sen4mi Posted April 5, 2023 Posted April 5, 2023 I am getting some errors in my f4ee.log which seem to be coming from Commonwealth Captives: Spoiler BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazcollarrope02male.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazanklerope02male.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazwristrope02male.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazcollarrope02female.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazanklerope02female.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazwristrope02female.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazcollarrope02male.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazanklerope02male.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazwristrope02male.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazcollarrope02female.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazanklerope02female.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazwristrope02female.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazcollarrope02male.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazanklerope02male.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazwristrope02male.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazcollarrope02female.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazanklerope02female.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazwristrope02female.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazcollarrope02male.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazanklerope02male.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazwristrope02male.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazcollarrope02male.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazanklerope02male.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazwristrope02male.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazcollarrope02female.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazanklerope02female.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazwristrope02female.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazcollarrope02male.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazanklerope02male.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazwristrope02male.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazcollarrope02male.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazanklerope02male.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazwristrope02male.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazcollarrope02female.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazanklerope02female.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazwristrope02female.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazcollarrope02female.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazanklerope02female.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazwristrope02female.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazcollarrope02female.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazanklerope02female.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazwristrope02female.tri] I have AAF installed and it seems to be working fine. I have Torture Devices installed and enabled I have CRX - Workshop Crosses installed and enabled. I even have Prisoner Shackles installed and enabled, though I don't use it and have been thinking about turning it off. I have ZaZOut 4 Repack installed but it doesn't have a zazrestraints folder, nor a ropeshackles folder. So I think I am missing something, but I do not know where to find it. (And, I am worrying about the game's stability...) Any good hints or clues would be appreciated.
vaultbait Posted April 5, 2023 Posted April 5, 2023 25 minutes ago, sen4mi said: I am getting some errors in my f4ee.log which seem to be coming from Commonwealth Captives: Hide contents BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazcollarrope02male.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazanklerope02male.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazwristrope02male.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazcollarrope02female.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazanklerope02female.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazwristrope02female.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazcollarrope02male.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazanklerope02male.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazwristrope02male.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazcollarrope02female.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazanklerope02female.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazwristrope02female.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazcollarrope02male.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazanklerope02male.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazwristrope02male.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazcollarrope02female.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazanklerope02female.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazwristrope02female.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazcollarrope02male.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazanklerope02male.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazwristrope02male.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazcollarrope02male.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazanklerope02male.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazwristrope02male.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazcollarrope02female.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazanklerope02female.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazwristrope02female.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazcollarrope02male.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazanklerope02male.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazwristrope02male.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazcollarrope02male.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazanklerope02male.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazwristrope02male.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazcollarrope02female.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazanklerope02female.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazwristrope02female.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazcollarrope02female.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazanklerope02female.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazwristrope02female.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazcollarrope02female.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazanklerope02female.tri] BodyMorphInterface::GetTrishapeMap - Error - Failed to load. [meshes\zazrestraints\ropeshackles\zazwristrope02female.tri] I have AAF installed and it seems to be working fine. I have Torture Devices installed and enabled I have CRX - Workshop Crosses installed and enabled. I even have Prisoner Shackles installed and enabled, though I don't use it and have been thinking about turning it off. I have ZaZOut 4 Repack installed but it doesn't have a zazrestraints folder, nor a ropeshackles folder. So I think I am missing something, but I do not know where to find it. (And, I am worrying about the game's stability...) Any good hints or clues would be appreciated. Missing tri files usually implies something hasn't been built in BodySlide. No idea if that's the case this time tho.
sen4mi Posted April 5, 2023 Posted April 5, 2023 14 hours ago, vaultbait said: Missing tri files usually implies something hasn't been built in BodySlide. No idea if that's the case this time tho. Ok, but also I have not installed that something. I ran a check against all 9078 files under any of the Tools\BodySlide folders in any of the mo2 mod folders that I have deployed (active or inactive) for fallout 4. None of them have any content which contains the string 'ropeshackles' nor 'zazrestraints'. I ran a similar check for folder names in any of the 73 *.ba2 files I have deployed. Again: no matches. The only place I can find which contains these strings is Commonwealth Captives.esp
vaultbait Posted April 5, 2023 Posted April 5, 2023 35 minutes ago, sen4mi said: Ok, but also I have not installed that something. I ran a check against all 9078 files under any of the Tools\BodySlide folders in any of the mo2 mod folders that I have deployed (active or inactive) for fallout 4. None of them have any content which contains the string 'ropeshackles' nor 'zazrestraints'. I ran a similar check for folder names in any of the 73 *.ba2 files I have deployed. Again: no matches. The only place I can find which contains these strings is Commonwealth Captives.esp If it helps, I get the same errors in my log. I think LooksMenu falls back to using the corresponding static meshes when it can't find a trishape file, and in the case of neck and wrist wear the difference is not particularly obvious in-game. Generating trishapes for those items would likely silence the errors, but I doubt you'd see any visible change on actors.
sen4mi Posted April 6, 2023 Posted April 6, 2023 (edited) On 4/5/2023 at 2:45 PM, vaultbait said: If it helps, I get the same errors in my log. I think LooksMenu falls back to using the corresponding static meshes when it can't find a trishape file, and in the case of neck and wrist wear the difference is not particularly obvious in-game. Generating trishapes for those items would likely silence the errors, but I doubt you'd see any visible change on actors. Double checking, here, I *finally* figured out where the meshes are. They're in Commonwealth Captives - Main.BA2 And, when I was checking .ba2 files, I somehow was only checking the .ba2 files and not .BA2 files. *sigh* (I had been so careful with my checks, up to that point...) (I have 114 of those kinds of archives in my deployed mods.... just 73 though if I only check the ones with a lower case .ba2) Edited April 6, 2023 by sen4mi
vaultbait Posted April 6, 2023 Posted April 6, 2023 7 minutes ago, sen4mi said: Double checking, here, I *finally* figured out where the meshes are. They're in Commonwealth Captives - Main.BA2 And, when I was checking .ba2 files, I somehow was only checking the .ba2 files and not .BA2 files. *sigh* (I had been so careful with my checks, up to that point...) (I have 114 of those kinds of archives in my deployed mods.... just 73 though if I only check the ones with a lower case .ba2) I can confirm, my copy has the NIF files but no corresponding TRI files. Anyway, as I said, you can probably ignore those errors, LM shouldn't actually need to morph wrist and neck ropes.
katrina.balanchuk Posted April 7, 2023 Posted April 7, 2023 (edited) I will take this opportunity to thank the creator of this program. Great program I use it everytime I play this game and cannot imagine the game without it. Its never been unistalled since I added it. So realistic and imemrsive and also fun. And it populates my settelments better than any settelment beacon. Whenever I need settlers I just go to the nearest raider or supermutant lair and take their captives. Edited April 7, 2023 by katrina.balanchuk 1
EgoBallistic Posted April 8, 2023 Author Posted April 8, 2023 New Version 1.00 Uploaded Added new factions to the "Captive Ally" faction so that members of those factions (e.g. Ness's mercenaties in DN123) will not become hostile to captives. 11
Buckandisdead Posted April 9, 2023 Posted April 9, 2023 Is aaf only used for the return the favour animations. Could this mode work without aaf so I can use it in vr as another fun way of recruiting people for settlements?
izzyknows Posted April 9, 2023 Posted April 9, 2023 5 hours ago, Buckandisdead said: Is aaf only used for the return the favour animations. Could this mode work without aaf so I can use it in vr as another fun way of recruiting people for settlements? AAF is a hard requirement, so it wont load without it. You'd have to remove the code that uses it, recompile the scripts then remove the AAF requirement with xEdit. While hoping you didn't screw something up. Which also would cancel any bug reports you might run into. Rule #1: Never report bugs on a mod that you've edited. No matter how small an edit. Not sure IF there's anything else that's required to make it work with VR.
Buckandisdead Posted April 10, 2023 Posted April 10, 2023 21 hours ago, izzyknows said: AAF is a hard requirement, so it wont load without it. You'd have to remove the code that uses it, recompile the scripts then remove the AAF requirement with xEdit. While hoping you didn't screw something up. Which also would cancel any bug reports you might run into. Rule #1: Never report bugs on a mod that you've edited. No matter how small an edit. Not sure IF there's anything else that's required to make it work with VR. Ta for the info
Surferdutaboulet Posted April 13, 2023 Posted April 13, 2023 Downloaded the mod and I put under the fallout file with stuff like the launcher and F4SE and yet when I boot up the game I don't have the option to build the devices and I still haven't found any captives, I'm wondering if I put it in the right file, should in go in data or mods? what do I do?
EgoBallistic Posted April 13, 2023 Author Posted April 13, 2023 1 hour ago, Surferdutaboulet said: Downloaded the mod and I put under the fallout file with stuff like the launcher and F4SE and yet when I boot up the game I don't have the option to build the devices and I still haven't found any captives, I'm wondering if I put it in the right file, should in go in data or mods? what do I do? You should use a mod manager to install this mod. 1
WandererZero Posted April 13, 2023 Posted April 13, 2023 1 hour ago, Surferdutaboulet said: Downloaded the mod and I put under the fallout file with stuff like the launcher and F4SE and yet when I boot up the game I don't have the option to build the devices and I still haven't found any captives, I'm wondering if I put it in the right file, should in go in data or mods? what do I do? Based on this paragraph alone, you should start over, find and go through a beginners guide to modding, then check out the AAF guide to get going with lewd modding, choose a mod manager, and take it slow. 2
VladimirMurphy Posted April 13, 2023 Posted April 13, 2023 (edited) Hey all, I've been making a clean/fresh reinstall of all the up-to-date AAF stuff and most of my beloved pervert mods (such as Commonwealth Captives), and I'm having what seems to be an issue for my "freed settlers". I cannot customize their hair in LooksMenu. I can customze their skin tone, their skin texture, and even their faces. But not their hair. None of the settlers created and managed by the mod (even after being freed) can have their hair changed. Not in their color, not in their style. It seems their hair style and tone are definitive, on the contrary to a previous version I played with last year. To have a better idea of where the issue could come from, I uninstalled EVERY other mod applying any kind of modification to the looks of NPCs. I set back the game to its classical hair styles and colors. But I still had the issue. I can change the hair (and the other items of their looks) to other NPCs not introduced into the game, such as if I spawn Lucy Abernathy, I can change her skin to blue, her hair to yellow, have her look like an elf and make her have any kind of vanilla hair style (or not vanilla hair style). So I think the issue is coming from Commonwealth Captives in its current version. Can someone try to make that kind of change in their game and check if they have the issue as well, so I would know if I'm punished somehow or not? Thanks! Edited April 13, 2023 by VladimirMurphy
EgoBallistic Posted April 13, 2023 Author Posted April 13, 2023 1 hour ago, VladimirMurphy said: So I think the issue is coming from Commonwealth Captives in its current version. Can someone try to make that kind of change in their game and check if they have the issue as well, so I would know if I'm punished somehow or not? Thanks! The settlers in the current version of Commonwealth Captives are templated NPCs, just like the vanilla settlers. They cannot be customized in LooksMenu. The first few versions of the mod used a different system for creating the settlers, and they could be customized, but that system had some problems that could only be resolved by changing them to templates. So it's not just you. The only real way to customize settlers is to use a mod to change them or to add new settlers, like Commonwealth Captives More Female Captives. 4
assassin394 Posted April 15, 2023 Posted April 15, 2023 Hi. I understand AAF is a hard requirement but do I need Fusion Girl and all the adult related mods to use this? I'm not interest in anything sex related. Unlike Skyrim I find most sex mod for FO4 is quite janky so I just want this mod to spice up the gameplay. Also be able to rescure captives and recruit them to work in a settlement sound interesing.
izzyknows Posted April 15, 2023 Posted April 15, 2023 4 hours ago, assassin394 said: Hi. I understand AAF is a hard requirement but do I need Fusion Girl and all the adult related mods to use this? I'm not interest in anything sex related. Unlike Skyrim I find most sex mod for FO4 is quite janky so I just want this mod to spice up the gameplay. Also be able to rescure captives and recruit them to work in a settlement sound interesing. Fusion Girl is not required. Missing animations is fine as long as you never choose the "Return the favor". It will just error and you "might" have to manually end the scene through AAF. Or it just wont fire a scene at all. The restraints can be turned off in the MCM, that way it uses the vanilla captive animation.
Slorm Posted April 17, 2023 Posted April 17, 2023 I use F4Z Ro Doh to handle dialogue on screen so I normally delete the .fuz files. When I updated to v1.00 I inadvertently forgot to delete them and noticed when rescuing some captives at Camp Kendall that they and the pc were voiced rather than screen text dialogue. I removed the .fuz files and it went to screen text, put them back and it went to voice. I was under the impression that .fuz were just silent timed files to stop screen text clearing too fast, so I'm curious as to how I'm hearing voice?
vaultbait Posted April 17, 2023 Posted April 17, 2023 1 hour ago, Slorm said: I use F4Z Ro Doh to handle dialogue on screen so I normally delete the .fuz files. When I updated to v1.00 I inadvertently forgot to delete them and noticed when rescuing some captives at Camp Kendall that they and the pc were voiced rather than screen text dialogue. I removed the .fuz files and it went to screen text, put them back and it went to voice. I was under the impression that .fuz were just silent timed files to stop screen text clearing too fast, so I'm curious as to how I'm hearing voice? Per the mod description: Quote All dialogue is fully voiced, using vanilla player and settler lines. FUZ files are the audio files used by the game engine, so it makes sense that deleting them makes the voices go away and restoring them brings the voices back. You're literally deleting and restoring the audio recordings they use. 1
Slorm Posted April 17, 2023 Posted April 17, 2023 (edited) 54 minutes ago, vaultbait said: FUZ files are the audio files used by the game engine, so it makes sense that deleting them makes the voices go away and restoring them brings the voices back. You're literally deleting and restoring the audio recordings they use. Ahh, that's the bit I was missing. I didn't know that .fuz files were audio, I just assumed they were just empty placeholders to delay the dialogue. As VLC or WMP won't do anything with them, so I was looking for .wav files But thinking about it, it makes perfect sense now. Thank you for that, I've learned something Edited April 17, 2023 by Slorm
EgoBallistic Posted April 17, 2023 Author Posted April 17, 2023 1 minute ago, Slorm said: Ahh, that's the bit I was missing. I didn't know that .fuz files were audio, I just assumed they were just empty placeholders to delay the dialogue, so I was expecting .wav files But thinking about it, it makes perfect sense now. Thank you for that, I've learned something .FUZ files are a custom Bethesda file format that combines .XWM audio with lip-synch data. The silent audio .FUZ files in most of my mods contain X amount of silence combined with generic lip movements, but the .FUZ files in CC are legit and have real audio with matching lip synch. I do plan on removing the silent audio from my other mods at some point, but it's not a big priority since it doesn't interfere with F4z Ro Doh. 1
MrFuturehope Posted April 17, 2023 Posted April 17, 2023 (edited) Hey, great mod! I recently installed this and I'm not sure if anyone else mentioned this before, but I just noticed something I guess is an unintentional BUT AWESOME feature. The thing is, if you use mods which allow you to recruit raiders as new settlers for your settlements, raider settler will ocassionally capture new settlers and bring them into your settlement for you, freeing them still gives you all the benefits and since you're the leader of those raiders, they won't even attack you for releasing the prisoners. So, I guess it's an alternative way of getting new settlers with benefits as a bonus LOL. I guess, it's unintentional and probably even a bug, BUT PLEASE DON'T REMOVE IT LOL, I'm not even complaining, just felt like sharing info about this awesome feature. Edited April 17, 2023 by MrFuturehope
vaultbait Posted April 17, 2023 Posted April 17, 2023 56 minutes ago, MrFuturehope said: Hey, great mod! I recently installed this and I'm not sure if anyone else mentioned this before, but I just noticed something I guess is an unintentional BUT AWESOME feature. The thing is, if you use mods which allow you to recruit raiders as new settlers for your settlements, raider settler will ocassionally capture new settlers and bring them into your settlement for you, freeing them still gives you all the benefits and since you're the leader of those raiders, they won't even attack you for releasing the prisoners. So, I guess it's an alternative way of getting new settlers with benefits as a bonus LOL. I guess, it's unintentional and probably even a bug, BUT PLEASE DON'T REMOVE IT LOL, I'm not even complaining, just felt like sharing info about this awesome feature. Interesting, I use some mods to add super mutant settlers, and I haven't observed the same behavior in my settlements, but maybe it has to do with how the raiders or super mutants are made into settlers.
MrFuturehope Posted April 17, 2023 Posted April 17, 2023 (edited) 2 hours ago, vaultbait said: Interesting, I use some mods to add super mutant settlers, and I haven't observed the same behavior in my settlements, but maybe it has to do with how the raiders or super mutants are made into settlers. I have at least two ways for turning raiders into settlers. One provided by Crime and Punishment, and the second provided by M.C.G. I'm also using Infiltrator mod for disguises, so I can move around the NPCs that would be normally hostile. In the past I could even have sex with them while disguised, but for some reason that stopped working. Disguises are also provided by CAP and Advanced Needs 76 from the same author which I'm also using, but CAP and M.C.G. are basically the mods that I'm using for turning raiders into settlers. I didn't think of supermutant settlers, but I guess I could give it a try, but that will take some time to test, because I can't craft disguises that would fool supermutants yet and I know there are other ways, but I'm not really fan of those other ways lol. CAP will probably not work with supermutants, but M.C.G. should, so I'll see. Edited April 17, 2023 by MrFuturehope
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