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Posted

When I try to surrender to an orc bandit at a cave near Riverwood I getthe error message "Invalid rapist" and I either get tied to a contraption or just get to run away.

Posted
45 minutes ago, Thingolf said:

When I try to surrender to an orc bandit at a cave near Riverwood I getthe error message "Invalid rapist" and I either get tied to a contraption or just get to run away.

 

did you turn the mod off and on after updateing?

and do you have a papyrus.log from this? 
From a look at the scripts this should technically not happen, while it in general CAN happen from mod added actors without the a vanilla race (I ll double check for orcs tho) 

 

Posted

Hi Nymra, i like the direction the mod is going. just thought I would mention the manual follower registration process might be able to be simplified as it sounds complicated. Kimy's Deviously Cursed Loot (DCL) has a button in the MCM that I can click that automatically registers all followers. Maybe touch base with Kimy and see if you can use the script and MCM button that is in DCL?

Posted
1 hour ago, Cristel Carrisi said:

Naked Defeat 4-51 - Patch - PlayerEssential (LE+SE) delete or overwrite?

can delete

Posted
14 minutes ago, Maddac said:

Hi Nymra, i like the direction the mod is going. just thought I would mention the manual follower registration process might be able to be simplified as it sounds complicated. Kimy's Deviously Cursed Loot (DCL) has a button in the MCM that I can click that automatically registers all followers. Maybe touch base with Kimy and see if you can use the script and MCM button that is in DCL?

 

Naked Defeat detects folllowers automatically now (should at least)

Manual Registration is only required for bad followers who do not have either the "CurrentFollowerFactioN" or the "PlayerFollowerFaction"

 

I want to improve the auto detection for those unruly followers in the future, buts its low priority.

The manual registration allows using followers that even DCL should be able to recognize.

Posted
7 hours ago, donttouchmethere said:

Just in case you missing bloody feet.

 

just not my kink :P
 

I m very happy with dirty feet, hehe

 

7 hours ago, donttouchmethere said:

Does that idea make me evil?

 

no, not on LL that is xD

Posted
1 hour ago, no_way said:

Follower registration now no longer works for me.  Sneaking + aiming + action key just does hair over and oer.

 

 

hmm, its not "sneaking + aiming" but "weapon drawn + aiming"

 

make sure that the PC is not in combat tho. there is a rare bug that makes the PC persist in combat state, this also prevents waiting/fast travel afaik.

 

report back if you could solve it :) 

 

 

Posted
22 hours ago, Nymra said:

 

did you turn the mod off and on after updateing?

and do you have a papyrus.log from this? 
From a look at the scripts this should technically not happen, while it in general CAN happen from mod added actors without the a vanilla race (I ll double check for orcs tho) 

 

Yes, turned the mod on and off again. Not sure how to find the papyrus log, but will check if I can`t find it somewhere.

Posted

What's New in Version 4.52

Released 

Naked Defeat - 4.52 - Hotfix (LE+SE)

 

Installation:

- install 4.50 full

- install 4.52 (Patch)

- install this hotfix

- disable and re-enable the mod in the MCM

- running FNIS is NOT required

 

Fixes:
- fixed (non Critical) Bug fixed that caused the Message to always read "No Race detected" even when it WAS detected.
- fixed (annoying) Bug that prevented the cuffs and chains to be removed after Defeat Ends (sorry)

 

Combat Stripping:
- forgot to make the "block slot" actually work in the main function. so NOW you can really block slots from beeing stripped from hits.
---> the feature is still in development, I am also working on expanding it for "NymStripping" 

Posted
On 3/29/2022 at 12:34 AM, Nymra said:

 

hmm, its not "sneaking + aiming" but "weapon drawn + aiming"

 

make sure that the PC is not in combat tho. there is a rare bug that makes the PC persist in combat state, this also prevents waiting/fast travel afaik.

 

report back if you could solve it :) 

 

 

Shit youre right I'm just an idiot, thanks!  For some reason their names don't register in Defeat but they show up in the registration messages (probably because they are custom followers?)

But for whatever reason, this mod still runs so crazy slow to transition from stage to stage and gets stuck or has me an my followers at different stages or not progressing so often that it's just not usable for me for whatever reason :(  Its too bad it sounds awesome to me but executes 5-10 times slower than Banemaster's Defeat that I just cant stick with it.  

I want to try reinstalling it from scratch, but any suggestions on how to uninstall it and reinstall it?  Removing it and using a save cleaner corrupts my save and makes it unusable.

Posted
15 hours ago, no_way said:

Shit youre right I'm just an idiot, thanks!  For some reason their names don't register in Defeat but they show up in the registration messages (probably because they are custom followers?)

But for whatever reason, this mod still runs so crazy slow to transition from stage to stage and gets stuck or has me an my followers at different stages or not progressing so often that it's just not usable for me for whatever reason :(  Its too bad it sounds awesome to me but executes 5-10 times slower than Banemaster's Defeat that I just cant stick with it.  

 

I dont know really, you are the only one reporting a slow execution of the mod. Yes, the initial transition from "bleedout" to the start of "find a suitable spot" can take a while especially with alot of enemies nearby, but it should not take minutes and once started the mod should run quite smooth.

 

Did you ever upload a papyrus.log? cant remember. a blind guess would be that you have stack dumps in your scripts or a mod or a number of mods that slow down the game.

"slower than SL defeat" is sadly nothing I can (or want) to work with. you are free to use SL defeat, I dont really care. 

 

15 hours ago, no_way said:

I want to try reinstalling it from scratch, but any suggestions on how to uninstall it and reinstall it?  Removing it and using a save cleaner corrupts my save and makes it unusable.

 

all instructions are on the front page and I said several times on what to do in this case.

you can try: disbale mod in its mcm and then deleting remaining nade_ active scripts manually in the save cleaner and try to relaod that save.

because with the mod disabled there should not be any remaining active scripts.

 

 

Posted
On 1/27/2022 at 11:17 PM, Nymra said:

I think it would suffice to remove the nif file in:
\Meshes\Naked Defeat\emptyslots\quill01.nif

Nope, it does not. Just updated to 4.52 and tried to delete this file without editing .esp. Didn't help, head's still blinking.

Posted
13 minutes ago, evilblade said:

Nope, it does not. Just updated to 4.52 and tried to delete this file without editing .esp. Didn't help, head's still blinking.

 

kk, I ll add a toggle. Should have made it into 4.52 but I forgot to implement it.

Posted
1 hour ago, donttouchmethere said:

We demand MCM screenshots! ?

 

what do you mean? On the mod main page? 

Posted (edited)
3 hours ago, Nymra said:

what do you mean? On the mod main page? 

:classic_smile: *nod* *nod*

Spoiler

You may call it a fetish of mine :blush:, but a screenhot (from the MCM) usually tells more than pages of descriptions

 

Edited by worik
Posted (edited)
4 hours ago, Nymra said:

 

what do you mean? On the mod main page? 

Yes!

It's very useful if someone asks about MCM settings, or when I want to gossip about the mod and I forgot the name of the function I want to gossip about.

 

Btw, the NADE Guards have some crazy range and teleport into the wilderness to punish the PC. Not only that they do that during NADE defeat scenes. Usually I need multiple mods to cause a clusterfuck like that. ?

I guess there was a range setting? Still fine tuning NADE. Any NPC in the guard faction spawns also to the PC, those defeat scenes near cities become a real whipping party.

 

Edited by donttouchmethere
Posted
8 hours ago, donttouchmethere said:

Yes!

It's very useful if someone asks about MCM settings, or when I want to gossip about the mod and I forgot the name of the function I want to gossip about.

 

ah yes I understand.

I avoided doing this because I changed the MCM so much and wanted to avoid having "old screens". But I guess its the right thing to do. Thx. 

 

8 hours ago, donttouchmethere said:

Btw, the NADE Guards have some crazy range and teleport into the wilderness to punish the PC. Not only that they do that during NADE defeat scenes. Usually I need multiple mods to cause a clusterfuck like that. ?

 

do you mean the "Public Punishemtn" happens also far from cities? 

The mod checks for location but it can have a delay when you use fast travel and still trigger "outside". but thats the only occasion it happened for me, hmm. 

 

 

8 hours ago, donttouchmethere said:

I guess there was a range setting? Still fine tuning NADE. Any NPC in the guard faction spawns also to the PC, those defeat scenes near cities become a real whipping party.

 

 

you can now adjust "Outdoor radius" and "Indoor radius" 
But this only adjusts the radius where Nade searches for suitable actors AFTER the Defeat started.

 

Also note that guards roam the streets outside of the cities and with the given mod also on the roads between cities. 

Posted
21 minutes ago, Nymra said:

The mod checks for location but it can have a delay when you use fast travel and still trigger "outside". but thats the only occasion it happened for me, hmm. 

I was very close to Winterhold, that's why I got it's guards. I couldn't see Winterhold tho, I only felt it is close, but those Guards there have keen Xray eyes. I think if they had to run all the way to the defeat scene they would give up half way. 

Fast travel is deactivated, but I got rather fast defeated.

 

Posted
Quote

Problematc

Cursed Loot -> disable combat defeat feature - most likely it is not compatible with mine. 

 

Is this possible at all? Can't find a line like this, I can only set health threshold for DCL combat defeat, but it can't go lower than 1 and higher than 99. Will this conflict bad with Naked Defeat? Any workarounds?

Posted
1 hour ago, GreymaneLL said:

 

Is this possible at all? Can't find a line like this, I can only set health threshold for DCL combat defeat, but it can't go lower than 1 and higher than 99. Will this conflict bad with Naked Defeat? Any workarounds?

 

I dont have DCL installed. 

Yes it will most likely conflict and in worst case just fuck up both mods so that you have to reload. 

 

From what I remember in DCL that the "toggle off" stuff was on a seperate MCM page and not always where the other Feature options are found. 

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