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Posted
7 hours ago, Leeraa said:

are there any mods to replace father's appearance?

good question, or is there any guide on how to do that yourself?

i would make him older and maybe nastier if i could lol

Posted (edited)
On 5/5/2023 at 10:00 PM, Sierrok said:

Bet he is happy :P

 

At least it was just a bucket of water...

19 hours ago, Leeraa said:

are there any mods to replace father's appearance?

Not that I'm aware of. Next version has options to copy any existing Npc but not any custom appearances. 

12 hours ago, damarok said:

good question, or is there any guide on how to do that yourself?

i would make him older and maybe nastier if i could lol

You'd need to edit him in the CK. 

 

You can use this file to do it. 

Wartimes - Father Appearance.7z

 

Super Important:

Before doing any of this you should 'esmify' pchsWartimes.esp (the main mod). Make it a master file. Load the main mod in TesEdit and check the 'ESM' flag in the record header. Pic of where to find the flag:

Spoiler

image.jpeg

 

Note that esmifying Wartimes will mess up your load order a bit. When you're done editing and are happy with your modified 'pchsWartimes - Father Appearance.esp' then you should change the flag back and fix your load order. If you don't do this then you may break all kinds of links in the main mod when you save in the CK. 

 

How to:

File contains an override record on the Father actor. So:

 

1. Install and enable mod. 

2. Load mod in the CK. 

3. Find Father's record in the object window. Select Actors -> Actor. Type 'pchs' in the filter.

4. Edit Father. 

5. Once finished editing Father then select him in the actor list in the object window again and press Shift + Ctrl + F4. This will generate his face geometry and textures. 1 Mesh + 2 textures: 

 

\meshes\actors\character\facegendata\facegeom\pchsWartimes.esp\00005A11.NIF

\textures\actors\character\facegendata\facetint\pchsWartimes.esp\00005A11.dds

\textures\actors\character\facegendata\facetint\pchsWartimes.esp\00005A11.tga

 

You'll have to consult your mod managers documentation for where these files end up but for MO they usually go into the overwrite folder. And that includes the esp file - usually a new one is generated in the overwrite folder. If you want to upload your mod for others to use then you'll have to find them and overwrite the ones that come with the mod. Then archive it and upload it. 

 

If anyone wants to do this then I will see if I can add your appearance to the selection menu of the next update. 

 

Note: Why use a separate mod?

1. Reduces risk of messing something up in the main mod. 

2. Any changes you make would be gone if/when you reinstall the mod/update etc. 

 

Edited by Monoman1
Posted

If anyone does want to make a "changer ESP" do take in consideration that it can overwrite attributes/changes made by the mod itself on fathers Actor form. So it's best to base your changes on the latest build of wartimes and merge any form changes with xEdit (compare both records and merge changes) or only keep the changed face files and let your mod manager overwrite these. This will prevent changes to hair/brows/warpaint etc but will be conflict free.

 

This is also the case when mods like 'Bijin' can cause issues with other mods that alter outfits/inventory on the same actor. As Skyrim works with a system of priority and not consolidation.

Posted (edited)
11 hours ago, dayangvvv said:

In fact I have modified the mother and every thing seems quite well.

Newest version is still 10.3 and its on page 39, chill, it'll be ready when its ready.

 

2 hours ago, xyzxyz said:

Why are sex dialogues during jobs possible befor father asks for it?

Logical story progression innit. You need to do a few jobs before they get nasty. Can't remember if its tied to the amount of depravity you have or its just a set number of jobs, (probably the former now that I think about it).

 

2 hours ago, xyzxyz said:

Will I actually use the underground smithy?

This one is up to you, I personally don't for now, maybe it will lead to some sort of job down the road.

Edited by kinkeag
Posted (edited)

If you play with SLS licenses, the smithy can be a safe source of weapons/ armour if you don't have the right license. Presumably it can also be a source of income through crafting? And if you're playing with bikini armour, it's a safe place to break down armour to bikini pieces.

Edited by Anunya
Posted

@Monoman1maybe to much to ask, but I have another suggestion.

idk how possible it is, but would be nice for immersion and stuff, if there could be a patch for wartimes, playing along with mods like „capital of whiterun expansion“ or „whiterun outskirts“

so player have to be careful if want to keep Reputation and stuff, cause the streets would be more crowded I guess?

Posted
42 minutes ago, adle said:

@Monoman1maybe to much to ask, but I have another suggestion.

idk how possible it is, but would be nice for immersion and stuff, if there could be a patch for wartimes, playing along with mods like „capital of whiterun expansion“ or „whiterun outskirts“

so player have to be careful if want to keep Reputation and stuff, cause the streets would be more crowded I guess?

Patch to do what exactly? 
In any case, I've so much other stuff to do that patching for mods like this would be really low priority. 

11 hours ago, Anunya said:

Separate aside - if Wartimes still has the "clean up pools of stuff on the floor" functionality, Gunslicer's animation/pose pack has a good animation for that action (#441, I'm pretty sure).

 

Just a thought :)

Good find. Permission sought. 

Posted

 

Hey Mono I remember you making wartimes more friendly with sexlab drunk a while back with father not taking your drinks after cumslut started. That part works fine but the empty bottles he freaks out since they are considered food/water. Wonder if you could exclude them next version.

 

Also another silly task for father is wash his clothes/boots since your messing with buckets now.

 

Another thing is maybe poor little daughter can get some revenge if father is being to much a dick with a chance to loose a lot of favor if you get caught like for example pea in his ale or pour cum in his soup, hehe. If father does not catch her them he says something funny about the taste even.

Posted
5 hours ago, Monoman1 said:

Patch to do what exactly? 
In any case, I've so much other stuff to do that patching for mods like this would be really low priority. 

Good find. Permission sought. 

well to fit fathers house to whiterun exterior ? just a suggestion

Posted
1 hour ago, Monoman1 said:

Looks good. Needs a new, less harsh, scrubbing sound though. 

Thats looks so annoyingly amazing MM1. Plus she managed not to trip once. All you need now is for her top to go transparent when it gets wet from cleaning.

Posted

Looks awesome, definitely needs the timescale tweak now. And a rebadge to "Pervert House Simulator 2023" 

 

31 minutes ago, audhol said:

Thats looks so annoyingly amazing MM1. Plus she managed not to trip once. All you need now is for her top to go transparent when it gets wet from cleaning.

If only we had someone around who can make a mesh or 2 for it ;) 

Posted
26 minutes ago, audhol said:

Thats looks so annoyingly amazing MM1. Plus she managed not to trip once. All you need now is for her top to go transparent when it gets wet from cleaning.

Wish that were possible. Would love to be corrected @anyone

7 hours ago, divinefire said:

Hey Mono I remember you making wartimes more friendly with sexlab drunk a while back with father not taking your drinks after cumslut started. That part works fine but the empty bottles he freaks out since they are considered food/water. Wonder if you could exclude them next version

Yea that needs fixing. 

7 hours ago, divinefire said:

Also another silly task for father is wash his clothes/boots since your messing with buckets now

Would need a good animation to carry it tbh. 

Posted
3 minutes ago, naaitsab said:

only we had someone around who can make a mesh or 2 for it

Due to the custom outfits system it'd have to be dynamic which seems impossible

Posted

Well you can replace meshes and texturesets on worn outfits on the fly with NiOverride. You "just" need an outfit that comes with bodyslide and support CBBE and UUNP. Then you can bundle it with the mod? 

Posted
3 minutes ago, naaitsab said:

Well you can replace meshes and texturesets on worn outfits on the fly with NiOverride. You "just" need an outfit that comes with bodyslide and support CBBE and UUNP. Then you can bundle it with the mod? 

True. But that would mean you'd have to force assign that particular outfit while cleaning. And come up with a reason for doing so. As well as that, it'd want to be something that's caused more often because it won't be too long before the PC is cleaning the floor with her mouth... though I suppose her outfit could still get 'wet' doing that...

Posted (edited)
8 minutes ago, Monoman1 said:

True. But that would mean you'd have to force assign that particular outfit while cleaning. And come up with a reason for doing so. As well as that, it'd want to be something that's caused more often because it won't be too long before the PC is cleaning the floor with her mouth... though I suppose her outfit could still get 'wet' doing that...

Well it could also get wet from other "activities" in the house. So I would guess it can be used way more than just the scrubbing.

 

And it could still be dynamic, you could bundle specific outfits with the mod and have a MCM button to enable/disable those. As a sort of override. Or for special gear, for example you get some dogmask thing and wear that when attending to the dogs. Or use the JSON list for the more generic outfits that does not have any 'override' outfits available.

Edited by naaitsab

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