JonX67 Posted August 3 Posted August 3 25 minutes ago, kziitd said: I find it hard to believe that Ego's mods would suddenly start "acting up" simply because he is currently in retirement. That makes no sense; Very true. And no-one made such a statement :)
jaam Posted August 3 Posted August 3 Also nothing in this mod is game version dependent, you only need to have a working AAF (including the correct version of LL_Fourplay dll).
lukiva Posted August 9 Posted August 9 (edited) On 7/17/2026 at 11:53 AM, izzyknows said: Check your Papyrus log, or attach it to a post for folks to take a peek. what im i looking for in there? edit had missing required mods still not working Papyrus.1.log Edited August 9 by lukiva help
deviantic69 Posted August 14 Posted August 14 I got a question: If I dismiss them, (Get out of here) to a settler I rescued, does that mean they're permanently gone? I mean, if I send them off, will they respawn in that area after some time like a dungeon reset? I need to know if I send them away costs me in the long run. As in, if they're gone, the don't respawn I lost the chance to recruit them and I can't populate my settlements. So, do I tell them to wait there until I can recruit them or do I just tell them to go?
izzyknows Posted August 14 Posted August 14 5 minutes ago, deviantic69 said: I got a question: If I dismiss them, (Get out of here) to a settler I rescued, does that mean they're permanently gone? I mean, if I send them off, will they respawn in that area after some time like a dungeon reset? I need to know if I send them away costs me in the long run. As in, if they're gone, the don't respawn I lost the chance to recruit them and I can't populate my settlements. So, do I tell them to wait there until I can recruit them or do I just tell them to go? They'll respawn. Sometimes you'll find duplicates in the same location. My patch ups the number a good bit, but the games RNG is less than optimal, so you can still get duplicates in the same location, just not as often. 1
izzyknows Posted August 14 Posted August 14 On 8/9/2026 at 1:01 PM, lukiva said: edit had missing required mods still not working You have other serious issues as that log shows nothing but errors and a lot of stack dumps. Your fallout4,ini Papyrus section should look similar to this: bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 bEnableProfiling=1 Generally, when you see stack errors you have a bad issue that needs addressed. The bad thing about tracking down stack dump errors is, the listed mod might NOT be the cause, but a symptom of another mod causing problems. (aka script lag) Also, running to many Creation Club mods it not a good idea. Not saying you are. That shite is generally broken at some level. Simply put, CC mods are the garbage bin of mods. And the AE update opened a Pandora's box of crap. I'd start with the basic debugging. Make darn sure the base game is working correctly (as correctly as a Bugthesda game can be) and go from there.
deviantic69 Posted August 14 Posted August 14 29 minutes ago, izzyknows said: They'll respawn. Sometimes you'll find duplicates in the same location. My patch ups the number a good bit, but the games RNG is less than optimal, so you can still get duplicates in the same location, just not as often. Oh, that's a relief. Told about 3 or 4 of them to wait after I rescued them because I didn't know for sure if that area will spawn captives again Or just any area in general if I get rid of them. Well, since they respawn, I'll tell them to go. When I get my settlement up and running I'll start recruiting. Thanks for the quick reply.
deviantic69 Posted August 23 Posted August 23 Is there a way to edit the captives with LooksMenu? Cause so far I can only edit their bodies and I think a few sculpts on their faces but nothing drastic. And can't change the hair either. I know that if you found a captive in some area, then reloaded the save and that captive has their appearance changed like it'a facegen morph or something. But no drastic changes to their appearance with LooksMenu. Is there a way or I missed something? Sorry, I'm new to Fallout 4 and I'm still learning.
izzyknows Posted August 23 Posted August 23 (edited) 1 hour ago, deviantic69 said: Is there a way to edit the captives with LooksMenu? Cause so far I can only edit their bodies and I think a few sculpts on their faces but nothing drastic. And can't change the hair either. I know that if you found a captive in some area, then reloaded the save and that captive has their appearance changed like it'a facegen morph or something. But no drastic changes to their appearance with LooksMenu. Is there a way or I missed something? Sorry, I'm new to Fallout 4 and I'm still learning. You'll need Face Riper and xEdit to edit them since they use the same format as vanilla settlers. But, without my patch, you'll play hell finding the "Settler" you want to import the face to. Edited August 23 by izzyknows
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now