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Posted

Apologies if this has already been asked and answered. Is there a way to completely reset the mod, so current enslavement would be canceled and I could pick up the book, start the quest, and be enslaved as if it was for the first time without having to start a new game? I couldn't find an option like that in the MCM at any rate.

 

The reason I ask is that I strongly suspect I messed something up the first time I installed SL:TR. My character does not have the option to offer service, her submission score never changes, owner never gets bored (and never wants sex even though the dialogue is there) and a host of other things are just not working, which lead me to believe the problem is somewhere on my end, not the mod's. However, trying to uninstall and reinstall the mod, even completely deleting the version I had installed and downloading it again in case I was missing files or something, loading the game without the mod installed and saving it again, then loading that save with the mod reinstalled, did not help - everything was the same as it was before I uninstalled and reinstalled.

Posted
1 hour ago, ThatOneSpiderPhoenix said:

My character does not have the option to offer service, her submission score never changes, owner never gets bored (and never wants sex even though the dialogue is there) and a host of other things are just not working

The mod might just be on hold.  Does the status on the mod's main MCM page say that the quest is running?  Does the mod's MCM System page have an active option to unblock events?

 

1 hour ago, ThatOneSpiderPhoenix said:

Is there a way to completely reset the mod, so current enslavement would be canceled and I could pick up the book, start the quest, and be enslaved as if it was for the first time without having to start a new game?

The normal process is to ask your owner to end enslavement.  You can then read the book again and get enslaved again.

Posted

I'm trying to remember how to set up my custom collar—which will be a Red Ebonite Harness Collar—and it's more complicated than the instructions packed in the mod's subdirectory, because everything with DDs is more complicated.  I don't need to make an xEdit patch to refer to the NIFs instead of merely copying said NIFs as the TXT file suggests, do I?  Since the texture records in the NIF just point to black textures, and then the armour record in the ESP specifies "Alternative Textures" (which are then using textures labelled as being for armbinders, but I don't suppose that should matter—they're both Red Ebonite).  I've tried editing the texture paths in the NIF itself, and probably I just fucked something up since I only half-remember what I'm doing, but I haven't managed to get it working in-game. 

 

Anyone able to spot where I'm erring?

 

Spoiler

Clipboard01.jpg.64fcd1be6533bcc3c26962b9b55f9a7e.jpgClipboard03.jpg.2987c2deaa9370855cb31439b01c6fdd.jpgClipboard02.jpg.b62e4594fdffb986387911342c1be82a.jpg

 

Posted (edited)
1 hour ago, Antiope_Apollonia said:

I'm trying to remember how to set up my custom collar—which will be a Red Ebonite Harness Collar—and it's more complicated than the instructions packed in the mod's subdirectory, because everything with DDs is more complicated.  I don't need to make an xEdit patch to refer to the NIFs instead of merely copying said NIFs as the TXT file suggests, do I?  Since the texture records in the NIF just point to black textures, and then the armour record in the ESP specifies "Alternative Textures" (which are then using textures labelled as being for armbinders, but I don't suppose that should matter—they're both Red Ebonite).  I've tried editing the texture paths in the NIF itself, and probably I just fucked something up since I only half-remember what I'm doing, but I haven't managed to get it working in-game. 

 

Anyone able to spot where I'm erring?

 

  Hide contents

 

 

Was as simple as reassigning the texture in the .nif file to RDArmbEbonite_d.dds for me (red circle on your third screenshot). No mod edits required.

collar.7z

Edited by dnoah
Posted
1 hour ago, Antiope_Apollonia said:

I'm trying to remember how to set up my custom collar

You were close.  As @dnoah said, you just missed adding the RD for red at the start of the texture in your modified NIF file.

Posted (edited)
14 minutes ago, bubba999 said:

 

How do you actually use this?

Custom collar use is enabled via MCM, Submissive Lola - devices - collar - custom. After setting this, if your char is already enslaved, look for the dialogue option (with your dom) to try a different collar. This setting takes the collar model from data\meshes\devious\lola\CustomCollar_1.nif, and you can put any model you want in there.

Edited by dnoah
Posted

I don't know if the error is in this mod or DDE itself, but the blindfold that the master just equipped on me for "Lights Out!"  is named:

 

< Error: Istring should be Int32 value >

 

Its RefID is 0B002DC7, where 0B is DDE. 

Posted
19 minutes ago, Naps-On-Dirt said:

I don't know if the error is in this mod or DDE itself, but the blindfold that the master just equipped on me for "Lights Out!"  is named:

 

< Error: Istring should be Int32 value >

 

Its RefID is 0B002DC7, where 0B is DDE. 

It looks okay to me.  The blindfold's name is displayed as "Black Leather Blindfold (Unlocked)".

Posted
15 hours ago, HexBolt8 said:

The mod might just be on hold.  Does the status on the mod's main MCM page say that the quest is running?  Does the mod's MCM System page have an active option to unblock events?

 

The normal process is to ask your owner to end enslavement.  You can then read the book again and get enslaved again.

It did say the quest was running. I had tried toggling the MCM option to suspend events on and off but that didn't seem to help unfortunately. I had also asked to be freed from enslavement (probably should have mentioned that before, sorry) and owner went through all the dialogue, are you sure, there are financial advantages to remaining a slave, and all that, but once he agreed, the enslavement didn't actually end. It just stayed stuck as it was. Using the MCM to force switch to a different owner and back did not help either.

 

There were a few oddities in that a few things actually were working. Kneeling using the lesser power would occasionally give a submission score point, while accidentally hitting the owner in combat triggered a whipping scene and a loss of score. Gold sharing worked as intended and was responsive to being adjusted in the MCM. And the owner would make comments on the master-slave relationship about as frequently as I would have expected from the rate I set in the MCM. But at the daily update time, nothing changed, owner remained uninterested in sex at all times regardless of arousal, there was no option to kneel and offer service, nor was I ever penalized for not doing so, and no events like Time to Relax or related triggered even when I was sure the conditions should be met.

 

At this point I am basically wondering whether it would be better to try and reset the status of the quest through the console or uninstall, risk using a save cleaning tool to remove scripts, then install again. This looks like a really interesting mod and I would really like to be able to try it, and seeing as no one else is having my specific problem, I doubt it's a bug with the mod itself, so I don't think there's anything that needs fixing necessarily.

 

Thanks for the quick response in any case.

Posted
2 hours ago, HexBolt8 said:

You were close.  As @dnoah said, you just missed adding the RD for red at the start of the texture in your modified NIF file.

Well, that screenshot was unmodified other than renaming—my modification got further away, lol.  But I see now where I should have been looking:

Spoiler

Clipboard01.jpg.5a9d6a07f62f0bfddc04fd438515b349.jpg

 

2 hours ago, dnoah said:

Was as simple as reassigning the texture in the .nif file to RDArmbEbonite_d.dds for me (red circle on your third screenshot). No mod edits required.

Thanks a bunch for sorting me out!  It's quite disheartening how much rust has set in with half a year away from the modding scene. ?

 

I went ahead and did the same thing for the ground NIF so it'll look right in the inventory, too.

Custom Harness Collar.7z

Posted
2 minutes ago, ThatOneSpiderPhoenix said:

At this point I am basically wondering whether it would be better to try and reset the status of the quest through the console or uninstall, risk using a save cleaning tool to remove scripts, then install again.

First thing would be to see if you can get it working correctly on a new save.  

 

Always test new mods on a new save.

Posted
51 minutes ago, HexBolt8 said:

It looks okay to me.  The blindfold's name is displayed as "Black Leather Blindfold (Unlocked)".

 

Has anyone else done "Lights Out" with DD 5.2?  I gotta assume that many people have updated to 5.2 so if this was an actual bug someone would have pointed it out already.  So I think my game is borked again.  :D

Posted (edited)
45 minutes ago, Antiope_Apollonia said:

First thing would be to see if you can get it working correctly on a new save.  

 

Always test new mods on a new save.

Yeah, I probably should have done that first, it's good advice.

 

It does seem to work on a new save. Imported settings, used Alternate Start to get myself into Candlehearth Hall in Windhelm, started the quest through the MCM option, went up to Stenvar, selected the "I wish I could hire a strong hand like you..." option and went from there. Next time I talked to him, "May I be of service, Master?" was an available dialogue option.

 

This time, unlike in the save game where things weren't working properly, I got some top left notifications that I didn't before. Namely, "always wear your collar" and "move your ass when your owner beckons." Also the initial contract time was applied correctly, where it wasn't on the save where I originally tried it. And the statistics page listed times submitted as 1, where it's still 0 on the original save.

 

Edit: Well, I am relieved but baffled, as it seems coming back to the save after a couple of in-game days playing with Submissive Lola disabled did what I'd originally wanted and completely canceled the enslavement and reset all associated stats when I loaded the borked save again with it enabled. This is not what happened when I tried that before. Will try getting enslaved again and see if it works as intended this time.

Edited by ThatOneSpiderPhoenix
Posted
9 minutes ago, ThatOneSpiderPhoenix said:

It does seem to work on a new save.

The mod scripts in your old game seem to have only been partially functional.  That doesn't mode well for the state of your game.  Even if you could restart this mod, you probably have underlying problems that would appear again.  I'd suggest going back to a save in your old game prior to installing this mod, or just going with a new game and a clean start.

 

19 minutes ago, Naps-On-Dirt said:

Has anyone else done "Lights Out" with DD 5.2?

I haven't done this quest since 5.2 came out, but I did verify that the blindfold is name correctly in 5.2.  SLTR just uses the DD blindfolds without modifying them.

Posted
22 minutes ago, Naps-On-Dirt said:

So I think my game is borked again.

If you decide to start a new game because of this, you might try a light set of mods initially, to see if any of the other mods are giving you the problem with being punished when clicking through SLTR dialog.  Most mods can be enabled in an existing game, so you could gradually enable them a few at a time to see which ones might be causing trouble for you.

Posted (edited)
1 hour ago, HexBolt8 said:

The mod scripts in your old game seem to have only been partially functional.  That doesn't mode well for the state of your game.  Even if you could restart this mod, you probably have underlying problems that would appear again.  I'd suggest going back to a save in your old game prior to installing this mod, or just going with a new game and a clean start.

Well, I've identified the problem. Seems something got messed up when using the xEdit scripts to change "Lola" to a different name. After making my edits, I noticed it wasn't working on new games anymore either. So I restored the backup of the submissivelola_est.esp that xEdit made, and suddenly starting enslavement even on my old savegame was working correctly. I'm not entirely sure where things went wrong - maybe JPExport and Import don't work for SE and I missed that? Or maybe I accidentally changed something I shouldn't have when editing the JSON? In any case, now I know what the problem was and figured I should share that in case anyone else has a similar issue in the future. Thanks for all the help.

 

Edit: So a related question: is there any other way to change "Lola" to a different name? If not, I'll turn on nickname mode in the MCM and make do, but the customization options that this mod has were definitely part of the appeal for me and why I wanted to try it.

Edited by ThatOneSpiderPhoenix
Posted
34 minutes ago, ThatOneSpiderPhoenix said:

Seems something got messed up when using the xEdit scripts to change "Lola" to a different name.

Thank you for sharing.  That probably will help someone someday.

 

I think the xEdit scripts are okay (no one has reported a problem), but you do have to be carefully selective about which instances of "Lola" that you change, or you'll end up breaking things.  The process I use is simpler than the first one that's linked on the mod page.  My process won't update the book (and it probably shouldn't) as well as a few other things, but it won't tread on anything that could break the mod.  Particularly, the case-sensitive replacements when editing the JSON can keep you out of trouble.

 

44 minutes ago, ThatOneSpiderPhoenix said:

I restored the backup of the submissivelola_est.esp that xEdit made

You can also get the original from the download file, whichever way is easier for you.

Posted

I need some information please. I know there is a quest, which is to make a collar tag. What are the requirements to start it?

Posted
41 minutes ago, Cerral said:

I know there is a quest, which is to make a collar tag. What are the requirements to start it?

As stated above, 100 score is the key requirement.  After that, it can randomly occur in a city or hold capital.  Because it's a special one-time event, details are considered spoilers when they're discussed, but that's what you need to start it.

Posted (edited)
58 minutes ago, HexBolt8 said:

Because it's a special one-time event, details are considered spoilers when they're discussed, but that's what you need to start it.

Spoiler alert: It's really good!  Especially if your Mistress is a vampire, and especially especially if you're not already "kept forever" before the event starts.

 

So be a good little pet, work hard for your Mistress, and earn that collar tag!

Edited by Antiope_Apollonia
Posted
8 hours ago, HexBolt8 said:

As stated above, 100 score is the key requirement.  After that, it can randomly occur in a city or hold capital.  Because it's a special one-time event, details are considered spoilers when they're discussed, but that's what you need to start it.

 

8 hours ago, Antiope_Apollonia said:

Spoiler alert: It's really good!  Especially if your Mistress is a vampire, and especially especially if you're not already "kept forever" before the event starts.

 

So be a good little pet, work hard for your Mistress, and earn that collar tag!

 

Thank you. My score is 97.800, just a little more effort. But it takes a long time to gain points at this level, but it's easy to lose. I lost a point stupidly. ?

Posted
On 4/26/2023 at 1:29 AM, HexBolt8 said:

As stated above, 100 score is the key requirement.  After that, it can randomly occur in a city or hold capital.  Because it's a special one-time event, details are considered spoilers when they're discussed, but that's what you need to start it.

if you ask a blacksmith like eorlund greymane to do this, he asks if she will be branded too, but thats not done. it is done in the addon, but installing the addon because of this is taking risk of bugs. would be nice ig that branding could be done in lola, optional of course.

similar was the dialogue of the master that he should put a plug in the ass when not in use. it is not done . (only the one for the landmark run, which is ....)  so many things that could be done but are not because of ....

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