they're not observant. For what it's worth, there are authors of some mods who don't leave up any older versions, offering only the latest one. I try to leave at least one previous version up to allow people time to adjust. (2.1.5 is only a day older than 2.1.5a, so 2.1.4 will stay up at least until 2.1.6 comes out.) I am sympathetic to someone in a bind, but this isn't something I think I should do. 3
Loki.adm Posted June 26, 2024 Posted June 26, 2024 (edited) 5 hours ago, neochiken said: Hi, I'm the author of the Tahrovin wabbajack for skyrimVR. I unfortunately had really bad luck and timing and I got stuck halfway through a major update and had to stall it due to employment issues in real life. I use submissive lola 2.1.2 for my list and as it is no longer available this means until I can push out the new update my list will be completely uninstallable. Now I fully understand that this is a me problem and that you don't owe me anything but if you could reupload 2.1.2 for another month or so I would be extremely grateful. It happens so that I've actually have version 2.1.2 downloaded, so I'll just add it here in a comment, where you can grab it without interfering with the main mod page. Hopefully this won't affect anything and won't provide any issues to original author. SubmissiveLolaResubmission 2.1.2.7z Edited June 26, 2024 by Loki.adm 1
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