Randamaster Posted December 21, 2021 Posted December 21, 2021 Ok, let's keep it simple: Stealing isn't working for me. And at the end I'm full dressed in a furniture. I can use the setting in the Sexlab with "Redress Victims", but this is only for the main body armor, arm and feet parts keep dressed. I can go manualy in the item menu and undress this parts (This is no problem when the animation is running) or I use the Manual Strip Mod, then the Sexlab Settings are ignored and you can set exactly what parts from the armor will be undressed in the animations. With stealing this wasn't a problem because... well... I don't have anything to dress at the end ?
Nymra Posted December 21, 2021 Author Posted December 21, 2021 (edited) 44 minutes ago, Randamaster said: Ok, let's keep it simple: Stealing isn't working for me. ok. I have no idea what you mean. 44 minutes ago, Randamaster said: And at the end I'm full dressed in a furniture. I can use the setting in the Sexlab with "Redress Victims", but this is only for the main body armor, arm and feet parts keep dressed. I can go manualy in the item menu and undress this parts (This is no problem when the animation is running) or I use the Manual Strip Mod, then the Sexlab Settings are ignored and you can set exactly what parts from the armor will be undressed in the animations. I cannot follow. What exactly is the problem? 44 minutes ago, Randamaster said: With stealing this wasn't a problem because... well... I don't have anything to dress at the end ? these are two seperate problems, but please describe it a bit better or I cannot help. ' EDIT: Also, did you try using my Nymras Strip Service in MCM/Naked Defeat/System ? Edited December 21, 2021 by Nymra
Randamaster Posted December 21, 2021 Posted December 21, 2021 There is a setting in the MCM in Naked Defeat, that at the end all your stuff will be stolen, it's only working for human of course, but this is fine. I can set this to 100%, with bandits, but with no effect and Nymras Strip Service is a little bit a problem for me now, because I have also horses, goats or dogs in the cave. When only me got a problem with it, then just forget it. Maybe it's to find somewhere else.
Nymra Posted December 21, 2021 Author Posted December 21, 2021 2 hours ago, Randamaster said: There is a setting in the MCM in Naked Defeat, that at the end all your stuff will be stolen, it's only working for human of course, but this is fine. I can set this to 100%, with bandits, but with no effect and Nymras Strip Service is a little bit a problem for me now, because I have also horses, goats or dogs in the cave. When only me got a problem with it, then just forget it. Maybe it's to find somewhere else. 1. ok, I understand Robbery seems to be broken, yes? I will investigate! Might be it is bugged since I implemented the gold only option 2. Nym Strip Service is now independent of NymSpawn Service, both can be toggled in the MCM I think since 4.41. Feel free to report back if that does not work. 3. robbery is planned to work with these types of enemies: humans, draugr, falmer, giants, rieklings. any other ideas or suggestions?
Randamaster Posted December 21, 2021 Posted December 21, 2021 No, sounds cool. Very special thanks! ? I have to do the "Christmas-Thing" first, so I can check it out next week. Keep up the great work and... Merry Christmas.
Nymra Posted December 23, 2021 Author Posted December 23, 2021 german localization available here: since the file is the same for SE and LE, you can use that on both platforms.
seal87 Posted December 23, 2021 Posted December 23, 2021 Hello im getting this message: Naked Defeat Error: FollowerIdleQuest_01 stage 21 (actor = none)
Nymra Posted December 23, 2021 Author Posted December 23, 2021 23 minutes ago, seal87 said: Hello im getting this message: Naked Defeat Error: FollowerIdleQuest_01 stage 21 (actor = none) and do you have a follower?
seal87 Posted December 23, 2021 Posted December 23, 2021 Just now, Nymra said: and do you have a follower? Nope, do i need it? its a new game
Nymra Posted December 23, 2021 Author Posted December 23, 2021 1 minute ago, seal87 said: Nope, do i need it? no. dont worry, its just a message left over from my internal testing that can be ignored. I removed it for the next update.
seal87 Posted December 23, 2021 Posted December 23, 2021 1 minute ago, Nymra said: no. dont worry, its just a message left over from my internal testing that can be ignored. I removed it for the next update. ok but, the main reason its when i press "K" to surrender it appears that message then nothing happens and enemys start to attack again. Thansk you so much for your atention
Nymra Posted December 23, 2021 Author Posted December 23, 2021 1 hour ago, seal87 said: ok but, the main reason its when i press "K" to surrender it appears that message then nothing happens and enemys start to attack again. Thansk you so much for your atention this can have all kinds of reasons. I need a payprus.log to help you.
Dreamer1986 Posted December 24, 2021 Posted December 24, 2021 I am curious, how do you plan to make the local slavery work?
Nymra Posted December 24, 2021 Author Posted December 24, 2021 (edited) 29 minutes ago, Dreamer1986 said: I am curious, how do you plan to make the local slavery work? I wrote down my concept somewhere but ofc cannot find it anymore, lol the three main ideas are: - player cannot move further away from the "capture" spot than distance X (configurable) - nearby NPC will randomly fuck, whip, bind etc. the slave - player behaviour matters (beeing close to NPC -> higher chance, hiding in a corner -> lower chance I think there will be two values: - Exposure (like in my public punishment) - Allowance (something like how much they like you or trust you or just get bored with you) both values will be hidden by default, just giving hints when reaching a certain treshold (every 5 or 10 steps) so you have a rough idea what is goind on. Exposure will raise over time and depending on player actions (running, sprinting, going too far away, looting, equipping stuff etc.) and leads to punishments Exposure will decrease over time when no NPC is near When using furnitures (chairs, beds etc,. no sex furniture) exposure will increase slower Allowance will increase overtime but can be reduced by punishments Offering sex by yourself and playing nice, also doing tasks (cooking etc) Allowance is the chance that you will NOT be detected when leaving the area. So basically it is the escape chance from the scenario that you can try to increase. In general I want to to be a gaming experience. You have to make choices, keep moving, consider your actions and ofc behave. I want to create the basic version of this with zero dialogue. Everything will be handled by distance measurements and a 2 hotkeys (action key to do tasks and interaction hotkey to start a scene with an NPC) I also want support for followers, up to 5 for now who will just be slaves like you. All humanoids will do slavery, including trolls. Tasks and other stuff will vary accordingly (trolls punish hard, but forget you fast for example, humans are more random, falmers will be very hard to escape from etc.) And ofc customization... In theory I could already implement this. Public Punishment works well enough right now (while still will be improved further) but it still takes dozens of hours to get a basic version right and priorities are different atm. But I have a big interest in that feature myself, so it will be added not too late. Edited December 24, 2021 by Nymra 3
Dreamer1986 Posted December 24, 2021 Posted December 24, 2021 Sounds like a great plan, thank you for explaining it in such detail. Can't wait to see it work in game . Happy Holidays and thank you for your work!
Nymra Posted December 24, 2021 Author Posted December 24, 2021 6 hours ago, Dreamer1986 said: Sounds like a great plan, thank you for explaining it in such detail. Can't wait to see it work in game . Happy Holidays and thank you for your work! yeah, thx and no problem, I also did it for myself to capture my current thoughts on the matter. happy holidays to you too! 1
ttpt Posted December 25, 2021 Posted December 25, 2021 (edited) I've been trying a few alternatives to SL defeat and yours seems to be shaping up really nicely. The Follower protection setting seems too good for me, but it's probably because my followers don't all go down in 30 seconds, so the comeback is pretty easy. As far as this mod coexisting with defeat, I think it seems like good replacement for the player as victim settings, I would probably still keep NPC vs NPC turned on in Defeat. My only request from this mod would be to actually increase the amount of followers victimized to maybe the full party of 5, since I usually go around with at least 3 followers, maybe 4. I think the PC stealing functions didn't seems to be quite working, but I would love it if you could also include stealing from followers as well. Defeat also has a steal from followers setting but it always was a bit buggy, would love to have a functional replacement for that On top of that the mod also doesn't seem to be too script intensive, although I haven't used the combat stripping options, so in combat stuff could be a bit heavy. Overall very nice, I'll start using it right away some more. Oh, once last thing, Pamatronic from prison alternative also has a whipping scene in his mod and he has a solution for the incompatibility with ultimate combat And I remember this very well cause I brought up your mod that time about the whipping and ultimate combat. Edited December 25, 2021 by ttpt
Nymra Posted December 25, 2021 Author Posted December 25, 2021 8 minutes ago, ttpt said: I've been trying a few alternatives to SL defeat and yours seems to be shaping up really nicely. The Follower protection setting seems too good for me, but it's probably because my followers don't all go down in 30 seconds, so the comeback is pretty easy. hmm, I thought i added a slider to change the timer. So you can change the time between 5 and 200 seconds. if its too easy you could also reverse and force the followers down when the time is over, so they actually need to win the fight during that time. 8 minutes ago, ttpt said: My only request from this mod would be to actually increase the amount of followers victimized to maybe the full party of 5, since I usually go around with at least 3 followers, maybe 4. 5 is the next goal, but I need a break from that now, it really was a ton of work and I cant see it anymore haha. I am working on DDs next and then might get back to followers. 8 minutes ago, ttpt said: I think the PC stealing functions didn't seems to be quite working, this is a useless report. was it working or not? and how exactly did it not work. "seem" is ... well? what `? 8 minutes ago, ttpt said: but I would love it if you could also include stealing from followers as well. Defeat also has a steal from followers setting but it always was a bit buggy, would love to have a functional replacement for that I dont know if this can ever reliably work considering that many followers just do whatever they want all the time, have hidden inventories, script based redressing systems and other atrocities... I want to give it a try, but cannot give any guarantees. NPC are sadly just a very bad thing to work with in general. 8 minutes ago, ttpt said: On top of that the mod also doesn't seem to be too script intensive, although I haven't used the combat stripping options, so in combat stuff could be a bit heavy. it only has one script active that uses 2-3 frames in my savegame at least. OnHit can be crowded especially with alot of combat mods, but well, I HAVE alot of combat mods and it still works quite fine. I also tried to make it as resource friendly as possible at least as far as I understand that right now. Combat stripping might also see some overhaul soon. Feel free to try, but I am running a very script heavy profile atm and it did at least never broke during fights. 8 minutes ago, ttpt said: Overall very nice, I'll start using it right away some more. feel free to report any issues have fun getting downed!
Nymra Posted December 25, 2021 Author Posted December 25, 2021 19 minutes ago, ttpt said: Oh, once last thing, Pamatronic from prison alternative also has a whipping scene in his mod and he has a solution for the incompatibility with ultimate combat And I remember this very well cause I brought up your mod that time about the whipping and ultimate combat. well, and did the solution work? meaning did you try the whipping of PA with Ultimate Combat installed? as for the fix: i have no idea how to use that flag or where, still very new to AI packages. Might check it out later when it really is confirmed working. because I often read about stuff said to beeing fixed but it isnt. (I mean I had such occasions in my updates as well sadly)
ttpt Posted December 25, 2021 Posted December 25, 2021 1 hour ago, Nymra said: well, and did the solution work? meaning did you try the whipping of PA with Ultimate Combat installed? as for the fix: i have no idea how to use that flag or where, still very new to AI packages. Might check it out later when it really is confirmed working. because I often read about stuff said to beeing fixed but it isnt. (I mean I had such occasions in my updates as well sadly) I still use ultimate combat and the whipping on Prison Alternative works perfectly fine, whipping over here appears to work when skeletons are the one's whipping, didn't know they could do that but they sure do it, but it stalls out when humans do it, not like it's a big problem here, since the whipping is timed and stops after a while. I've also seen brawls from a different mod get stalled in a similar fashion, which I suspect may also be ultimate combat's fault, I've learned to live with it though. As far as stealing, skeleton's wouldn't be stealing things anyway from what I understand, but I've gone to a small bandit camp and even after escaping I appear to have all my gear with me, so I suppose it's not working. But I haven't played enough with the mod and I don't actually know when the stealing is supposed to happen. And yeah, on second inspection you do a have a slider for bleedout recovery that can be set up to 200, though also on a quick test it appears I get up way sooner than 200 as well, like 5 seconds even. As far as using it with SLDefeat, using the Bane fixes version, it's possible to use NPC vs NPC at the same time, but you have to leave player victim on, but have all the options for it to trigger off, this can take care of stealing shit from my followers so while I'd love for that to be in this mod, if it's too complicated it's not a big deal. As far the mod triggering when the player gets downed it feels way more responsive than SLDefeat. You mention trying to build a compatibility bridge to SLDefeat, but given that's there's about 3 versions of it and they're all kind of buggy in different ways, it's probably not a great idea, just fiddling with the settings can give good results though.
xaxanono420 Posted December 25, 2021 Posted December 25, 2021 Does this not have the player or follower as aggressor features from original sexlab defeat?
Nymra Posted December 25, 2021 Author Posted December 25, 2021 1 hour ago, xaxanono420 said: Does this not have the player or follower as aggressor features from original sexlab defeat? no
Pamatronic Posted December 25, 2021 Posted December 25, 2021 6 hours ago, Nymra said: as for the fix: i have no idea how to use that flag or where, still very new to AI packages. Might check it out later when it really is confirmed working. because I often read about stuff said to beeing fixed but it isnt. (I mean I had such occasions in my updates as well sadly) Short rundown on how it works: use a simple ai-package that just has the whipper stand in front/back of the victim. I use the "travel"-template with an XMarkerHeading as target. The actual whipping is done by scripted triggers for the attack animations. The entire scene is pretty much just a recycled and simplified version of my independent whipping mod, so you could look there if you need inspiration.
Nymra Posted December 25, 2021 Author Posted December 25, 2021 (edited) 9 minutes ago, Pamatronic said: Short rundown on how it works: use a simple ai-package that just has the whipper stand in front/back of the victim. I use the "travel"-template with an XMarkerHeading as target. The actual whipping is done by scripted triggers for the attack animations. The entire scene is pretty much just a recycled and simplified version of my independent whipping mod, so you could look there if you need inspiration. hey, thx alot. the whipping package in itself is working, just the flag with the weapon drawn I could not find at first glance. Will check your packages to find the right spot interesting enough that that fixed the Ultimate Combat problematic Edited December 25, 2021 by Nymra
Nymra Posted December 28, 2021 Author Posted December 28, 2021 UPDATE NEWS What I am currently working on for the next update 4.5: - Toggles for all Creatures, Animals and Beastraces (argonian/Kajit) to be used in the scenes - Essential Flag can now be toggled off - short punishments for public punishment - improved idles - improved combat strip - general fixes and improvments 1
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