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Posted

So far we had some minor issues which can be correct. but now we come to a big content issue.

 

i mean, you know Defeat, dont you ?  you know about the creature part of it, sure. so if you want to replace Defeat, you have to be better then that.

ND creature part lacks badly.  first, because you mix the mcm with the human part, so whatever you change, you change it for both. second, it is simply a lacking principle.

 

have you ever turned on creatures in  "Lügnerzuflucht", a Falmer Dungeon at stormcloak outpost in reach. you can gedt 8-10 falmer at once there. in defeat you can make 20 sexacts with them in a row, together with follower. crazy sex with as many falmer on pc as there are animations, and there are many gangbang animations for falmer from billy.

in naked defeat, you may get one threesome, thats it.  you have to change mcm if you want 3 sexacts with 5 falmer, thats maximum, and you have to rebuiild mcm later, because you dont want this with humans. so :

1. separate creatures and humans

2. how many repeats a single partner will do (in Defeats it is 2)

3. a maximum of sexacts in a row depending of how many partners are available  x   max acts from one partner (see above).  (not the fix of three)

With that we come near Defeat.

Posted (edited)

Hey folks!

 

I've noticed lately that right after I bathe (using Bathing in Skyrim mod) my char's head blinks for couple of seconds and I hear sounds of items being (un-)equiped. So I've monitored the inventory and it turns out - some "Empy slot..." items (from this mod) are equipped and then almost instantly unequipped from me after bathing. And while "Empty Slot 30 - Head" (or something like that) is equipped my char's head becomes invisible for 2-3 seconds (sometimes longer if I bathe with a lot of activities going on around me and the scripts work slower).

 

So.. my questions are: Is it supposed to behave this way? Is it nessesary? And can I remove the slot number of this item in TESEdit for my head to stop blinking everytime?

 

P.S. The last one I'm going to do right now, but please tell me if it's gonna have some unforseen consequences?

Edited by evilblade
Posted
1 hour ago, evilblade said:

Hey folks!

 

I've noticed lately that right after I bathe (using Bathing in Skyrim mod) my char's head blinks for couple of seconds and I hear sounds of items being (un-)equiped. So I've monitored the inventory and it turns out - some "Empy slot..." items (from this mod) are equipped and then almost instantly unequipped from me after bathing. And while "Empty Slot 30 - Head" (or something like that) is equipped my char's head becomes invisible for 2-3 seconds (sometimes longer if I bathe with a lot of activities going on around me and the scripts work slower).

 

So.. my questions are: Is it supposed to behave this way? Is it nessesary? And can I remove the slot number of this item in TESEdit for my head to stop blinking everytime?

 

P.S. The last one I'm going to do right now, but please tell me if it's gonna have some unforseen consequences?

 

oh, I thought I fixed the head invisible problem.
I will add a toggle for this with the next update, sorry. It is a experiment of mine to also remove blood decals which Bathing in Skyrim cannot do. It was meant for Golden Showers primarily, but I tried to make it trigger for normal bathing too. 
I think it would suffice to remove the nif file in:

\Meshes\Naked Defeat\emptyslots\quill01.nif

this should prevent it from happening for now at all without messing with ESP or scripts. 

Posted
12 hours ago, shiagwen said:

spawn does not interact 

 

working on it. right now the spawns are sometimes incompatible with the defeat type selected. so an old part of the script is not yet compatible with the new part

 

12 hours ago, shiagwen said:

bandit whipping air out of range

 

which furniture or which situation does that happen?

try disable scene protectors in MCM

 

12 hours ago, shiagwen said:

 

you mean this one for the shower ?

 

 

yes

Posted
4 hours ago, shiagwen said:

So far we had some minor issues which can be correct. but now we come to a big content issue.

 

i mean, you know Defeat, dont you ?  you know about the creature part of it, sure. so if you want to replace Defeat, you have to be better then that.

 

Naked Defeat is already vastly superior to SL defeat in almost every aspect, at least in my experience with both mods ?
Everything else are details that I am working on, yes.

 

4 hours ago, shiagwen said:

ND creature part lacks badly.  first, because you mix the mcm with the human part, so whatever you change, you change it for both. second, it is simply a lacking principle.

 

not it lacks not, it just does not suit your individual preferences.

 

4 hours ago, shiagwen said:

have you ever turned on creatures in  "Lügnerzuflucht", a Falmer Dungeon at stormcloak outpost in reach. you can gedt 8-10 falmer at once there. in defeat you can make 20 sexacts with them in a row, together with follower. crazy sex with as many falmer on pc as there are animations, and there are many gangbang animations for falmer from billy.

in naked defeat, you may get one threesome, thats it.  you have to change mcm if you want 3 sexacts with 5 falmer, thats maximum, and you have to rebuiild mcm later, because you dont want this with humans. so :

1. separate creatures and humans

 

to make this good I would need to make settings for  EVERY type of creature, since some have no 3P, 4P or 5P, some others have only 2P. 

Some have more 4Ps than others, etc. etc. Some creature types have alot more animations in general than others.

Its just impossible to consider every possible scenario. 

5Ps are rare for ALL humans and creatures. setting it high will just repeat the same scene over and over again. If you want to see more 5P, you can increase the general chance for it, why is that a problem?

Humans have more 5P than for example falmers?!

The mod will automatically reduce the number of actors when there are only a few available.
I already considered splitting humans and creatures settings, but from my own playtesting with ALL the SLAL packs available installed I found that the one settings work perfectly fine for both humans and creatures, hmm. 

 

4 hours ago, shiagwen said:

2. how many repeats a single partner will do (in Defeats it is 2)

 

in naked defeat its 3 scenes in total at max. I might add an option for more repetitions in the future, but that requires restructuring the architecture of the mod first so its a bigger haul and will require alot of time sadly. (but it is an important feature that I WANT to add. it will also fix alot of other issues (including the spawns sometimes not working)). 

 

4 hours ago, shiagwen said:

3. a maximum of sexacts in a row depending of how many partners are available  x   max acts from one partner (see above).  (not the fix of three)

 

no. I never liked that endless chain approach of mods like Deviously helpless etc and do not plan on add such a feature in the near future, since it will require a big amount of time that I would rather invest into more features and scenarios. 

Naked defeat will focus on playability. But there will be a "rape night" event that is basically fucking until the sun rises with all kinds of enemies and invited guests. When that is implemented and working I might try to circle back from there and also add this to the basic rape script. 
Keep in mind I am learning while I write this and some stuff seems easy to do from the outside but requires rewriting core aspects of the mod which leads to bugs and endless hours of playtesting :(

 

4 hours ago, shiagwen said:

With that we come near Defeat.


I do not want to mirror Defeat. Naked Defeat focusses more on immersion, transition and variation than SL defeat and that is what I focus on. 


In short: my time is limited, even when i invest alot already and issues like that are simply a question of where to invest my time first. 
So this is not "will never happen" but its "low on the list of priorities"
 

Posted
3 hours ago, Nymra said:

I think it would suffice to remove the nif file in:
\Meshes\Naked Defeat\emptyslots\quill01.nif
this should prevent it from happening for now at all without messing with ESP or scripts. 

Cool, thanks but I've already TESEdited the ESP-file by removing slots numbers from those "Empty Slot..." items. Is it OK? I mean won't the mod freeze or lock up or something because of it?

Posted

It seems this mod doesn't play nicely with at least some injuries mods. I've tried it with "More Dynamic Injuries" and "wounds". Neither one handles bleedout, but both result in a never-ending cycle of ragdolling and getting up at soon as this mod tries to fire any event, even public punishment.

 

Side note, although the only things I had enabled to trigger public punishment were nudity and sprinting, while fully clothed and standing around outside whiterun, she was flagged for punishment, which was when my injuries mod went haywire. Does this mod consider an SOS Revealing outfit to be considered naked? It has no flags in SLAX.

Posted
1 hour ago, evilblade said:

Cool, thanks but I've already TESEdited the ESP-file by removing slots numbers from those "Empty Slot..." items. Is it OK? I mean won't the mod freeze or lock up or something because of it?

no, just display an error in the log but that is harmless

Posted
4 minutes ago, ShenGo said:

It seems this mod doesn't play nicely with at least some injuries mods. I've tried it with "More Dynamic Injuries" and "wounds". Neither one handles bleedout, but both result in a never-ending cycle of ragdolling and getting up at soon as this mod tries to fire any event, even public punishment.

 

it might be that they have "onBleedout" triggers still. might be necessary to check in the scripts. just because they dont have an MCM handler for it does not mean they dont do it. 

did you try disabling ragdoll?

and how about the surrender or "on hit defeat", both work without bleedout event. 

 

4 minutes ago, ShenGo said:

Side note, although the only things I had enabled to trigger public punishment were nudity and sprinting, while fully clothed and standing around outside whiterun, she was flagged for punishment,

 

yeah, there are some things that can trigger it, like beeing too close to ppl and the more ppl and the closer the higher the base chance. 
I will add a slider for that to make it more recognizeable. 

 

4 minutes ago, ShenGo said:

which was when my injuries mod went haywire.

 

that is so strange, because public punishment does not use bleedout or similar.. hmm. can you send me a log from when it happens?

 

4 minutes ago, ShenGo said:

Does this mod consider an SOS Revealing outfit to be considered naked? It has no flags in SLAX.

 

no. I did not get to the point of adding the extra keywords from mods but it is planned

Posted
1 hour ago, Nymra said:

 

it might be that they have "onBleedout" triggers still. might be necessary to check in the scripts. just because they dont have an MCM handler for it does not mean they dont do it. 

did you try disabling ragdoll?

and how about the surrender or "on hit defeat", both work without bleedout event. 

 

 

yeah, there are some things that can trigger it, like beeing too close to ppl and the more ppl and the closer the higher the base chance. 
I will add a slider for that to make it more recognizeable. 

 

 

that is so strange, because public punishment does not use bleedout or similar.. hmm. can you send me a log from when it happens?

 

 

no. I did not get to the point of adding the extra keywords from mods but it is planned

You mean a papyrus log? If so, I'll see if I can get one tomorrow morning. Getting in bed for the night lol.

 

And yeah, I didn't even get a chance to try any bleedout events. I tried twice: the first time, a guard was going to punish her (for reasons unknown), but she entered the ragdoll loop immediately. The second time two horses punished her (??? Lol), an SL scene played out, then she fell to the ground, I got repeated messages about injuries and I could not see her, move my camera, control her, or even activate free camera. I'll try without ragdoll tomorrow as well, though I THINK I already had it unchecked in the MCM.

  • 4 weeks later...
Posted

Hi folks!

Is it somehow possible to turn off the devices' punishments? ..It just feels like completely out-of-place when the device made of wood and ropes punishes you with electricity :)

Posted
On 2/23/2022 at 9:19 AM, evilblade said:

Hi folks!

Is it somehow possible to turn off the devices' punishments? ..It just feels like completely out-of-place when the device made of wood and ropes punishes you with electricity :)

its magic so i don't see  why it would be out of place. but yes all you have to do is change it to something else like "whip" or "rape" in debug. 

  • 2 weeks later...
Posted (edited)

 I couldn’t install it in the mod organizer, I just tried to drop the date into the folder, and started a new game, I followed all the installation requirements, but for some reason in the MCM the mod menu doesn’t load and doesn’t work. What's the matter?

http://466fe7f0cc7460fb7d103de4bf0c3ec7.png

Edited by pointmen201
Posted
On 3/2/2022 at 11:04 PM, RamsesSilent said:

its magic so i don't see  why it would be out of place. but yes all you have to do is change it to something else like "whip" or "rape" in debug. 

OK... and how do I enable debug?..

 

Screenshot from 2022-03-20 17-45-50.png

Posted
On 2/23/2022 at 4:19 PM, evilblade said:

Hi folks!

Is it somehow possible to turn off the devices' punishments? ..It just feels like completely out-of-place when the device made of wood and ropes punishes you with electricity :)

 

On 3/2/2022 at 9:04 PM, RamsesSilent said:

its magic so i don't see  why it would be out of place. but yes all you have to do is change it to something else like "whip" or "rape" in debug. 

 

the electric shock is not possible to completly remove by now. But it is planned to add more variety here.

its just not high on my priorirty list, sorry.

Posted
On 3/20/2022 at 9:33 AM, pointmen201 said:

 I couldn’t install it in the mod organizer, I just tried to drop the date into the folder, and started a new game, I followed all the installation requirements, but for some reason in the MCM the mod menu doesn’t load and doesn’t work. What's the matter?

http://466fe7f0cc7460fb7d103de4bf0c3ec7.png

 

did you install everything else correctly? this is an advanced mod that asumes that everything in your game around loverslab is installed and working. 

 

Posted
On 2/23/2022 at 1:01 PM, Cristel Carrisi said:

Hello Nymra,hello chat)) help solve the problem in the settings so that the quest starts when the character has 20% health left, help set the MCM settings.I don't have a mod for combat defeat.

ScreenShot848.bmp 5.93 MB · 16 downloads ScreenShot854.bmp 5.93 MB · 2 downloads ScreenShot855.bmp 5.93 MB · 4 downloads

 

I dont understand the problem?

 

you want the mod to trigger when the PC reaches a certain amount of health?

I m not planning on adding something like that, sorry.

 

For non-bleedout start I suggest using the Combat Strip Feature, it also allows to start the mod.

 

Posted

Heya :)

 

I started a new game using Naked Defeat and it seems it worked fine, since the "K" hotkays triggered the event.

Now I'm later in the game and I don't see any Defeat event triggering anymore, when my character is defeated.

But I 'm not in god mod, and the bleedout is set to 80%

Also I am unable to add any follower folling the 3A,3B steps.

 

I have this question please :

- What did I miss about adding the follower ? I wonder if my defeat doesn't trigger because my followers are not "defeated" themselves or simply not registered.

- do you have a standard , or by defult setting making it sure the defeat would actually happen that you could share ? 

 

Thanks in advance 

Posted
35 minutes ago, Syssiah said:

Heya :)

 

I started a new game using Naked Defeat and it seems it worked fine, since the "K" hotkays triggered the event.

Now I'm later in the game and I don't see any Defeat event triggering anymore, when my character is defeated.

But I 'm not in god mod, and the bleedout is set to 80%

Also I am unable to add any follower folling the 3A,3B steps.

 

I have this question please :

- What did I miss about adding the follower ? I wonder if my defeat doesn't trigger because my followers are not "defeated" themselves or simply not registered.

- do you have a standard , or by defult setting making it sure the defeat would actually happen that you could share ? 

 

Thanks in advance 

 

try to restart the mod (turn it off and on).

also send me a papyrus debug log when the mod does not start again.

 

Posted

Well it seems restarting the mod solved the follower registration issue. Thanks :)

 

I'll post as soon as I can test the surrendering/defeat part.

Posted

NEWS NEWS NEWS 

 

1. the Delay:

 

I am sorry for the long hiatus. There were alot of things that got in my way and also some fundamental problems of Naked Defeat needed to be solved before I could move on to add more stuff.

I am very sorry for the delay because some annoying bugs from 4.51 were not fixed fast and lead to alot of support requests that I could not answer.

I put some 20 hours now into that stuff alone and slowly get to a point where I can finally move to add more features.

 

2. how I work

 

This is some general info just for you.
I have alot of projects, both for work and private (non profit).
I am a very determined and focussed worker, but I mostly work only on 1 large project at once with full force. 

In the last months of 2021 I worked almost 40-60 hours/week on Scripting (alot of time is eaten by playtesting and learning/trying new things) for some weeks for example.

Then some other projects get in the way and eat the main resources

 

3. next steps:

 

DD integration (without hard dependency!!!)

I am still working on the DD integration. its just alot of work and requires a deeper integration into almost every of Naked Defeats aspects.

 

my personal "longing" is to make Naked Defeat trigger stuff with followers at random, basically my take on "SubLola" or "Devious Follower mods" but with a totally different approach.

 

 

TLDR:
I m back (never was really gone too) and next update is coming very very soon (with alot of bugfixes too)

 

 

Posted

Naked Defeat - 4.52 - Patch (LE)

 

Installation:

- install 4.50 full

- install this patch

- disable and re-enable the mod in the MCM

- running FNIS is NOT required

 

NOTE:
I reached a point where I cannot test every aspect of the new versions anymore without getting bogged down forever.
So as usual: expect bugs to happen, but a fix will come fast (this time again :D) 

also I might have not fixed all bugs reported in the meantime, so please just report back to me and I ll get on it right away

 

WARNING!
Might be there is some strange issue with "Ragdoll" option.
In case you cannot get the Defeat to start after Ragdoll, disable Ragdoll in MCM.
(Might be its just in my game tho...)      
  
         
Followers:
- improved stripping
- added follower moaning
- followers go down when you surrender (they obey your decision to get fucked :D) 
- Manual Registration of followers (PC weapon drawn + sneaking + aiming at Follower) should work correctly now -.- (my fault, I only implemented it halfway)        
- Followers recognized by Naked Defeat should no longer join the rapers to fuck the player (followers that naked defeat cant recognize might still be tho -> go to support thread)
        
New Feature:
- there are 2 sliders now for search radius, one for indoors and one for outdoors. this is hopefully to decrease the chance to get uninvolved actors in scenes while outdoors
---> I suggest using a smaller radius Outdoors because this reduces the chance to get uninvolved actors
---> while indoors a high radius should usually still bring suitable actors since indoor cells tend to have only enemies that are allied with each other

 

Changes/Improvements:
- Added MCM Toggle to add 100.000 health during Defeat (will be removed after Defeat ends) (this is in case your game can still kill you during sex. Happens for me because of poison effects for example or some very hard attacks from newly spawned enemies)
- Improved Variety and Quality of Expressions during Defeat (outside Sex)
- added Toggle for Tentacle related stuff to be on/off (will add alot of content for that later) - for now it toggles creatures like Netches and Seekers for some Scenarios

 

COMBAT STRIP:
- Improved the Function (more elaborate and hopefully faster/ more reliable)
- when hit on a primary slot (head, feet, hands, body) that has no armor, chance of CriticalDefeat is doubled
- now supports all body slots and allows slots to be blocked in MCM (in case you wear stuff that you dont want to be removed) -> new "BodySlots :Library:" page
- respects SexlabNoStrip Keyword (for now) ---> will add more options with DD integration (still WIP, sorry)

 

Surrender Hotkey:
- should no longer lead to "Fucked by Everybody" when not beeing hit.
----> scans for hostile actors in the vicinity and surrenders the PC to them now. A message (white) "Defeated by (type)" should appear.

 

Fixes:
- fixed a critical bug where actor sorting did break (for example allowing humans to join your rape with creatures or incompatible creaturs getting into scenes etc.)
- fixed bug where you would get even more health (90.000) during defeat OR die after defeat (-90000 health) (sorry)
- fixed a critical bug that did not end the quest correctly when "wake up at an inn/rescued" triggered
- fixed a bug/oversight of mine where "PartyDown" was not checked on critical defeat (defeated on strip)
- added a check to (hopefully) prevent creatures not registered to creature framework from beeing used in scenes (ERROR invalid actor message)
- added missing meshes for GoldenShowers Pee effect (required my NymSLAL pack before, now should work without).

- other stuff I forgot

- also I might have not fixed all bugs reported in the meantime, so please just report back to me and I ll get on it right away

 

Compatibility:
- Naked Defeat can now recognize Demonic Creatures (thx to Thor for implementing the keyword) 
- I also added a check for the creatures faction to sort them correctly, but this is an almost impossible task and not perfect. still good enough for me at the moment. feel free to give feedback.

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