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Posted
5 minutes ago, AOBVUAM said:

why do name has "Buff stamina" make stamina decreasing?

It doesn't.  It increases stamina.  The description is a mistake, copied from the Debuff Stamina effect.  The description is not displayed in the game, so the text is inconsequential.  I'll remove it and leave the description blank.

Posted
On 2/19/2022 at 2:22 AM, HexBolt8 said:

Short answer:  Your game seems to be bugged.  I recommend trying a new game.  Also, remove Ultimate Combat if you have it.

 

Long answer:

  Reveal hidden contents

 

 

When reporting a problem, it really helps to provide as much detail as you can.  Put yourself in my place.  How am I to figure out what you're seeing from "bugged somehow"?  That's reeeeally vague.  Fortunately, I found your post from August where you described the problem in more detail.  The exit whipping didn't work for you.

 

 

That should never happen.  Suspending all events halts enforcement of all rules, including wearing the collar.  If that didn't work, it suggests that your game was bugged at that point.

 

Hopefully, you're trying this on a different game than the one where you deleted the mod, but you didn't say.  If it is the same game, it could well be broken now (bugged game plus risky mod deletion), so you really should try it with a new game.

 

I don't believe that the owner character is actually listed anywhere in the MCM, so that's not surprising.

 

So, the whipping didn't start.  As stated in the mod description, Ultimate Combat will cause whipping scenes to not work.  If you have it, get rid of it or disable it if you can, or don't use this mod in a game where you use it.

 

If you don't use Ultimate Combat, you might have a problem with ZAP.  It's ZAP that handles the whipping.  It has a timeout, based on the duration you set in the MCM.  Even with no animation, I'd expect it to time out, assuming that ZAP is working correctly.

 

If you can't get whipping to work, you can run "setpqv vkjmq NoWhipping true" in the console.  All whipping will then become spanking.

 

I read your answer and I appreciate fast response. But the problem is I played so much on my current profile. If I'm not wrong, my last save was the number 2451. So It's too boring to start over. I was searching for a way to find if there's any kind of file left which relates to the mod. any kind of effect on the other mods so I can find out what to delete to make it stop. But can't find any. Do you have any idea or do you think this is even possible?

Posted
1 hour ago, LustedGirl said:

I read your answer and I appreciate fast response. But the problem is I played so much on my current profile. If I'm not wrong, my last save was the number 2451. So It's too boring to start over. I was searching for a way to find if there's any kind of file left which relates to the mod. any kind of effect on the other mods so I can find out what to delete to make it stop.

If you haven't done so, make a backup and then clean your save with a tool like FallrimTools.

 

I'm not saying this to be mean, but removing a mod from a game, especially while it's still running, is very risky.  If you've corrupted your game, and you very likely have, I can't help.  I can only reasonably support problems when a mod is installed and running properly.  The only workaround that I can think of is to just always wear whatever devices are being required.  This mod recognizes ZAP devices, so you could wear a ZAP collar rather than a DD collar, if you prefer.

Posted (edited)

I think I've run into an issue. I upgraded to the recent version (didn't have a master-follower yet). After getting a SLR master I was in Solitude when the "perform at the bard's college" quest happened.

It seemed to progress fine but when I went to the outside space, my follower wouldn't follow all the way to the indicated quest marker. So I used DEC's "teleport follower to you" function and it seemed to proceed normally. 

After the sex happens, it seems like nothing really happens. I don't recall getting a quest complete notification, and now half the time I talk to my follower, I get the "stuck in a scene?" dialogue, exit out, and then when I talk to him things progress fine until a few hours or day later I get that same message (which is pretty frequent).

So I'm wondering if there's some issue with the bard's college quest since that's when these issues started.

Edited by Sospice
Posted
3 hours ago, Sospice said:

It seemed to progress fine but when I went to the outside space, my follower wouldn't follow all the way to the indicated quest marker. So I used DEC's "teleport follower to you" function and it seemed to proceed normally. 

The distance checking is intentionally tight there to ensure that the follower reaches the flat area.  Otherwise, the scene looks bad, and sex can play out with people half inside the steps.  I usually maneuver the follower down by going to the side and then down.  Your solution works too.  This mod also has a teleport-to-me function on the MCM System page.

 

3 hours ago, Sospice said:

After the sex happens, it seems like nothing really happens.

The last change I made there was for detecting end of sex.  I'd received feedback on another of my mods that the mod event didn't work for users of SLSO, so I made the same change here.  However, I see that I messed it up, so I'll have to fix that.  Even so, that quest has a 3-minute timer that should complete the quest even if end of sex isn't detected (I wanted to be sure that players wouldn't get stuck).

 

Can you check whether the quest is still running?  "sqv vkjBardPlay"  If it is, please let me know since that timer really should have worked.  You can end the quest manually with "SetStage vkjBardPlay 100".

 

In regard to the "stuck in scene" notifications, approach mods use scenes for force greetings.  You mentioned that you have DEC, which does this, and DEC can have long approach times as the NPC tried to reach you, potentially getting stuck if you go through a door.  I'm thinking that this is unrelated to the bard event.

Posted (edited)
11 hours ago, HexBolt8 said:

The distance checking is intentionally tight there to ensure that the follower reaches the flat area.  Otherwise, the scene looks bad, and sex can play out with people half inside the steps.  I usually maneuver the follower down by going to the side and then down.  Your solution works too.  This mod also has a teleport-to-me function on the MCM System page.

 

The last change I made there was for detecting end of sex.  I'd received feedback on another of my mods that the mod event didn't work for users of SLSO, so I made the same change here.  However, I see that I messed it up, so I'll have to fix that.  Even so, that quest has a 3-minute timer that should complete the quest even if end of sex isn't detected (I wanted to be sure that players wouldn't get stuck).

 

Can you check whether the quest is still running?  "sqv vkjBardPlay"  If it is, please let me know since that timer really should have worked.  You can end the quest manually with "SetStage vkjBardPlay 100".

 

In regard to the "stuck in scene" notifications, approach mods use scenes for force greetings.  You mentioned that you have DEC, which does this, and DEC can have long approach times as the NPC tried to reach you, potentially getting stuck if you go through a door.  I'm thinking that this is unrelated to the bard event.


I tried that and the quest reports as ended. 

I'm realizing that DEC stopped working at some point too (the approach for sex/ enslavement). So I guess something there broke. Which is weird, I don't recall ever having that happen with that mod.  

I did want to mention I still seem to get an issue with the work around you did where you can ask your Master for prostitution jobs rather than the innkeeper (I use Radiant Prostitution).

Every once in a while I'll take the job from the follower, but the option to turn it in isn't there, and I'll have to go to an innkeeper to do it. It's not a consistent issue, so I tend to forget to report it, but thought I'd mention it this time. that's been going on for quite a few versions now, for me. 

Edited by Sospice
Posted

Sometimes when I enter to Jarl's House and the Master orders to lick his boots, my character doesn't start licking. Nothing happens and when I try to talk to the Master, he repeats his order and again - nothing happens. And sometimes my character starts licking boots, but with pretty long delay after she took an order. That's pretty strange, because with the old Master on previous playthrough, everything worked fine. In current playthrough I created the Master using the mod called "Project Proteus". Maybe this is the reason?

Posted
22 minutes ago, Delite said:

... with the old Master on previous playthrough, everything worked fine. In current playthrough I created the Master using the mod called "Project Proteus". Maybe this is the reason?

Perhaps indirectly.  Heavy script load will cause delays.  I'm not familiar with Project Proteus, but I took a quick look and some of the things it does look dangerous, not something that I would use in a game that I cared about.

Posted
14 hours ago, Sospice said:

I'm realizing that DEC stopped working at some point too (the approach for sex/ enslavement). So I guess something there broke. Which is weird, I don't recall ever having that happen with that mod.  

Check what DEC reports in console. Usually that gives a hint why approaches fail or are prevented.

If you are flagged as busy slave/in a quest scene or similar DEC will stop approaches.

You can also check DEC MCM about the rules you set for approaches (Followers protect, no approaches if DFC/SD+ enslaved).

If DEC appears to be completely broken (no more console feedback, defect MCM) you can reinstall it after the clean save method to make it work again.

On my 1200 hour game DEC gave up once after about 600 hours. IIRC that happened during a situation my game was suffering from stack dumps.

 

Posted
15 hours ago, HexBolt8 said:

Perhaps indirectly.  Heavy script load will cause delays.  I'm not familiar with Project Proteus, but I took a quick look and some of the things it does look dangerous, not something that I would use in a game that I cared about.

The old version worked quite well for me. i had multiple characters in the game that when they were not being played were used as whores for the Master. The new version posted does not work so well. I assume once they get it working as well as the old version that it will open up slavery style gaming into being able to play as the slaves then revert over to being the master in the same game. The Old version is posted as Project Proteus, the new version is posted as just plain Proteus.

Posted

For me with the latest version every scene gets stuck afterwards and things like alchemy tables can't be interacted with until after using dialogue option to unstuck which fixes it. Another time after 3 some quest event NPC was following even after using end scene option or AFT reset NPC, but that fixed itself after waiting a few minutes.

 

Sexlab animations triggered by other mods with this suspended end properly as far as I tested on different save.

Posted (edited)
2 hours ago, carez1 said:

For me with the latest version every scene gets stuck afterwards and things like alchemy tables can't be interacted with until after using dialogue option to unstuck which fixes it. Another time after 3 some quest event NPC was following even after using end scene option or AFT reset NPC, but that fixed itself after waiting a few minutes.

This mod doesn't make any changes that would affect alchemy tables.  The only known problem right now is that some of this mod's sex scenes don't end the quest immediately -- due to a bug, those quests end 3 minutes after sex started.  (I have a fix for that but since it's not game breaking, I'm waiting until I have more content for an update.)  I personally haven't noticed any scene problems or unusual follower behavior.

 

Other mods (particularly rape and approach mods), use scenes to start force greetings, and potentially they can get stuck, leaving the PC and the approaching NPC stuck in a scene.  Possibly one of those is having a problem.  Note that using this mod's option to end a scene is a last resort, to be used only if you're certain that no mod is legitimately running a scene to have someone talk to you.  Ending a legitimate scene could leave that mod's quest running, possibly causing that mod to become bugged.  If you're having to use it a lot, some mod is possibly stuck.

 

Edit:  I see that I've actually updated several files since the last update.  They're just minor changes, but I'll go ahead and publish a bug fix update tomorrow.  The only noticeable effect should be the prompt ending of some quests that end with a sex scene.

Edited by HexBolt8
Posted

Version 2.0.51

 

Just a few bug fixes and minor updates.

 

Fixed:  End of sex was not being detected during some sex scenes (broken by a change in 2.0.50).
Fixed:  Unlucky timing during Pony Express could cause punishment for wearing clothing right after the owner redresses you.

Posted

You throw updates so fast, it's like you actually care about the users of your mod(s).  THANK YOU!!!!

 

Posted
On 2/26/2022 at 2:47 PM, donttouchmethere said:

Check what DEC reports in console. Usually that gives a hint why approaches fail or are prevented.

If you are flagged as busy slave/in a quest scene or similar DEC will stop approaches.

You can also check DEC MCM about the rules you set for approaches (Followers protect, no approaches if DFC/SD+ enslaved).

If DEC appears to be completely broken (no more console feedback, defect MCM) you can reinstall it after the clean save method to make it work again.

On my 1200 hour game DEC gave up once after about 600 hours. IIRC that happened during a situation my game was suffering from stack dumps.

 

 

Turns out it wasn't DEC, it was STA. I had DEC mod turned off and it happened again when a SLR conversation event started and a STA grope event triggered at the exact same time. 
It causes DEC approach events to stop occurring and SLR & Devious Followers to both then offer the "stuck in a scene" dialogue options. Although Devious Followers tells you that you're the one stuck in a scene. 

It seems that it's a rare bug that can happen since the timing has to be just right for it to happen in a way that causes the issue, since I've had grope events happen at the beginning of a dialogue exchange and nothing broke. 

 

Posted

I want to buy a house, but i have 300 gold and my owner has over 60k. I want to take as much gold as I need, but even when I disable all events I cant. I also do not have the cheating option turned on. I can't get more then 500 gold. I guess I can take 500 and put it in a chest and take another 500 and so on... but this will take awhile...

I am also permanently enslaved.

 

Can I fix this without console commands? I am considering to try and kill my owner, but switching it to a non essential npc, but i don't know if it will work either.

Posted (edited)
34 minutes ago, Sadem said:

I want to buy a house, but i have 300 gold and my owner has over 60k.

There's a new feature for that purpose.  If your score is at least 50, you can ask your owner, "Will you please buy something important?"  This briefly gives you access to all the owner's gold.

 

34 minutes ago, Sadem said:

I want to take as much gold as I need, but even when I disable all events I cant.

The feature is called "Suspend all events" because it only suspends starting new events and punishing you for breaking restrictions.  It doesn't disable the mod or its rules.  Its purpose is to let you keep playing Skyrim while enslaved during unusual circumstances, such as when you're in prison or when you want to do a quest that prohibits taking a follower with you.

 

34 minutes ago, Sadem said:

I also do not have the cheating option turned on. I can't get more then 500 gold.

You probably meant "more than 500 gold".  Are you using the mod's expense option?  It limits you to only taking that much gold at a time.  If you try to take more, you'll see the message that your owner "doesn't share gold when you already have enough".

Edited by HexBolt8
Posted (edited)

I’m having an issue during an event where my mistress tells me something like “you don’t deserve to rest yet” while at home. After this I get locked into following her around with no control and I can’t interact with anything. This would be fine if it was a quick thing but it never ends. I let it run for around 2 hours in real time and tried to advance the clock multiple days but nothing works. Has anyone else encountered this? The event auto starts when I talk to her so I can’t get around it even if I “suspend events”.

Edited by cbeyond8027
Posted
54 minutes ago, cbeyond8027 said:

I’m having an issue during an event where my mistress tells me something like “you don’t deserve to rest yet” while at home.

That's not from this mod.  Possibly it's from the extension, or some other mod.

Posted
42 minutes ago, HexBolt8 said:

That's not from this mod.  Possibly it's from the extension, or some other mod.

Thanks, depending on my reply it affects my submission score so it must be the extension. Appreciate the help.

Posted

Not sure if its appropriate, but from changelog:

"New:  "Remove plugs for sex" on the Roleplay page offers realistic handling of plugs that the PC is free to remove, by removing them at the start of sex and replacing them afterwards.  This feature simply automates a tedious manual process of removing & replacing plugs from the inventory screen before & after sex."

This feature sounds exceptionally usefull. Can it be used without starting other content mod provides, and if no - is there any chance of it being released as standalone?

 

Posted
5 hours ago, nilead said:

This feature sounds exceptionally usefull. Can it be used without starting other content mod provides, and if no - is there any chance of it being released as standalone?

I wasn't planning to.  I had suggested a "Realistic Sex With Plugs" feature in the DD framework development beta discussion, since that's the ideal place for it.  I don't know if it will be included in a future update.  Player response was mixed.  Some liked the idea, others were concerned about performance, others didn't like it for reasons that were unclear.  So, I suggested that it could be an optional feature.

 

I decided to include it here because it's appropriate for a submissive slave -- it's a good fit for this mod -- and I'd already done the work as a proof of concept (which didn't take long).  If I were to make a standalone mod it could look bad, as if I'm impatient for a suggestion to be implemented.  I prefer to work with other mod authors and not step on toes.  (I've made suggestions for other mods where I'd also done a proof of concept, but I didn't release my work as a separate mod.)

 

If you like the concept, you might politely express your opinion in the DD framework development beta discussion.

Posted (edited)

Teldryn Sero doesn't have an option to "hire" him in exchange for slavery. He's in Raven Rock at Solstheim. All the hirelings in Skyrim have the appropriate dialogue, he's an exception. I'm still using ver. 2.0.44 SE though as I have currently game in progress, not tested on new versions.

Edited by belegost

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