Jump to content

Recommended Posts

Posted
31 minutes ago, donttouchmethere said:

Last year I used the alternate start once to start a game and then not anymore for 1200 hours.

In between it's only needed as test cell or to manipulate the base save (update it to changed LO in addition to the main save).

AS-LAL also has the most LL plugins to try and now is in my LO ever since 2016.

I spend about 4 hours in it just to manipulate all MCM on a new game (only 90+ MCM, but some of those really have extensive MCMs) >.<

 

Skyrim Unbound Reborn with a test cell is interesting tho. I wonder if mods wait till after it to load or if everything starts right away (like STA, functions of SLS and the like). Also I like the idea of a "not the dragonborn" dragonborn.

 

My main goal is to try mods in Skyrim, trying a new AS is like changing the system with probably new issues. I doubt that Skyrim Unbound Reborn does anything problematically tho.

 

Important for me is: Circumvent the vanilla intro, a cell to load all mods and to save/load cycles, not effecting NPC before leaving the cell, safe place for hours, safe cell for creating the base save for double loads after modifying the LO mid-game, know issues/effects on the main game and it's workaround, known behavior of mods related to the AS, known conflicts in Tes5edit, availability of patches. (basically: less unknown issues make troubleshooting easier).

 

A drawback of AS-LAL is that it modifies the cell you start in after leaving the prison cell. That's why I choose starter places that are irrelevant for the gameplay (shipwreck for example, Keeper Carcette's temple - gets destroyed anyways, escaping the prison - picking the cell door).

Anything after LAL is up to the installed mods - and where the PC runs to first - to create a story. With enough troublemaker mods you always have a different start right from the beginning.

 

We are derailing the mod topic! ?

Just beware of two things i noticed.

Submissive Lola seems not to get stuck if you start the quest while in Unbound.

And second, the first time you are at the mountain. If you played already once and checked quick start, the next time you will be not at the mountain.

I am using it all the time since i do not want either the vanilla start.
I think both a pro and cons. AL has more support on LL with additional start options. Unbound has not. So that is that.

Posted

Version 2.0.50

 

New:  "Owner prefers oral" on the Roleplay page lets you set the chance for oral sex with the owner.  Previously, it was fixed at 33%.  Just as with the "Owner prefers anal" setting, 0% does not mean never and 100% does not mean always, because some scenes require a certain sex type.

 

New:  "Remove plugs for sex" on the Roleplay page offers realistic handling of plugs that the PC is free to remove, by removing them at the start of sex and replacing them afterwards.  This feature simply automates a tedious manual process of removing & replacing plugs from the inventory screen before & after sex.
- Affects all player sex, even if it's started from another mod.
- Locking or inflatable plugs are not removed, and belts block removal.
- Plugs with the block generic or quest keywords on the rendered device will not be removed.
- For speed, the inventory device keywords are not checked, so use at your own discretion.

 

New:  Spending owner's gold
- Above score 50, you may ask to use your owner's gold every 12 hours to buy items, training, or housing. 
- You can turn this off with "No spending owner's gold" on the MCM Cheat Prevention page.
- It's intended for use with one vendor, so you have 30 seconds, after which owner's unspent gold is returned.
- MCM Gold page has a setting for the chance you must have sex with the merchant, if gender requirements are met.
- If sex is required, you'll have a second choice to simply dance for elders (except stewards), beggars, Argonians, and Khajiit.
- You gain a configurable temporary speech bonus and a flat 10% training discount for the owner's help and influence.
- Any public humiliation debuff that you have is temporarily removed.

 

Changed:  The meal preparation and sweeping events are now "miscellaneous" quests, so they no longer start and end with a quest fanfare.
Changed:  Sweeping has a new "I don't know how to sweep" topic.
Fixed (hopefully):  That problem when you're supposed to dance but you just stand there should no longer occur.
- This was a weird game engine problem related to use of an OnEnd script on a topic that isn't very short.  I've built in a way to avoid it that works in my testing, so hopefully this is fixed.

Posted (edited)

The new "Remove plugs for sex" feature lets Lola be a proper, submissive slave by granting use of whatever orifice her owner demands, if it's physically possible.  The feature benefits users of both DD4 and DD5.  DD4 would let an actor bang away at one of the PC's orifices that had an obvious plug or pony tail protruding from it.  It looks thoroughly unrealistic.  Obviously, Lola or her sex partner would have removed the plug first, replacing it afterwards.  This feature simply does that, if the plug actually can be removed.  With DD5, you get the animation that you expected, since the orifice isn't blocked.  It applies only to the PC.  For speed, it only works for plugs tagged with DD plug keywords.  The feature defaults to "Never", so you must enable it if you want to use it.

Edited by HexBolt8
Posted

Hello! I wanted to thank all the help you gave me in this forum. I can now play the mod :D
To fix all the issues, what I did was disable all mods (remove some) and then uninstall the game and reinstall it.
In the end I reinstalled all the mods one by one as I was opening the game to confirm that nothing was broken...

I started a new game and get a follower to whom i give the role of 'master'. I can already see the animations of sex and punishment (they are very good). However when I got into the MCM, I noticed that many of the owner's orders are not executed (example: pony girl, new look, etc). Also after a few days I only saw a single performance of 'bondage' (ball gag)... the hands or the rest of the body were never tied. I also noticed that there are many dances that I cannot perform. How could I add all these functions?
Even playing the mod as it is, I think it's a very good mod. I recommend it!

It was worth the effort to install it haha

Posted
17 minutes ago, petterparker09 said:

However when I got into the MCM, I noticed that many of the owner's orders are not executed (example: pony girl, new look, etc).

Many events have a required minimum score or specific location or time of day.

 

18 minutes ago, petterparker09 said:

I also noticed that there are many dances that I cannot perform.

If you installed ZAP 8 or 8+, all of those dances should work.  The mod can also use dance animations from TDF Prostitution.  You can install that mod if you want, but you don't have to.  This mod does not use it, only its animations.  To install just the animations, download the mod, open its file, and extract the "meshes" folder into your "data" folder, then run FNIS.  (That's for manual installation.  With your mod manager, the process might be slightly different.)

Posted
Hace 27 minutos, HexBolt8 dijo:

Muchos eventos tienen un puntaje mínimo requerido o una ubicación específica o una hora del día.

 

Si instaló ZAP 8 u 8+, todos esos bailes deberían funcionar. El mod también puede usar animaciones de baile de TDF Prostitution . Puedes instalar ese mod si quieres, pero no tienes que hacerlo. Este mod no lo usa, solo sus animaciones. Para instalar solo las animaciones, descargue el mod, abra su archivo y extraiga la carpeta "mallas" en su carpeta "datos", luego ejecute FNIS. (Eso es para la instalación manual. Con su administrador de mods, el proceso puede ser ligeramente diferente).

Is there a way to know what scores or places are required? I have to find out right? XD

Posted
3 minutes ago, petterparker09 said:

Is there a way to know what scores or places are required?

There's no list.  The major score thresholds are 20, 50, and 80.  Many events only occur in cities or towns.  Some require a specific city.  Some will only start when you offer service to your master in an inn.

Posted

Fun mod, appreciate the frequent updates.

 

Any chance of breeding content in the future IE interactions with Beeing Female? Owner could discuss wanting an heir or something along those lines.

Posted

Can somebody tell me <Alias=Title>, <Alias=Owner>, <Alias=Citizen1> <Alias=Citizen2>, <Alias=Playmate>, <Alias.PronounPosObj=Owner>, <Alias.Pronoun=Owner>, <Alias.PronounObj=Dom> is what output of this in-game?
[as far i know, Title=Name, Owner=Mistress(Standard), Pronoun=his or her but what diff with obj=dom?]

i am translating this mod.

however, every conversation that including those word is that cannot understand for me. 

please somebody help me...

(Sorry for english, i am bad at writing.)

this writing helped from google translation.

Posted (edited)
1 hour ago, AOBVUAM said:

Can somebody tell me <Alias=Title>, <Alias=Owner>, <Alias=Citizen1> <Alias=Citizen2>, <Alias=Playmate>, <Alias.PronounPosObj=Owner>, <Alias.Pronoun=Owner>, <Alias.PronounObj=Dom> is what output of this in-game?
[as far i know, Title=Name, Owner=Mistress(Standard), Pronoun=his or her but what diff with obj=dom?]

This is the game's text replacement feature.  You don't need to change it for a language translation.  Changing these parts would ruin the text.

Edited by HexBolt8
Posted (edited)
1 hour ago, HexBolt8 said:

This is the game's text replacement feature.  You don't need to change it for a language translation.  Changing these parts would ruin the text.


Yes I know that. but my langauge is not fitted with eng. hmm... how do i say this in eng????

ex) "I + have + meal" will be in my langauge "I + Meal + Have" (Just functional) so i have to change that replacement's location.
Title + Owner will be in-game, "Master Doran" but in my language "Doran Master" will be the right place.

so i asked about those... 

*Actually, I just wanna know one thing. what is that <Alias.ProunceObj=Dom>?  It represents "Him/Her" or Name like Doran or Object lik bench?
**I thought this will be in-game him/her but couldn't test this.  i tried to put all of that replacement into first quest to see what word will be output.
however, <alias.prounceobj=dom>'s output is nothing. maybe the script had no information so sent nothing. 

Edited by AOBVUAM
Posted
17 minutes ago, AOBVUAM said:

"I + have + meal" will be in my langauge "I + Meal + Have" (Just functional) so i have to change that replacement's location.

Of course, it's okay to move the position like that, just don't replace things like "<Alias=Title>" with your language's word for "Master" because that title can change.

 

20 minutes ago, AOBVUAM said:

I just wanna know one thing. what is that <Alias.ProunceObj=Dom>?  It represents "Him/Her" or Name like Doran or Object lik bench?

To answer your specific question, PronounObj is the pronoun object, "him" or "her".  The language setting that you use for your game should produce the correct word in your language, but (as you said) you will probably have to move its position in the sentence.  That link that I provided explains what these things do.  The web page is in English, but your browser can probably translate it.

Posted
1 hour ago, HexBolt8 said:

To answer your specific question, PronounObj is the pronoun object, "him" or "her".  The language setting that you use for your game should produce the correct word in your language, but (as you said) you will probably have to move its position in the sentence.  That link that I provided explains what these things do.  The web page is in English, but your browser can probably translate it.


I can read it though bad at writing. 
thanks. you helped me a lot. 

and in-game, the replacement is not translated automatically.

because they are written by english at(in? into?) scripts, so i have to translated  script for translated word!

Posted

As always, let me mention how much I love this mod!

 

Now, I've got two very little issues that plagued (slightly annoyed) me both on LE AND SE. (Goodby LE, and good riddance.)

 

1) I use EFF to handle followers and while all gold seems to go to the correct place so Lola can't grab it (Epuipment) when she whores herself out the gold goes to the EFF folder/container called (Inventory). She can then freely take that gold from her Master. Not a big deal just gold she shouldn't have.

 

2) Change Owner's Title: when changing his title to Master (Uppercase) it is always renamed to master (lowercase.) How is she going to respect a lower case master? I have no idea why this happens. I tried other names: Bubba, Chief, Ese and they all worked fine but are suboptimal. So the letter M is somehow borked?

 

Why does weirdness always happen to my Skyrim?

 

Thanks again for all you do.

Posted (edited)
1 hour ago, bubba999 said:

I use EFF to handle followers and while all gold seems to go to the correct place so Lola can't grab it (Epuipment) when she whores herself out the gold goes to the EFF folder/container called (Inventory). She can then freely take that gold from her Master. Not a big deal just gold she shouldn't have.

That looks like an oversight for the basic prostitution mode.  I can fix that.

 

Edit:  Actually, both prostitution modes pay the owner the same way.  I think I'm afraid to mess with that.  I don't understand EFF (the compatibility scripts were provided by Roggvir), or why adding an item to a follower would work differently from transferring an item from the PC to the follower.  Anyway, I'd think that this mod's "no stealing gold" option would protect gold in owner inventory.  Since I'm not set up to test changes, I'm reluctant to try adding gold to a specific container.

 

Edit 2:  I noticed that the recently added "shopping" (the spending owner's gold event) directly adds gold to the owner rather than transferring it from the PC like the rest of the mod does.  I'll change that to make it consistent.  Again, I don't understand why it would matter, but the change is inconsequential to non-EFF players, so it can't hurt.

 

1 hour ago, bubba999 said:

Change Owner's Title: when changing his title to Master (Uppercase) it is always renamed to master (lowercase.)

The game engine stores the first instance of strings that it encounters for later use.  If it sees "master" before "Master", it will display "master" regardless of case.  Adding a space before the title might get around that, if you don't mind seeing things like "Yes,  Master" with the extra space.

Edited by HexBolt8
Posted

Could I make a request for SLSO integration? It might make the Dom's threats to make sure they orgasm first have teeth. Might also make it so that you don't get paid for whoring yourself out unless you make your client orgasm.

Posted
16 hours ago, bubba999 said:

Why does weirdness always happen to my Skyrim?

Because the rest of us either solve it (not me!) or don't talk about it (entirely me). ?

Posted
On 2/19/2022 at 8:41 PM, HexBolt8 said:

Version 2.0.50

 

New:  "Owner prefers oral" on the Roleplay page lets you set the chance for oral sex with the owner.  Previously, it was fixed at 33%.  Just as with the "Owner prefers anal" setting, 0% does not mean never and 100% does not mean always, because some scenes require a certain sex type.

 

New:  "Remove plugs for sex" on the Roleplay page offers realistic handling of plugs that the PC is free to remove, by removing them at the start of sex and replacing them afterwards.  This feature simply automates a tedious manual process of removing & replacing plugs from the inventory screen before & after sex.
- Affects all player sex, even if it's started from another mod.
- Locking or inflatable plugs are not removed, and belts block removal.
- Plugs with the block generic or quest keywords on the rendered device will not be removed.
- For speed, the inventory device keywords are not checked, so use at your own discretion.

 

New:  Spending owner's gold
- Above score 50, you may ask to use your owner's gold every 12 hours to buy items, training, or housing. 
- You can turn this off with "No spending owner's gold" on the MCM Cheat Prevention page.
- It's intended for use with one vendor, so you have 30 seconds, after which owner's unspent gold is returned.
- MCM Gold page has a setting for the chance you must have sex with the merchant, if gender requirements are met.
- If sex is required, you'll have a second choice to simply dance for elders (except stewards), beggars, Argonians, and Khajiit.
- You gain a configurable temporary speech bonus and a flat 10% training discount for the owner's help and influence.
- Any public humiliation debuff that you have is temporarily removed.

 

Changed:  The meal preparation and sweeping events are now "miscellaneous" quests, so they no longer start and end with a quest fanfare.
Changed:  Sweeping has a new "I don't know how to sweep" topic.
Fixed (hopefully):  That problem when you're supposed to dance but you just stand there should no longer occur.
- This was a weird game engine problem related to use of an OnEnd script on a topic that isn't very short.  I've built in a way to avoid it that works in my testing, so hopefully this is fixed.

Using a Save where this Mod has been active in the past but currently isnt (no owner), after installing this Update i now have eleven "Tell your Mistress that you have finished" quests under the Miscellaneous quests section even though there is no one to report to. Isnt really impacting my save in any way but just thought id report this. 

Posted
23 minutes ago, Kryona said:

Using a Save where this Mod has been active in the past but currently isnt (no owner), after installing this Update i now have eleven "Tell your Mistress that you have finished" quests under the Miscellaneous quests section even though there is no one to report to. Isnt really impacting my save in any way but just thought id report this. 

That's due to the type change on a few of the quests.  I only saw one of these entries during testing, so I'd thought that it only would do that once, at most.  Sorry about that.  You shouldn't see this in a new game.

 

If you have "Hide Those Futile Quests" (unfortunately, it's been removed from Nexus), you can use that to hide these log entries.

Posted

I just came across another... oddity. Don't want to call it a bug.

I suspended SLtR because with some quests it's a bit annoying to remember serving your Mistress.

Tomb Raider was running, and I even cleared some dungeons in the meantime, but as this mod is suspended, there was no quest update (didn't expect one). But after a week, I got a notification that I failed the quest, got whipped and another day to serve.

As an afterthought: I think that I've updated to v2.50 before I even started Strong Hand, but I cannot say for sure.

Posted (edited)
2 hours ago, CaptainJ03 said:

I just came across another... oddity. Don't want to call it a bug.

That's not really by design, but it is something that I know will happen.  At one point I mentioned it somewhere.  Suspending the mod is intended for short term things, a few hours or a day or two, while you're in prison or doing a quest where SLTR events (or even having a follower) would interfere.  Because quick events like "Run, Lola, Run" would soon expire, players are not allowed to suspend the mod while any of those are active.

 

Tomb Raider is unusual because it has a long timer (7 days).  Usually, players can suspend the mod, accomplish what they need to do, un-suspend the mod, and still finish Tomb Raider.  I'll see if possibly I can extend the timer if it expires while events are suspended.  Even if I do that, the mod won't know how long it was suspended, so it would probably be a flat short extension and players should try to finish it soon.

 

Edit:  Extending the timer turned out to be easy.  That's done for the next update.  You get a short extension, not another 7 days.  It can still fail if a player suspends the mod for several days and un-suspends it a few minutes before the timer expires, but the mod is not suspended so punishments are valid.

Edited by HexBolt8
Posted
On 2/21/2022 at 7:21 PM, rhino_4 said:

Could I make a request for SLSO integration? It might make the Dom's threats to make sure they orgasm first have teeth. Might also make it so that you don't get paid for whoring yourself out unless you make your client orgasm.

That's more work than I'd like to do for something like this, but thank you for the suggestion.

Posted
3 hours ago, HexBolt8 said:

That's more work than I'd like to do for something like this, but thank you for the suggestion.

 

Ughh .. yeah I never could figure out SLSO. 

Posted (edited)

this text is weird.

Record: MGEF - vkjbuffstamina[0805c6cb]
Buff Stamina
You feel so degraded from being recently spanked, and not in a arousing kind of way.  Your lowered personal morale decreases your stamina by <mag> points.

why do name has "Buff stamina" make stamina decreasing?

is it just mistake?

Edited by AOBVUAM

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...