Hex Bolt Posted February 11, 2022 Author Posted February 11, 2022 45 minutes ago, Ragatokk said: This mod seems nice, but what mods would you recommend it to be used with? It seems like it would be a bit weird with devious followers, but the information mentions compatibility with it. It doesn't conflict with Devious Followers, but you might find that with both mods you have a lot going on, and the shift in tone might seem odd. A popular choice seems to be to have two followers, one as the DF and the other as the Sub Lola owner. Again though, it can be a lot going on. And don't use this mod's gold sharing together with DF's gold control, because they both take gold from you without taking into account what the other might be doing. You'll want at least one spanking animation. I suggest Rydin's animations (linked a few posts above). Nibbles also has some good ones. Speaking of animations, SLATE is a useful utility for editing animation tags. This mod makes heavy use of tag matching for sex animations. This mod works with Radiant Prostitution, so I recommend it for the better experience it offers over the very basic prostitution mode that this mod provides as an alternative. If you're going to do a lot of prostitution, mods like Inconsequential NPCs or various other "populated Skyrim" mods will give you a larger client pool. This mod has an event to make you take a SLUTS pony girl job, so that's another mod of possible interest. Both SLUTS Redux and Resume are supported. There's also integration with Simple Slavery++, if you use any mods that might send you to the slave auction. Even with one follower, a good follower framework can enrich the experience. I like Nethers Follower Framework, available on this site and on Nexus, particularly for its sandboxing feature. When your Master tells you to whore yourself out around the inn while he relaxes, he can actually do that. 3
BOBTRUFANT1234 Posted February 11, 2022 Posted February 11, 2022 Hello all, I have just installed this mod and upon trying it out, some of the dialogue will immediate skip before I able to read it. Forgive me if this is a silly question as I am very new to the mod. Has anyone encountered this before and know a fix? Thanks
Herowynne Posted February 11, 2022 Posted February 11, 2022 17 minutes ago, BOBTRUFANT1234 said: Hello all, I have just installed this mod and upon trying it out, some of the dialogue will immediate skip before I able to read it. Forgive me if this is a silly question as I am very new to the mod. Has anyone encountered this before and know a fix? Thanks You need Fuz Ro Doh.
BOBTRUFANT1234 Posted February 11, 2022 Posted February 11, 2022 1 minute ago, Herowynne said: You need Fuz Ro Doh. Thank you very much! 1
coldnlood54611 Posted February 11, 2022 Posted February 11, 2022 possible to convert this mod with Ostim ?
qalavix Posted February 11, 2022 Posted February 11, 2022 12 hours ago, HexBolt8 said: This mod works with Radiant Prostitution, so I recommend it for the better experience it offers over the very basic prostitution mode that this mod provides as an alternative. If you're going to do a lot of prostitution, mods like Inconsequential NPCs or various other "populated Skyrim" mods will give you a larger client pool. Just as a note for everyone, I found TDF Prostitution And Pimping (written by @TheDriedFinger for LE and ported to SE by @Pfiffy) before I found/installed Submissive Lola, and it turns out that Radiant Prostitution and TDFProstitution don't interfere or talk to each other at all. I'd suggest if you really want to be a shameless whore, that you only use TDFPros outside inns (which is 99% of the world, after all), and make sure that the payment base value in the MCM for TDF (which only varies with I think Speechcraft and doesn't have a random component) is considerably lower than for Radiant Prostitution's value (base x services x random); and roleplay/headcanon that innkeepers don't appreciate you fucking in their inns & taverns without giving them a cut. SubLola doesn't talk to TDFPros either, which is kind of a shame, but in my head it's relatively reconcilable.
popo44 Posted February 11, 2022 Posted February 11, 2022 I am having trouble with the spanking animations. rydin under arm works fine but sitting wont work. I did change sitting anim. to anywhere but still not working. I tried changing to interiors and it played once, outside. do I need to place chairs? How do I add furniture to home for example.
Hex Bolt Posted February 11, 2022 Author Posted February 11, 2022 2 hours ago, coldnlood54611 said: possible to convert this mod with Ostim ? No. This mod uses SexLab. It's integrated throughout, not only for initiating sex but also to respond to sex mod events and to use the SexLab Arousal add-on. Beyond that, I don't believe that Ostim is available for Skyrim LE. I want the mod to be available for LE, SE, and AE. 1
Hex Bolt Posted February 11, 2022 Author Posted February 11, 2022 30 minutes ago, popo44 said: rydin under arm works fine but sitting wont work. I did change sitting anim. to anywhere but still not working. I tried changing to interiors and it played once, outside. Are you sure that you're not just unlucky? If you press the zero key when spanking starts, is Rydin Overlap in the list? Really, that animation shouldn't have the furniture tag, since the spanker just sits on the ground. You might want to edit Rydin.json in Data\SLAnims\json to remove the furniture tag (since, sadly, SLATE ignores that tag so it can't be used to edit it) and then rerun FNIS: "id": "rydin_overlap_spanking", "name": "Rydin Overlap Spanking", "sound": "none", "tags": "Rydin,Rydin,Sex,Dirty,Straight,Sitting,Spanking,Discipline,Fetish,Furniture,Object" However, with spanking set to allow furniture anywhere, the tag's presence doesn't matter. 35 minutes ago, popo44 said: do I need to place chairs? No. Some animations, like Nibbles Spanking, will make a chair magically appear for the animation and disappear afterwards. You don't have to place furniture.
lluser1971 Posted February 12, 2022 Posted February 12, 2022 Anyone ever run into a bug where after you have the "going to call you Lola" conversation, suddenly you cannot talk to any NPC? Nothing in the papyrus logs that indicates any problems. First time ever run into any problems, the mod usually works perfectly. Stumped.
JulioRosario89 Posted February 13, 2022 Posted February 13, 2022 I just installed this mod and so far I'm loving it! I get both to play Skyrim and roleplay a D/s relationship with one of my followers! Thanks for providing this option here on LL! Since I just started using the mod, I might have missed something, but I had a though while playtesting the various MCM options. Would it be possible (again, if it isn't already) to have a special, more ornate collar (like a chocker with gems for example) when reaching high enough submissive scores that your owner decides to keep you? This would be kind of a sign that they are so proud of you, they want to reward you with a more fancy look. Anyways, back to enjoying the mod. Keep up the good work @HexBolt8!
Hex Bolt Posted February 13, 2022 Author Posted February 13, 2022 59 minutes ago, JulioRosario89 said: Would it be possible (again, if it isn't already) to have a special, more ornate collar (like a chocker with gems for example) when reaching high enough submissive scores that your owner decides to keep you? This would be kind of a sign that they are so proud of you, they want to reward you with a more fancy look. In regard to being kept, that's not announced by the owner; rather, your character has to find out by asking to end enslavement and being told that owner is reneging on the agreement and keeping you as a slave. Of course, as the player you know when the score threshold for that has been crossed, but the owner doesn't outwardly react to it. There is a special one-time event that can occur at score 100, a little different than you what you have in mind but still a similar concept. If you just want a new collar at some point in the relationship, you can ask your owner for a new one. The custom collar lets you provide your own model, if you have one from another mod that you want to use. 1
Ragatokk Posted February 13, 2022 Posted February 13, 2022 On 2/11/2022 at 2:33 AM, HexBolt8 said: It doesn't conflict with Devious Followers, but you might find that with both mods you have a lot going on, and the shift in tone might seem odd. A popular choice seems to be to have two followers, one as the DF and the other as the Sub Lola owner. Again though, it can be a lot going on. And don't use this mod's gold sharing together with DF's gold control, because they both take gold from you without taking into account what the other might be doing. You'll want at least one spanking animation. I suggest Rydin's animations (linked a few posts above). Nibbles also has some good ones. Speaking of animations, SLATE is a useful utility for editing animation tags. This mod makes heavy use of tag matching for sex animations. This mod works with Radiant Prostitution, so I recommend it for the better experience it offers over the very basic prostitution mode that this mod provides as an alternative. If you're going to do a lot of prostitution, mods like Inconsequential NPCs or various other "populated Skyrim" mods will give you a larger client pool. This mod has an event to make you take a SLUTS pony girl job, so that's another mod of possible interest. Both SLUTS Redux and Resume are supported. There's also integration with Simple Slavery++, if you use any mods that might send you to the slave auction. Even with one follower, a good follower framework can enrich the experience. I like Nethers Follower Framework, available on this site and on Nexus, particularly for its sandboxing feature. When your Master tells you to whore yourself out around the inn while he relaxes, he can actually do that. Thanks for the suggestions, I'm trying them out but looking in settings I see a reference to Extensible Follower Framework, but Nethers Follower Framework works fine?
Hex Bolt Posted February 13, 2022 Author Posted February 13, 2022 4 minutes ago, Ragatokk said: Thanks for the suggestions, I'm trying them out but looking in settings I see a reference to Extensible Follower Framework, but Nethers Follower Framework works fine? It should work well with any follower framework (or none at all). The reference to EFF is because the mod has to have logic to handle the follower's container. There's also hidden handling for a feature of Nethers that would have interfered with whipping scenes.
randompersons123 Posted February 15, 2022 Posted February 15, 2022 Does anyone have any good settings to make this and Devious Followers work well together? I was thinking about having 1 DF follower handle all the gold management and SL survival licenses, and Lola to handle all the devious devices and punishment work
Herowynne Posted February 15, 2022 Posted February 15, 2022 11 hours ago, subman109 said: Does anyone have any good settings to make this and Devious Followers work well together? I was thinking about having 1 DF follower handle all the gold management and SL survival licenses, and Lola to handle all the devious devices and punishment work Yes, that works. I often use 2 followers with responsibilities divided up like that.
FxRdx2 Posted February 15, 2022 Posted February 15, 2022 I'm having an issue with the mod not activating or showing up in MCM. And the book isn't spawning. But the weird thing is that Kalmah's extension is showing up. I've uninstalled and reinstalled DD5, Sexlab and aroused, and all of the other mods with dependencies. They're all working fine. I can't force it with setstage_skiconfigmanagerinstance 1 either. Any clue why the mod just isn't starting?
FxRdx2 Posted February 15, 2022 Posted February 15, 2022 (edited) 53 minutes ago, FxRdx2 said: I'm having an issue with the mod not activating or showing up in MCM. And the book isn't spawning. But the weird thing is that Kalmah's extension is showing up. I've uninstalled and reinstalled DD5, Sexlab and aroused, and all of the other mods with dependencies. They're all working fine. I can't force it with setstage_skiconfigmanagerinstance 1 either. Any clue why the mod just isn't starting? In case it will help Spoiler Edited February 15, 2022 by FxRdx2
Hex Bolt Posted February 15, 2022 Author Posted February 15, 2022 37 minutes ago, FxRdx2 said: I'm having an issue with the mod not activating or showing up in MCM. And the book isn't spawning. If the book under Haelga's bed isn't there, that indicates that the mod is not installed as far as the game engine is concerned. You mentioned the dependencies, but have you tried reinstalling this mod? You can also try reinstalling SkyUI, and check that you're not using an old version, since this mod uses MCM features that are not present in early versions. If you enter "sqv vkj_mcm" in the console, what is the result? Just a note, when posting screen image, it's better to enclose them in a spoiler section (the eye icon on the formatting bar) so others who aren't helping you can quickly scroll past.
FxRdx2 Posted February 15, 2022 Posted February 15, 2022 13 minutes ago, HexBolt8 said: Just a note, when posting screen image, it's better to enclose them in a spoiler section (the eye icon on the formatting bar) so others who aren't helping you can quickly scroll past. got it, thank you I can't take a screenshot while the console is up for some reason, but I wrote down the following -----papyrus---- vkjmcmm script state ="" No variables No papyrus scripts attached -0 aliases for quest 'vkj_MCM' (0f004344)- Quest state Enabled? Yes State: Running Current state:0 Priority 92 I have no idea what I'm doing, if it wasn't already clear. Thanks you for any advice you can give.
Hex Bolt Posted February 15, 2022 Author Posted February 15, 2022 3 minutes ago, FxRdx2 said: 0 aliases for quest 'vkj_MCM' (0f004344) The game engine does see the mod. That's good. But the MCM is not initialized. At a guess, some scripts are missing, outdated, or can't run. If you ever had a version of Submissive Lola installed (including the original), check that you've removed all old scripts, and that the mod's scripts are indeed installed. Also, check that your SkyUI is up to date. Older versions have caused problems for players. You might have to reinstall it just to be sure.
FxRdx2 Posted February 15, 2022 Posted February 15, 2022 (edited) 21 minutes ago, HexBolt8 said: The game engine does see the mod. That's good. But the MCM is not initialized. At a guess, some scripts are missing, outdated, or can't run. If you ever had a version of Submissive Lola installed (including the original), check that you've removed all old scripts, and that the mod's scripts are indeed installed. Also, check that your SkyUI is up to date. Older versions have caused problems for players. You might have to reinstall it just to be sure. Just purged and reinstalled lola and skyui, didn't work. Skyui is version 5.1. There is one thing, when I open FNIS or lola from vortex using the "open in file manager" command, it opens in appdata>roaming>vortex>skyrim>mods>FNIS but when I run that FNIS for users, I end up with a couple warnings, and I have to use the one in programfilesx86>steam>steamapps>common>skyrim>data>tools Which works fine, no warnings I can see lola and all my other mods in both locations (programfiles and appdata) and I'm wondering if I fucked something up or if there should be multiple instances of the mod in different spots Finally, when I load in, among all of the mod messages in the top left of the screen, the message sum-:- loadgame failed appears every time I load in. Edited February 15, 2022 by FxRdx2 additional information
Hex Bolt Posted February 15, 2022 Author Posted February 15, 2022 6 minutes ago, FxRdx2 said: I can see lola and all my other mods in both locations (programfiles and appdata) and I'm wondering if I fucked something up or if there should be multiple instances of the mod in different spots I don't think that's right. (Disclaimer: Although I understand conceptually what Skyrim mod managers do, I don't use one -- I install manually. However, I do use mod managers for other popular games.) Delete the copy of this mod in program files (this is the manual installation of the mod). If that clears up the problem, consider doing that for your other mods too (making a backup of the folders first would be wise). I looked at your screen image again (hey, thanks for moving it into a spoiler!). Is that NMM? Perhaps someone who uses NMM can comment on the duplicate mod copies. This could also be a good time to clean up your game. Is this a fairly new start? If so, I suggest enabling mods in stages. Get started with your core mods, save, then layer in prerequisite mods, save, and continue until everything is enabled. Saving like that lets prerequisite mods start up so that dependent mods can smoothly find and interface with them. If you're new to this mod, you might hold off on adding the extension until you're familiar with how things work, like sampling a meal before deciding to add salt. The extension hasn't been updated and has a few issues, probably things you can work around (many players do use it), but keeping things simple at the start can make things smoother. 1
FxRdx2 Posted February 15, 2022 Posted February 15, 2022 2 minutes ago, HexBolt8 said: I don't think that's right. (Disclaimer: Although I understand conceptually what Skyrim mod managers do, I don't use one -- I install manually. However, I do use mod managers for other popular games.) Delete the copy of this mod in program files (this is the manual installation of the mod). If that clears up the problem, consider doing that for your other mods too (making a backup of the folders first would be wise). I looked at your screen image again (hey, thanks for moving it into a spoiler!). Is that NMM? Perhaps someone who uses NMM can comment on the duplicate mod copies. This could also be a good time to clean up your game. Is this a fairly new start? If so, I suggest enabling mods in stages. Get started with your core mods, save, then layer in prerequisite mods, save, and continue until everything is enabled. Saving like that lets prerequisite mods start up so that dependent mods can smoothly find and interface with them. If you're new to this mod, you might hold off on adding the extension until you're familiar with how things work, like sampling a meal before deciding to add salt. The extension hasn't been updated and has a few issues, probably things you can work around (many players do use it), but keeping things simple at the start can make things smoother. I'll delete the programfiles mods and see what happens. It's Vortex, what Nexus forcibly moved me to. I miss NMM It's a brand new start on a brand new pc. The thing is, I've disabled everything except lola and the hard dependencies, and lola never showed up in MCM. I played both lola and the extension on my old pc, so I'm not coming in blind.
FxRdx2 Posted February 16, 2022 Posted February 16, 2022 (edited) 3 hours ago, HexBolt8 said: I don't think that's right. (Disclaimer: Although I understand conceptually what Skyrim mod managers do, I don't use one -- I install manually. However, I do use mod managers for other popular games.) Delete the copy of this mod in program files (this is the manual installation of the mod). If that clears up the problem, consider doing that for your other mods too (making a backup of the folders first would be wise). I looked at your screen image again (hey, thanks for moving it into a spoiler!). Is that NMM? Perhaps someone who uses NMM can comment on the duplicate mod copies. This could also be a good time to clean up your game. Is this a fairly new start? If so, I suggest enabling mods in stages. Get started with your core mods, save, then layer in prerequisite mods, save, and continue until everything is enabled. Saving like that lets prerequisite mods start up so that dependent mods can smoothly find and interface with them. If you're new to this mod, you might hold off on adding the extension until you're familiar with how things work, like sampling a meal before deciding to add salt. The extension hasn't been updated and has a few issues, probably things you can work around (many players do use it), but keeping things simple at the start can make things smoother. I deleted every mod data archive, savegame, and skyrim as a whole, redownloaded skyrim, skse, dropped the mod files into Vortex, and it's working. Some animations aren't playing and the game crashes or mesh disappears if I eqiup any DD stuff, but I'll work on that later. Thank you for your help man, you make great mods. Edited February 16, 2022 by FxRdx2
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