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Posted
1 hour ago, Bane Master said:

Glad the issue with Whipping is better - we also need a few folks to test that Defeat still fires as expected when the player is defeated please

 

I'll have a go when I can

 

Meantime. although it's prob not relevant to this mod, I had a good laugh at those telling you that NPC on NPC doesn't work when Lola's Mistress was twice brought to screams of joy by a somewhat randy Dragoness in a mighty punch up with that, and Chainbeast's Arachnids and other beasties, in Riverwood yesterday  😄

 

DQW

Posted (edited)
2 hours ago, CaptainJ03 said:

Never had that, Mistress didn't strip once in all the years I've been using this mod.

 

Edit: yes, for sex of course, and maybe for a spanking, but never for a whipping.

 

First time for everything

 

SkyrimSE2024-06-1614-35-11-537jpg.jpg.07b4ac48fca013c918e0a8520d0ad3fa.jpg

 

 

 

Edited by DonQuiWho
Posted

I would like to suggest that this mod should add all list of follower name in the mod. It is good when i start a new game and suddenly go to simple slavery. If not have a master list after simple slavery, the quest is started to force me to talk to master but there is no master.

Posted
2 hours ago, Reticent111 said:

I would like to suggest that this mod should add all list of follower name in the mod. It is good when i start a new game and suddenly go to simple slavery. If not have a master list after simple slavery, the quest is started to force me to talk to master but there is no master.

You need to set up a list of potential buyers only once. Do it whenever you like, maybe even use the console to coc to the right place. Add all those followers you like and restart from your last good save. The list persists over new game starts, and if you've disabled a custom follower, there's a "validate buyers" button.

Posted
On 6/16/2024 at 11:13 AM, Bane Master said:

Glad the issue with Whipping is better - we also need a few folks to test that Defeat still fires as expected when the player is defeated please

I tested this today multiple times against both bandits and creatures.  Defeat always triggered, as it should.  (Since I'm on LE, I only installed the updated defeatplayer script that has the Player.IsinCombat() check, but I don't think that affects the testing, since the script would be the same.)  Also...

 

Spoiler

A minor thing, but the ESP has SexLabAroused.esm as a master but doesn't use it (Clean Masters removes the record).  Not a problem for me, since I use Aroused, but I'm guessing this master was included unintentionally.

 

It would help if a few others could test Bane Master's update to verify that defeats still work.  The fix for whipping won't become a reality unless Bane Master can get some good confirmation of the change.

Posted
3 hours ago, HexBolt8 said:

A minor thing, but the ESP has SexLabAroused.esm as a master but doesn't use it (Clean Masters removes the record).  Not a problem for me, since I use Aroused, but I'm guessing this master was included unintentionally

Thanks for the spot!  If the testing is OK I'll clean that up before releasing

Posted
12 hours ago, HexBolt8 said:

Since I'm on LE, I only installed the updated defeatplayer script that has the Player.IsinCombat() check, but I don't think that affects the testing, since the script would be the same.

 

It would help if a few others could test Bane Master's update to verify that defeats still work.

being on LE I tried the same, just dropping defeatplayer.pex into the script folder and starting a new game.

Defeat worked on Skeletons, a Wolf and some Bandits. Did not work on a Necromancer freezing me to death...

Didn't test the whipping though, but I never had problems with that anyway.

 

Posted (edited)

Hey, thanks for this great mod, but i encountered a small bug and wanted to ask if anyone knows of a way to fix it.

For some reason i suddenly have the dialogue to speak to the master twice, as seen in this screenshot:

 

Spoiler

image.thumb.png.660de240592a9e4dd613db06698001d2.png

 

It's not a game breaking bug, so its nothing too serious, but its still weird and i'm trying to fix it. 

It started pretty much completely at random, i was just doing missions in Falkreath when i noticed it.

Edited by Teimakaa
Posted
12 minutes ago, Teimakaa said:

For some reason i suddenly have the dialogue to speak to the master twice

It's not a commonly reported problem, but I have seen it myself.  However, what I did to unintentionally cause the problem probably does not apply to you.  When testing a new event (which is tediously repetitive), I would sometimes use a batch file to initialize some variables and start the new event quest.  That's when I'd see the duplicate "Master?".  I think using the batch file was the problem.  Since I caused the problem artificially, I didn't worry about a fix.

 

It doesn't hurt anything, though it is annoying.  My experience is that it would not go away on its own.  Depending on how much it bothers you, going back to an earlier save should work, or I think that exiting and restarting enslavement would clear it.

Posted
8 hours ago, CaptainJ03 said:

Did not work on a Necromancer freezing me to death.

Just trying it myself, I popped over to Falkreath Watchtower to get attacked by its necromancer.  He used ice spike in this case rather than frostbite, but it did trigger Defeat for me.

Posted

Currently doing a run without devious devices and I miss this mod a lot, how feasible would it be to make a DD-free version? I don't remember them playing any major role

Posted
7 minutes ago, lovalter said:

Currently doing a run without devious devices and I miss this mod a lot, how feasible would it be to make a DD-free version?

Really not, it's integrated throughout the mod.  If you've had concerns with DD in the past, DD 5.2 is very good (just don't put devices on NPCs, especially on lots of NPCs like the slave caravan mods, or you'll slow your game).

Posted (edited)
17 minutes ago, lovalter said:

Currently doing a run without devious devices and I miss this mod a lot, how feasible would it be to make a DD-free version? I don't remember them playing any major role

You're not the first to ask, the answer always was: not possible.

You need to have a collar, obviously, and there is the Slave of Fashion event in Solitude which need DDs, and the Pony Girl event in any major city, which also depends on DDs and all the mechanics that come with the devices. Time to Relax needs DDs, when you're giving backtalk or have Careless Hands you're bound with DDs...

And that's just what comes to mind from a player, Hexbolt surely has more to say.

 

Edited by CaptainJ03
Damn, too slow...
Posted
On 3/2/2024 at 1:03 PM, CaptainJ03 said:

As happens way too often, Lola was in heavy bondage, wearing a rubber hood and crotch rope (plus some more DDs which are irrelevant here)

The hood seems to be a bit odd concerning keywords, this is the error message:

"SLTR: Could not find device for keyword [Keyword <zad_DeviousGag (0D007EB8)>]"

I was looking at a fix for this today.  As I'd mentioned at the time, most hoods also block speech, so they are tagged as both hoods and gags, so the player will have removal options for both Hood and Gag.  From what I can see, if the player selects the Hood option, that works.  It's only if the player chooses Gag that this error occurs.  To prevent that, I'm going to hide the option to remove a gag if a hood is worn.

 

If you've found a particular hood device that causes this error when you ask to remove a hood, that's almost certainly a keyword consistency problem on the device.  I can look into it, but it's likely that I'll only be able to report the problem to the author.

Posted
1 hour ago, HexBolt8 said:

I was looking at a fix for this today.  As I'd mentioned at the time, most hoods also block speech, so they are tagged as both hoods and gags, so the player will have removal options for both Hood and Gag.

If I recall correctly (it's been a while) this wasn't about asking Mistress to remove something, but Mistress demanding sex while all of Lola's orifices were blocked. She tried to remove the gag, which was a hood, and failed.

And just as a reminder for the same call for action: she didn't untie a rope chastity belt but scolded me for not doing it myself - which I didn't even intended to do, but her urge for sex wanted to have the belt removed.

Posted
27 minutes ago, CaptainJ03 said:

If I recall correctly (it's been a while) this wasn't about asking Mistress to remove something, but Mistress demanding sex while all of Lola's orifices were blocked. She tried to remove the gag, which was a hood, and failed.

Okay, thanks, I see where to fix that.  Maybe I should undo the change I just made to hide the dialog option to remove a gag if a hood is present.  Usually, a hood is also a gag, but there might be exceptions.

 

27 minutes ago, CaptainJ03 said:

And just as a reminder for the same call for action: she didn't untie a rope chastity belt but scolded me for not doing it myself - which I didn't even intended to do, but her urge for sex wanted to have the belt removed.

I already have a generic fix for that.  For keyless devices that are easy to cut (presumably ropes, or leather bindings with buckles), the owner will just remove them (they will be destroyed).

Posted
On 6/16/2024 at 4:13 PM, Bane Master said:

Glad the issue with Whipping is better - we also need a few folks to test that Defeat still fires as expected when the player is defeated please

 

For anyone interested, some test results to be found here

 

I'm sure that any other's thoughts/contributions would be welcome

 

DQW

 

 

Posted

After entering a city through a quick trip, the player always appears at the front of the line, with the master/mistress and playmate standing behind her. I don't know if it can be adjusted so that the master/mistress stands at the front of the line and the player and playmate stand behind the master/mistress? This is more like the relationship between the master/mistress and the slave

Posted
36 minutes ago, patron_st said:

After entering a city through a quick trip, the player always appears at the front of the line, with the master/mistress and playmate standing behind her. I don't know if it can be adjusted so that the master/mistress stands at the front of the line and the player and playmate stand behind the master/mistress? This is more like the relationship between the master/mistress and the slave

It's controlled by the game's AI for followers, which places them in the following position.  Follower frameworks might adjust the AI a bit, but followers will still generally be behind the PC.  It's way beyond this mod's scope to try to change that.  The only exceptions are scripted events, like Parade, which temporarily take control of the owner.  The sandbox feature in follower frameworks like Nethers at least allow the owner to wander around in certain areas to give the illusion of some independence.

 

"Move owner to player" on the MCM system page places the owner in front and to the right of the PC, facing forward.  That can be useful for screenshots, since it looks as if the PC is following, but of course it only lasts until you move and the owner moves behind.
 

Since it can't be changed, there are rationalizations, such as having the slave go first in dangerous areas to set off traps or ambushes, or to open doors or clear others out of the way for the owner in towns.

Posted

No matter if I have Go To Sleep installed and enabled or deactivated / removed, the sleeping part in the inns is always bugged for me. The restraining animations work and the owner goes to sleep (I think?), but the event which ends the whole scene never happens (no matter if I wait or choose to sleep until morning). I just end up being bound infinitely with no option to free myself and the owner just hangs around at the inn (or they come up to me, but they do nothing). As a result I need to avoid sleeping, turn off sleeping need in mods like Sunhelm, and deactivate sleeping quests in Lola addons.

Is there another known mod conflict I'm not aware of, or am I doing something wrong?

I don't have Lola installed now, but willing to add to the game again after a while. That sleeping issue is what's holding me back a bit though...

Would you have any advice? I really love your mod overall (and the addons).

Posted
30 minutes ago, incomingdamage said:

No matter if I have Go To Sleep installed and enabled or deactivated / removed, the sleeping part in the inns is always bugged for me.

That's from one of the add-ons.  I don't provide support for the add-ons, but author of that one can probably help you. 

 

31 minutes ago, incomingdamage said:

That sleeping issue is what's holding me back a bit though...

Each add-on offers a different experience, and they might not all suit you.  If you're having trouble with an add-on, you can install the base mod until you get help with the add-on's author.

Posted

I'm having a touch of trouble with the mod.

 

The mod is *amazing* and I love it and it works almost flawlessly, but I am having 'Careless Hands' act up. I looked through the search and couldn't find similar problems. My problem is that Careless Hands will fire successfully on hitting the NPC twice, but after she successfully binds my hands, chains on, animation change successful, it more-or-less immediately ends, freeing me up and removing the wrist irons.

 

I thought it might be a mercy thing, but the mercy settings in Rules don't seem to impact it, and when I backtalked to get gagged, *that* aspect did work and stick around, with mercy working on it as normal. But still no luck with Careless Hands.

 

I'm on version 2.0.59.7, which I know is a touch old, but I'm playing on a legacy install and have resisted finagling with the mods too much. Any easy fixes you (or anybody) may know of would be deeply appreciated!

Posted
34 minutes ago, Evelle the Slut said:

My problem is that Careless Hands will fire successfully on hitting the NPC twice, but after she successfully binds my hands, chains on, animation change successful, it more-or-less immediately ends, freeing me up and removing the wrist irons.

That was a bug introduced in 2.0.58 by another fix.  It was fixed in a later version.

 

35 minutes ago, Evelle the Slut said:

I'm on version 2.0.59.7, which I know is a touch old, but I'm playing on a legacy install and have resisted finagling with the mods too much.

You have 2.0.59.  There is no ".7".  "7z" is the file extension for 7Zip files.  It looks like the Careless Hands problem was fixed in 2.0.61.  You might try 2.0.64, which is still available and does not require DD 5, since you want to keep the rest of your mod list as it is now.

Posted (edited)
49 minutes ago, HexBolt8 said:

That was a bug introduced in 2.0.58 by another fix.  It was fixed in a later version.

 

You have 2.0.59.  There is no ".7".  "7z" is the file extension for 7Zip files.  It looks like the Careless Hands problem was fixed in 2.0.61.  You might try 2.0.64, which is still available and does not require DD 5, since you want to keep the rest of your mod list as it is now.

 

Sorry, copy-pasting the zip file kept that 7 in - but 2.0.64 seems to have fixed the problem with some light testing. Glad it was still around!

 

Thanks so much for such a prompt reply and such a successful troubleshoot! You're a treasure.

 

Checking my modlist I do actually have DD5.1, so I might pull the trigger on updating to DD5.2 and a 2.1+ Lola version. I'd appreciate if you could share if any other version dependencies that have changed, but you've already helped so much that I'm sure I could figure it out.

Edited by Evelle the Slut
Posted
1 hour ago, Evelle the Slut said:

Checking my modlist I do actually have DD5.1, so I might pull the trigger on updating to DD5.2 and a 2.1+ Lola version. I'd appreciate if you could share if any other version dependencies that have changed, but you've already helped so much that I'm sure I could figure it out.

I definitely recommend updating from DD 5.1 to 5.2.  5.2 went through a lot of testing, and it has many improvements.  That's the only hard dependence for the current version of SLTR.  The are a few optional things listed on the mod page, but no other requirements. 

 

A new game would minimize risk, but it is possible to update mid-game if you first remove all devices from your inventory (and your follower's).  Suspending Lola events will let you remove the collar.  When updating SLTR from such an old version, no Lola quests/events should be active when you do.  But a new game would be cleaner.

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