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Posted
3 hours ago, vaultbait said:

 

Interesting, I use some mods to add super mutant settlers, and I haven't observed the same behavior in my settlements, but maybe it has to do with how the raiders or super mutants are made into settlers.

Some actually remove them from their native faction. And I'll be forked if I can remember which one that was.

Posted
18 minutes ago, izzyknows said:

Some actually remove them from their native faction. And I'll be forked if I can remember which one that was.

 

I've been using Multiracial Workshop Actors from SKK and yes, I'm pretty sure it doesn't put them in their normal factions, it puts them in the settler faction similar to pacified creature workshop DLC creatures and pets.

Posted
19 hours ago, vaultbait said:

 

I've been using Multiracial Workshop Actors from SKK and yes, I'm pretty sure it doesn't put them in their normal factions, it puts them in the settler faction similar to pacified creature workshop DLC creatures and pets.

 

This will be the reason why your supermutants don't catch slaves though. I guess it works only if they are still considered raiders or supermutants in your case.

Posted
9 minutes ago, SlaveHunter311 said:

I wish there was an alternative mode for evil characters, even if there would be no voice lines for it.

 

What kind of alternative mode for evil characters do you have in mind exactly?

Posted
On 4/17/2023 at 4:03 PM, MrFuturehope said:

Hey, great mod! I recently installed this and I'm not sure if anyone else mentioned this before, but I just noticed something I guess is an unintentional BUT AWESOME feature. The thing is, if you use mods which allow you to recruit raiders as new settlers for your settlements, raider settler will ocassionally capture new settlers and bring them into your settlement for you, freeing them still gives you all the benefits and since you're the leader of those raiders, they won't even attack you for releasing the prisoners. So, I guess it's an alternative way of getting new settlers with benefits as a bonus LOL. I guess, it's unintentional and probably even a bug, BUT PLEASE DON'T REMOVE IT LOL, I'm not even complaining, just felt like sharing info about this awesome feature. :D

 

Glad you are enjoying the mod.  Yeah that is an unintended feature (bug).  When I first released the mod several people complained that it was spawning captives near enslaved Raiders in their settlements.  I forget now, but I think it was with Raiders that were captured using MCG.  So I put in a filter that prevents captives from spawning if the Raider or Mutant is also in the PlayerAlly faction, which is what MCG uses to make them friendly to the player.  But other mods may use different methods to distinguish enslaved enemies and that filter won't catch them.  I'll leave it as is as long as I don't start getting bug reports about it.

Posted
12 minutes ago, MrFuturehope said:

 

What kind of alternative mode for evil characters do you have in mind exactly?

One were a devious slave hunter recaptures the captive and takes them back to their own settlement.

Posted
8 minutes ago, EgoBallistic said:

Glad you are enjoying the mod.  Yeah that is an unintended feature (bug).  When I first released the mod several people complained that it was spawning captives near enslaved Raiders in their settlements.  I forget now, but I think it was with Raiders that were captured using MCG.  So I put in a filter that prevents captives from spawning if the Raider or Mutant is also in the PlayerAlly faction, which is what MCG uses to make them friendly to the player.  But other mods may use different methods to distinguish enslaved enemies and that filter won't catch them.  I'll leave it as is as long as I don't start getting bug reports about it.

 

Well, this is certainly one of the most pleasant bugs I've ever encountered, like I said I don't even complain, in fact I was excited to see it happen lol. Please don't remove it, or maybe make it an optional feature if it ever must come to that decision, because it feels like something that would totally happen naturally - You want raiders in your settlement? You can have them, but with all the consequences of it - they will raid, murder and capture people, because they are raiders... :D

Posted
48 minutes ago, SlaveHunter311 said:

One were a devious slave hunter recaptures the captive and takes them back to their own settlement.

 

Why don't you come WORK for me on my "settlement."

 

And then you proceed to decide what they wear, what they eat, and assign them menial tasks like farming crops or collecting scrap for no pay. Also you're probably one of those scumbags who cheaped out and just slapped some dirty mattresses on the ground, didn't even bother to make sure they were under a solid roof.

 

...just like me.

Posted (edited)
13 minutes ago, vaultbait said:

 

Why don't you come WORK for me on my "settlement."

 

And then you proceed to decide what they wear, what they eat, and assign them menial tasks like farming crops or collecting scrap for no pay. Also you're probably one of those scumbags who cheaped out and just slapped some dirty mattresses on the ground, didn't even bother to make sure they were under a solid roof.

 

...just like me.

oh, i already use the mod like that. I was just thinking it would be nice to have some dialogue that lets them know that I am not a good guy, and I am not here to save them. And after some shock therapy and some slapping around, I will put them back in chains and lead them back to MY settlement.

 

coffle4.jpg.df65851f4a0846925f1c817ba808b287.jpg

 

The mod is great the way it is by the way. I just wish i could create something tailored to myself because it breaks my emersion when I talk to them and I sound all sympathetic. I would not mind a silent alternative filled with villainous lines perfect for a raider bastard like me.

Edited by SlaveHunter311
Posted
16 minutes ago, SlaveHunter311 said:

oh, i already use the mod like that. I was just thinking it would be nice to have some dialogue that lets them know that I am not a good guy, and I am not here to save them. And after some shock therapy and some slapping around, I will put them back in chains and lead them back to MY settlement.

 

Sure, I get it, I was merely pointing out that the vanilla game concept of "settlements" is already a damned sight closer to classic slavery than most players consciously acknowledge. Yes it's probably better than being out in the wasteland on your own to get fucked to death by raiders, or fucked and eaten by super mutants etc. (in that order if you're lucky), but... it's basically still straight up slavery.

Posted (edited)
43 minutes ago, vaultbait said:

 

Sure, I get it, I was merely pointing out that the vanilla game concept of "settlements" is already a damned sight closer to classic slavery than most players consciously acknowledge. Yes it's probably better than being out in the wasteland on your own to get fucked to death by raiders, or fucked and eaten by super mutants etc. (in that order if you're lucky), but... it's basically still straight up slavery.

A fair point for sure. But I think most of MY slaves would ask you to consider; "Does the uniform in your settlement include G-strings and shock collars?" Which they are forced to wear that, and only that, under pain of the lash, and even death if the offense is repeated.

 

dfspnwa-e6692a1a-d69f-487b-aaea-d4b78c8dffe1.jpg.7c6e9e99458464fe0da5519eb51b441f.jpg

 

After her initial breakdown Mags perked up a bit when I told her I would give her something to wear. It turns out the uniform was a bit of a disappointment to her though.

 

 

Edited by SlaveHunter311
Posted
7 minutes ago, SlaveHunter311 said:

After her initial breakdown Mags perked up a bit when I told her I would give her something to wear. It turns out the uniform was a bit of a disappointment to her though.

 

Hey, it's still better than what Marcy got.

Posted (edited)
1 hour ago, SlaveHunter311 said:

oh, i already use the mod like that. I was just thinking it would be nice to have some dialogue that lets them know that I am not a good guy, and I am not here to save them. And after some shock therapy and some slapping around, I will put them back in chains and lead them back to MY settlement.

 

coffle4.jpg.df65851f4a0846925f1c817ba808b287.jpg

 

The mod is great the way it is by the way. I just wish i could create something tailored to myself because it breaks my emersion when I talk to them and I sound all sympathetic. I would not mind a silent alternative filled with villainous lines perfect for a raider bastard like me.

 

Sounds like you want features already offered by M.C.G. mod. You can enslave people, talk rude to them, abuse them, punish them, beat them, give them food when you feel like it, sexually abuse them when you feel like it and beat them again for good measure to show them who's the boss and to break their will, while also forcing them to work on your settlement at the same time. Eventually when you feel like it, you can release them to be regular settlers in your settlement. :D

Edited by MrFuturehope
Posted (edited)
9 minutes ago, MrFuturehope said:

 

Sounds like you want features already offered by M.C.G. mod. You can enslave people, talk rude to them, abuse them, punish them, beat them, give them food when you feel like it, sexually abuse them when you feel like it and beat them again for good measure to show them who's the boss and to break their will, while also forcing them to work on your settlement at the same time. Eventually when you feel like it, you can release them to be regular settlers in your settlement. :D

What's MCG? Got a link?

 

Oh, and my slaves never get promoted. They are just animals now. My settlements are composed of only raiders and slaves. And becoming a slave is a forever kind of thing. Rules of the Wasteland.

 

Although I don't treat them that bad if they keep in line. My bitches are better taken care of the most modern people today. Just minus the human rights, clothing and dignity. Got to keep my girls beautiful, if at all possible. Alot of them are pole dancers.

Edited by SlaveHunter311
Posted
1 minute ago, SlaveHunter311 said:

What's MCG? Got a link?

 

Oh, and my slaves never get promoted. They are just animals now. My settlements are composed of only raiders and slaves. And becoming a slave is a forever kind of thing. Rules of the Wasteland.

 

[AAF] M.C.G. (Extended Social Interactions)

 

I highly recommend to refer to [AAF] "The Fucking Manual" ~ Up-To-Date Adult oriented setup guide for details regarding compatibilities with other mods, because M.C.G. incorporates what's many other mods do, so make sure to only turn on the features that you like from this or that mod you install and try to double check for possible incompatibilities. M.C.G. is one beast of a mod, offers a lot of interactions with NPCs, makes the world feel much more alive lol

Posted

First of all, this is a very good mod as it is, and it is present in the load order since I found.

 

If I want to change the face and names of the settlers, do I edit these - EBCCWorkshopNPCFemaleSettler01, or do I edit these - EBCC_EncFemaleSettler01. Also, if I want to give them names (which I do) , how do I stop them from having random face/name combo? I want to give specific settlers with specific faces the specific names.

Posted
24 minutes ago, randomlie said:

First of all, this is a very good mod as it is, and it is present in the load order since I found.

 

If I want to change the face and names of the settlers, do I edit these - EBCCWorkshopNPCFemaleSettler01, or do I edit these - EBCC_EncFemaleSettler01. Also, if I want to give them names (which I do) , how do I stop them from having random face/name combo? I want to give specific settlers with specific faces the specific names.

 

Use this mod to add additional custom female npcs to the list of potential captives.  You can use Face Ripper and FO4Edit to make changes to any of them, as well as use the mod as a template for adding your own additional custom npcs.  

 

Posted
On 4/18/2023 at 6:51 PM, SlaveHunter311 said:

What's MCG? Got a link?

 

Oh, and my slaves never get promoted. They are just animals now. My settlements are composed of only raiders and slaves. And becoming a slave is a forever kind of thing. Rules of the Wasteland.

 

Although I don't treat them that bad if they keep in line. My bitches are better taken care of the most modern people today. Just minus the human rights, clothing and dignity. Got to keep my girls beautiful, if at all possible. Alot of them are pole dancers.

 

How do you make a settlement like that?

Especially the "only raiders" part.

Do you have to become nuka world overboss?

Posted (edited)
13 hours ago, katrina.balanchuk said:

 

How do you make a settlement like that?

Especially the "only raiders" part.

Do you have to become nuka world overboss?

Well, you can have settlements like that if you have the Nuka World DLC. You will have to beat the DLC and then start expanding your dominion into the commonwealth. At that point you can recruit raiders instead of settlers, into your settlement using the Nuka World transmitter.. And then pair that with a slavery mod like "just business" so that you can go out and hunt slaves. Your slaves will always have a collar around their necks, and you can use the "just business" appearance changer to make your slaves more attractive, plus you decide what they get to wear-if anything. That would be the way to do it. Although even though I do that, I wouldn't always read too much into what I say. I am fulfilling a fantasy and that fantasy isn't always supported in the literal sense by mods or official material, but just the mythos for my character I've created, and role play during my fallout 4 game.

 

 

Resting.jpg.9f95cd72b1d235f1dee7cbb9bf9af6e2.jpg

 

One more thing, Sim Settlements - Conqueror is also an option if you want to take the raider/slaver rout that I've taken in your fallout 4 game.

Edited by SlaveHunter311
Posted
2 hours ago, SlaveHunter311 said:

Well, you can have settlements like that if you have the Nuka World DLC. You will have to beat the DLC and then start expanding your dominion into the commonwealth. At that point you can recruit raiders instead of settlers, into your settlement using the Nuka World transmitter.. And then pair that with a slavery mod like "just business" so that you can go out and hunt slaves. Your slaves will always have a collar around their necks, and you can use the "just business" appearance changer to make your slaves more attractive, plus you decide what they get to wear-if anything. That would be the way to do it. Although even though I do that, I wouldn't always read too much into what I say. I am fulfilling a fantasy and that fantasy isn't always supported in the literal sense by mods or official material, but just the mythos for my character I've created, and role play during my fallout 4 game.

 

 

Resting.jpg.9f95cd72b1d235f1dee7cbb9bf9af6e2.jpg

 

One more thing, Sim Settlements - Conqueror is also an option if you want to take the raider/slaver rout that I've taken in your fallout 4 game.

 

I am intrugied by settlements made up of raiders and teir sexy captives.

But going the Nuka world route seems a big step.

 

I may try it sometime durinig another playthrough

Posted
46 minutes ago, katrina.balanchuk said:

 

I am intrugied by settlements made up of raiders and teir sexy captives.

But going the Nuka world route seems a big step.

 

I may try it sometime durinig another playthrough

Maybe Sim Settlements Conqueror would be your thing. You could start right away.

Posted
7 hours ago, SlaveHunter311 said:

Maybe Sim Settlements Conqueror would be your thing. You could start right away.

I havent done sim settlments yet.

Since I never played the Sims I figured it would ahve a big learning curve.

But clearly I need to go there sometime..

Posted
53 minutes ago, katrina.balanchuk said:

I havent done sim settlments yet.

Since I never played the Sims I figured it would ahve a big learning curve.

But clearly I need to go there sometime..

Just remember, it very very script intensive. So lighten the load a bit before starting the adventure, just for good measure.

Posted
15 minutes ago, izzyknows said:

Just remember, it very very script intensive. So lighten the load a bit before starting the adventure, just for good measure.

I am trying to get  a more powerful computer soon or at least add RAM to this one.

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