naaitsab Posted April 27, 2023 Posted April 27, 2023 16 minutes ago, audhol said: Awesome work mono, only thing is the silly girl forgot to close the gate, them chimkins gonna be sneaking out! Not sure if you can make animals use packages/scenes like regular NPC's but you could make a scene that the cows make a run for it and you need to retrieve them. Or in the spirit of WT you take the place of the cow in the household
adle Posted April 27, 2023 Posted April 27, 2023 ufff thats nice monoman1. looking forward to harsher farmgirl life xD including milking the cows. hopefully there are only male cows haha
Monoman1 Posted April 28, 2023 Posted April 28, 2023 20 hours ago, audhol said: Awesome work mono, only thing is the silly girl forgot to close the gate, them chimkins gonna be sneaking out! 20 hours ago, naaitsab said: Not sure if you can make animals use packages/scenes like regular NPC's but you could make a scene that the cows make a run for it and you need to retrieve them. Or in the spirit of WT you take the place of the cow in the household Funny. I had pretty much the same idea while recording that clip. Sure you can apply packages to creatures NP. I think my main problem with it would be pathing big ass cows out through narrow AF gates... I think I'd maybe just check if you left the gate open and after some time teleport the cows to random locations. Might be a good excuse to use Aldo to track them down... Maybe he gets distracted/frisky along the way and stops tracking for you... Meaning you either find the cows yourself or undistract him somehow... 5
Templar100 Posted April 28, 2023 Posted April 28, 2023 Hey monoman1 Im a big fan of the mod and the new content looks great! Do you have an idea of when the update will come out? If you dont really have a timeline that you want to share thats totally cool, im just curious if there will be new material soon! 1
Monoman1 Posted April 29, 2023 Posted April 29, 2023 8 hours ago, Templar100 said: Do you have an idea of when the update will come out? Nope, sorry. No idea. 1
Monoman1 Posted April 29, 2023 Posted April 29, 2023 (edited) Aldo. Your hunting/tracking dog. I'll probably add crab to the list. And see if I can add salmon as well. Any other interesting uses for Aldo while I'm at it? I was thinking maybe a "Is it dangerous around here" type check. Edited April 29, 2023 by Monoman1 8
naaitsab Posted April 29, 2023 Posted April 29, 2023 36 minutes ago, Monoman1 said: Aldo. Your hunting/tracking dog. I'll probably add crab to the list. And see if I can add salmon as well. Any other interesting uses for Aldo while I'm at it? I was thinking maybe a "Is it dangerous around here" type check. How about a job to walk Aldo? So he can do his thing outside instead of in the house. (dogshit pile idea?) Depending on your stance with him you either walk him or he goes about and you have to follow him.
MellowDrama Posted April 29, 2023 Posted April 29, 2023 On 7/11/2021 at 1:35 PM, Monoman1 said: v0.675 - Buying a whore licence now makes you a 'Public Whore' in that area (Requires Public Whore of course). No more freeloading. I'm going to LOL every time someone that doesn't read the changelog gets caught by this... GODDANG YOU 3
Monoman1 Posted April 30, 2023 Posted April 30, 2023 (edited) Hunh. No love for dog hunting it seems... Thought it's quite nice myself. Not sure whether or not to have Aldo attack the target automatically for you or to have Father hand you a crappy bow and some crap arrows and tell you that he needs more venison. Bow might be better since you'd likely have to craft your own arrows which might lead to a mining job and more wood cutting to craft them... 8 hours ago, naaitsab said: How about a job to walk Aldo? It kind of clashes with the existing Brumbar dog side job I think? I was thinking more about utility for the mutt. + (I'm going to show my age here but) I'm always a little perplexed when people talk about walking the dog in what is effectively a medieval simulator. Walking the dog is (IMO) a fairly recent invention. There'd be no walking dogs in these days because they'd always be outside, untethered and left to roam around pretty freely unless they misbehaved. Or at least that's how I picture it. Walking the dog is a very... modern suburban thing to do. Now you might take the dog with you if you were going somewhere but not for the explicit purpose of walking the dog. Now I'm rambling. 7 hours ago, lucakro said: GODDANG YOU Get back to work hoe! Edited April 30, 2023 by Monoman1 4
Sierrok Posted April 30, 2023 Posted April 30, 2023 (edited) I would like the idea of being sent of to hunt and gather meats It makes father seem more stingy with the cash income, as is his nature. I like the cheap bow idea too, opens the window for many ideas. The thing that doesn't feel Wartimes tho is that Aldo gets bored because the animal isn't in his nose range. with his current parameters, I'd assume he would get bored and require specific attentions from the daughter. (If you get my drift) It wasn't showcased, but I think you mentioned implementing it. If you are able to get Aldo to track wildlife, would it be possible for Father to send Aldo after the player if she is late in returning home from a authorized vacation? In which case, he tackles her and after some fun, brings her home? (My brain is spitballing) PS. I had the worst morning today... I dreamed about playing in the new and improved wartimes/sls and then I woke up, went to continue... and entered a tiny house with hardly anything exciting Cant wait for the release, whenever that may be PPS. The laughter GIF is 100% justified, I laughed so hard seeing that Edited April 30, 2023 by Sierrok 1
naaitsab Posted April 30, 2023 Posted April 30, 2023 5 hours ago, Monoman1 said: Hunh. No love for dog hunting it seems... Thought it's quite nice myself. Not sure whether or not to have Aldo attack the target automatically for you or to have Father hand you a crappy bow and some crap arrows and tell you that he needs more venison. Bow might be better since you'd likely have to craft your own arrows which might lead to a mining job and more wood cutting to craft them... It kind of clashes with the existing Brumbar dog side job I think? I was thinking more about utility for the mutt. + (I'm going to show my age here but) I'm always a little perplexed when people talk about walking the dog in what is effectively a medieval simulator. Walking the dog is (IMO) a fairly recent invention. There'd be no walking dogs in these days because they'd always be outside, untethered and left to roam around pretty freely unless they misbehaved. Or at least that's how I picture it. Walking the dog is a very... modern suburban thing to do. Now you might take the dog with you if you were going somewhere but not for the explicit purpose of walking the dog. Now I'm rambling. It's more the consolidation of his place in the household above or below you in the playthrough. As in reality it probably did not exist at the time indeed. They where outdoors and came along hunting trips. But as he is indoors all the time it would fit the scene somewhat I guess. The hunting could be a nice day-long quest but that could require some spawn tweaking as they don't spawn very often and can be very hard to kill with a low sneak and archery skill and/or bad bow.
KurosawaKe Posted April 30, 2023 Posted April 30, 2023 On 2023/4/27 at AM5点30分, Monoman1 said: 农场女孩模拟器... hey monoman can you share your run and sprint animation mod to us? they are immersive!
Monoman1 Posted April 30, 2023 Posted April 30, 2023 44 minutes ago, KurosawaKe said: hey monoman can you share your run and sprint animation mod to us? they are immersive! I'm actually between a PC and laptop so I think the first video (water trough) is 'Sexy Move'. And the second (Aldo) is 'Realistic Animation Project - Movement'
jc321 Posted April 30, 2023 Posted April 30, 2023 14 hours ago, Monoman1 said: No love for dog hunting it seems... Thought it's quite nice myself. It looks awesome! - Although is the Jarl happy that a hunting licence isn't required on his land?
Monoman1 Posted April 30, 2023 Posted April 30, 2023 26 minutes ago, jc321 said: It looks awesome! - Although is the Jarl happy that a hunting licence isn't required on his land? While a hunting licence is kind of interesting, I just don't see how it works... I mean there aren't any guards patrolling the wilderness to observe you breaking the law...
naaitsab Posted April 30, 2023 Posted April 30, 2023 31 minutes ago, Monoman1 said: While a hunting licence is kind of interesting, I just don't see how it works... I mean there aren't any guards patrolling the wilderness to observe you breaking the law... Well perhaps if you mod in the sniper guards from Oblivion ? Stop right there criminal scum. 1
jc321 Posted April 30, 2023 Posted April 30, 2023 37 minutes ago, Monoman1 said: While a hunting licence is kind of interesting, I just don't see how it works... I mean there aren't any guards patrolling the wilderness to observe you breaking the law... Well there are guards in the vicinity and they do often walk up and down the paths (up to the meadery for example). If not then if you need to sell the skins (I assume the meat is for food for rather) then you'd need to enter city and town .. that could be a hook.
Monoman1 Posted April 30, 2023 Posted April 30, 2023 30 minutes ago, jc321 said: Well there are guards in the vicinity and they do often walk up and down the paths (up to the meadery for example). If not then if you need to sell the skins (I assume the meat is for food for rather) then you'd need to enter city and town .. that could be a hook. Hmm, maybe. I could check items against keywords VendorItemAnimalHide and VendorItemAnimalPart but then we don't exactly know if the player bought them from a vendor legitimately or was out poaching the Jarl's property... 1
coffeeink Posted April 30, 2023 Posted April 30, 2023 Wow the future Content looks just awesome. This is a Mod I ever wanted. And if there is anything what I could do coding wise, I would be happy to assist you and support you with the coding/questing work. 2
Darkwing241 Posted April 30, 2023 Posted April 30, 2023 17 hours ago, Monoman1 said: Hunh. No love for dog hunting it seems... Thought it's quite nice myself. It's an impressive piece of tech for a mod. It could easily be a headline feature for some non-kink hunting mod. I could see this being a post on reddit where everyone gets all excited for this video and then someone goes "it's from... one of those mods" That being said... While I am into magical beasties, mundane animals don't do it for me. I have actually been following your threads mostly for these types of interesting tech posts. 2
Monoman1 Posted April 30, 2023 Posted April 30, 2023 Cleaning time. I still need to: 1. Balance the scrubbing sound ever so slightly... 2. Change the bucket to a static so it's not rolling all over the place. 3. Implement reaction to dumping water from the bucket inside the house. Any decent floor scrubbing animation around (down on hands and knees preferably) ? I also could do with help/advice with the bucket animations. I'm using 3 vanilla bucket animations. The problem is that the bucket anim object is only attached on the Fill animation so if I want to put the bucket into your hands I have to use the Fill animation but it's not always suitable. So what I need is an equivalent to the serving tray animation where the bucket just appears into your hands from a more neutral standing position. Any ideas? 8
Monoman1 Posted April 30, 2023 Posted April 30, 2023 2 hours ago, coffeeink said: And if there is anything what I could do coding wise, I would be happy to assist you and support you with the coding/questing work. I'm open to that. Perhaps you could work on some side jobs to make gold etc (or spruce up the existing ones which I've been neglecting)? But what I'd be really concerned about is how the heck do I merge changes that both of us do in an easy fashion without messing everything up and maintain cohesion. I mean I might write one function that basically does the same thing as one of your functions etc... Co-development is not something I'm familiar with... PS: Didn't you already write a little smithing job before. I tried to find it lately but had no luck. 2
coffeeink Posted May 1, 2023 Posted May 1, 2023 (edited) Yeah, Sure rewriting and adding these kinds of side jobs would be perfect. Its basically closed Units and we will have 0 conflicts. I will make 2 posts. 1 for technical and 1 for the content stuff Collaboration is pretty strange in CK but not impossible or hard. There are basically 2 Main ways to do it. One is Setup heavy the other one is simple mergin, Way 1: Simple SEE Edit Merge. I take the Same ESP and work on it. (or make a new one depending on what we do). You open XEdit make a compare from yur esp and mine, anc you see all changes. Than you can copy these changes as entries in your esp. Way 2: Setup Heavy but i would say safe way (i never used it tho but i read how it works). Using the CK Version Control Feature. There you can see all Ref Changes etc and select what should be merged to the esm. This is basically the way how all big mods are created by big teams (like Beyond Skyrim, Enderal etc.) For Code in general a git server works anyway very well. You just need a good .gitignore. (because binary files are meh) A good build setup like Pyro etc. i assume you use anyway. I start with linking the How-to of FO4 because the article on how it works is way better. https://www.creationkit.com/fallout4/index.php?title=Version_Control_and_Multiple_Contributor_Collaboration https://www.creationkit.com/index.php?title=Version_control YT Video (don't find a way to just post the link) Spoiler Edited May 1, 2023 by coffeeink 1
Piiska Posted May 1, 2023 Posted May 1, 2023 On 4/30/2023 at 4:16 AM, Monoman1 said: Hunh. No love for dog hunting it seems... Thought it's quite nice myself. Not sure whether or not to have Aldo attack the target automatically for you or to have Father hand you a crappy bow and some crap arrows and tell you that he needs more venison. Bow might be better since you'd likely have to craft your own arrows which might lead to a mining job and more wood cutting to craft them... It kind of clashes with the existing Brumbar dog side job I think? I was thinking more about utility for the mutt. Mining job gave me an idea, although I'm not sure how hard and time consuming it would be to implement. But the idea is that Father could buy a mine with all the gold he's accumulated and then could force the player and the PAHE slaves to start mining valuable ore for him.
coffeeink Posted May 1, 2023 Posted May 1, 2023 (edited) Oh i really like that Hunting Mechanics. It's really awesome and improves the usage of the Dog massive. Yes, i wrote back than 2 additional side jobs. Working in the inn at Hulda and the smiting job (which ends up selling devices) The Inn Job, I would say was meh of fun. The Smiting job was fun and esp. the device selling part i recreated it and introduced it again with lola Extension. It is one of the rare cases you can actually use DD without killing the Gameplay. Fun thing, i also searched for my posts, and it looks like they are gone. I thought i have overseen it, but it rly seems like they are gone. But anyway, since the development of these i learned tons of things and i would anyway redo it. I made up my mind and this is how i would improve so far on the side tasks. (Actual doing things rather than just simple textbox) I think i would like to break actually these 3 stages rule and introduce either more stages, options depending on the stats. Just because you do it a second time you simply don't let you fuck from some dogs. or a horse and than refuse doing the same at home. doesn't feel fitting for me. So I would try to give the job more dynamic and make the Money based on Outcome. + it needs replayability. (I would increase the CD a bit but increase the pay per run) Some of these activities i can code generic and might be reusable for other father activities, and i would like to reuse some things of your new stuff and mechanics (it needs to feel consistent) In general, these are just ideas on how it could look . Nothing is set in stone. I would anyway start if the first release of the lola addon is done (Content is ready, need to some polish things and add wait for the new lola release and testing it together) Dog Job Goal: The Goal is to entertain the Dogs and calm them down. This can be achieved with any activity. Original it's black screen with text for the walk or get in and get sexlab animation with There are 5 (or any number of dogs), every Dog has an activity value which needs to be reduced to a certain value to considered calm, very calm. End Criteria: Player stops, or a max time timer runs out. Gold Amount: % Gold of tiredness of dogs. If a dog > 50% the dog counts as 0, else 50% of the money per dog - 0-10% means 100% for the dog. so having 5 gos to 10% or less means full money, 5 dogs with 50% means overall 50% of the gold pot Job Doing: You have several methods to reduce the activity. You walk with the dogs through town, landscape etc. (light reduction for all dogs at the same time) Playing Catch with them (select a dog, get a lesser power and throw a something, the dog runs after and returns, with a chance, the dog doesn't, and you have to get it back on your own) medium reduction for 1 doc getting on your fours (crawling animation) and try to play with them, (dogs are following) (risk of getting jumped on if naked medium reduction for all dogs getting naked and play an invite animation (def. getting humped on), high reduction for all involved dogs. Spoiler Horse Job Goal: The Goal is to take care of the horse to tame it. Original: blackscreen and text for grooming, blowjob for horse, sex with horse End Criteria: Player stops, or a max time timer runs out. Gold Amount: % Gold of activity value of the horse, 50 > means failed and you get nothing We need to differ it from the dogs quest. But it would be somehow similar. You need to tame the horse, the difference without any kink stuff you will not be able to lower the % deep enough You can reduce it by the following activities Grooming (if possible play an animation and brush the horse) Ride it (not that riding...) - prpare for the trip, and just ride some miles Feeding it/walking it. Go around and the horse will follow, Go to flowers, mark it and the horse will eat it Playing an invite animation and "cleaning it with your mouth) Playing an invite animation and Riding it (yes that riding) Old Mans Job Goal: The Goal is to take care of the old man , entertain him Original it's black screen with text, or sex animation End Criteria: Player stops, or a max time timer runs out. (frumpy old man is annoyed Gold Amount: % Gold of happiness of the man Activities: Talk with him (listing to the old grumpy man and some weird non sense stories) Clean the house (maybe reuse of some sweeping things) prepare a bath for him (getting water, making it warm and put it in a tub and scrub him) Be naked around him just having plain sex with him Not only one thing is enough. you can't simply go in fuck him and go. Soldier cooking No idea yet. Cooking is good, but i feel it's like the same as you do for father In general it's about taking care of soldiers. maybe cleaning the weapon and clothes first, and cooking jsut as a side task Smithing Job Based on my origin idea, but i would divide it in 2 tasks. Making This less kinky and putting the hardcore stuff to a potential Belethor Task You are supposed to support the local smith. (chance to train msithing until a certain level) You have to create Parts for normal stuff (sword parts etc) (getting less pay) later kinky stuff with a risk of experimenting urge depending on the existing stats and the possibility to get these tried out devices as additional payment (Use the feature of paying father to get devices removed). In general i would avoid just doing smith menu, i would do a chain like you do in the other quests. Gathering the ores, make ignots, smith, and improve (by blocking the vanilla activator and doing own actions) Selling Job (Helping Belethor) Support Belethor at his shop. He is basically one of the main persons and knows everything. So i would put the hard kink stuff to him. he has fun with the player, not a real use of help. 3 miniquests are available Small miniquest to deliver a package to any random citizen in white run. If Belethor knows you are the masked naked woman, he wants you to be naked and wearing the mask during the delivery, If everyone knows your identity, do it naked without mask, Depending on status (is known as a whore or just being naked) you get different comments, and actions by asking who should get this package (or i make packages you need to deliver to known ones. have to see) He will try to convince you to the more kink stuff (basically the same idea as in supply run, he threatens to tell everyone etc.), if everyone knows it already, he threatens to tell lies about you to your father. (which results into favor loss and a like a failed task) Small selling miniquest: The shop is currently quite empty. So it is time to some direct marketing. Go around and sell normal stuff first. (speechcraft training) If player is known by Belethor to be the naked whore, get some few dd restraints and sell them from your body (salespet light). If you fail to sell the stuff on time you still get paid, BUT you have to make up for it to be more active advertising (Getting bound in front of the shop clothed, naked or in DD (depending on status and knowledge) to attract new customers. Helping out in the Inn Goal: Hulda needs some help in the inn (basically Party light so can be scrapped) You need to earn points by activities Acting as severant, getting orders and bringing the customers their orders Sweep the floor (the people are messy) clear floor from random clutter stuff ppl throw on the ground Being naked increases the satisfactory of customers (should trigger some other mods i guess) having plain sex with customers Helping arcadia Maybe something Something to improve Alchemy training? Gathering ingredients, making some small potions etc. Edited May 1, 2023 by coffeeink 12
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