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Posted
On 10/4/2021 at 10:58 PM, kapibar said:

Я думаю, что если вы хотите получить ответ на свой вопрос, было бы лучше избегать использования цвета в посте. Кроме того, не все из нас говорят по-русски. К счастью, я знаю основы, поэтому я думаю, что смогу вам помочь.
Последнюю версию Wartimes обычно можно найти
в
@Monoman1подпись:

Вам нужно установить патчи WT, SLS и YPS (все доступны по ссылке), плюс есть тонна контента, полагающегося на другие моды (например, SO, MME, PAH).

Thanks.)

Posted

Using SE version. Recently indentured. Asked for task. Chillfurrow Farms. Around 11am. Given key. Enter house and talk to Jazeem. Get dialog, not supposed to be here. Have the quest marker.

 

Any suggestions on how to fix/proceed?

Posted (edited)
21 minutes ago, ck2modfan said:

Using SE version. Recently indentured. Asked for task. Chillfurrow Farms. Around 11am. Given key. Enter house and talk to Jazeem. Get dialog, not supposed to be here. Have the quest marker.

 

Any suggestions on how to fix/proceed?

Common faction problem caused by minor mod conflicts that edits cells.

Try console command: setcellownership ChillfurrowFarm

That should fix your problem

Edited by Iroha
Posted
1 hour ago, Iroha said:

Common faction problem caused by minor mod conflicts that edits cells.

Try console command: setcellownership ChillfurrowFarm

That should fix your problem

thank you! used that and it worked. appreciate the help!

Posted

Hello. @Monoman1 I came across an isue that after sex the character disappears, sinks into the floor and you can’t move with it. 
Animations in bed don’t get this error and if I try elsewhere outside the home, this problem doesn’t exist either.

Posted
8 hours ago, Teki0290 said:

Hello. @Monoman1 I came across an isue that after sex the character disappears, sinks into the floor and you can’t move with it. 
Animations in bed don’t get this error and if I try elsewhere outside the home, this problem doesn’t exist either.

 

Do you have Sexlab Utility Mod installed and SL Separate Orgasm? It may be an issue with the placement of the Sexlab Utility Plus Mod

Posted

How long is the furniture animation supposed to last? Using a controller... how do you stop or is it auto stop? 

 

Needed to use furniture... anim went on and on. Got message, maximum favour earned for the day. Seems like stuck. Tried different furniture. Had to force exit game after several minutes.

Posted
1 hour ago, ck2modfan said:

How long is the furniture animation supposed to last? Using a controller... how do you stop or is it auto stop? 

 

Needed to use furniture... anim went on and on. Got message, maximum favour earned for the day. Seems like stuck. Tried different furniture. Had to force exit game after several minutes.

 

 

Unless you have a mod that force the ZAZ furniture with special custom interaction, a jump animation (space bar) should let you exit the ZAZ furniture and many ZAZ loop anims.  (Many looping non-ZAZ anims will also quit with a jump). Specifically, the "idles" animations category.     

 

In ZAZ MCM's sexlab tab, make sure Override Animation is disabled and Sexlab Animations are registered.  If your total sexlab animation list is big, you will get a delay before the menu updates.  Do not quit menu and wait for it to update and let you change settings.  Better to reset registered animations in Sexlab MCM and register ZAZ anims before the others in SLAL MCM. 

 

 

Posted
I don’t use furniture animations or invisible furniture animations. Animations playing on the bed are not tagged either.
If I try outside of Home then everything works without any interruption.
Posted (edited)
1 hour ago, Poodledee said:

 

Which is overriding which? Utility Mod should over ride SLSO

 

Yes, but if using Skyrim SE and sexlab framework beta9 you must use old SLSO 1.6.7 if also using Osmelmc's Sexlab Utility Plus for beta9 (v20210910).

 

Ed86 updated SLSO to 1.7.x and Osmelmc has not follow.  Osmelmc did a different but "compatible" integration of SLSO using 1.6.7.(Ed86 did not like it, but that just Ed being Ed ?)  You can update to 1.7.x at your own risk of breaking one or the other functions.

 

My install for Skyrim SE

 

  • unofficial SLAX SE (nothing overwrites this, not even SLSO or Utility Plus)
  • Osmelmc Sexlab Utility Plus overwrites below
  • SLSO 1.6.7 overwrite below
  • Sexlab beta 9

 

May have bugs but have not noticed.  Updated and modified Sexlab and SLSO works for me.  

 

I have not tested with any 1.7.x. because changes are in the same scripts files that Utility Plus modifies for the extra sexlab features.

 

 

 

Edited by safado
Posted
4 minutes ago, Teki0290 said:

I forgot to say that its is LE version not SE. Sorry. 

 

Disable the Furniture feature in Sexlab Utility Plus and test without it, it may be filtering animations.  If you have Furniture framework, disable it too for testing.  disable only, do not uninstall.  Make sure you have at least one oral animation for (Female Male) and (Female Creature Dog) registered in SLAL or included sexlab animations.  Disable ZAZ animation override in ZAZ MCM.  I think you also need at least a foreplay animation (massage dialogue call for foreplay anims).  Sexlab internal anims should cover unless disabled.

 

If using Sexlab Arousal Redux v28 (original or Factoryclose/Bakafactory version), you can overwrite it with SLSO and Sexlab Utility Plus to update it.   Do not overwrite other versions like SLAX or the modular.  

 

You should include load list in a Spoiler if you want better help from community. 

 

 

Posted
2 hours ago, safado said:

 

 

Unless you have a mod that force the ZAZ furniture with special custom interaction, a jump animation (space bar) should let you exit the ZAZ furniture and many ZAZ loop anims.  (Many looping non-ZAZ anims will also quit with a jump). Specifically, the "idles" animations category.     

 

In ZAZ MCM's sexlab tab, make sure Override Animation is disabled and Sexlab Animations are registered.  If your total sexlab animation list is big, you will get a delay before the menu updates.  Do not quit menu and wait for it to update and let you change settings.  Better to reset registered animations in Sexlab MCM and register ZAZ anims before the others in SLAL MCM. 

 

 

thank you. will give it a go.

Posted (edited)

I reinstalled SLSO and overwrite it with Sexlab Utility Plus. Looks like the problem is solved.

 

Thanks for the help!

 

Edited by Teki0290
Posted

With the Tweaked version, is SD+ still a hard requirement? Disabled and didn't get missing master error. Don't know if it is critical for functionality however.

Posted
1 hour ago, ck2modfan said:

With the Tweaked version, is SD+ still a hard requirement? Disabled and didn't get missing master error. Don't know if it is critical for functionality however.

 

SD+ is optional and the integration use event calls. It is not a reference to master requirement.  There are multiple endings to exit the main quest line and some call to SD+ to trigger enslavement.  No SD+, no enslavement event after exiting the main warTimes quest. The game technically does not break if SD+ is in or not. Only the "immersive" breaks. 

 

 

 

Posted
1 hour ago, xyzxyz said:

Hi, is this mod still WIP?

 

Actually, is abandoned by PCHS. Unofficially adopted by Monoman1

 

 

Some mod developers try to patch it many bugs, mostly to convert to SE.  Monoman1 took it farther with fixes and expansion.  Monoman1 still updating/maintaining his work. 

 

 

Posted
11 hours ago, safado said:

 

Actually, is abandoned by PCHS. Unofficially adopted by Monoman1

I don't think this is an accurate description. Monoman1 - as I recall - is in contact with pchs and his intention is to give the mod back to its original owner. So I don't think you can classify it as "abandonded".

@xyzxyz to answer your question, I think the mod is in fact WIP - as new functionalities are being added - but in its latest version it's quite robust product.

Posted

RP question...

 

If play out WT submissive to Father, PC inevitably becomes a cum junkie while following rules. Assume main WT quest ends and continue along (not enslaved, but maybe so - haven't tried that ending yet). 

 

Using Succubus Skill Loss with SLS check for ravenous so that skills are lost when ravenous. Using DF for gold sink and need for occasional deals. Use iNeed for needs (with spoilage on), also tied into Skill Loss so must eat/drink periodically. 

 

How do you ever clear the SLS cum addiction? (without changing config - removing block for cum on skin or accelerating decay) Can't adventure as when ravenous, magicka and stamina reduced to point PC is useless. Can't wait it out as it would take about 21 days with default settings to clear. Would need enough food and drink. Can't stockpile as would spoil. The moment come in sight of animal, compulsive need triggers and pool is back to 550 level. Also, gold costs become incredibly expensive.

 

Curious how others are handling? Just accept it as a new need with no hope of recovery?

Posted
49 minutes ago, ck2modfan said:

Curious how others are handling? Just accept it as a new need with no hope of recovery?

Well, I have rather killing debuffs set in SLS misogyny. On top of that are MME's debuffs plus SL Hormones bimbo curse and in current playthrough I purposely developed the character so she would be useless in combat (ridiculously low health, no perks in any combat related skill, Destruction damage set to -90%). However I went to the College of Winterhold to max out Enchanting. Then I maxed out Alchemy and Smithing. This way I can equip my follower with a powerful set of tools (in my case Lydia). Despite SLS's debuffs for females she's plowing through every dungeon and bandit lair like they're not even there. Basically I use the follower as a Stand from Jojo's Bizarre Adventure (AFT and its summon follower function is your friend).

My character is Lydia's bitch, completely dependant on her power (which makes sense from a roleplaying point of view). I can only hide (maxed out Sneak) and hope for the best. Just for the record - the enchantings on followers weapons are soul trap (to fill soul gems), damage stamina and health absorption, follower switched to dual wielding to increase the damage output. With this setup and few additional enchantments to increase health my Lydia became a literal tank, so far she never lost a battle (I'm at lvl 60).

Posted

I was wondering if theres a simple clean way to change the father character to old people race and give him a new (old) look.

i know about some tools like visual transfer (gets buggy) and proteus but maybe thers a way in copying into the mods folder somehow?

sould need to be body and face and setrace i guess.

 

actually would like to do that for many npcs, just a thing.

 

also any hint how to exceed and get the most out of the wartimes story? I plan to play it with pauses inbetween doing other tamriel things and a long term outcome that doesnt feel too much like an end.

Posted
32 minutes ago, kapibar said:

Well, I have rather killing debuffs set in SLS misogyny. On top of that are MME's debuffs plus SL Hormones bimbo curse and in current playthrough I purposely developed the character so she would be useless in combat (ridiculously low health, no perks in any combat related skill, Destruction damage set to -90%). However I went to the College of Winterhold to max out Enchanting. Then I maxed out Alchemy and Smithing. This way I can equip my follower with a powerful set of tools (in my case Lydia). Despite SLS's debuffs for females she's plowing through every dungeon and bandit lair like they're not even there. Basically I use the follower as a Stand from Jojo's Bizarre Adventure (AFT and its summon follower function is your friend).

My character is Lydia's bitch, completely dependant on her power (which makes sense from a roleplaying point of view). I can only hide (maxed out Sneak) and hope for the best. Just for the record - the enchantings on followers weapons are soul trap (to fill soul gems), damage stamina and health absorption, follower switched to dual wielding to increase the damage output. With this setup and few additional enchantments to increase health my Lydia became a literal tank, so far she never lost a battle (I'm at lvl 60).

That's a great approach - both tactically and RP. Thanks for sharing!

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