permidion Posted December 28, 2021 Posted December 28, 2021 hello is there some way to prevent ally to be selected by the script as actor for the rape scene?
Nymra Posted December 29, 2021 Author Posted December 29, 2021 4 hours ago, permidion said: hello is there some way to prevent ally to be selected by the script as actor for the rape scene? I dont understand. 1. you dont want your followers/allies to be raped 2. you get raped by an ally/follower during defeat? If 2. is true, please read the instructions on the mod front page about registering followers with the Action Key. Without that, depending on which follower framework you use, it can be that Naked Defeat does not recognize followers.
Kage777 Posted December 30, 2021 Posted December 30, 2021 Not sure if it's this mod or ZAP in general but my character keeps going through the floor after a while once a scene starts and ends. Here's couple screen of bothin third person view and first person. Maybe it's not this mod but its the only thing I can think of. Mod list/order in my sig. I'll disable it and see what happens then.
Nymra Posted December 30, 2021 Author Posted December 30, 2021 25 minutes ago, Kage777 said: Not sure if it's this mod or ZAP in general but my character keeps going through the floor after a while once a scene starts and ends. Here's couple screen of bothin third person view and first person. Maybe it's not this mod but its the only thing I can think of. Mod list/order in my sig. I'll disable it and see what happens then. does this happen EVERY time and everywhere? The way sexlab works can lead to actors dropping down through the floor. I placed an x marker to prevent this, but I cannot rule out other problems, like the X marker clipping through. But for me it works in 99% of cases. 1
Darkwing241 Posted December 30, 2021 Posted December 30, 2021 I am interested in the hair change feature in this mod. Has anyone tested it with YPS immersive fashion?
Nymra Posted December 30, 2021 Author Posted December 30, 2021 11 minutes ago, Darkwing241 said: I am interested in the hair change feature in this mod. Has anyone tested it with YPS immersive fashion? I did not test it, but I think yps could fuck it up and vice versa. meaning naked defeat will just change hair like it pleases and ignore the "regrowth" stages of yps, while yps might think the hair is still regrowing and then just change the hairstyle back to what it wants when the next growth stage is happening. So in theory it should just look a bit weird maybe, but at least not break something. Feel free to report back if you have an serious issues. As I always preach: ideally use only one active mod for the same thing at the same time when there are no mod settings that help with compatibility.
Darkwing241 Posted December 31, 2021 Posted December 31, 2021 2 minutes ago, Nymra said: I did not test it, but I think yps could fuck it up and vice versa. meaning naked defeat will just change hair like it pleases and ignore the "regrowth" stages of yps, while yps might think the hair is still regrowing and then just change the hairstyle back to what it wants when the next growth stage is happening. So in theory it should just look a bit weird maybe, but at least not break something. Feel free to report back if you have an serious issues. As I always preach: ideally use only one active mod for the same thing at the same time when there are no mod settings that help with compatibility. That's pretty much what I expected. YPS typically just periodically resets you to whatever it thinks your hair is supposed to be, so I imagine it would just do that. I'll probably just stick to YPS for hair management. Maybe once I get my mod list playable again I will do some testing. The hair feature of this caught my notice. From the description it looks like it's mostly focus around shaving? I was thinking it would be fun for a fashion conscious PC to just get her hair mussed up from time to time using the feature, and then having to use some of YPS's feature to restore it. I also read that you are working on Devious device incorporation. I'm excited for that, the old devious surrender/devious capture mods were some of the best earlier bondage mods to come out, I've been chasing that nostalgia ever since. I can't wait to see what you do with that!
Nymra Posted December 31, 2021 Author Posted December 31, 2021 3 hours ago, Darkwing241 said: The hair feature of this caught my notice. From the description it looks like it's mostly focus around shaving? I was thinking it would be fun for a fashion conscious PC to just get her hair mussed up from time to time using the feature, and then having to use some of YPS's feature to restore it. no, you can customize the feature to work with any hairstyles. I have mostly different types of open hair as "forced" hair during rape and a collection of cool warrior like braids or similar for the "fixed" hair. You can also easily and fast swap your hairstyle via keypress, meaning you can swap between 11 hairtypes at random that you can set in the MCM. In theory you can fill all the 10 "forced" slots with shaved hair versions, but the hair will not regrow by itself, so one click and you can restore your full, long hair again. I want to give the regrowth another try tho in the future, now that I know more about how all this works. But in that case it will only be three stages or four, not more.
Dreamer1986 Posted January 1, 2022 Posted January 1, 2022 Happy New Year! Thanks for your work on this mod and can't wait for local slavery
Nymra Posted January 1, 2022 Author Posted January 1, 2022 20 minutes ago, Dreamer1986 said: Happy New Year! Thanks for your work on this mod and can't wait for local slavery Happy New Year! thx alot. and yeah, I am waiting for that too, I just love escape games too much ^^ 1
xboronx Posted January 1, 2022 Posted January 1, 2022 Mod is superb, getting better with each version. Small question about follower handling: I am running currently with 2 followers, the mod worked just fine, but when i finally escaped always only 1 follower got unbound too, while the other one kept being in bondage. Can i just call my other follower with EFF call followers Cry once me and the other follower savely fled and are in another cell? Or could this damage the save and i should try to rescue the still kept follower?
Nymra Posted January 2, 2022 Author Posted January 2, 2022 1 hour ago, xboronx said: Mod is superb, getting better with each version. thx alot, working hard to achieve that 1 hour ago, xboronx said: Small question about follower handling: I am running currently with 2 followers, the mod worked just fine, but when i finally escaped always only 1 follower got unbound too, while the other one kept being in bondage. Can i just call my other follower with EFF call followers Cry once me and the other follower savely fled and are in another cell? Or could this damage the save and i should try to rescue the still kept follower? just noticed this myself and investigate. Might be I managed to break some calls that are meant to end the follower scene. in all cases it should be possible to fix it with a save cleaner. i investigate and report back/upload a hotfix if need be. 1
Nymra Posted January 2, 2022 Author Posted January 2, 2022 7 hours ago, xboronx said: Mod is superb, getting better with each version. Small question about follower handling: I am running currently with 2 followers, the mod worked just fine, but when i finally escaped always only 1 follower got unbound too, while the other one kept being in bondage. Can i just call my other follower with EFF call followers Cry once me and the other follower savely fled and are in another cell? Or could this damage the save and i should try to rescue the still kept follower? it seems I just accidently killed the "IdleForceDefaultState" on one of the End Functions that remove the Scene and reset the followers. So basically everything is OK just the idle is still playing on the follower... teleporting them via hotkey, waiting or cellchange should fix it. I will release a patch soon that will include the fix. 1
Nymra Posted January 3, 2022 Author Posted January 3, 2022 34 minutes ago, Cristel Carrisi said: ERROR...rape invalid ??? papyrus.log would help here... ideally enable "Debug messages" in MCM before most likely a custom creature mod that is not registered to CreatureFramework. if not, try "re-register creatures" in CC MCM and see if it happens again.
permidion Posted January 3, 2022 Posted January 3, 2022 (edited) On 12/29/2021 at 1:47 AM, Nymra said: I dont understand. 1. you dont want your followers/allies to be raped 2. you get raped by an ally/follower during defeat? If 2. is true, please read the instructions on the mod front page about registering followers with the Action Key. Without that, depending on which follower framework you use, it can be that Naked Defeat does not recognize followers. 2. you get raped by an ally/follower during defeat? I often get rapped by non-enemies, but the issue is more about NPC than follower. I will try to register NPC as follower in the mod menu Edited January 3, 2022 by permidion
Nymra Posted January 3, 2022 Author Posted January 3, 2022 (edited) 16 minutes ago, permidion said: 2. you get raped by an ally/follower during defeat? I often get rapped by non-enemies, but the issue is more about NPC than follower. I will try to register NPC as follower in the mod menu what is a "non-enemy"? I just started to sort actors in a better way, but there are limited ways to do so. I sort creatures now to fit the creature that defeated you. But humans are another thing entirely currently it can happen that when you are outside bandits join in when you are raped by soldiers and vice versa. I am not sure how to solve this really because this requires a faction check and sadly almost NO mod added NPC uses vanilla factions. So even when I detect vanilla factions, NPCs from mods will always do what they want still. EDIT: one way to prevent this is changing the actor detection radius. I will also add a second slider to make it possible to have a different search radius OUTSIDE and INDOORS. So you can set it low outdoors to prevent actors from far away to join while you can set it high indoors, where usually all enemies are allied with each other Edited January 3, 2022 by Nymra
Nymra Posted January 4, 2022 Author Posted January 4, 2022 (edited) 17 minutes ago, Cristel Carrisi said: Creature Framework. need to install? ofc when you want creature content you need More Nasty Critters and all its dependencies and submods, but I think that is obvious for all creature friends. technically MNC and CC is a soft dependency 17 minutes ago, Cristel Carrisi said: Please post here a photo of all the pages of your mod settings lol, no Edited January 4, 2022 by Nymra
permidion Posted January 4, 2022 Posted January 4, 2022 hello I have an issue with the creature selection, I have wolves at like 10m from the character and the mod say "Nobody there to take advantage of your situation" Spoiler
Nymra Posted January 4, 2022 Author Posted January 4, 2022 (edited) 1 hour ago, permidion said: hello I have an issue with the creature selection, I have wolves at like 10m from the character and the mod say "Nobody there to take advantage of your situation" Hide contents 1. did you enable creatures? Like "allow creatures" in MCM? 2. did you enable canines in MCM "Creature toggles Library"? 3. who defeated you? the wolves or somebody else? EDIT: oh, and which version of the mod please? Edited January 4, 2022 by Nymra
permidion Posted January 4, 2022 Posted January 4, 2022 (edited) 11 hours ago, Nymra said: 1. did you enable creatures? Like "allow creatures" in MCM? 2. did you enable canines in MCM "Creature toggles Library"? 3. who defeated you? the wolves or somebody else? EDIT: oh, and which version of the mod please? I have everything enabled and canine works fine with calm spell or with fnis spells. This happened after I upgraded from 4.31/4.33 to 4.50 The only thing I didnt do is clean up the save game for unassociated scripts/elements between the version change (usually between stage 4 and 5 below). what I did: 1) disable mod in MCM 2) deactivate mod in MO 3) reload save game 4) new save game 5) reload save game 6) new save game 7) quit 8 ) activate mod version 4.5 in MO 9) reload game, wait for MCM activation, activate mod and configure note: reverting to version 4.31/4.33 made creatures work again Edited January 4, 2022 by permidion
Nymra Posted January 4, 2022 Author Posted January 4, 2022 12 minutes ago, permidion said: I have everything enabled and canine works fine with calm spell or with fnis spells. This happened after I upgraded from 4.31/4.33 to 4.50 The only thing I didnt do is clean up the save game for unassociated scripts/elements between the version change (usually between stage 4 and 5 below). what I did: 1) disable mod in MCM 2) deactivate mod in MO 3) reload save game 4) new save game 5) reload save game 6) new save game 7) quit 8 ) activate mod version 4.5 in MO 9) reload game, wait for MCM activation, activate mod and configure note: reverting to version 4.31/4.33 made creatures work again 1. why do you do this procedure? it is described nowhere. --> the procedure you describe is pointless when you do NOT clean the save after step 4). --> no idea what step 5 and 6 should be fore, superfluous 2. follow the instructions on the mod front page for installation and updates. If you do not do this I cannot be sure if your issue is special for your case because you do it your way or a real bug. 3. you did not answer my questions, especially not the most important one: who defeated you? the wolves or somebody else? 4. you can try this: - attack the wolves and let them attack you. then surrender and see if they work OR - attack the wolves and surrender directly via hotkey, see if they work - also make sure your search radius is not set to only 1000 or sth, that is really a short distance. Note: if none of this helps, please activate "Show Debug Messages" in the MCM and recreate the situation and upload the papyrus log here, maybe I can see the problem there.
Nymra Posted January 4, 2022 Author Posted January 4, 2022 Since the followers work quite well for me at the moment I had the idea of actually including a "follower fuck player" event. This is the idea: Naked Games - you can define your registered Followers as Masters, Slaves, Assistants or Watchers in the MCM via dropdown menu - you need to have at least one follower set as master for this to work - you can set a time tick and a chance for the event to happen. some conditions might change the odds (and ofc you need to be outside combat, in cities, inns, homes etc.) - if the event triggers, your master or masters will stop you, strip you and fuck you, using sex sequences, whip and furniture bondage from Naked Defeat - they might decide to invite friends (creatures, an ork gang, some hodded fetishists etc.) - Slaves will also be fucked or used in suitable scenes with the player together (for example if master is M and a slave is F and the player is F it will be an MFF scene, the 2F serving the M). - Assistants can participate in the fucking (group scenes), whip or fuck other slaves. - Watchers will not be touched and can be spectators (Spectator crowds) the feature will use the chances of the normal Defeat Scenario and will have the option to be " short event" only playing one scene (sex, whip or bondage) I want to built this with other Mods in mind like Submissive Lola, so that it can work alongside that mod, but spicing it up with alot more action and possibly even my own mini games and quests that can lead to a session when failed. just brainstorming here. I am thinking about implementing this first, because it seems easier to complete than Naked Slavery (local enslavement) and also might give me some additional ideas for the latter. 5
Cristel Carrisi Posted January 4, 2022 Posted January 4, 2022 Creature Framework. need to install? Please post here a photo of all the pages of your mod settings
Nymra Posted January 4, 2022 Author Posted January 4, 2022 11 minutes ago, Cristel Carrisi said: Creature Framework. need to install? as I already answered on your other post. If you want creatures, yes you need it... You need all More Nasty Critters and its dependencies or creatures wont work. 11 minutes ago, Cristel Carrisi said: Please post here a photo of all the pages of your mod settings hmm, well, as a commision, how much are you willing to pay? ^^ 1
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